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#126
RavenousBear

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Grimy Bunyip wrote...

Caak7i wrote...

Alright, here is mine.

Quarian Infiltrator:

Weapons:
Claymore X (Smart Choke and High Caliber Barrel)
Geth Plasma SMG X (ULM & High Caliber Barrel)

Powers:
Tactical Cloak: 6 (Damage / Recharge Speed / Bonus Power)
Sticky Grenades: 6 (Damage / Max Grenades / Proximity Trap)
Sabotage: 6 (Backfire / Explosive Hack / Tech Vulnerability)
Quarian Defender: 5 (Damage & Capacity / Power Damage)
Fitness: 3

Equipment: Shotgun Rail, AP Ammo, and Cyclonic Modulator.

never ever ever ever get bonus power on the quarian infiltrator.
sabotage, at 200% cooldown still takes like 5 seconds to cooldown, which is longer than if you just rely on cloak to reduce sabotage's cooldown to 3 seconds.

not much to say about the claymore X and that hasn't been said already.
IMO claymore does plenty of damage, and I always go for smart choke -> shredder.
there might be a few instances where you might need a headshot to kill something uncloaked, but it's really not a big deal.

I don't agree with the GPSMG.
It's so weak, you're really better off just high tailing it to an ammo crate than lowering yourself to rely on its pathetic DPS :P

at least get a tempest, weight really isn't as big of an issue on infiltrators.

man this advice totally isn't relevant to gun calibrations though.
When are you guys going to come to me with something fun like a paladin or crusader build.
instead i'm getting phaestons and claymores.
what am I supposed to do with that? it's the same advice every time :P
Rapid Fire Weapon? -> Get weapon damage
Claymore -> Screw weapon damage :D


As you can see from my build, I mainly play support classes that spam powers. I started playing as an infiltrator (and using the Claymore) for Gold matches early this week; so there is a learning curve (so far, pretty good with only one loss so far).

Once I fully feel comfortable with TC, I will use a reset card to change my build to 5-6-6-6-3 or 4-6-6-6-4. I did not realize there was a 2 second window to gain the bonus damage for your weapons after de-cloaking. I originally thought using sabotage in cloak lowered the cooldown.

For the Claymore, I went with the barrel because I was not sure if I could one-shot Phantoms in cover (my bane for MP) without it. This weekend, if I am not using AP ammo, I will switch the barrel with the Shredder mod to see how it goes.

I have removed the GPSMG from my second weapon slot and went with only the Claymore so far. There is no difference whatsoever. In the future, I will try a better sidearm, maybe a pistol, but for now I like to keep the cooldown as it is so I can cloak faster.

Thanks for the advice.

#127
Kama45

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Black Widow IV EB + ammo or Widow X AP + EB

TC:(6) Damage, Recharge, Sniper Damage

Proximity Mine : (5) Radius, 20%
Energy Drain: (6) Damage, 50% extra drain, Damage
Racial: (6) - Increased weight, headshot damage, weapon damage
Fitness: (3)

#128
Poulpor

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Nice, i take my turn !

Batarian soldier ( all based balistic blade )

M-22 Eviscerator X + Shredder mod 5 / barrel 5 + incendiary 3 - Shotgun amp 3 - Power amplifier 3 ( 200% with last buff )
or
M-358 Talon 2 + armor piercing 5 / barrel 5 + incendirry 3 - Pistol amp 3 - Power amplifier 3

Ballistic Blades = Cone Spread - Range - Explosive Blades
Blade Armor = 0
Inferno Grenade = Radius - Max Grenades - Armor Damage
Batarian Enforcer = Damage & Capacity - Power Damage - Damage & Ammo
Fitness (B/H/T) = Durability - Shield Recharge - Fitness Expert

Modifié par Poulpor, 27 mai 2012 - 12:20 .


#129
Kenadian

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Geth Infiltrator - 20 (5/3/6/6/6)
Claymore VIII Barrel V and Choke V
Carnifex II Barrel V and AP V

Cloak - Damage, recharge
Hunter - recharge, power damage, damage
AI - weight, headshot, damage
Fitness - shields, recharge, shields

Modifié par Kenadian, 26 mai 2012 - 11:59 .


#130
RazRei

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narida.pytalhost.com/me3/classes/#13PPAPR@0@0

Battlefield 3 Soldier Lvl 20 - 6/6/0/6/6

AR - Damage, Duration, Power
Carnage - Damage, Incapacitate, Damage
Frag - 0
A Training - Damage Cap, Power, Weapon Dmg
Fitness - the usual

Weapon Hurricane II

#131
Grimy Bunyip

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Kama45 wrote...

Black Widow IV EB + ammo or Widow X AP + EB

TC:(6) Damage, Recharge, Sniper Damage

Proximity Mine : (5) Radius, 20%
Energy Drain: (6) Damage, 50% extra drain, Damage
Racial: (6) - Increased weight, headshot damage, weapon damage
Fitness: (3)

headshot bonus isn't necessary on either black widow or widow
weapon damage on rank 6 will barely let you 1 shot cannibals with rail amp 3. But without it you'd need to use an ammo power (IE warp/AP) instead, since ammo powers are more potent.
but you can drop it and it won't affect you when you're not using consumables
you might want to drop the EB on the widow as well.

Modifié par Grimy Bunyip, 27 mai 2012 - 02:25 .


#132
Grimy Bunyip

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Poulpor wrote...

Nice, i take my turn !

Batarian soldier ( all based balistic blade )

M-22 Eviscerator X + Shredder mod 5 / barrel 5 + incendiary 3 - Shotgun amp 3 - Power amplifier 3 ( 200% with last buff )
or
M-358 Talon 2 + armor piercing 5 / barrel 5 + incendirry 3 - Pistol amp 3 - Power amplifier 3

Ballistic Blades = Cone Spread - Range - Explosive Blades
Blade Armor = 0
Inferno Grenade = Radius - Max Grenades - Armor Damage
Batarian Enforcer = Damage & Capacity - Power Damage - Damage & Ammo
Fitness (B/H/T) = Durability - Shield Recharge - Fitness Expert

eviscerator -> you can 2 shot everything.
You don't need the incendiary ammo, unless you're doing it for detonations.

with the talon, you will need both the incendiary and pistol amp 3 to 2 shot enemies.
but if you grab weapon damage rank 4, you will be able to do it without the incendiary ammo.

#133
GroundTrooperDK

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Time for something a bit different.

Geth Infiltrator (Not a melee, sniper or shotgun build)

M-37 Falcon X Extended Magazine + Extended Barrel - 
Slap on Distruptor Ammo and have fun with Tech Bursts all day long.

(4) Tactical Cloak = Damage
(6) Proximity Mine = Radius - Damage Taken - Damage
(6) Hunter Mode = Power Recharge - RoF - Speed & Vision
(6) Networked AI = Weapon Damage - Power Damage - Weapon Damage
(4) Advanced Hardware = Durability

TC then proxy followed by 4 shots rinse repeat untill the enemies are dead or you run out of ammo, whichever comes first.

Modifié par GroundTrooperDK, 27 mai 2012 - 03:05 .


#134
Grimy Bunyip

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Kenadian wrote...

Geth Infiltrator - 20 (5/3/6/6/6)
Claymore VIII Barrel V and Choke V
Carnifex II Barrel V and AP V

Cloak - Damage, recharge
Hunter - recharge, power damage, damage
AI - weight, headshot, damage
Fitness - shields, recharge, shields

I'd ditch the headshot and weapon damage and the barrel for the claymore.
I prefer shredder, it has its uses.
And any extra damage on the infiltrator is just overkill.

if you're carrying both weapons at the same time, i can understand why you went for rank 4 weight and rank 5 cloak recharge.
it's nice but it's not entirely necessary, you might find rank 5 melee cloak to be more interesting.

the headshot bonus is nice for your carnifex 2 as it's letting you 1 headshot assault troopers.
but it's arguably useless outside of cerberus, and it will eventually become useless when you get more carnifex cards
you can drop rank 6 weapon damage, it won't affect how many body shots it takes to kill something.
that might change when your carnifex levels up though.

i already spoke to razrei on origin.

Modifié par Grimy Bunyip, 27 mai 2012 - 03:57 .


#135
Grimy Bunyip

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GroundTrooperDK wrote...

Time for something a bit different.

Geth Infiltrator (Not a melee, sniper or shotgun build)

M-37 Falcon X Extended Magazine + Extended Barrel - 
Slap on Distruptor Ammo and have fun with Tech Bursts all day long.

(4) Tactical Cloak = Damage
(6) Proximity Mine = Radius - Damage Taken - Damage
(6) Hunter Mode = Power Recharge - RoF - Speed & Vision
(6) Networked AI = Weapon Damage - Power Damage - Weapon Damage
(4) Advanced Hardware = Durability

TC then proxy followed by 4 shots rinse repeat untill the enemies are dead or you run out of ammo, whichever comes first.

oh this build again lol.
i'm not sure what to tell you, idk how much damage tech bursts do =(
but yeah you do want rank 6 proximity mine, that will make sure your bursts do more damage.
power recharge is a bit of a questionable choice since ur an infiltrator, and the falcon on its own doesn't weigh THAT much.
otherwise it's a fine build.

personally prefer scorpions, but that build is harder to pull off.

Modifié par Grimy Bunyip, 27 mai 2012 - 04:00 .


#136
Poulpor

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Grimy Bunyip wrote...

Poulpor wrote...

Nice, i take my turn !

Batarian soldier ( all based balistic blade )

M-22 Eviscerator X + Shredder mod 5 / barrel 5 + incendiary 3 - Shotgun amp 3 - Power amplifier 3 ( 200% with last buff )
or
M-358 Talon 2 + armor piercing 5 / barrel 5 + incendirry 3 - Pistol amp 3 - Power amplifier 3

Ballistic Blades = Cone Spread - Range - Explosive Blades
Blade Armor = 0
Inferno Grenade = Radius - Max Grenades - Armor Damage
Batarian Enforcer = Damage & Capacity - Power Damage - Damage & Ammo
Fitness (B/H/T) = Durability - Shield Recharge - Fitness Expert

eviscerator -> you can 2 shot everything.
You don't need the incendiary ammo, unless you're doing it for detonations.

with the talon, you will need both the incendiary and pistol amp 3 to 2 shot enemies.
but if you grab weapon damage rank 4, you will be able to do it without the incendiary ammo.


Good news !

Better to keep the Eviscerator if i 2 shot everything ?  i thinking the talon doing more damage and the Eviscerator was a poor gun but 200% cooldown is very nice.

If you have to choose one shotgun, who is the best for this build ?  no claymore, i don't like the one shot thing..

( sorry for bad english, not my native language )

Modifié par Poulpor, 27 mai 2012 - 04:49 .


#137
Adhok42

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Human Soldier (3/5/6/6/6)
CS 4-Force and Damange, 5-Recharge speed
FG 4-Damange, 5-Max Grenades, Armor Piercing
AT 4-Damage, 5-Headshots, 6-Damage
Fit 4-Melee, 5-Shield, 6-Fitness
Phaeston X, Barrel V, Scope V
Mantis X, Extra Clip V, Barrel V

Quarian Infiltrator (6/3/5/6/6)
TC 4-Damage, 5-Recharge, 6-Damage
Sab 4-Duration, 5-Recharge
QD 4-Damage, 5-Headshot, 6-Damage
Fit 4-Melee, 5-Shield, 6-Fitness
Mantis X, Barrel V, Extra Clip V
Tempest X, Heat Sink V, Scope V

Geth Engineer (6/5/3/6/6)
GT 4-Damage, 5-Armor, 6-Flamethrower
HM 4-Accuracy, 5-Power
NA.I. 4-Damage, 5-Power Damage, 6-Damage
AH 4-Melee, 5-Shield, 6-Fitness
GPR VI, Barrel V, Scope V,
Mantis X, Barrel V, Piercing Mod V,

Female Human Engineer (3/6/5/6/6)
Incin 4-Damage, 5-Recharge, 6-Armor
OL 4-Damage, 5-Recharge
AT 4-Damage, 5-Power, 6-Damage
Fit 4-Durabiltity, 5-Shield, 6-Melee
Katana X, Smart Choke V, High Caliber V,
N7 Hurricane, Lightweight Materials V, Scope V

Go ahead and tell me how bad they are. I live for abuse.

Before you bite my head off about the Lightweight Materials not working on the Engineer, I ran some tests for SCIENCE! and found out the cooldown on her powers was reduced by a full second from 3 to 2 on Incinerate and Overload while the Drone went from 2 to 1. Apparently my Xbox didn't get the memo about any Lightweight malfunction. It works just fine for me.

#138
Grimy Bunyip

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Poulpor wrote...

Good news !

Better to keep the Eviscerator if i 2 shot everything ?  i thinking the talon doing more damage and the Eviscerator was a poor gun but 200% cooldown is very nice.

If you have to choose one shotgun, who is the best for this build ?  no claymore, i don't like the one shot thing..

( sorry for bad english, not my native language )

talon, it's still better DPS.
200% cd is overrated IMO :P

#139
Red_SuperGiant

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Gethgineer - (4/6/6/6/4)
Turret 4- Shield Restore
Hunter Mode- 4-Weap Acc/ 5- RoF/ 6-Damage
Overload- 4 Chain/ 5- Neural Shock/ 6- Chain
Networked ai- 4-Weap damage/ 5- headshot damage/ 6-Weap Damage
Fitness- 4-shields and health

Weapon of choice- GPR VIII (Barrel V and Scope V)
Primary enemies- cerberus and geth (useless against reapers)

#140
Grimy Bunyip

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lol jeez adhok, 4? 4?!?
I need to limit the number of builds people can suggest here.
As for now I need to take a break :P

#141
Adhok42

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I like I said, I live for abuse. :P You must suffer with me.

#142
Invellous

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Salarain Infiltrator-6/0/6/6/6
---
Weapon(s)
Black Widow I - Extended Barrel V - Spare Thermal Clip V
or
Widow VIII - Extended Barrel V - Spare Thermal Clip V
---
Tactical Cloak - Damage - Recharge Speed - Sniper Damage
Energy Drain - Damage - Drain - Damage
Salarian Operative - Weapon Damage - Headshots - Sniper Rifles
Fitness - Durability - Shield Recharge - Fitness Expert
---
Notes
Recently unlocked the Black Widow, my favorite Sniper Rifle from Campaign. However I am tempted to swap back to my Widow VIII. While I love the fact that it is Semi-Automatic, and occasionally can one shot multiple targets. I feel like I am taking a step backwards in terms of DPS. The Black Widow just does not seem to one shot consistently even if I do get a headshot. Is it my build, or merely the weapon?
------------------------------------------------------------------------------------------------------------------------------------------------------------

Human Infltrator-6/0/6/6/6
---
Weapon(s)
Kishock Harpoon Gun VII - Extended Barrel V - Spare Thermal Clip V
Arc Pistol X - High Caliber Barrel V - Magazine Upgrade V
---
Tactical Cloak - Damage - Recharge  Speed - Sniper Damage
Sticky Grenade - Damage - Armor-Piercing - Damage
Alliance Training - Damage & Capacity - Headshots - Weapon Damage
Fitness - Durability - Shield Recharge - Fitness Expert
---
Notes
Think I am golden on this one, but never hurts to check. Love the Kishock on the Human Infiltrator. Tried it on the Salarian, and Quarian, and it was just weird. Partly due to me being a Xbox 360 Player.  Having to use the same finger that is charging your Rifle to use Energy Drain is tricky.
------------------------------------------------------------------------------------------------------------------------------------------------------------

Geth Infiltrator-4/6/6/6/4
---
Weapon(s)
Geth Plasma Shotgun X - High Caliber Barrel V - Spare Thermal Clip
---
Tactical Cloak - Damage
Proximity Mine - Radius - Damage Taken - Damage
Hunter Mode - Power Recharge - Power Damage - Damage
Networked AI - Weapon Damage - Power Damage - Weapon Damage
Advanced Hardware -  Durability
---
Notes
When it is time to top the charts this is my go to guy. Squishy, yet powerful, and oh so sneaky. Like my favorite class in World of Warcraft, the Rogue.

#143
Kenadian

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Grimy Bunyip wrote...

Kenadian wrote...

Geth Infiltrator - 20 (5/3/6/6/6)
Claymore VIII Barrel V and Choke V
Carnifex II Barrel V and AP V

Cloak - Damage, recharge
Hunter - recharge, power damage, damage
AI - weight, headshot, damage
Fitness - shields, recharge, shields

I'd ditch the headshot and weapon damage and the barrel for the claymore.
I prefer shredder, it has its uses.
And any extra damage on the infiltrator is just overkill.

if you're carrying both weapons at the same time, i can understand why you went for rank 4 weight and rank 5 cloak recharge.
it's nice but it's not entirely necessary, you might find rank 5 melee cloak to be more interesting.

the headshot bonus is nice for your carnifex 2 as it's letting you 1 headshot assault troopers.
but it's arguably useless outside of cerberus, and it will eventually become useless when you get more carnifex cards
you can drop rank 6 weapon damage, it won't affect how many body shots it takes to kill something.
that might change when your carnifex levels up though.

i already spoke to razrei on origin.


I actually use the barrel and head shot to make the most out of the Claymore at longer ranges. It works quite well on Geth, no matter the map. You're probably right about the recharge on the cloak though. I should note that I'm using the Claymore as my primary, the Carnifex only as a back up or when I have to deal with a need for AP (Guardians, for example).

#144
GodlessPaladin

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Okay Grimy, I'll bite... I've got a Graal Spike Thrower X for my Asari Vanguard, Rizalia Vasir.  She wants to know the absolute minimum amount of time she should invest into Asari Justicar training in order to headshot phantoms with a barely charged Graal with no consumables, because she'd rather get out there sooner than later before she has to waste all her Lift Grenades to keep herself entertained at the base.  :whistle:

My original build had no points in Lift Grenades, but I want to change that following the damage buff, and I'm not quite sure how I should reallocate things.  Skipping on Fitness seems like a bad idea with the frailty of Asari Vanguards and the kinds of situations Rizalia likes to jump headfirst into, so I'm wondering about sparing points from Biotic Charge (I don't think I really need the 100% shield recharge) and Asari Justicar training to fill up Lift Grenades to 6. 

Also handy would be knowing just how much it takes to make a Lift Grenade blow away an Assault Trooper.

Modifié par GodlessPaladin, 27 mai 2012 - 11:00 .


#145
etm125

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Grimy Bunyip wrote...

liquid sleep wrote...

SI w/Claymore X

TC6: DMG/Rech./BP
PM5: Radius/Debuff
ED6: Radius (may change this)/Drain/AB (for CQC)
SO6: Cap.+Power/HS/DMG
F3

I'm not sure about the last rank on the passive. I'm considering putting those points into the last rank of PM, for more crowd control DMG. I'm using the choke+shredder on the Claymore, but was considering swapping out the shredder mod for the EB (all rank 5). I know that technically fitness isn't essential on infiltrators, but I'm using those 3 ranks as a security blanket (lol), for the time being at least.

your ED doesn't fully drain the shields of stuff like centurions and nemesis.
but I suppose that doesn't matter with a claymore.
That's an interesting strategy, and I approve of it.
you got armour boost on ED, implying you want to tank.
I'd drop the headshot damage bonus and the damage bonus on salarian operative.
as i've mentioned before, the claymore deals so much damage on its own, you really don't need more.
And perhaps the capacity and power too for more shields in fitness.

Definitely drop bonus power, it only interferes with cooldowns, especially with heavy weapons like the claymore.
You only want to use it if you plan on cloaking, running at an enemy, casting 1 power, then running.

but cloak -> power -> shoot -> uncloak gets you more powers out faster in your build.
also your build doesnt emphasize power damage, so I wouldn't suggest bonus power at all.

so 4 ranks in TC
6 in PM
6 in ED
4 in salarian OP
6 in fitness.

that seems like a fitting build for a tanking claymore infiltrator.


This is my current build verbatim (6/5/6/6/3) but this thread made me rethink damage. I would never give up my TC 6 BP just because you can cloak, drain shields and get yours back, run away and stay cloaked. More specifically you can be revived/medigel in the middle of a real clusterf***, cloak, get full shields back and run away cloaked. This happens a lot in random/random/gold pub. The more time I can spend cloaked and healed the better.

But to the point-- Could I take salarian OP down to 3 (give up headshot bonus and 17.5% weapon damage) to bump fitness to 6? Could I still 1 shot trash and ED/1 shot shielded trash? What if we took salarian op to 0 and bumped PM to 6? Lose 5% weapon damage and 20% power damage for 50% more prox damage. Your ED certainly wouldn't fully strip shields but claymores ignore shield gate so it might actually work. Seems like heresy to consider though. a 6/6/6/0/6 SI?

Semi-related I'd consider dumping the smart choke V for damage mod V. I can take things out from a very considerable distance currently. If I could still do it without the smart choke I could compensate for any lost dmg with the damage mod. Atlases would be even more of a joke.

Modifié par etm125, 27 mai 2012 - 11:04 .


#146
Whlte Rlder

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Grimy Bunyip wrote...

Whlte Rlder wrote...

I'd like to see you try and upgrade this build... Impossibru!

Geth Infiltrator - weapons:
GPS X (Ammo + Barrel)
Talon X (AP + Barrel)
Tactical Cloak 5 (Damage-Recharge*)
Proximity Mine 6 (Radius-Damage Taken-Damage)
Hunter Mode 6 (Accuracy-ROF-Speed)
Networked AI 6 (Damage-Headshots-Damage)
Advanced Hardware 3

*for hacks/revives.

GPS has min refire, meaning RoF boost doesn't actually do anything I believe.
I'd have to test, but I'm pretty sure this is true.
likewise accuracy isn't very useful on GPS, because of homing.
GPS can't headshot, so headshot damage is useless.

edit: tested, rof is boosted by the RoF on hunter mode, either min refire isn't actually in multiplayer or RoF also affects min refire times.


You missed the part where also use the talon.  the accuracy bonus and rof boost is for that.

#147
Immortal Strife

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Alright Grimy, I have a Paladin Build
I'm noticing a lot of repeat builds asking for advice. Sorry about that.
This is similar to someone else's build so you don't have to answer if your not up for it.

Asari Vanguard, Build 6/6/0/6/6
Charge-damage&force/weapon synergy/barrier recharge
Stasis-stasis strength/bonus power/stasis vulnrability
Passive1-weapon damage/headshot damage/reduce heavy pistol weight
Passive2-durability/shield recharge/fitness expert

I use the Paladin I with eb/ap mod, warp ammo, and pistol rail.

I want to be able to two shot all shielded enemies including phantom while they are stasised. I need to know if I am I futilely picking stasis vulnerability? Can I pick stasis bubble and be just as effective at two shotting shielded enemies? Should I be picking weapon damage over reduced heavy pistol weight in the passive tree? Are my ap/mods gimping my productivity?

I need some Indra VI advice-noticed nobody has asked about this weapon.
If my first build is too similar and you want to skip it I also have this build. I also have a 6/3/6/5/6 QI with the Indra VI my passives are power&weight/power. I use ap/eb.

Modifié par Immortal Strife, 28 mai 2012 - 01:32 .


#148
Kisheek

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Geth Infiltrator - 6/0/6/6/6

Cloak - Damage/Melee/Sniper DMG
Hunter - Recharge/Fire rate/DMG
AI - DMG/Headshot/DMG
Hardware - Health/Shield Recharge/Health

N7 Valiant II - Piercing V & DMG V Mods
Geth SMG X - Ultralight V & Heat sink V Mods

I usually take my time to try for headshots. Overkill?

Modifié par Kisheek, 28 mai 2012 - 02:57 .


#149
Immortal Strife

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Kisheek wrote...

Geth Infiltrator - 6/0/6/6/6

Cloak - Damage/Melee/Sniper DMG
Hunter - Recharge/Fire rate/DMG
AI - DMG/Headshot/DMG
Hardware - Health/Shield Recharge/Health

N7 Valiant II - Piercing V & DMG V Mods
Geth SMG X - Ultralight V & Heat sink V Mods

I usually take my time to try for headshots. Overkill?


Please read the full tread. You are about the fifth Valiant infiltrator user to post.  It's rude to make op answer the same question over and over. I know you probabily didn't know. I thought someone should post because people keep posting the same build, same weapon, expecting the advice to be different.

Modifié par Immortal Strife, 28 mai 2012 - 03:13 .


#150
Kisheek

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Please read the full tread. You are about the fifth Valiant infiltrator user to post.  It's rude to make op answer the same question over and over. I know you probabily didn't know. I thought someone should post because people keep posting the same build, same weapon, expecting the advice to be different.

Oh, sorry. You're right, I just skipped ahead and posted. I'll sift through it now :S