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Will the ending lead to the death of BioWare


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#76
The Angry One

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Persephone wrote...

The gameplay was actually richer than ME2's. I do not mind less Investigate options given that ME3 isn't about investigating anymore, it's about survival. And the story was the strongest one yet, endings or not.


What? Mass Effect is about investigating, right to the end. Investigation aids survival!
Are you really going to argue that survival requires little investigation and no neutral option... while we can faff about on the Citadel, eavesdrop on conversations and listen to excerpts from Blasto?

Precedents you mean? Facts? I'll believe it when these doom and gloom prophesies actually happen.


They have happened, over and over, and like it or not ME3 shows signs of this. The blatantly tacked on and unecesarry multiplayer, pandering to IGN, the blatant and awful butchery of Priority: Earth.

Modifié par The Angry One, 23 mai 2012 - 05:52 .


#77
Apocaleepse360

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Speaking from a consumer's point of view, I think that Bioware's recent hiccups WILL affect them financially. For starters, having played DAII and ME3, I'm incredibly worried about purchasing DAIII when it comes out. I certainly won't be preordering it, that's for sure, and I know that many fans feel the same way.

But I don't see Bioware as the problem. I see EA. Yeah, ME2 was brilliantly designed, and it is my favorutie ME game out of them all - but look at how bad DAII and ME3 turned out, probably due to EA giving Bioware low budgets to develop their games with. As a developer, Bioware can do a lot better than EA for their publisher. At some point, I can honestly see EA leading Bioware down the same path that Westwood took, and taking the franchises Bioware made such as DA and ME and taking them even further down the crapper (see Command & Conquer 4 for reference).

Modifié par Apocaleepse360, 23 mai 2012 - 05:53 .


#78
Humanoid_Typhoon

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Persephone wrote...

Humanoid_Typhoon wrote...

Panthro90 wrote...

Persephone wrote...

Panthro90 wrote...

johnxtreeme wrote...

You know what's absolutely ridiculous? You all say you'll never buy another BW product again, but as soon as you see that first 9/10 review for DA3 you'll head over to Origin/Steam/Gamestop/Amazon and download it at full price straight away! No point even denying it to be honest, you love a good RPG, and if BW makes another one, you won't be able to resist.

So no, BW, EA's most valuable brand after The Sims and perhaps Madden, isn't going anywhere.


No. What I will do is come to here, to the DA3 forums and read what the real fans have to say about it.  Then I will decide. 

Look just because I think this is the beginning of the end doesn't mean I hope it is the beginning of the end. I would love to see BW hit it out of the park with DA3.  But I just think the 2 yr cycle that EA has them on is not enough time to build the quality RPGs the fans have come to expect.


I could never base a possible buy on this snakepit, sorry. :innocent:


But you would trust the reviews of companies that have their reporters embeded in the game? Posted Image

Absolutely, being a blind fanboy ensures quality and never being disappointed by a game.



Oh wait...


Oh wait, this fanGIRL doesn't trust ANY reviews. Be it IGN (The only company that had a reporter embedded in ME3) or any other.

I've been disappointed by aspects of Bioware games before, ME3 is no exception. I simply fail to believe in extremes.

Neither fan nor professional reviews are reliable to me. End of story.

Way to assume I was talking about you.
Hubris much? 

#79
Yakko77

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It wont end them by any means but I think their sales will suffer somewhat. Their next game or two will not sell as well as they might have otherwise done.

#80
MzAdventure

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xsdob wrote...

victoriakm wrote...

I dunno - every new game seems to feel a little less "signature" to me. Isn't it possible that they are keeping the "brand" while slowly squeezing the life out of all that made the studio special?


Could be an echo chamber effect and subconcious peer presure. A few people make a big scene about it, others have a similar but now 100% agreement with those guys starting agreeing with them and their opinion slowly becomes the same as the exteremes.

Soon you go down the line with every fan making all their opinions uniformed whether they had believed that or not. It's a weird phenomina that ususally occurs in politics where ads try to build an assosication in the voters mind and an image through voter base talking.

That's my opinion anyway, talk loud enough and do it often enough and soon everyone will be agreeing with you whether they did so because they agree or because you said it a lot.


Food for thought, though to be fair, I've been thinking this on my own for a while now without ever having spent ANY time on gaming forums. 

I've been with BioWare from their start, but this is the first time I've spent time here.  I hopped on after completing the game to see what *I* had done wrong to get such a godawful ending.  NOTHING about that felt like BioWare to me.

And for the record:  Endings are inherently bittersweet.  It doesn't take artistic sensibilities to make them so.

#81
LinksOcarina

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The Angry One wrote...

Persephone wrote...

Bioware has been coming out fine and dandy for years. ME3 is IMO miles better than its now glorified predecessors.


I'm really curious as to how shallower gameplay with less variety, less dialog choice and a weaker story constitutes "miles better".

You WANTING their death to happen because you were disappointed does not change that one bit.


I want no such thing. I am merely stating facts based on precidence.


To the first point, its because it is an opinion that they may not share, and you have no real way of quantifying half of those issues.

Weaker story for example, is whooly subjective. If you want to get down to brass tacks the weakest story in the trilogy is Mass Effect 2, because it had no real story to it, it had character drama in place of a story. The side missions with the characters were the most memorable part of the game for many people, while the Suicide mission is the only element of the main story, of stopping the collector threat (a new enemy created because...well...) that is worth mentioning for the most part.

Shallower gameplay and less variety is also subjective. Again, Mass Effect 2 is kind of a culprit here. Limited weapon capacity, regimented weapons in classes (unless if you pick up a new weapon class towards the games middle) an overly simplified level up system, and the heavy use of class powers leads to rinse/repeat gameplay in terms of mechanics.

Mass Effect 3 did an amalgam of the two systems; added new weapons and more diverse weapon specifications, the weight system allowed you to build a character that is powers heavy, weapons heavy, or balanced. New powers and a longer level up tier with more customization options and squad-based abilities, and weapon modification to adjust to situations as you saw fit. 

As for auto dialouge, you may be right that there is a lot of that in Mass Effect 3. But conversely people can say there is no variety in dialouge in Mass Effect 1. A lot of the side quests and even some main-storyline missions had 3 dialogue choices say the same thing. This is on record for a lot of people at this point. The council scenes on the Citadel all go the same way regardless of what you say is my favorite example to use, because it showcases how shallow dialouge could be in Mass Effect 1. 

So to say that auto-dialogue is an issue is possible, but it has been present since game 1, and is a weakness of the whole series. They just decided to not hide it anymore. 

As to your second point, what precedence are you talking about? The elimination of companies who were bought out by EA like Origin, Pandemic and so forth? 

What you have here is speculation on past events, not factual evidence of the future. Your basically seeing the picture you want to see, it seems, versus what the reality is. And the reality is BioWare has been rather successful under EA, to the point where they are not going to be shut down any time soon.

Modifié par LinksOcarina, 23 mai 2012 - 05:59 .


#82
Persephone

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The Angry One wrote...

Persephone wrote...

The gameplay was actually richer than ME2's. I do not mind less Investigate options given that ME3 isn't about investigating anymore, it's about survival. And the story was the strongest one yet, endings or not.


What? Mass Effect is about investigating, right to the end. Investigation aids survival!
Are you really going to argue that survival requires little investigation and no neutral option... while we can faff about on the Citadel, eavesdrop on conversations and listen to excerpts from Blasto?

Precedents you mean? Facts? I'll believe it when these doom and gloom prophesies actually happen.


They have happened, over and over, and like it or not ME3 shows signs of this. The blatantly tacked on and unecesarry multiplayer, pandering to IGN, the blatant and awful butchery of Priority: Earth.


Extremes again.

I actually like the MP, it's addictive & fun.

And I had little problems with Priority Earths until certain things happened which the EC might fix.

I don't see the point in arguing here. You are disappointed and clearly out to see Bioware pay for letting you down. I'm sorry that the endings of ME3 weren't what you wanted. I too wish there could be more options. I understand your frustration. I feel that way about Skyrim. But I also know that even though I and (Yes, indeed) many others hate Oblivion & Skyrim for the same reasons, Bethseda is far from dying.

#83
Cimeas

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Bioware is making money for EA. Even Star Wars sold between 2 and 3 million copies, and they still have over a million subscriptions (though probably not for long). Mass Effect 3 sold very well, and even though in the end DA2 did sell less than DA:O it still generated profit for EA.

So yeah, lets relax here. The fact is, which big single player western cinematic RPGs are coming up? Which ones? A new Witcher or Deus Ex or Skyrim is years away, there is little on the horizon.

#84
Persephone

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Humanoid_Typhoon wrote...

Persephone wrote...

Humanoid_Typhoon wrote...

Panthro90 wrote...

Persephone wrote...

Panthro90 wrote...

johnxtreeme wrote...

You know what's absolutely ridiculous? You all say you'll never buy another BW product again, but as soon as you see that first 9/10 review for DA3 you'll head over to Origin/Steam/Gamestop/Amazon and download it at full price straight away! No point even denying it to be honest, you love a good RPG, and if BW makes another one, you won't be able to resist.

So no, BW, EA's most valuable brand after The Sims and perhaps Madden, isn't going anywhere.


No. What I will do is come to here, to the DA3 forums and read what the real fans have to say about it.  Then I will decide. 

Look just because I think this is the beginning of the end doesn't mean I hope it is the beginning of the end. I would love to see BW hit it out of the park with DA3.  But I just think the 2 yr cycle that EA has them on is not enough time to build the quality RPGs the fans have come to expect.


I could never base a possible buy on this snakepit, sorry. :innocent:


But you would trust the reviews of companies that have their reporters embeded in the game? Posted Image

Absolutely, being a blind fanboy ensures quality and never being disappointed by a game.



Oh wait...


Oh wait, this fanGIRL doesn't trust ANY reviews. Be it IGN (The only company that had a reporter embedded in ME3) or any other.

I've been disappointed by aspects of Bioware games before, ME3 is no exception. I simply fail to believe in extremes.

Neither fan nor professional reviews are reliable to me. End of story.

Way to assume I was talking about you.
Hubris much? 


Given that you were responding to a response someone made to what I said?

Yeah, that WAS illogical indeed. Makes NO sense.:whistle:

#85
MzAdventure

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Apocaleepse360 wrote...

Speaking from a consumer's point of view, I think that Bioware's recent hiccups WILL affect them financially. For starters, having played DAII and ME3, I'm incredibly worried about purchasing DAIII when it comes out. I certainly won't be preordering it, that's for sure, and I know that many fans feel the same way.

But I don't see Bioware as the problem. I see EA. Yeah, ME2 was brilliantly designed, and it is my favorutie ME game out of them all - but look at how bad DAII and ME3 turned out, probably due to EA giving Bioware low budgets to develop their games with. As a developer, Bioware can do a lot better than EA for their publisher. At some point, I can honestly see EA leading Bioware down the same path that Westwood took, and taking the franchises Bioware made such as DA and ME and taking them even further down the crapper (see Command & Conquer 4 for reference).



Had the same thoughts... makes me very sad to contemplate

#86
darkchief10

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xsdob wrote...

Another down with bioware thread, another popular topic and op who everyone likes for posting it. How predictable.

'Become Popular, **** On Bioware and hope something bad happens to them.'. Its a new governing rule for the BSN, along with spiderman being the king of derails.

you do know you helped with that one?:devil:

Modifié par darkchief10, 23 mai 2012 - 06:06 .


#87
The Angry One

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LinksOcarina wrote...

Weaker story for example, is whooly subjective. If you want to get down to brass tacks the weakest story in the trilogy is Mass Effect 2, because it had no real story to it, it had character drama in place of a story. The side missions with the characters were the most memorable part of the game for many people, while the Suicide mission is the only element of the main story, of stopping the collector threat (a new enemy created because...well...) that is worth mentioning for the most part.


It's story is overall weaker than ME1. ME2 was supposed to be mostly character driven. ME3 is supposed to be an epic finale, and consistently fails at this.

Shallower gameplay and less variety is also subjective. Again, Mass Effect 2 is kind of a culprit here. Limited weapon capacity, regimented weapons in classes (unless if you pick up a new weapon class towards the games middle) an overly simplified level up system, and the heavy use of class powers leads to rinse/repeat gameplay in terms of mechanics.

Mass Effect 3 did an amalgam of the two systems; added new weapons and more diverse weapon specifications, the weight system allowed you to build a character that is powers heavy, weapons heavy, or balanced. New powers and a longer level up tier with more customization options and squad-based abilities, and weapon modification to adjust to situations as you saw fit.


The gameplay is far shallower than ME1. No vehicle bits, no variety, hacking completely removed in favour of pure cover shooting.
I'm not saying it was all perfect, but BioWare's attitude of "if it doesn't work, remove it entirely" is annoying.

As for auto dialouge, you may be right that there is a lot of that in Mass Effect 3. But conversely people can say there is no variety in dialouge in Mass Effect 1. A lot of the side quests and even some main-storyline missions had 3 dialogue choices say the same thing. This is on record for a lot of people at this point. The council scenes on the Citadel all go the same way regardless of what you say is my favorite example to use, because it showcases how shallow dialouge could be in Mass Effect 1. 

So to say that auto-dialogue is an issue is possible, but it has been present since game 1, and is a weakness of the whole series. They just decided to not hide it anymore.


Sometimes you said the same thing and had different outcomes, or had the same outcome after saying the same thing.
Neutral dialog was important for roleplay reasons, and auto-dialogue is an affront to the very nature of Mass Effect.
Sometimes it works for the sake of narrative flow, but it is outright abused in ME3.

As to your second point, what precedence are you talking about? 


As I've stated. Origin, Pandemic and Westwood. Used, abused and shut down.
Maxis continues in a zombified state, churning out cash-cow products. Will Wright's dream game, Spore, was turned into a crippled charicature of itself by EA meddling. That sort of thing.

#88
The Angry One

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Persephone wrote...

Extremes again.

I actually like the MP, it's addictive & fun.


How nice for you. Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

And I had little problems with Priority Earths until certain things happened which the EC might fix.


What problems you may or may not have had with Priority: Earth does not change the fact that it was butchered.
The removal of war assets in action and player choice of deployments similar to the Suicide Mission are facts.

I don't see the point in arguing here. You are disappointed and clearly out to see Bioware pay for letting you down. I'm sorry that the endings of ME3 weren't what you wanted. I too wish there could be more options. I understand your frustration. I feel that way about Skyrim. But I also know that even though I and (Yes, indeed) many others hate Oblivion & Skyrim for the same reasons, Bethseda is far from dying.


Bethesda didn't sell themselves to a publisher known for using up and spitting out developers.
I'm not stating my desires at all, I'm stating inevitability.

Modifié par The Angry One, 23 mai 2012 - 06:04 .


#89
darkchief10

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why the hell do i keep hitting quote instead of edit..

Modifié par darkchief10, 23 mai 2012 - 06:06 .


#90
Joe Del Toro

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If the ending doesn't cause it, it'll be part of a series of unfortunate events that does. Not to say I necessarily think Bioware will die, I just think if it does, it's more likely something worse will happen before the end.

#91
Persephone

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The Angry One wrote...

Persephone wrote...

Extremes again.

I actually like the MP, it's addictive & fun.


How nice for you. Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

And I had little problems with Priority Earths until certain things happened which the EC might fix.


What problems you may or may not have had with Priority: Earth does not change the fact that it was butchered.
The removal of war assets in action and player choice of deployments similar to the Suicide Mission are facts.

I don't see the point in arguing here. You are disappointed and clearly out to see Bioware pay for letting you down. I'm sorry that the endings of ME3 weren't what you wanted. I too wish there could be more options. I understand your frustration. I feel that way about Skyrim. But I also know that even though I and (Yes, indeed) many others hate Oblivion & Skyrim for the same reasons, Bethseda is far from dying.


Bethesda didn't sell themselves to a publisher known for using up and spitting out developers.
I'm not stating my desires at all, I'm stating inevitability.


Glorified horde mode? Have you ever actually played it?:blink:

The FACT that it was "butchered"? Fact according to which dogma again?

What you point out is fixable through the EC. (Assets in action, consequences being detailed)

EA doesn't kill every Dev Studio they finance. I could be wrong but ALL ME titles were released after EA bought Bioware. (Or was 1 made before?) 

Inevitable....melodramatic to a point now, sorry.

#92
xsdob

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victoriakm wrote...

xsdob wrote...

victoriakm wrote...

I dunno - every new game seems to feel a little less "signature" to me. Isn't it possible that they are keeping the "brand" while slowly squeezing the life out of all that made the studio special?


Could be an echo chamber effect and subconcious peer presure. A few people make a big scene about it, others have a similar but now 100% agreement with those guys starting agreeing with them and their opinion slowly becomes the same as the exteremes.

Soon you go down the line with every fan making all their opinions uniformed whether they had believed that or not. It's a weird phenomina that ususally occurs in politics where ads try to build an assosication in the voters mind and an image through voter base talking.

That's my opinion anyway, talk loud enough and do it often enough and soon everyone will be agreeing with you whether they did so because they agree or because you said it a lot.


Food for thought, though to be fair, I've been thinking this on my own for a while now without ever having spent ANY time on gaming forums. 

I've been with BioWare from their start, but this is the first time I've spent time here.  I hopped on after completing the game to see what *I* had done wrong to get such a godawful ending.  NOTHING about that felt like BioWare to me.

And for the record:  Endings are inherently bittersweet.  It doesn't take artistic sensibilities to make them so.


It's just from my own experience. I liked dragon age 2 and thought it was a great sequel, but after hearing other people's opinions mine was swayed and for a long time I didn't play it again.

Than after a long while and nothing to pass the time before mass effect 3 came out I decided to play the game again with the intent of riffing all the stupid parts of the game and minus carter, I didn't feel like I was playing a bad game or boring game. I was having fun, I was getting invested, and I was enjoying myself legitimatly.

So that's what I've learned form my expereince here, that people drawn and that they will adopt their opinions as their own. I'm not talking about hating the game just because others do but that does exsist, but more the ammount of hate and opinion of other factors that make up this debacle.

#93
Humanoid_Typhoon

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The Angry One wrote...

 Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

Whoa whoa whoa whoa whoa, that is a bit insulting to horde mode, they at least tried to make it interesting in GoW3.

#94
darkchief10

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Persephone wrote...

The Angry One wrote...

Persephone wrote...

Extremes again.

I actually like the MP, it's addictive & fun.


How nice for you. Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

And I had little problems with Priority Earths until certain things happened which the EC might fix.


What problems you may or may not have had with Priority: Earth does not change the fact that it was butchered.
The removal of war assets in action and player choice of deployments similar to the Suicide Mission are facts.

I don't see the point in arguing here. You are disappointed and clearly out to see Bioware pay for letting you down. I'm sorry that the endings of ME3 weren't what you wanted. I too wish there could be more options. I understand your frustration. I feel that way about Skyrim. But I also know that even though I and (Yes, indeed) many others hate Oblivion & Skyrim for the same reasons, Bethseda is far from dying.


Bethesda didn't sell themselves to a publisher known for using up and spitting out developers.
I'm not stating my desires at all, I'm stating inevitability.


Glorified horde mode? Have you ever actually played it?:blink:

The FACT that it was "butchered"? Fact according to which dogma again?

What you point out is fixable through the EC. (Assets in action, consequences being detailed)

EA doesn't kill every Dev Studio they finance. I could be wrong but ALL ME titles were released after EA bought Bioware. (Or was 1 made before?) 

Inevitable....melodramatic to a point now, sorry.

1 was with microsoft studios...

#95
LinksOcarina

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The Angry One wrote...

LinksOcarina wrote...

Weaker story for example, is whooly subjective. If you want to get down to brass tacks the weakest story in the trilogy is Mass Effect 2, because it had no real story to it, it had character drama in place of a story. The side missions with the characters were the most memorable part of the game for many people, while the Suicide mission is the only element of the main story, of stopping the collector threat (a new enemy created because...well...) that is worth mentioning for the most part.


It's story is overall weaker than ME1. ME2 was supposed to be mostly character driven. ME3 is supposed to be an epic finale, and consistently fails at this.

Shallower gameplay and less variety is also subjective. Again, Mass Effect 2 is kind of a culprit here. Limited weapon capacity, regimented weapons in classes (unless if you pick up a new weapon class towards the games middle) an overly simplified level up system, and the heavy use of class powers leads to rinse/repeat gameplay in terms of mechanics.

Mass Effect 3 did an amalgam of the two systems; added new weapons and more diverse weapon specifications, the weight system allowed you to build a character that is powers heavy, weapons heavy, or balanced. New powers and a longer level up tier with more customization options and squad-based abilities, and weapon modification to adjust to situations as you saw fit.


The gameplay is far shallower than ME1. No vehicle bits, no variety, hacking completely removed in favour of pure cover shooting.
I'm not saying it was all perfect, but BioWare's attitude of "if it doesn't work, remove it entirely" is annoying.

As for auto dialouge, you may be right that there is a lot of that in Mass Effect 3. But conversely people can say there is no variety in dialouge in Mass Effect 1. A lot of the side quests and even some main-storyline missions had 3 dialogue choices say the same thing. This is on record for a lot of people at this point. The council scenes on the Citadel all go the same way regardless of what you say is my favorite example to use, because it showcases how shallow dialouge could be in Mass Effect 1. 

So to say that auto-dialogue is an issue is possible, but it has been present since game 1, and is a weakness of the whole series. They just decided to not hide it anymore.


Sometimes you said the same thing and had different outcomes, or had the same outcome after saying the same thing.
Neutral dialog was important for roleplay reasons, and auto-dialogue is an affront to the very nature of Mass Effect.
Sometimes it works for the sake of narrative flow, but it is outright abused in ME3.

As to your second point, what precedence are you talking about? 


As I've stated. Origin, Pandemic and Westwood. Used, abused and shut down.
Maxis continues in a zombified state, churning out cash-cow products. Will Wright's dream game, Spore, was turned into a crippled charicature of itself by EA meddling. That sort of thing.


Comparitve to Mass Effect 1, I can say the mako elements, the rough shooting mechanics, the broken sytem for how those mechanics works, the rather easy hacking bits (that really were only to get items and omni-gel, never to really stop a fight, so I use hacking loosely here) and so forth are more detrimental to the gameplay mechanics of Mass Effect 1 than anything else. Add to this the sense of exploration being a mapped out square of land with ten different color palettes and some propped in, similar looking "dungeon" levels and minerals to mine, one can also argue that Mass Effect 1 was poorly designed too as an RPG. 

The story in Mass Effect 1 is a typical sci-fi episode. Go someplace, do some missions, try to go for an overall goal of stopping one guy.  It has merits for being the start of a typical good vs evil plot too, since the Reapers were an early seed planted in-game as the big bad boogeyman you can't stop. What made Mass Effect good and fresh was the take on the world of Mass Effect. 

If you were to break down the storylines of all three games, they all serve a different prupose. One is the introduction, the setup, and the exploration chapter. Two is the charater driven melodrama that prepares you for the climax, and introduces even more complex themes that the first chapter couldn't achieve. And three is supposed to be a pay off, the climax of the previous two arcs with established characters, tying up as many loose ends as possible and bringing forth a feel that was logical since the beginning; all out war between the big bad. 

To say that the ending didn't deliver is also opinion again, not factual. If you didn't like it I can't change that opinion, but at the same time to not say why it didn't deliver, because of Mass Effect 1 (if I am reading this correctly) is too vague, and not exactly informative.

I do agree the attitude of "it doesn't work, remove it" is annoying. But they do that because the fans weren't satisfied with what didn't work. So it goes back to that hubris again from both parties that is the real culprit here.

As for the neutrality, name me one piece of dialouge that is neutral about the reapers. And I mean in the whole trilogy. Or even better, name me a piece of dialouge that can be seen as neutral for the major events of the game; the loyalty missions of Mass Effect 2 as an example, which pretty much tie into the ally gathering in Mass Effect 3 in a number of ways at times. The sad truth is, the important events in Mass Effect 1, 2 and 3 never had neutral options to them. So yeah, that bit is lost in role-playing, but that bit also makes no sense in the narrative that is presented. So to say it was abused in Mass Effect 3 is honestly somewhat disengenuous to me, because it makes sense because of the part of the story you are in. 

As for past history, that is all conjecture on Maxis's part, and while you are correct that past events can happen again, but it does not mean it will happen. As I said numerous times, BioWare as a name brand and as a company has GROWN under EA over the past five years. Only one studio is currently suffering layoffs, and they have five studios up and running I believe, each working on a different project, incudling Mass Effect 3. 

So I am doubting past events will occur this time. 

Modifié par LinksOcarina, 23 mai 2012 - 06:18 .


#96
JamieCOTC

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BW will undoubtedly go on, but history will most likely judge ME2 as its last great game. The ending, while it has caught people's attention for good or for ill, is hardly a death sentence. Both DA2 and ME3 (though to a lesser extent) were rushed and my guess is this will be the norm from now on.

#97
xsdob

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darkchief10 wrote...

xsdob wrote...

Another down with bioware thread, another popular topic and op who everyone likes for posting it. How predictable.

'Become Popular, **** On Bioware and hope something bad happens to them.'. Its a new governing rule for the BSN, along with spiderman being the king of derails.

you do know you helped with that one?:devil:


Yes, but I tried to make it a pony or even a harbinger derail thread for a laugh. No body liked it, only spiderman would do, that and just weirdo out there stuff from google, which I have for the next camadaladalamades whatever thread. :devil:

#98
Kajan451

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Gamer Xtreme wrote...

I know that this ending is just the last in a long line of BioWare failures, from the likes of DA2 and the TORtanic, but is it possible that the failure of BioWare Edmontons biggest franchise has finally broken the company. Members of the old guard like Karpyshyn are leaving, and there are massive lay offs, including Stanley Woo.

The epilogue DLC could fix the ending, but will it do anything to help BioWare's downward trend both financially and quality wise?


The "Death" of Bioware isn't going to be a direct result of this ending, but it certainly has paved alot of road there.

ME3 cost Bioware the most important commodity. Loyal customers. People that would buy stuff just because it was labled Bioware. There are still a few left, no doubt, but the vast majority is gone. The Ending DLC will maybe get some of those people back as customers, instead of downright loosing them, but the loyality is a thing of the past.

It will take several, and with that i am talking 5 or 6, good products to make up for the last spell in bad games and win back customer loyalities they lost. Their stance of "we did a good job", certainly only worsened the problem.

Whoever their PR manager was, obviously has no idea how to do their job. You don't tell people that complain about the quality of a product that it was a good job. It translates to "That bad quality is the best we could do."

ME3 was certainly a fall from grace. All those old guard leaving as well, the ones that were, at least in part, responsible for many of the stories we loved from Bioware (And the new Bioware doesn't seem to understand that Story was the reason most of their customers bought they stuff, despite them being told so over and over again), certainly won't help them in the long run.

They aren't done yet, i don't think so, but now they certainly are down of their podest and have to live with scrutiny, like the rest of those companies that have no "brand loyality" bonus.

#99
The Angry One

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LinksOcarina wrote...

As for the neutrality, name me one piece of dialouge that is neutral about the reapers. And I mean in the whole trilogy. Or even better, name me a piece of dialouge that can be seen as neutral for the major events of the game; the loyalty missions of Mass Effect 2 as an example, which pretty much tie into the ally gathering in Mass Effect 3 in a number of ways at times. The sad truth is, the important events in Mass Effect 1, 2 and 3 never had neutral options to them. So yeah, that bit is lost in role-playing, but that bit also makes no sense in the narrative that is presented. So to say it was abused in Mass Effect 3 is honestly somewhat disengenuous to me, because it makes sense because of the part of the story you are in.


Won't argue everything, but will focus on this. I'll name one.
The Council decision in ME1.

- Save the Ascension
- Focus on Sovereign
- Let the Council die

Major decision. Reaper related. Affects the galaxy.
Option 1 saves them. Option 2 and 3 leads to the same outcome - it kills them. However, option 2 is that of the pragmatist, whereas 3 is that of the renegade.
It's important for roleplay. It's the difference between someone focused solely on the threat at hand, and someone who wants to see the arrogant jerks die.

As for past history, that is all conjecture on Maxis's part, and while you are correct that past events can happen again, but it does not mean it will happen. As I said numerous times, BioWare as a name brand and as a company has GROWN under EA over the past five years. Only one studio is currently suffering layoffs, and they have five studios up and running I believe, each working on a different project, incudling Mass Effect 3. 

So I am doubting past events will occur this time. 


Yeah. Maxis grew too. Spore was one of the most anticipated games of it's time. Then it became a revolting joke, and Maxis a company nobody took seriously again. All due to EA.

Modifié par The Angry One, 23 mai 2012 - 06:20 .


#100
LinksOcarina

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Humanoid_Typhoon wrote...

The Angry One wrote...

 Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

Whoa whoa whoa whoa whoa, that is a bit insulting to horde mode, they at least tried to make it interesting in GoW3.


Actually...the multiplayer is damn good and a lot more strategic than Horde mode in Gears of War 3 ever will be. Of course, that is my opinion though, but at the same time, it has a lot more going for it than Gears ever did as a horde mode in terms of strategic customization and weapon/power layout.