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Will the ending lead to the death of BioWare


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#101
Persephone

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darkchief10 wrote...

Persephone wrote...

The Angry One wrote...

Persephone wrote...

Extremes again.

I actually like the MP, it's addictive & fun.


How nice for you. Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

And I had little problems with Priority Earths until certain things happened which the EC might fix.


What problems you may or may not have had with Priority: Earth does not change the fact that it was butchered.
The removal of war assets in action and player choice of deployments similar to the Suicide Mission are facts.

I don't see the point in arguing here. You are disappointed and clearly out to see Bioware pay for letting you down. I'm sorry that the endings of ME3 weren't what you wanted. I too wish there could be more options. I understand your frustration. I feel that way about Skyrim. But I also know that even though I and (Yes, indeed) many others hate Oblivion & Skyrim for the same reasons, Bethseda is far from dying.


Bethesda didn't sell themselves to a publisher known for using up and spitting out developers.
I'm not stating my desires at all, I'm stating inevitability.


Glorified horde mode? Have you ever actually played it?:blink:

The FACT that it was "butchered"? Fact according to which dogma again?

What you point out is fixable through the EC. (Assets in action, consequences being detailed)

EA doesn't kill every Dev Studio they finance. I could be wrong but ALL ME titles were released after EA bought Bioware. (Or was 1 made before?) 

Inevitable....melodramatic to a point now, sorry.

1 was with microsoft studios...


Ah, thanks for correcting that.

MS.......grrrrrrrrr.........*remembers Fable 2*

#102
xsdob

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Humanoid_Typhoon wrote...

The Angry One wrote...

 Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

Whoa whoa whoa whoa whoa, that is a bit insulting to horde mode, they at least tried to make it interesting in GoW3.


At least it doesn't take 12 minutes to get a match like in gears. And you get players who don't ignore your calls to be revived because they're too busy to raising their own scores to do so, even though I just revived them and got killed killing those flame boomers and that grinder for them and covered them to get out of the enemies fire.

Also biotics and tech, they trounce any weapons gears have by far. Even the torque bow and the lancer.

Modifié par xsdob, 23 mai 2012 - 06:24 .


#103
Humanoid_Typhoon

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LinksOcarina wrote...

Humanoid_Typhoon wrote...

The Angry One wrote...

 Doesn't change that this glorified horde mode has little to do with Mass Effect, and forcing players to play it to get the "Shepard lives" easter egg was insipid.

Whoa whoa whoa whoa whoa, that is a bit insulting to horde mode, they at least tried to make it interesting in GoW3.


Actually...the multiplayer is damn good and a lot more strategic than Horde mode in Gears of War 3 ever will be. Of course, that is my opinion though, but at the same time, it has a lot more going for it than Gears ever did as a horde mode in terms of strategic customization and weapon/power layout.

I suppose, I was refering to turrets,decoys, walls stuff like that, both modes are just what you make of them and both have the potential for fun depending on who your playing with, what I said did sound a bit biased though so, yeah not saying GoW 3 horde is "better" just have aspects I find more "interesting"

#104
The Angry One

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Persephone wrote...
Glorified horde mode? Have you ever actually played it?:blink:


Yes. Are you going to claim it isn't horde mode?

The FACT that it was "butchered"? Fact according to which dogma again?


Significant sections of the mission being taken out entirely, voices being recorded for events that never occur, an unsatisfying run without even appropriate music does not constitute butchered to you?

What you point out is fixable through the EC. (Assets in action, consequences being detailed)


Yeah. Don't hold your breath.

EA doesn't kill every Dev Studio they finance. I could be wrong but ALL ME titles were released after EA bought Bioware. (Or was 1 made before?) 

Inevitable....melodramatic to a point now, sorry.


Nope they've only killed or zombified the biggest and most famous ones they acquired due to their reputation for making excellent games. I mean, that doesn't sound like BioWare at all does it?

#105
LinksOcarina

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The Angry One wrote...

LinksOcarina wrote...

As for the neutrality, name me one piece of dialouge that is neutral about the reapers. And I mean in the whole trilogy. Or even better, name me a piece of dialouge that can be seen as neutral for the major events of the game; the loyalty missions of Mass Effect 2 as an example, which pretty much tie into the ally gathering in Mass Effect 3 in a number of ways at times. The sad truth is, the important events in Mass Effect 1, 2 and 3 never had neutral options to them. So yeah, that bit is lost in role-playing, but that bit also makes no sense in the narrative that is presented. So to say it was abused in Mass Effect 3 is honestly somewhat disengenuous to me, because it makes sense because of the part of the story you are in.


Won't argue everything, but will focus on this. I'll name one.
The Council decision in ME1.

- Save the Ascension
- Focus on Sovereign
- Let the Council die

Major decision. Reaper related. Affects the galaxy.
Option 1 saves them. Option 2 and 3 leads to the same outcome - it kills them. However, option 2 is that of the pragmatist, whereas 3 is that of the renegade.
It's important for roleplay. It's the difference between someone focused solely on the threat at hand, and someone who wants to see the arrogant jerks die.

As for past history, that is all conjecture on Maxis's part, and while you are correct that past events can happen again, but it does not mean it will happen. As I said numerous times, BioWare as a name brand and as a company has GROWN under EA over the past five years. Only one studio is currently suffering layoffs, and they have five studios up and running I believe, each working on a different project, incudling Mass Effect 3. 

So I am doubting past events will occur this time. 


Yeah. Maxis grew too. Spore was one of the most anticipated games of it's time. Then it became a revolting joke, and Maxis a company nobody took seriously again. All due to EA.


That example though is the same thing as the ending to Mass Effect 3, since the outcome is the same with one difference being who is still standing. And as to the point of neutrality being important for role-playing, one can say its the neutral option, but in reality that is the renegade option to me, wheras the third option should never have existed. 

And since it leads to the same conclusion, the only difference is how you, the player, feels in selecting an option. As important as that is, it doesn't help when a narrative is being told in-game like this. If the game had real role-playing to it, there would have been two more options at least; abandoning the citadel because you thought it was lost, or joining up with Saren because you thought he was right. But role-playing sadly is supposed to be unpredictable, which is why any RPG game made on a PC or console will never be as varied or thrilling as table-top stuff. 

ETA: It is also why games like Skyrim are more popular than story-based light RPGs like Mass Effect 3, Skyrim has the open ended experience where you can do what you want without much consequence, but also with little narrative or pathos to care either. The power fantasy mentality of full control, vs the story-driven mentality with some control is hard to reconcile sometimes. 

So I agree, it can be a detrimient, but it also doesn't mean its necessary either. It again comes to balance issues too, and considering Mass effect 3 and the story it was trying to tell, having neutrality as an option every time would be difficult to implement since the battle lines were drawn already.

As for Maxis...Spore originally had a realistic look to it, but the teams at Maxis wanted to make it more "cutesy" at points, It also had 8 phaes of life including an underwater phase that was cut, and changed down to only 5 phases with simplified gameplay elements, and numerous other features were also involved, including the Sporepedia, which is the only feature I think they got right in the game personally. All of this was in-house at Maxis and Will Wright's decision-making. The only thing EA did was delay the game three times, as far as we know. The rest of spores' problems were due to Maxis, not EA. 

Modifié par LinksOcarina, 23 mai 2012 - 06:36 .


#106
MnMH

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The Angry One wrote...

To be honest BioWare signed their own death warrant when they joined EA.
It's only a matter of time. The cycle is inevitable.


Stricktly speaking, they didn't "join" EA--"join" implies that the aquisition was voluntary on Bioware's part. But I agree with the thrust of your point. Once a developer is aquired by EA, it's only a matter of time. 

#107
Woodstock-TC

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Gamer Xtreme wrote...

Whoever their PR manager was, obviously has no idea how to do their job. You don't tell people that complain about the quality of a product that it was a good job. It translates to "That bad quality is the best we could do."
 


neither in my worklife nor in my game experience, i ever encountered such a persistent attempt to alienate (through inconsistent messages, communication strategies and statements) a specific group of customers.
it reached its peak when following mail and picture was released, quoting a news article about the fanbase storm reagardins the endings. 

Posted Image

i think to know that its already used (at least in the console world) in trainings about how to not communicate with customers about their concerns. such a perfect and fresh example cant be ignored. :innocent:

Modifié par Woodstock-TC, 23 mai 2012 - 06:36 .


#108
TheWerdna

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Well we were told that AIs (Artistic Integrity) will always turn on its creators and destroy them.

#109
KotorEffect3

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No and I am pretty sure some butthurt gamers were proclaiming bioware's death back in the day and yet bioware is still around and as strong as ever.

#110
wright1978

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The ending is woeful but to me that isn't Bioware's problem. Bioware's problem seems to be the 'grass is greener' approach which they appear to be trying to go off and play the field 'casual shooter gamers' whilst still keeping their loyal but demanding fanbase. You can't keep straddling two horses forever and that really showed in ME3 where for me at least they stripped down/virtually removed what i consider the cornerstone of my love of bioware games, dialogue choice.

#111
Fox544

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The Angry One wrote...

To be honest BioWare signed their own death warrant when they joined EA.
It's only a matter of time. The cycle is inevitable.


This. ANyone who doesn't know the cycle doesn't really know gaming.

#112
LinksOcarina

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Fox544 wrote...

The Angry One wrote...

To be honest BioWare signed their own death warrant when they joined EA.
It's only a matter of time. The cycle is inevitable.


This. ANyone who doesn't know the cycle doesn't really know gaming.


Anyone who assumes it's a cycle doesn't really understand gaming either.

#113
JasonDaPsycho

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No, considering how easy the crowd was swayed. They immediately bought into the artistic integrity BS. They immediately bought into what Chris Priestly said regarding how giving up on BioWare if they don't meet the requirements some retakers set is a threat, instead of looking it as a right on the consumer's end.  Are people really that ignorant?

I guess I'm the only one who's crazy enough to allow 5 minutes to ruin 100+ hours. I guess I'm the only one who's stupid enough to give up on a company who told me it's my fault for expecting what they promised.

If that's the case, I'll gladly stay crazy. Yea, it's in my username.

Modifié par JasonDaPsycho, 23 mai 2012 - 06:52 .


#114
darkchief10

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xsdob wrote...

darkchief10 wrote...

xsdob wrote...

Another down with bioware thread, another popular topic and op who everyone likes for posting it. How predictable.

'Become Popular, **** On Bioware and hope something bad happens to them.'. Its a new governing rule for the BSN, along with spiderman being the king of derails.

you do know you helped with that one?:devil:


Yes, but I tried to make it a pony or even a harbinger derail thread for a laugh. No body liked it, only spiderman would do, that and just weirdo out there stuff from google, which I have for the next camadaladalamades whatever thread. :devil:

well i'll be there when that happens... with my oprhenage burning spiderman:devil:

#115
Cutlass Jack

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Unholyknight800 wrote...

That's a bit dramatic.


Overdramatic in fact. Next we'll be blaming the Ending for causing world hunger.

#116
NS Wizdum

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Cutlass Jack wrote...

Unholyknight800 wrote...

That's a bit dramatic.


Overdramatic in fact. Next we'll be blaming the Ending for causing world hunger.


Bioware is known for creating great interactive stories. Now that they no longer do that, they will lose their dedicated fans. Those fans will be replaced by the "masses" that do not care about story, and simply buy the new game because it is new. This buisness model works for a while, until something better comes out. Then EA will split up Bioware, sell off whatever assets they have, and the company will be no more.

Making games that appeal to everyone is easy, and gets you a lot of cash for a short period of time. Making quality games that appeal to a subset of the population makes you less money short term, but it attracts quality fans that are willing to spend money long term.

Well, the quality fans are willing to spend money on the company long term, until the PR department calls them all idiots that don't understand art. That tends to put people off for some reason.

#117
Cutlass Jack

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NS Wizdum wrote...

Well, the quality fans are willing to spend money on the company long term, until the PR department calls them all idiots that don't understand art. That tends to put people off for some reason.


Yeah lets see the link on that one. Because it sounds to me like people are putting themselves off by purposely misinterpreting what was actually said. Which brings us back to the Overreacting part.

But I'll admit I may have just missed the post/tweet/newsitem/whatever where they called us all idiots.

Modifié par Cutlass Jack, 23 mai 2012 - 07:09 .


#118
Guest_Rubios_*

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The Angry One wrote...

To be honest BioWare signed their own death warrant when they joined EA.
It's only a matter of time. The cycle is inevitable.



#119
NS Wizdum

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Cutlass Jack wrote...

NS Wizdum wrote...

Well, the quality fans are willing to spend money on the company long term, until the PR department calls them all idiots that don't understand art. That tends to put people off for some reason.


Yeah lets see the link on that one. Because it sounds to me like people are putting themselves off by purposely misinterpreting what was actually said. Which brings us back to the Overreacting part.

But I'll admit I may have just missed the post/tweet/newsitem/whatever where they called us all idiots.


Thats the purpose of PR, and why I would never be able to work in it. It isn't enough to simply not say something outright, you have to make sure that it cannot be implied. For example, look at Yahoo. They need a new CEO now because their existing one did not correct people when they introduced him as having a CompSci degree (he did not have one).

Saying that you cannot change the ending because of artistic integrity, and that you will release a expansion pack that explains the ending, is telling your fans that they are not intelligent enough to understand your art. 

#120
Zulmoka531

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Will this end them? No, no it won't.

Continuing this trend ala ME3 and Dragon Age 2, will in the long run kill them, in my opinion that is.

#121
jpraelster93

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No I hope ea folds and then bioware can go back to being owned by microsoft

#122
GreenDragon37

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The Angry One wrote...

To be honest BioWare signed their own death warrant when they joined EA.
It's only a matter of time. The cycle is inevitable.


This. Mass Effect 3  may not kill them out-right, but it and DA2 are just the start of the decline. 

Modifié par GreenDragon37, 23 mai 2012 - 07:21 .


#123
Wabajakka

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No, that's a completely absurd assumption to make.

The series will may lose support, as company they will not.

Modifié par Orange Tee, 23 mai 2012 - 07:22 .


#124
Cutlass Jack

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NS Wizdum wrote...

Saying that you cannot change the ending because of artistic integrity, and that you will release a expansion pack that explains the ending, is telling your fans that they are not intelligent enough to understand your art. 


Saying they were doing an expanded ending is not even remotely the same as saying they're doing a 'small words' version of the ending for dumb fans. It could just mean they're adding in things they couldn't properly cover in the original ending.

You might want to wait until it actually comes out and see whats in it before deciding if your intelligence is being insulted or not. Or you can let yourself be offended by things they didn't actually say. Your choice.

#125
Phillips94

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it won't be the end of them, but the run of bad luck/ games they have had will if their next game dosn't bring its A game, and they will of lost customers from some of their more hardcore fans