Drinking the alchemical concoction in wardens keep...evil or not so???
#51
Posté 11 décembre 2009 - 03:52
#52
Posté 11 décembre 2009 - 04:33
Koyasha wrote...
Clearly the correct decision is to go, "Here, Alistair, drink up."
Playing my first character, that was my first thought. But alas, I was not given that option.
My second character, a (over)confident mage didn't think twice before gulping it down.
#53
Posté 11 décembre 2009 - 04:35
#54
Posté 12 décembre 2009 - 08:38
I felt this was a ripoff. Your forced to download this for storage and then you can't use the whole keep.
Don't take Wynne or Lelianna with you if you don't want their approval rating to drop.
Modifié par ElvaliaRavenHart, 12 décembre 2009 - 08:44 .
#55
Posté 12 décembre 2009 - 08:58
Modifié par ybrik68, 12 décembre 2009 - 08:59 .
#56
Posté 12 décembre 2009 - 10:31
#57
Posté 13 décembre 2009 - 10:54
#58
Posté 13 décembre 2009 - 11:25
#59
Posté 26 mai 2012 - 03:34
#60
Posté 26 mai 2012 - 07:07
#61
Posté 27 mai 2012 - 10:37
An honest Grey warden would have more of a grey morality.
#62
Posté 01 juillet 2013 - 03:00
#63
Posté 01 juillet 2013 - 04:38
#64
Posté 02 juillet 2013 - 12:04
#65
Posté 02 juillet 2013 - 04:29
The primary difference between the research gained from IRL concentration camp victims and the research gained from Avernus' victims (besides that Avernus is pure fiction) is that the former really did provide useful information for medicine which can and has been helpful in saving any number of people, whereas the latter is only so useful to any single given Warden that chugs the jar.
The thing to note about the former is that it was likely that the information could've been obtained without torturing and killing people, but that those employing such methods were historical dustbin types for whom no atrocity was too great. They weren't conducting the experiments to save humanity, nor would they have applied it for such an end. It's just that it ultimately did serve that end despite them.
As to Avernus' research it probably did require killing his five likely-not-so-willing "subjects" in order to enable my Warden rogue to move a little faster during stealth or various of my Wardens to bleed themselves to death for the sake of extra damage to foes, and clearly he thought it imperative to finish the research in order to provide his fellow Wardens with such underwhelming feats as that, but whether the potion's extra talents actually make a significant (or even noticeable) difference in the lives of the Warden- or anyone- such as in defeating the archdemon... or anything much at all... remains dubious. All my characters (except my kingly DN who refused to be sullied and smashed it across the room) have drunk it, and all were unimpressed, and none have ever used the talents a single time. I've only once bothered transferring the activated or sustained talents to the task bar (my first playthrough), and ultimately it was displaced due to real estate needs and its general uselessness.
If someone doesn't want the fruits of Avernus' brilliant and profound work to go to waste, just leave it. Some other Warden might come along to be magically underwhelmed instead.
Avernus did what he did under the rubric of benefiting humanity, and produced... meh. The sanguinary historical rejects of the 1930-40s did what they did under the rubric of advancing their nation, but ended up benefiting humanity generally despite the national chauvinism driving their efforts.
EDIT:
Mostly I don't see why my characters even drink it. They have no idea what's going to happen, whether they'll explode or whatever. After all we learn plenty in advance that Avernus has a knack for getting his experiments not quite right...
Modifié par Bhryaen, 02 juillet 2013 - 04:30 .
#66
Guest_Challenge Everything_*
Posté 07 juillet 2013 - 11:20
Guest_Challenge Everything_*
#67
Posté 07 juillet 2013 - 06:22
DeadlyHaven wrote...
This is actually a really good question. I tend to think of it as "evil", but that's not necessarily the case. I mean, yes many Wardens were killed in order to make this concoction, but do the ends justify the means? I mean, *POTENTIAL DAII SPOILER* in DAII there is a quest (if you let Avernus live, at least) that alludes to the First Warden having supplied Avernus with more Wardens to experiment on. It was kinda creepy, actually.
I dont remember him mentioning anything like that in his letter during my playthroughs. Maybe its because I tell him to continue his experiments but ethically.
#68
Posté 07 juillet 2013 - 07:23
DeadlyHaven wrote...
This is actually a really good question. I tend to think of it as "evil", but that's not necessarily the case. I mean, yes many Wardens were killed in order to make this concoction, but do the ends justify the means? I mean, *POTENTIAL DAII SPOILER* in DAII there is a quest (if you let Avernus live, at least) that alludes to the First Warden having supplied Avernus with more Wardens to experiment on. It was kinda creepy, actually.
Are you referring to creating the concoction, or drinking it? I think you might be missing that those aren't necessarily the same question. Avernus did arguably evil things to create the concoction, and those probably evil things cannot be undone. The question is whether to use the item created by his maybe-evil, and it is important to note that refusing to gain this power because it was created by evil (if you decide that it was evil) does not benefit those who were injured by his evil.
Modifié par Riverdaleswhiteflash, 07 juillet 2013 - 07:24 .
#69
Posté 08 juillet 2013 - 02:51
Bhryaen wrote...
As to Avernus' research it probably did require killing his five likely-not-so-willing "subjects" in order to enable my Warden rogue to move a little faster during stealth or various of my Wardens to bleed themselves to death for the sake of extra damage to foes, and clearly he thought it imperative to finish the research in order to provide his fellow Wardens with such underwhelming feats as that, but whether the potion's extra talents actually make a significant (or even noticeable) difference in the lives of the Warden- or anyone- such as in defeating the archdemon... or anything much at all... remains dubious.
Having played a lot of rogues and sometimes using a lot of stealth, I think the Dark Passage ability is awesome. It's passive, IIRC, and it lets you move at a full jog while stealthed. During a solo PT, when I spent most of it in stealth, it made the difference between tooth-grindingly slow progress and normal exploration. Not critical but makes things less awful.
Mostly I don't see why my characters even drink it. They have no idea what's going to happen, whether they'll explode or whatever. After all we learn plenty in advance that Avernus has a knack for getting his experiments not quite right...
It's been a while, but I had a Warden who first only read the note by the bottles, which makes reference to controlling or even cleansing the taint, I think. She was a Dalish and having the purity of her blood destroyed *really* bothered her, so she chugged. Then she found out it didn't so much remove the taint as concentrate it and weaponize it... and then she learned via the nearby book what had been done to create it. Was not a red-letter day for her.
#70
Posté 10 juillet 2013 - 11:30
#71
Posté 10 juillet 2013 - 12:07
Regardless all my wardens drink it, no matter the way it was done, it was done and not benefiting from it and knocking it off the table would have made it more meaningless. Anything to end the blight, right?
#72
Posté 11 juillet 2013 - 11:40
Warden1: "So... you want to stick me in that cage and lower me into the pit... just to see what happens when you boil my blood."
Avernus: "Would ya? Please?"
Warden1: "But you've no idea what good it'll do."
Avernus: "It's to see how Warden blood can be enhanced."
Warden1: "By frying it within me?"
Avernus: "Bingo! Just trust me..."
Warden1: "Riiiight..."
Avernus: "Well... maybe it might make it possible to make a potion at some point. For the Wardens!"
Warden1: "Potion of what? Demon immunity? Archdemon immunity? Will it get us out of here? What good will it do... if you manage to get anything out of it at all?"
Avernus: "Um... faster stealth for rogue Wardens maybe? About the best it gets. Or different ways of bleeding on your enemies."
Warden1: "That's it? That's what you want to subject us to outright torture and agonizing death for?"
Avernus: "If only there were more of you..."
Warden1: "Sounds great! Lower me into the pit right now!"
Warden2: "No, me first!"
I mean, this wasn't exactly the cure for the taint or a way of immunizing everyone (Warden or no) against the taint or the universal solution to mixed-up Rubix Cubes. It doesn't grant +10 vs darkspawn or raise all attributes by +5. It grants some impractical blood magic spells to mages and non-mages and- which makes loads of sense- normalizes movement rate during rogue stealth. Now, I love rogues myself, so they always end up chugging regardless, but really? That's what all the hoopla and controversy of the DLC was about? All Avernus' centuries of study and the sacrifice of his fellows, and the culmination is that? Just saying I can see Wardens refusing to participate and not drinking the stuff.
If the results of consumption were known in advance it makes sense that people would drink it. It isn't a matter of making the sacrifices "matter." They happened already anyway, and the results are what they are. No one commissioned the project, and we're not talking game-making advancements. Archy is in no way threatened. The sacrifices were in vain one way or another. The crux of the situation for me is of an unknown potion sitting on a table with a "DRINK ME" label and unspecified consequences. There's a book to hint at what was going on, but there's nothing guaranteed. I mean, has Avernus ever drank it himself? Was his last victi- I mean subject the one who drank the first bottle? Are we just the unwitting guinea pigs? Reminds me of ol' DnD days...
DM: "You come to a 20X40 room with a table and three potions on it- an orange one, a large blue one, and a small, dark red one. What do you do?"
Player: "Are there any labels on them or anything?"
DM: "The red one has a small label near the bottom that reads, 'Enhancement.'"
Player: "Does it smell OK?"
DM: "No smell at all."
Player: "Hm, then I make my henchman drink it."
DM: "Your henchman died when you had him walk into that corridor trap earlier, remember?"
Player: *sighs* "Fine. Then I drink it."
DM: "Make a Save Vs Breath Weapons."
Player: *rolls*
DM: "Missed. You start bleeding through your every orafice and take 4d8 internal hemorrhaging damage."
Player: "What??"
DM: "Hey, I didn't say you had to drink it... Besides, you knew the dungeon belonged to a ruthless blood mage with a penchant for overestimating his mage abilities..."
Player: "But... anything to end the blight, right?"
DM: "Right... So roll a new character..."
#73
Posté 11 juillet 2013 - 01:28
Bhryaen wrote...
Warden1: "So... you want to stick me in that cage and lower me into the pit... just to see what happens when you boil my blood."
Avernus: "Would ya? Please?"
Warden1: "But you've no idea what good it'll do."
Avernus: "It's to see how Warden blood can be enhanced."
Warden1: "By frying it within me?"
Avernus: "Bingo! Just trust me..."
omfg that is my life this week. Test plans, how do they work?
#74
Posté 12 juillet 2013 - 04:41
#75
Posté 13 juillet 2013 - 03:45





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