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Let Me Calibrate Your Gun =D


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#1
Grimy Bunyip

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I made a calculator a while ago to help me minimize overkill loss on my builds.
It's nice, rather than investing in excess weapon damage that won't actually reduce the # of bullets it takes me to kill something, I can swap out weapon damage perks for weight and capacity perks, or swap extended barrels for spare clips or something.

Leave your current character build, weapon, and weapon mods, and I'll see if I can't improve on it.
And me whether you intend to use this build only against a certain enemy type, otherwise I'll assume you'll want it to be effective against all of them.

And I'll see what I can do <3.

#2
mybudgee

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Turian Sentinel - 20 (5/6/3/6/6)
Black widow I Mag + EB
Phaeston VII EB + AP

#3
GodlessPaladin

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www.youtube.com/watch

#4
Guest_920103db_*

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There's something awfully lascivious about this title.

#5
Grimy Bunyip

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mybudgee wrote...

Turian Sentinel - 20 (5/6/3/6/6)
Black widow I Mag + EB
Phaeston VII EB + AP


You need 3 black widow body shots with your build to take down a geth trooper or a cannibal.
It is possible for you to down them in 2 body shots, but you will need to use consumables.
Namely rail amps, warp ammo, AP ammo.

getting weapon damage on rank 6 turian veteran and more weapon damage on rank 4 turian veteran will let you 2 body shot a cannibal with warp ammo 3 and no rail amp. Otherwise you'll need to toss in some rail amps in addition to ammo powers.

If I may be so bold, turian sentinel is a bad class to be using a black widow on.
3 black widow shots takes a lot of time, and unless you're a headshot god, that's what it's going to take you to kill something most of the time.

In regards to the phaeston,
rank 4 weapon damage on turian veteran is very important, +20% weapon damage.
Comparably rank 6 weapon damage is only +10%, which will only save you 1 phaeston bullet out of ~30 on a cannibal body kill.

I'd grab assault rifle weight on rank 6 instead, especially if you're carrying both the black widow and the phaeston at the same time.

#6
Shock n Awe

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Salarian Infiltrator [Generally Black Widow I, Magazine + Extended Barrel]
Tactical Cloak 6 (Damage-Recharge-Damage)
Proximity Mine 6 (Radius-Damage Taken-Damage)
Energy Drain 5 (Damage-Drain)
Salarian Operative 6 (Damage-Powers-Damage)
Fitness 3.

And/or

Geth Infiltrator [Claymore X (Choke + Barrel) or Black Widow I (Mag + Barrel) depending on what I feel like doing]
Tactical Cloak 6 (Damage-Recharge-Damage)
Proximity Mine 6 (Radius-Damage Taken-Damage)
Hunter Mode 6 (Accuracy-Variable*-Damage)**
Networked AI 6 (Damage-Power Damage-Damage)

*Along with Tac Cloak 5/6, depends on if I'm using a Shottie build or Sniper (Power damage with Shotties [Claymore X], ROF with Snipers [Black Widow I])

**Is that extra damage here, when combined with all the other extra damage, changing anything in terms of what I can one shot, or is it better to put it in Movement and Vision Range?

Modifié par Shock n Awe, 24 mai 2012 - 02:22 .


#7
Dasher1010

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920103db wrote...

There's something awfully lascivious about this title.


I originally wanted to reply to the OP with, "Anytime, baby."

#8
mybudgee

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Hmmm. Thank you Grimy!
I appreciate any help I can get!
:)

Modifié par mybudgee, 24 mai 2012 - 02:23 .


#9
Grimy Bunyip

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Shock n Awe wrote...

Salarian Infiltrator [Generally Black Widow I, Magazine + Extended Barrel]
Tactical Cloak 6 (Damage-Recharge-Damage)
Proximity Mine 6 (Radius-Damage Taken-Damage)
Energy Drain 5 (Damage-Drain)
Salarian Operative 6 (Damage-Powers-Damage)
Fitness 3.

And/or

Geth Infiltrator [Claymore X (Choke + Barrel) or Black Widow I (Mag + Barrel) depending on what I feel like doing]
Tactical Cloak 6 (Damage-Recharge-Damage)
Proximity Mine 6 (Radius-Damage Taken-Damage)
Hunter Mode 6 (Accuracy-Variable*-Damage)**
Networked AI 6 (Damage-Power Damage-Damage)

*Along with Tac Cloak 5/6, depends on if I'm using a Shottie build or Sniper (Power damage with Shotties [Claymore X], ROF with Snipers [Black Widow I])

**Is that extra damage here, when combined with all the other extra damage, changing anything in terms of what I can one shot, or is it better to put it in Movement and Vision Range?


Unfortunately, due to the low rank of your black widow, your current build requires you use warp/AP ammo 3 AND at least a rail amp 2 to 1 bodyshot cannibals.

Not very practical IMO

If you're fighting cerberus, you will NEED to have maxed weapon damage on salarian operative to 1 body shot cerberus troopers without consumables.
However, against either geth or cannibals, I'd rather have power damage, weight, or fitness over the weapon damage.

So it's up to you.
Is having an minor advantage over geth and reapers worth an otherwise major disadvantage vs cerberus?

Keep in mind another alternative is to always use consumables when facing cerberus, and drop the weapon damage in favor of other benefits.

going into a gold game real quick, will analyze your GI after that :P

Modifié par Grimy Bunyip, 24 mai 2012 - 02:34 .


#10
OblivionNewton

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920103db wrote...

There's something awfully lascivious about this title.


Glad Im not the only one who thought that!

#11
Shock n Awe

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Grimy Bunyip wrote...
Unfortunately, due to the low rank of your black widow, your current build requires you use warp/AP ammo 3 AND at least a rail amp 2 to 1 bodyshot cannibals.

Not very practical IMO

If you're fighting cerberus, you will NEED to have maxed weapon damage on salarian operative to 1 body shot cerberus troopers without consumables.
However, against either geth or cannibals, I'd rather have power damage, weight, or fitness over the weapon damage.

So it's up to you.
Is having an minor advantage over geth and reapers worth an otherwise major disadvantage vs cerberus?

Keep in mind another alternative is to always use consumables when facing cerberus, and drop the weapon damage in favor of other benefits.

going into a gold game real quick, will analyze your GI after that :P

Yeah, at the low level of the Black Widow, it's definitely disappointing.  With Cloak I can still generally one shot Cannibals so long as they don't have their spawn boost in effect (or at least, last I tried I could, which is strange).  Failing that, at least their head takes up a big part of their upper body, and due to its positioning you're likely to hit it if you shoot center of mass (which I try to do unless I need a headshot; Centurions, uncloaked Troopers, uncloaked Cannibals, etc).

#12
MissMinaethiel

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 Mm, why not, here's my GI build ^_^

Weapons: Javelin II (AP & EB) & Geth SMG VII (EB & ULM)

TC: 6 ( Damage-Recharge-Damage)
HM: 6 (Accuracy-RoF-Damage)
NAI: 6 (Damage-Headshot-Damage)
Fitness: 6 (Health-Shields-Health)

Modifié par MissMinaethiel, 24 mai 2012 - 02:50 .


#13
Maria Caliban

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Grimy Bunyip wrote...

Let Me Calibrate Your Gun =D


Oooooooh yeaaaaaah.

Salarian Infiltrator
Weapon -
Widow X w/ Aim V + Damage V

Powers -
Tac Cloak (6): Damage, Recharge, Bonus
Proximity Mine (5): Damage, Damage Taken
Energy Drain (6): Damage, Recharge, Damage
Salarian Infiltrator (6): Damage and Cap, Power Damage, Sniper Rifles
Fitness (3)

Modifié par Maria Caliban, 24 mai 2012 - 02:54 .


#14
Xaijin

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Krogan Sentinel:

Rage: All Power, Shotgun -30%
Fitness All Health, Shields
Tech armor: All DR, Power and Force +20%
Incinerate: All damage, DoT, Armor
Nades: Zero

Graal X: Ammo V Barrel V
or
GPS X Ammo V Barrel V

Better.

Modifié par Xaijin, 24 mai 2012 - 02:48 .


#15
Shock n Awe

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MissMinaethiel wrote...

 Mm, why not, here's my GI build ^_^

Weapons: Javelin II (AP & EB) & Geth SMG VII (EB & ULM)

TC: 6 ( Damage-Recharge-Damage)
HM: 6 (Accuracy-RoF-Damage)
NAI: 6 (Damage-Headshot-Damage)
Fitness: 6 (Health-Shields-Health)


Your lack of Proximity Mine disturbs me :|.

Headshot damage on NAI5 is very, very situational because the only thing that won't die from a headshot with a Widow/BW/Javelin is a Geth Prime (I know that much), but I guess when you ditch one of the best powers in the game (Proxy Mine), there aren't any other powers for NAI5 to boost (on a Geth Infiltrator).

Still, I'm certainly no expert, just my 2 cents :P.

Modifié par Shock n Awe, 24 mai 2012 - 02:57 .


#16
Disciple888

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CQC Geth Infiltrator

Tac Cloak Damage/Melee/Bonus Power
Hunter Mode Power Recharge/RoF/Speed&Vision
Proximity Mine AoE/Damage Taken
Passive Weapon Damage
Fitness Melee/Shield Recharge

GPS X - Spare Shot Capacity + Extended Barrel

#17
MissMinaethiel

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Shock n Awe wrote...

MissMinaethiel wrote...

 Mm, why not, here's my GI build ^_^

Weapons: Javelin II (AP & EB) & Geth SMG VII (EB & ULM)

TC: 6 ( Damage-Recharge-Damage)
HM: 6 (Accuracy-RoF-Damage)
NAI: 6 (Damage-Headshot-Damage)
Fitness: 6 (Health-Shields-Health)


Your lack of Proximity Mine disturbs me :|.

Headshot damage on NAI5 is very, very situational because the only thing that won't die from a headshot with a Widow/BW/Javelin is a Geth Prime (I know that much), but I guess when you ditch one of the best powers in the game (Proxy Mine), there aren't any other powers for NAI5 to boost.


I'm not a big fan of proxy mines. Plus all of the Gi powers are so wonderful that it's hard to pick and choose which to leave behind. So I ditched the power I never use and used the points for stuff that works for me. I skipped them on my SI too.

Modifié par MissMinaethiel, 24 mai 2012 - 03:06 .


#18
oXTheReverendXo

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Salarian Infiltrator
Tactical Cloak 6 (Damage/Recharge/SR Damage)
Energy Drain 6 (Damage/Drain/DR)
Operative 6 (Damage/HS Damage/Damage)
Fitness 6 (Shields/Recharge/Shields)

I typically use my Valiant I with a Piercing Mod V and an Extended Barrel V. I will usually switch out the barrel for a scope when I know I'm going against Cerberus.

I guess I'm wondering if it would be better to leave the barrel on or keep rocking the scope. I'd say I average a headshot about every third bullet.

EDIT: I thought it might help to mention I can usually get an ED and all three shots out before the TC damage bonus wears off. Or just all three shots...

Modifié par oXTheReverendXo, 24 mai 2012 - 03:10 .


#19
Guglio08

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For fun:

Human Sentinel - Assault Armor Build
- Tech Armor -> Damage 4 / Power Damage 5 / Recharge Speed 6
- Warp 3 ranks
- Throw -> Damage 4 / Detonation Damage 5 / Damage 6
- Alliance Training -> Capacity 4 / Power Damage 5
- Fitness -> Durability 4 / Shield Recharge 5 / Durability 6
w/ Hornet VII +Extended Barrel +Magazine Capacity

#20
Grimy Bunyip

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Shock n Awe wrote...

Geth Infiltrator [Claymore X (Choke + Barrel) or Black Widow I (Mag + Barrel) depending on what I feel like doing]
Tactical Cloak 6 (Damage-Recharge-Damage)
Proximity Mine 6 (Radius-Damage Taken-Damage)
Hunter Mode 6 (Accuracy-Variable*-Damage)**
Networked AI 6 (Damage-Power Damage-Damage)

*Along with Tac Cloak 5/6, depends on if I'm using a Shottie build or Sniper (Power damage with Shotties [Claymore X], ROF with Snipers [Black Widow I])

**Is that extra damage here, when combined with all the other extra damage, changing anything in terms of what I can one shot, or is it better to put it in Movement and Vision Range?


continuing on with this.
Your black widow on this build is decent, with warp/AP ammo 3 you can 1 shot cannibals, so that's a plus of going all into weapon damage.
And just barely enough to 1 shot geth troopers and unshielded centurions.

I'm gonna move onto the claymore, since I figure you probably play BW on your salarian more often.

First off, hunter mode rank 5.
RoF will actually help you reload your claymore quicker, since RoF cooldown, by about 0.122 seconds.
it might be enough to make firing 2 claymore shots in a single cloak cycle BARELY feasible.
If that's true, you definitely need to take it over power damage, which is worthless.
The power damage won't make the difference between 1 or 2 shotting something with a single proximity mine anyways.
Even if it doesn't, I'd rather save the 0.122 seconds.

As for weapon damage on the claymore, all of it is overkill in the context of cloaked shots.
with over 4300 damage per cloak shot and over 2800 damage per uncloaked shot

shotguns aren't as clear cut as sniper rifles because of pellets
And you have proximity mine to make up for lost damage.

You can keep weapon damage if you absolutely want to, it is the only way to 1 shot geth hunters and pyros without using proximity mine as well.

Personally I'd prefer the extra movement speed, I'd swap out barrel for shredder mod, and perhaps drop even more weapon damage in favor of fitness.
It's your call on the claymore, it's a very grey zone.

but power damage isn't too useful, it won't make the difference between kills or not in most scenarios.
Likewise the same could be said for the weapon damage, so long as you use proximity mine effectively when dealing with enemies such as geth hunters/pyros.

#21
Grimy Bunyip

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OblivionNewton wrote...

920103db wrote...

There's something awfully lascivious about this title.


Glad Im not the only one who thought that!

trust me you aren't :)

#22
Hypertion

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i might enjoy that.

#23
Nightmare Sabin

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920103db wrote...

There's something awfully lascivious about this title.


I thought so too. Especially with the ascii willie at the end.

#24
Grimy Bunyip

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MissMinaethiel wrote...

 Mm, why not, here's my GI build ^_^

Weapons: Javelin II (AP & EB) & Geth SMG VII (EB & ULM)

TC: 6 ( Damage-Recharge-Damage)
HM: 6 (Accuracy-RoF-Damage)
NAI: 6 (Damage-Headshot-Damage)
Fitness: 6 (Health-Shields-Health)


no proximity mine? attrocious! but i'll assume PM is off the table anyways.

headshot damage on a javelin is absolutely worthless.
But I suppose power damage is even more useless on a build without proximity mine, which you should get.
Accuracy is also useless on the javelin, which has pinpoint accuracy at all times like most sniper rifles

currently you need a lot of consumables to 2 shot a brute or ravager without scoring bonus damage from breaking a ravager sack or something.
likewise this logic also applies to things like phantoms, etc.
You have a lot of excess damage, and unless you're hellbent on always spending lots of consumables AND just fighting monsters with no shields and lots of health (IE reapers)
I'd drop some weapon damage for proximity mine, movement speed, longer wallhax vision, etc.

weapon damage will help your geth plasma SMG, but that's about it.
And unfortunately that's not a very good gun, but as the only ULM useable SMG, i can understand why you picked it to side with a javelin.

so you're essentially torn.
The weapon damage is mostly useless for the javelin IMO.
Keeping it good for the SMG.
But if you're relying too much on that, your build just won't perform very effectively in general.
rock & a hard place u know? :P

IDK, i just don't really like this build very much if you couldn't tell already :P.
javelin 2 just isn't strong enough. Grab a widow X or something.
Proximity mine is also priceless on a one shot rifle, grab a lot of power damage and slap on a power amp and you can use them to finish off centurions after you strip their shields with the javelin or something.

#25
Grimy Bunyip

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Maria Caliban wrote...

Grimy Bunyip wrote...

Let Me Calibrate Your Gun =D


Oooooooh yeaaaaaah.

Salarian Infiltrator
Weapon -
Widow X w/ Aim V + Damage V

Powers -
Tac Cloak (6): Damage, Recharge, Bonus
Proximity Mine (5): Damage, Damage Taken
Energy Drain (6): Damage, Recharge, Damage
Salarian Infiltrator (6): Damage and Cap, Power Damage, Sniper Rifles
Fitness (3)


This build is just weird, why didn't you get rank 6 sniper rifle damage on tactical cloak?
Widow weighs a lot, bonus power isn't going to be very effective in combination with it.
If you really don't want sniper rifle damage, I still wouldn't get bonus power with this build.
I'd drop it for more fitness or proximity mine or something.

Double damage evolutions on energy drain is pointless, you'll be 1 shotting shields regardless.
Recharge is also pointless on infiltrators.
It kinda makes sense since you went with bonus power, but quite frankly you shouldn't be rolling bonus power unless you're going with a 200% recharge build that's set on doing his own tech bursts.

so Radius -> Shields -> Damage
or Damage -> Shields -> Nothing
or Damage -> Shields -> Shield Boost.
any other combination will prevent you from 1 shotting shields without a power amp consumable.

and what's up with the scope module.
Most sniper rifles such as the widow have aim errors of 0.
Accuracy bonus literally does nothing. Only use is for smoke, and to a lesser extent the indra and raptor.

I'm getting off topic, back to the gun calibrations.
with your current build:
you can actually 1 shot everything without 1.4x sniper rifle base damage on rank 6 tactical cloak, so I can sort of see the logic behind it.

In fact you can drop the extended barrel for spare clips or a piercing mod or something and still 1 shot cannibals and what not.
so that's definitely one option.

unfortunately this setup leaves you largely ineffective vs bosses like the atlas.
You will essentially be dealing 1.4-1.6x less damage than a more traditional DPSing widow build.
You'll perform equally effectively against lesser mobs, so basically you've traded 1.4-1.6x effectiveness vs bosses for some extra fitness and bonus power.
I already explained why bonus power isn't that great with a widow, but I'll restate it.
You'll be able to spam energy drain more quickly if you don't get it, and instead rely on your base cooldown of 3 seconds from tactical cloak.

if you really want to take this build to a tanky extreme, drop bonus power and rank 5 recharge speed on the tactical cloak and swap it out for more fitness.
consider getting shield restore and shield boost on energy drain to make your salarian even tankier.

It's a weird build, but I feel like it's kinda what your plan was.
Drop the excess damage, pick up other weird stuff (in this case, it would be more fitness)
no idea how that'd work in action, but it's an interesting take on the widow.