I just ran across this...
Looks like we are going to be see A LOT LESS players soon....
Diablo III Set's World Record Launch
The Death of NWN???!!!!
Débuté par
_Guile
, mai 23 2012 05:24
#1
Posté 23 mai 2012 - 05:24
#2
Posté 23 mai 2012 - 07:10
At best it's a distraction. From what I understand it has some amount of replay value but not months worth. People have already beat it multiple times.
#3
Posté 23 mai 2012 - 07:43
Aye, don't dispair Guile, this happens every time a new popular game is released. Most recently with skyrim, but it has been like that as long as I can remember. There are reasons why NWN1 has persisted all these years. All that link shows is people are hungry for this type of game (*waves @ the mythical creature that is NWN3*, like the lochness many rumors swirl, but no real evidence of it's existance* *nudge, Bioware, nudge*)
Modifié par Lazarus Magni, 23 mai 2012 - 07:43 .
#4
Posté 23 mai 2012 - 10:30
I also feel there is little to despair regarding D3's release. It's a separate audience. One is D&D and the other is an item search with emphasis on dueling. Mostly kids and those adults which desire a taste of a new flavor of ice cream... like broccoli pecan. *ackkk* D3 is still just a single campaign with new bells, whistles and classes running around in high-tech graphic renderings. Woohoo! Been there, done that. I'll pass.
The "true death" of NWN will be dictated by the existing community rather than a new market. NWN's popularity is merely undergoing a natural degradation (actually, NWN's persistence would be more accurately described as supernatural, but you get the idea).
The "true death" of NWN will be dictated by the existing community rather than a new market. NWN's popularity is merely undergoing a natural degradation (actually, NWN's persistence would be more accurately described as supernatural, but you get the idea).
#5
Posté 23 mai 2012 - 10:37
I agree. NWN's decline has more to do with us than it does with other games. The difficulty is in drawing in new players to mitigate attrition. Our ability to regenerate has declined.
Losing the likes of PStemarie I think was a bigger problem than the release of D3.
Losing the likes of PStemarie I think was a bigger problem than the release of D3.
#6
Posté 23 mai 2012 - 10:42
Guile, Do you ever get tired of preaching doom and gloom. It seems like every 6 months or so you come out with a new NWN death post. It is almost as if you want the game to die.
Sorry we are still here and plan to be for years to come.
Sorry we are still here and plan to be for years to come.
#7
Posté 24 mai 2012 - 02:46
Of course, I'm not really talking about anything worth mentioning, hell I don't even think Neverwinter will be worth looking at. Indeed, after watching the click style gameplay on the preview, I wasn't even a bit impressed... (Besides it's only 3 classes, what a major error they made there!)
For those that do not know it, people love variety, and most importantly OPTIONS....
Now, as far as the above posters, yeah, nwn die? I was joking, of course...
Our community isn't dead, definitely in regress, but dead, no...
We will indeed survive for more years to come, unless of course someone picks up the ball and delivers what us true RPGers love...
And simplicity is definitely NOT it...
When one of those game makers can get that right, they will be back on track again...
For those that do not know it, people love variety, and most importantly OPTIONS....
Now, as far as the above posters, yeah, nwn die? I was joking, of course...
Our community isn't dead, definitely in regress, but dead, no...
We will indeed survive for more years to come, unless of course someone picks up the ball and delivers what us true RPGers love...
And simplicity is definitely NOT it...
When one of those game makers can get that right, they will be back on track again...
Modifié par _Guile, 24 mai 2012 - 02:55 .
#8
Posté 24 mai 2012 - 03:27
The last crushing blow NWN took was NWN2, which peeled a lot of the most accomplished content creators away, and caused many regular players and builders to hang it up and walk away. I am just a mediocre joe, but I was one that tried NWN2, was tragically disappointed, and walked away from it and NWN in frustration and annoyance.
IMO, the only thing that stands a chance at dealing another crushing blow to NWN is Neverwinter, which is barely a blip on the radar, and they have yet to release any significant details about the toolset, except it has a cool name.
It sounds like Atari finally realized that the developers screwed up NWN2 by tailoring the toolset for the professional modders, and not the community that is still producing excellent content for a 10+ year old game. If they do a good job of making a usable tool for everybody, then NWN may be in trouble, but if they make another 'need a degree in game design, programming, or a mountain of patience' toolset, it will just bark the shins of the NWN community, and life goes on.
IMO, the only thing that stands a chance at dealing another crushing blow to NWN is Neverwinter, which is barely a blip on the radar, and they have yet to release any significant details about the toolset, except it has a cool name.
It sounds like Atari finally realized that the developers screwed up NWN2 by tailoring the toolset for the professional modders, and not the community that is still producing excellent content for a 10+ year old game. If they do a good job of making a usable tool for everybody, then NWN may be in trouble, but if they make another 'need a degree in game design, programming, or a mountain of patience' toolset, it will just bark the shins of the NWN community, and life goes on.
#9
Posté 24 mai 2012 - 08:20
with so many death of nwn its good to have the neverending ressurection spell against it with us...
#10
Posté 24 mai 2012 - 11:36
I think the closing of the old web page with forums really hurt the player base.
I cant believe they did not backup their website...unreal.
I cant believe they did not backup their website...unreal.
#11
Posté 24 mai 2012 - 11:58
Oy, _another_ prediction of her demise? Enough with the hysteria already.
NWN is still here after ten years, come back in ten and I'll tell ya again.
NWN is still here after ten years, come back in ten and I'll tell ya again.
#12
Posté 24 mai 2012 - 02:07
Neverwinter Online is fundamentally an MMO and I'd be really surprised if their so-called toolset has the flexibility of Second Life. You certainly won't have the freedom to create things of a mature nature due to Hasbro's biases (Cartoon Evil or get the heck out). So no, nothing with Hasbro's fingers in it has any chance of impacting the NWN community.Leurnid wrote...
IMO, the only thing that stands a chance at dealing another crushing blow to NWN is Neverwinter, which is barely a blip on the radar, ...
NWN serves a particular niche that no centrally controlled MMO nor fixed campaign setting game can. There's a need for an engine and toolset (or toolchain) that allows non-experts to create but also one that doesn't get in the way when used by an expert. NWN2 failed at both of those.
The product that will have the biggest impact on NWN will be the one that serves those needs without lock-in or tied to any sort of mothership.
#13
Posté 24 mai 2012 - 02:16
I predict that 10 years from now there will have been hundreds of NWN is dead threads, yet there will still be a Community to respond to them.
#14
Posté 24 mai 2012 - 02:23
The sky is falling! The sky is falling!
#15
Posté 24 mai 2012 - 05:35
*passes URK the +3 Umbrella*
#16
Posté 24 mai 2012 - 05:45
I agree with you for the most part, but Hasbro, by agreement, has been hands-off the products that WoTC makes (when Hassbro aquired WoTC, part of the contract was for that seperation), and isn't exerting influence here, IMO. If you have some official eviidence to the contrary though, I will gladly review it and change my opinion accordingly.PlasmaJohn wrote...
Neverwinter Online is fundamentally an MMO and I'd be really surprised if their so-called toolset has the flexibility of Second Life. You certainly won't have the freedom to create things of a mature nature due to Hasbro's biases (Cartoon Evil or get the heck out). So no, nothing with Hasbro's fingers in it has any chance of impacting the NWN community.Leurnid wrote...
IMO, the only thing that stands a chance at dealing another crushing blow to NWN is Neverwinter, which is barely a blip on the radar, ...
NWN serves a particular niche that no centrally controlled MMO nor fixed campaign setting game can. There's a need for an engine and toolset (or toolchain) that allows non-experts to create but also one that doesn't get in the way when used by an expert. NWN2 failed at both of those.
The product that will have the biggest impact on NWN will be the one that serves those needs without lock-in or tied to any sort of mothership.
What is probably the biggest infuencer for creating vanilla, cartoon evil environments, is the quest for 'T for Teen' MMO experiences. If a game gets an M rating, Walmart and many of the other big-box stores won't carry it. Furthermore, the biggest pool of disposable incomes are in the 14-24 demographic, and that is also the bracket that is most likely to casually buy or influence the purchase of games.
So that aside, I agree, Neverwinter Online is probably no threat. I somehow doubt that the toolset will allow for community created content. Based on the few screen caps of the Foundry, it looks like more of a level editor than anything. Hardly worth the purchase.
#17
Posté 24 mai 2012 - 06:22
PlasmaJohn wrote...
Neverwinter Online is fundamentally an MMO and I'd be really surprised if their so-called toolset has the flexibility of Second Life. You certainly won't have the freedom to create things of a mature nature due to Hasbro's biases (Cartoon Evil or get the heck out). So no, nothing with Hasbro's fingers in it has any chance of impacting the NWN community.Leurnid wrote...
IMO, the only thing that stands a chance at dealing another crushing blow to NWN is Neverwinter, which is barely a blip on the radar, ...
NWN serves a particular niche that no centrally controlled MMO nor fixed campaign setting game can. There's a need for an engine and toolset (or toolchain) that allows non-experts to create but also one that doesn't get in the way when used by an expert. NWN2 failed at both of those.
The product that will have the biggest impact on NWN will be the one that serves those needs without lock-in or tied to any sort of mothership.
Neverwinter is a joke. I've familiarized myself with the foundry in Star Trek Online. It's AWFUL. It's way too dumbed down and limited to have a meaningful impact on the builders in this community. I could elaborate but there are SO many problems with the foundry it would take the entire day to write it all down, and that's a wall of text I don't particularly want to write.
#18
Posté 24 mai 2012 - 06:40
I dont undestand this hype about d3. I ve played d2 at BN a lot before and met many peoples who ended with words "Im quiting, will wait for d3 release". Never understood what these peoples expect from d3 to be different. D2 is mindless click-ass rpg that is so easy and stupid that a bot is able to play it. I was there last year when new patch and reset was announced and it took i think five days to first bot reached lvl 99. Boting, spaming, Ive ended up absolutely disgusted. And I don t understand how is d3 supposed to be different? Except blizzard might actually care about boters/hackers for first few years?
D3 will definitely drag attetion of d2 and d1 players (these two predecesors have several times higher player base than nwn btw) and definitely disappointed players from WoW. As a new game it finds out many new players, and from this community maybe those folks who plays at d2-like server will try it, but rest of the nwn community doesnt care I think.
Though I bet that Guile is already playing d3
D3 will definitely drag attetion of d2 and d1 players (these two predecesors have several times higher player base than nwn btw) and definitely disappointed players from WoW. As a new game it finds out many new players, and from this community maybe those folks who plays at d2-like server will try it, but rest of the nwn community doesnt care I think.
Though I bet that Guile is already playing d3
#19
Posté 24 mai 2012 - 06:44
I have a free D3 DL waiting for me. It's going to be waiting a very long time... I have no interest in it.
#20
Posté 24 mai 2012 - 06:53
If I had D3 on my hard drive, I'd give it a whirl. But I don't really have the time. Barely have time for building in NWN.
#21
Posté 24 mai 2012 - 08:01
I used to like old Blizzard games more, the new ones...well not that much. If a Blizzard game can make me stop playing neverwinter 1 & 2 (at least for siome months) that is Heart of the Swarm. But no Diablo or WoW's next sequel. Never likied those never will.
#23
Posté 25 mai 2012 - 03:02
A game is dead when you stop playing it. Why do you care if there's a billion player or a dozen. Do you need that hard to be a lemming part of a group?
WoW has millions of players since ages. So what. MacDonalds has millions of customers too, I still prefer my local fine restaurant.
'nuff said.
WoW has millions of players since ages. So what. MacDonalds has millions of customers too, I still prefer my local fine restaurant.
'nuff said.
#24
Posté 25 mai 2012 - 03:08
I don't understand, when I click on the NWN icon on my desktop, NWN still starts up and run... so no, it's not dead
#25
Posté 25 mai 2012 - 03:11
I saw this in a movie once. It's only faking. Stay back....





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