I've been sitting out of this conversation for the most part, but I figure I might as well clarify my opinion.
Making a target reticle overlay is very simple, but I never really bothered because I use sniper rifles anyways.
But after I found out that the current reticle HUD can be
disadvantageous to colourblind players, I made the code.
What does the game actually gain by forcing players to use certain target reticles anyways?
How does that actually enhance the gameplay experience?
I'd argue none. "Blind Skull"ing is overrated, and atmospheric choices are more relevant to single player than multiplayer.
The only real argument against it is fairness.
IN regards to that, I would concede that most players wouldn't consider or be motivated enough to edit a reticle considering the meager benefit.
But IMO that doesn't inherently make it unfair, because ultimately anybody can do it.
The code I provided isn't even a dozen lines long + some variables.
And as mentioned before, anybody can just stick on a piece of scotch tape to their monitor.
Nor is it the kind of change the directly influences with the program or client, it goes through the player first before going back into the game. Unlike say, a coalesced mod which influences the game directly.
Modifié par Grimy Bunyip, 23 mai 2012 - 02:16 .