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Why do people have such an issue with dieing?


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#1
Neegs

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Why do people have such a hang up on dieing in MP. This is linked to the current 0 in fitness topic but is seperate matter and so thought i would post separately. Obviously you want to be alive :lol: as much as possible but dieing is not the end of the world

So i play 0 fitness on gold in almost everything other than a few classes where melee damage is preferred. However i dont see the issue with going down. Its a game mechanic, you can go down, in fact you revive with more health, 2 bars. I play AA or AJ mainly and the way i see it and have said before this is a team game. My job is to blow as much up as possible, debuff enemies and cover choke points be it my big bubble or stassis bubble.

I personally have no issue with people going down as long as they are holding their own and they are not trying to be Rambo. im not saying i go down contantly as playing gold i know to use cover where possible. However i am happy to take risk as long as its not at a key stage in the game and i am with my team.

I would rather see an offensive player that is taking mofos down than constantly hiding. Its part of the game its not a hack or glitch you have unlimited lives as long as you are not insta killed. So why not use this to your advantage???

#2
Guest_Aotearas_*

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To what end did you create this topic?

#3
Killahead

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You sound like the kind of player I have started ignoring, because I'll risk more trying to revive you than I will by carefully dealing with the rest of the enemies myself. On gold the time spent to revive team mates and the situations that arise from this can and often will be crucial.

#4
JasonSic

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dying*

#5
NathS

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Because you "having unlimited lives" depend on your teammates having issues with dying ?

#6
Sgt SuperWae

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If someone keeps "going down" chances are they're not "holding their own."

Killahead wrote...

You sound like the kind of player I have started ignoring, because I'll risk more trying to revive you than I will by carefully dealing with the rest of the enemies myself. On gold the time spent to revive team mates and the situations that arise from this can and often will be crucial.


...and the last part of that.

#7
twxabfn

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As others have said, this is primarily a DPS game. And, when a team member is dying, the potential team DPS is reduced by approximately 1/4 (since you can't do any damage while you're dying). Then, when a second team member comes over to do a revive, team DPS is reduced further, to around 1/2 (since you can't shoot while you're reviving, either).

So what we really need to know is this: over the course of a match, what would cause the bigger DPS penalty - reduced DPS from putting points into Fitness instead of offensive powers/class passives, or reduced DPS from time spent bleeding out or reviving due to low Fitness?

Modifié par twxabfn, 23 mai 2012 - 04:35 .


#8
Drawrof

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I much rather play with a high risk teammate then a coward. We all know when we've gone down like a donkey. This is the tIme you tell your team, sorry don't worry about me, then use medigel. However as good fun gold teams move as a unit and revives are quick and plentiful. I have no hang ups
With needing to be revived or reviving any of my teammates. Success is based on extraction.

#9
spaceling

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Dying happens. If it happens a lot, I think that's when it becomes problematic.

#10
Neegs

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Sgt SuperWae wrote...

If someone keeps "going down" chances are they're not "holding their own."

Killahead wrote...

You sound like the kind of player I have started ignoring, because I'll risk more trying to revive you than I will by carefully dealing with the rest of the enemies myself. On gold the time spent to revive team mates and the situations that arise from this can and often will be crucial.


...and the last part of that.


See i don't agree i have often been top of the scoreboard, not important i know but shows im holding my own and also been the person that has died most. This is especially so when playing the AJ as i will often run out to get my warp bubble in place that is most benifial to the team.

#11
Neegs

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Drawrof wrote...

I much rather play with a high risk teammate then a coward. We all know when we've gone down like a donkey. This is the tIme you tell your team, sorry don't worry about me, then use medigel. However as good fun gold teams move as a unit and revives are quick and plentiful. I have no hang ups
With needing to be revived or reviving any of my teammates. Success is based on extraction.


Exactly this

#12
OniGanon

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Every time you die, that is one person not killing the enemy, and one or more people who has to revive you (usually at great personal risk), and therefore are also not killing the enemy.

In other words, every death means AT LEAST HALF YOUR TEAM is out of the fight until everyone is back up.

But reviving also often puts the reviver at risk, which all too often results in ANOTHER death, which puts even MORE of the team out of the fight.

#13
Maria Caliban

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If you're dying so much that your teammates 'have an issue' with it, then I don't care where you are on the scoreboard.

There's a reason human vanguards have a bad rap and it's not because they can't kill stuff.

#14
ryoldschool

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Maria Caliban wrote...

If you're dying so much that your teammates 'have an issue' with it, then I don't care where you are on the scoreboard.

There's a reason human vanguards have a bad rap and it's not because they can't kill stuff.


^ this.   I was in a match the other day and I was constantly reviving this guy, had to go all over the map sometimes.   Well I finished second to this guy on the scoreboard - I wonder why?

#15
Felhand

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Dying is bad, because if I die who is going to carry your ass?

#16
Pitznik

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See, dying is bad, because if all four people die and can't use/don't have medigel, you lose.

#17
Tenkawa

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I always put points into fitness on my tank classes. Typically I skimp on grenades.

The problem is that if you have no fitness (0) you have about 25%-65% less health and shields. This means if you try to stay out of cover slightly longer to kill an enemy, you are more likely to be killed. You have to take cover more often to recover shields too.

If you go down, a teammate has to get to you and res you. This cuts DPS substantially. Honestly I've let people bleed out if they are in a bad spot, because it would turn into a revive chain with no hope of survival as more enemies piled on.

There are very few classes which benefit from maxing everything except fitness. I will always take it to level 3 at a minimum.

#18
robarcool

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People have issues with dying because they don't want to be a burden on the team. You die too much, you become a liability than asset, for your team has to risk themselves a lot to revive you.

#19
cronshaw

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Dying is inefficient

#20
Siliboy

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twxabfn wrote...

As others have said, this is primarily a DPS game. And, when a team member is dying, the potential team DPS is reduced by approximately 1/4 (since you can't do any damage while you're dying). Then, when a second team member comes over to do a revive, team DPS is reduced further, to around 1/2 (since you can't shoot while you're reviving, either).

So what we really need to know is this: over the course of a match, what would cause the bigger DPS penalty - reduced DPS from putting points into Fitness instead of offensive powers/class passives, or reduced DPS from time spent bleeding out or reviving due to low Fitness?


This, I was thinking of something similar as I read through the replies.

Also, it's not just 1 teammate that might try to revive, can be more. It also creates a slight distraction with the ongoing chaos.

#21
DeadeyeCYclops

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it just depends on YOUR personal style.

look back upon your games, are u a camper who rarely actually takes a shot.... u have little need for fitness
are you a runner who is constantly circling the field to get behind enemies that are targeting your camping party members? then u dont need fitness much either, u need to hit hard and fast and then regroup out of aggro's view.

OR
are you a player who isnt good with cover, doesnt move much and is constantly getting pelted in the facial?? then yes u need to max out fitness for health bonuses.

fyi DPS is irrelevant if the enemies are distracted via a power and cannot attack the party... pull/singularity/sabotage/turrets etc

Modifié par DeadeyeCYclops78, 23 mai 2012 - 05:09 .


#22
Sonintega

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Do you often find yourself to be the initiator of a cascading failure of death? You die from specializing in glass cannoning, forcing somebody to run and wake your ass up. He either gets killed by whatever killed you or something that he allowed to enter by no longer covering that avenue of approach. Now the team is down by two and the flank is no longer covered, and it's only a matter of time before the others are overwhelmed.

Sometimes KOs are unavoidable, but it's senseless to to expect your team to make up for your annoyingly high chance of breaking a nail and falling down dead as a result. Fitness is useful. Don't ignore it.

Modifié par Sonintega, 23 mai 2012 - 05:07 .


#23
Sgt SuperWae

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Neegs wrote...

Sgt SuperWae wrote...

If someone keeps "going down" chances are they're not "holding their own."

Killahead wrote...

You sound like the kind of player I have started ignoring, because I'll risk more trying to revive you than I will by carefully dealing with the rest of the enemies myself. On gold the time spent to revive team mates and the situations that arise from this can and often will be crucial.


...and the last part of that.


See i don't agree i have often been top of the scoreboard, not important i know but shows im holding my own and also been the person that has died most. This is especially so when playing the AJ as i will often run out to get my warp bubble in place that is most benifial to the team.


If you're picking yourself up with medigels then dying isn't an issue.  But if putting yourself in precarious situations means a teammate has to risk his/her neck to save you over and over again it makes survival a lot harder.  Scores don't dictate how difficult it was to reach extraction.  I don't care how high your score is, if you're making my life harder I don't want you on my team.

#24
DeadeyeCYclops

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im not sayin that everyone can pull off 0 fitness builds, but since I personally am successful at it, i will continue to do so.

#25
LoganofET

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Best thread title of the week