Grimy Bunyip wrote...
never ever ever ever get bonus power on the quarian infiltrator.Caak7i wrote...
Alright, here is mine.
Quarian Infiltrator:
Weapons:
Claymore X (Smart Choke and High Caliber Barrel)
Geth Plasma SMG X (ULM & High Caliber Barrel)
Powers:
Tactical Cloak: 6 (Damage / Recharge Speed / Bonus Power)
Sticky Grenades: 6 (Damage / Max Grenades / Proximity Trap)
Sabotage: 6 (Backfire / Explosive Hack / Tech Vulnerability)
Quarian Defender: 5 (Damage & Capacity / Power Damage)
Fitness: 3
Equipment: Shotgun Rail, AP Ammo, and Cyclonic Modulator.
sabotage, at 200% cooldown still takes like 5 seconds to cooldown, which is longer than if you just rely on cloak to reduce sabotage's cooldown to 3 seconds.
not much to say about the claymore X and that hasn't been said already.
IMO claymore does plenty of damage, and I always go for smart choke -> shredder.
there might be a few instances where you might need a headshot to kill something uncloaked, but it's really not a big deal.
I don't agree with the GPSMG.
It's so weak, you're really better off just high tailing it to an ammo crate than lowering yourself to rely on its pathetic DPS
at least get a tempest, weight really isn't as big of an issue on infiltrators.
man this advice totally isn't relevant to gun calibrations though.
When are you guys going to come to me with something fun like a paladin or crusader build.
instead i'm getting phaestons and claymores.
what am I supposed to do with that? it's the same advice every time
Rapid Fire Weapon? -> Get weapon damage
Claymore -> Screw weapon damage
As you can see from my build, I mainly play support classes that spam powers. I started playing as an infiltrator (and using the Claymore) for Gold matches early this week; so there is a learning curve (so far, pretty good with only one loss so far).
Once I fully feel comfortable with TC, I will use a reset card to change my build to 5-6-6-6-3 or 4-6-6-6-4. I did not realize there was a 2 second window to gain the bonus damage for your weapons after de-cloaking. I originally thought using sabotage in cloak lowered the cooldown.
For the Claymore, I went with the barrel because I was not sure if I could one-shot Phantoms in cover (my bane for MP) without it. This weekend, if I am not using AP ammo, I will switch the barrel with the Shredder mod to see how it goes.
I have removed the GPSMG from my second weapon slot and went with only the Claymore so far. There is no difference whatsoever. In the future, I will try a better sidearm, maybe a pistol, but for now I like to keep the cooldown as it is so I can cloak faster.
Thanks for the advice.





Retour en haut






