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Let Me Calibrate Your Gun =D


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#51
Grimy Bunyip

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Astartes Marine wrote...

I went with the headshot damage because as I understand it, the opposite upgrade is bugged?
I also never use just one weapon on a class, just in case you know?

The guns anyway on my adepts are more just compliments to the real fangs; the powers.  Reave is flying out as quickly as it can charge.  I don't mind the Shuriken really, tons of shots, not bad on accuracy and coupled with Reave can soften up/finish off lots of mooks.  Really light too.

i've never heard that before.
It's just power damage, it's not something you typically correlate with being bugged.

personally i think medium weight guns on adepts are underrated.
thats just my opinion though.

Modifié par Grimy Bunyip, 24 mai 2012 - 11:08 .


#52
Guest_920103db_*

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http://narida.pytalh...es/#12ODGNRF9@0

Magazine Upgrade V
Piercing Mod V

Modifié par 920103db, 24 mai 2012 - 12:07 .


#53
drakeSVK

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Sounds like fun! :)

Salarian Infiltrator + Kishock X (extra ammo, barrel)
Cloak: Damage/Recharge/Sniper Damage
Proxy: Radius/Damage Taken/Damage
Drain: Damage/Drain/Damage
Passive: Damage&Cap/Power Damage/Sniper Weight
Fitness: nothing

Modifié par drakeSVK, 24 mai 2012 - 12:39 .


#54
Grimy Bunyip

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920103db wrote...

http://narida.pytalh...es/#12ODGNRF9@0

Magazine Upgrade V
Piercing Mod V


another phaeston build =\\
like I said there's not much you can do to calibrate a phaeston, or most fully automatic weapons for that matter.

I don't agree with the magazine upgrade though.
It only boosts your sustained DPS by like 7%.
barrel makes a lot more sense

drakeSVK wrote...

Sounds like fun! :)

Salarian Infiltrator + Kishock X (extra ammo, barrel)
Cloak: Damage/Recharge/Sniper Damage
Proxy: Radius/Damage Taken/Damage
Drain: Damage/Drain/Damage
Passive: Damage&Cap/Power Damage/Sniper Weight
Fitness: nothing

ah a kishok build, nice.
you avoided weapon damage on your evolutions, which was correct.
you really don't need it on a hard hitter like the kishok.

you put excessive points into energy drain damage though.
You're doing more damage than is necessary to deplete shields.
In fact, you don't even need to worry about fully draining shields with a kishok since your gun deals so much damage and pierces shield gate anyways.
You may consider something like radius/drain/shield boost even
but of course this makes you less flexible with other sniper rifles without shield gate piercing.

definitely drop sniper weight for some fitness though.
You might consider dropping the entire salarian operative line.
Both weapon and power damage are trivial in combination with the kishok.

Modifié par Grimy Bunyip, 24 mai 2012 - 02:06 .


#55
Felhammer

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Geth Inf 5/6/6/3/6

Cloak: Damage/Melee
HM: Accuracy/Power damage/Damage
PM: Radius/Damage taken/Damage
ADv. HW: Melee/Melee/Melee

Weapon: Claymore X (choke V and barrel V mods)

#56
oXTheReverendXo

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Grimy Bunyip wrote...

oXTheReverendXo wrote...

Salarian Infiltrator
Tactical Cloak 6 (Damage/Recharge/SR Damage)
Energy Drain 6 (Damage/Drain/DR)
Operative 6 (Damage/HS Damage/Damage)
Fitness 6 (Shields/Recharge/Shields)

I typically use my Valiant I with a Piercing Mod V and an Extended Barrel V. I will usually switch out the barrel for a scope when I know I'm going against Cerberus.

I guess I'm wondering if it would be better to leave the barrel on or keep rocking the scope. I'd say I average a headshot about every third bullet.

EDIT: I thought it might help to mention I can usually get an ED and all three shots out before the TC damage bonus wears off. Or just all three shots...

headshot damage isn't useful, except against geth primes.
Anything you can headshot, will have all its shields or all of its health depleted regardless of whether or not you pick up the headshot damage bonus.


Thanks! I wasn't sure about this and I only recently started using it my Infiltrator build after switching to the Valiant.

Grimy Bunyip wrote...

PS: PM is awesome <3
although your build is capable of tanking ridiculous amounts of damage between the shields from fitness and the DR on your energy drain.
I've tried this on my salarian engineer before, and you can essentially heal faster than a lone geth prime can attempt to punch away your shields.
Although you're still potentially boned if you get stunlocked at the wrong moment.
personally I prefer glass cannons though.


Yeah, I built this guy to be more of a survivor and all-purpose Infiltration specialist than a pure canon. I wanted to be able to rez guys in hot zones, take a few shots if my cloak runs out during a multi-objective wave, etc. That being said, I have been thinking about dropping the last couple boxes of Fitness to try out PM again. It's never been nice to me before, but I'd like a quick mob stunner/killer.

Thanks for the advice!:)

P.S. Should I stick with the EB or use the slot for advanced scope or spare ammo?

#57
Grimy Bunyip

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use spare ammo unless you're fighting reapers.
I'd stick to EB for reapers.

#58
NobleNecromancer

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Geth Infiltrator with a Javelin X (EB V-EC V/AP V(haven't decided yet*))
Tactical Cloak 6 (Damage-Recharge-Damage)
Proximity Mine 6 (Damage/Radius(haven't decided yet**)-Damage Taken-Damage)
Hunter Mode 6 (Power Recharge-Power Damage-Damage/Speed and Vision(again I am unsure***.)
Networked AI 6 (Damage and Capacity-Power Damage-Damage)

*It depends how AP reduces my Javelin's damage. If it reduce it by 45%(meaning that the shot is at 55% strength) then I can see it taking down almost anything through walls in 2 shots. But if the damage is reduced by 55%(meaning the shot is at 45% strength) then I know I wound't be able to 2 shot Hunters and Phantoms(Gold difficulty) through walls and I would probably go for EC V Instead.

** Leaning towards radius, but my original thought with the build was to increase PM damage to help strip the shields on most shielded enemies. But it looks like to me that its damage only gets to about 1,500 and not the about 2k that I was hoping for so radius seems better.

*** I am unsure here because while damage would increase PM damage(Javelin is already overkill.), what is stated in ** makes it seem pointless so I would be better off with S and V.

Modifié par NobleNecromancer, 24 mai 2012 - 02:30 .


#59
TrveOmegaSlayer

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Grimy Bunyip wrote...

I made a calculator a while ago to help me minimize overkill loss on my builds.
It's nice, rather than investing in excess weapon damage that won't actually reduce the # of bullets it takes me to kill something, I can swap out weapon damage perks for weight and capacity perks, or swap extended barrels for spare clips or something.

Leave your current character build, weapon, and weapon mods, and I'll see if I can't improve on it.
And me whether you intend to use this build only against a certain enemy type, otherwise I'll assume you'll want it to be effective against all of them.

And I'll see what I can do <3.


OMG a true Salarian
:o

#60
Grimy Bunyip

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Felhammer wrote...

Geth Inf 5/6/6/3/6

Cloak: Damage/Melee
HM: Accuracy/Power damage/Damage
PM: Radius/Damage taken/Damage
ADv. HW: Melee/Melee/Melee

Weapon: Claymore X (choke V and barrel V mods)

not really too much for me to comment on here.
You can read a previous comment i made on RoF bonus and the claymore.
as it stands the claymore RoF cooldown is pretty long.
what you can do fairly losslessly is something along the lines of like:
cloak -> PM -> Shoot -> Melee -> Reload, and it's essentially lossless, since you can't reload immediately anyways.

Nothing else really to comment on.
Personally I prefer choke-shredder.
shredder lets you hit atlases twice, it lets you pop ravager sacks more easily for 1 shot kills, yada yada good stuff.
the claymore's already a beast of a gun, it really doesn't NEED weapon damage to get 1 shot kills.
although the barrel will let you kill geth troopers or cerberus troopers in a single uncloaked shot, without landing any headshots with your specific build.
it's up to you whether you think that's worth it or not.
you're trading marginal utility against a few enemies for shredder mod, which is uesful for shooting through walls and for DPSing against certain enemy types.

#61
Felhammer

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Appreciate the comments, especially the one about power damage on PM. I'll switch to RoF and give the shredder a whirl...see how I feel about it. :D

#62
el guiri477

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Lets see what you make of my build?

Human engineer.

combat drone 6 (explodes on destruction and electrocutes 3 nearby enemies)
Incinerate 5 (damage and 8 second DOT)
Overload 6 (AoE, recharge, AoE)
Alliance training (power, power)
Fitness 3

I use avenger X (I know!) with piercing mod and extended barrel (both V)
I usually use incendiary/cryo ammo and I've become quite adept at fire/cryo explosions. mostly i play support (sending my drone into the fray and then checking the flanks for stragglers) using the avenger I'm able to set several lower ranked enemies on fire/chill and then explode them when there close to zero life with my overload

I've tried experimenting with different rail amps but i find that if i overpower my assault rifle i tend to kill enemies with my rifle and not with the explosions that spread the damage about a bit more.

Incinerate is used on bosses such as ravagers, brutes and the others when there shields are down.

#63
KiraTsukasa

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Only the ladies are allowed to calibrate my gun.

Giggity. B)

#64
Diablerist666

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Can you tell what evolutions in Passives etc. do I have to take to oneshot a Gold Brute with a Javelin X, EB V, AP V?
Assume AP Ammo III and Rail Amp III and Prox Mine at least at Rank 5 Damage Taken. I would like to know for both SI and GI. Thanks in advance.

#65
drakeSVK

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Diablerist666 wrote...

Can you tell what evolutions in Passives etc. do I have to take to oneshot a Gold Brute with a Javelin X, EB V, AP V?
Assume AP Ammo III and Rail Amp III and Prox Mine at least at Rank 5 Damage Taken. I would like to know for both SI and GI. Thanks in advance.


Well, I don't know if this helps, but I have Dmg&Capacity, Power Dmg and Sniper Weight on the SI and I can HS a Brute even with Rail Amp 2 and AP ammo 2 (+proxy)... if I actually manage to score a HS with the Javelin, that is. :)

EDIT: And I don't even the Javelin at X yet.

Modifié par drakeSVK, 24 mai 2012 - 04:13 .


#66
Diablerist666

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I seem to HS a Brute once in 50 attempts...

#67
drakeSVK

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Diablerist666 wrote...

I seem to HS a Brute once in 50 attempts...


Wait, you actually meant bodyshot him for a 1-hit kill?

#68
Immortal Strife

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6/5/3/6/6 geth infiltrator with a javelin x-eb/ammo

TC- damage/melee/snipe damage
PM- radius/damage taken
HM- 1 point
Pass1-weapon damage/power damage/weapon damage
Pass2-shield/shield recharge/shield

I just want to be able to one shot brutes without sacrificing health using a TC-pm-jav shot.

Op URAWSOME!

Modifié par Immortal Strife, 24 mai 2012 - 04:30 .


#69
xelf207

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 Thanks a million,  Grimy Bunyip! Went into a match with the changes you suggested and it's great.

#70
Skittls

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Geth Infiltrator 4/6/6/6/4
Tactical Cloak   ---   Damage
Hunter Mode   ---   Weapon Accuracy/Power Damage/Speed & Vision
Proximity Mine   ---   Radius/Damage Taken/Damage
Networked AI   ---   Weapon Damage/Power Damage/Weapon Damage
Advanced Hardware   ---   Durability

I usually use Claymore X w/High Caliber Barrel V and either Shredder Mod V (for Cerberus) or Smart Choke V (for Geth and Reapers). Lately, however, I have been trying out my Hurricane I w/Heat Sink V and High Caliber Barrel V. What, if anything, should I tweak?

Modifié par Skittls, 24 mai 2012 - 09:14 .


#71
RBX250

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A couple of quick questions about your calculator Grimy (great work, btw). I was testing out how your calculator worked with a Salarian Infiltrator (6/6/5/6/3) with full damage perks. I equipped the model with a Valiant 1 w/ EB 5 and SR Piercing 5. I was then subsequently toggling the rank 6 of Salarian Operative and noticed that there was no difference in the # of shots required to kill an Atlas, but there were differences in the number of body shots to kill others (e.g. turrets and nemesis). This has to be an error (similar things happened for Banshees and Primes). Also, I wasn't able to edit the PM tree to reflect the perks taken. Is this because PM doesn't directly contribute to weapon damage and thus your model ignores it?

#72
RBX250

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Also, as an FYI the labels for Quarian Engineer and Salarian Engineer are reversed.

#73
Grimy Bunyip

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el guiri477 wrote...

Lets see what you make of my build?

Human engineer.

combat drone 6 (explodes on destruction and electrocutes 3 nearby enemies)
Incinerate 5 (damage and 8 second DOT)
Overload 6 (AoE, recharge, AoE)
Alliance training (power, power)
Fitness 3

I use avenger X (I know!) with piercing mod and extended barrel (both V)
I usually use incendiary/cryo ammo and I've become quite adept at fire/cryo explosions. mostly i play support (sending my drone into the fray and then checking the flanks for stragglers) using the avenger I'm able to set several lower ranked enemies on fire/chill and then explode them when there close to zero life with my overload

I've tried experimenting with different rail amps but i find that if i overpower my assault rifle i tend to kill enemies with my rifle and not with the explosions that spread the damage about a bit more.

Incinerate is used on bosses such as ravagers, brutes and the others when there shields are down.


I just don't think this would work well :P
incinerate doesn't do enough damage to armor, and fire explosions have very low radius.
as for the avenger, there's not much to calibrate here :P
it's a fully automatic weapon.

I don't have any real advice other than to use my calculator to determine how many shots you need to kill with a certain set up, and make sure not to shoot more bullets than you know will kill.

#74
RavenousBear

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Alright, here is mine.

Quarian Infiltrator:

Weapons:
Claymore X (Smart Choke and High Caliber Barrel)
Geth Plasma SMG X (ULM & High Caliber Barrel)

Powers:
Tactical Cloak: 6 (Damage / Recharge Speed / Bonus Power)
Sticky Grenades: 6 (Damage / Max Grenades / Proximity Trap)
Sabotage: 6 (Backfire / Explosive Hack / Tech Vulnerability)
Quarian Defender: 5 (Damage & Capacity / Power Damage)
Fitness: 3

Equipment: Shotgun Rail, AP Ammo, and Cyclonic Modulator.

#75
Blkpanthr67

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QI (sniper) 6,0,6,6,6

Cloak: Damage, Recharge, Sniper damage
Nades: 0
Sabo: Backfire, recharge, berzerk
QD: weight, headshots, damage
fitness: Durability, recharge, fitness expert

always cloak, throw sabo 1st, then use all 3 shot before recloaking. 

Gun: Valiant I. AP, EB

never use equipment.

Modifié par Blkpanthr67, 25 mai 2012 - 12:14 .