So is insanity really really easy with an adept, or is it just me?
#1
Posté 24 mai 2012 - 04:28
I swear to god that it's much easier... Singularity has a one seccond cool down, and same with throw.... and together they kill any unshielded enemy... Take Liara and Kaidan everywhere for Warp, Singularity, Reave and Overload... and it's a massacre.
Are the other classes as effective or am is Adept just really good?
#2
Posté 24 mai 2012 - 04:33
#3
Posté 24 mai 2012 - 04:46
#4
Posté 24 mai 2012 - 04:55
#5
Posté 24 mai 2012 - 05:32
#6
Posté 24 mai 2012 - 05:47
Almost finished with a shotgun Infiltrator. N7 Crusader X, Tempest X as backup. Energy Drain bonus.
Virtually impossible to die.
#7
Posté 24 mai 2012 - 07:08
I think ME2 is by far the easier game and especially classes with "traveling" powers (all powers that don't instantly hit) are at a huge disadvantage in ME3.
I always had the feeling that you have to use every power twice to actually hit an enemy, because of them evading the first power with a roll and if the whole screen is full of smoke you have to hope for an enemy to keep/stop moving the way you anticipate him to, to hit with a power without the homing system.
But maybe it's just because I'm that bad at playing ME3.
#8
Posté 25 mai 2012 - 08:37
deaddecoy wrote...
Insanity with vanguard is hard in a few early parts (Grishom Academy with turrets : /) of the game and near the end where you get swarmed by insta-kill banshees.
I feel you there, I found the same for Vanguard.
#9
Posté 25 mai 2012 - 08:55
and yes i agree on both statements on soldier and vanguard. Vanguards are near invincible where they can spam charge. On the other hand soldiers need to ramp up their weapon damage or it will be definitely on the hard side.
havent tried on other classes yet. im thinking doing a reboot from ME1 to ME3 Run.
#10
Posté 25 mai 2012 - 09:14
1. Infiltrator - too easy
2. adept - lots of planning but pretty much a breeze
3. engineer - explosions = reaper chunks everywhere
4. soldier - nothing real special there... just shootin'
5. vanguard - banzaii!!! (pretty much covers that class)
sentinal run currently underway.
never had any of the issues other were saying about dying against eva core or marauder shields, they went down without a problem.
the only part which caused me grief was the 3 primes on rannoch.. they were a pain. oh and once in grissoms academy when i entered the auditorium and team was still behind the door and i didn't realise it. that didnt end well
#11
Posté 25 mai 2012 - 09:35
#12
Posté 25 mai 2012 - 09:49
Collector Armour
Prothean Particle Beam X (has infinate ammo)
Black Widow Sniper Rifle VII
Tempest Sub-Machinegun X
N7 Crusader Shotgun X
Phalanx Pistol X
Fairly easy if your used to gold multiplayer matches :/
#13
Posté 25 mai 2012 - 10:06
It was so ridiculously easy that I laughed my way through to the end. Liara Warp, Throw Detonate, Javik Dark Channel, throw/warp and detonate *DC spreads to nearby enemy* repeat, Liara Warp returned, then throw again, boom boom boom boom boom boom etc.
And setting up my own warp/throw combo is in the middle of that madness too, but it's great.
So yeah, Insanity is a breeze.
Modifié par Merchant2006, 25 mai 2012 - 10:06 .
#14
Posté 25 mai 2012 - 10:06
If you want to be more ridiculous, do Kronner's Biotic Bomber build on a Sentinel and just blow up all the enemies on the map while toting around whatever guns you want.
CaolIla wrote...
? No you all have to be just that good.
I think ME2 is by far the easier game and especially classes with "traveling" powers (all powers that don't instantly hit) are at a huge disadvantage in ME3.
I always had the feeling that you have to use every power twice to actually hit an enemy, because of them evading the first power with a roll and if the whole screen is full of smoke you have to hope for an enemy to keep/stop moving the way you anticipate him to, to hit with a power without the homing system.
But maybe it's just because I'm that bad at playing ME3.
Hmmm this is a bit unexpected. I think ME3 is easier. They did add gimmicky enemy annoyances like the smoke though, I will give you that. But a biotic explosion or two blows up the whole map of enemies, so on the balance I think it is a little easier. Especially considering the utter lack of protections and how nearly any power can now be involved in a combo of some sort.
Modifié par capn233, 25 mai 2012 - 10:08 .
#15
Posté 26 mai 2012 - 01:33
#16
Posté 26 mai 2012 - 02:14
#17
Posté 26 mai 2012 - 11:08
#18
Posté 26 mai 2012 - 11:22
#19
Posté 27 mai 2012 - 02:16
#20
Posté 27 mai 2012 - 11:07
capn233 wrote...
Hmmm this is a bit unexpected. I think ME3 is easier. They did add gimmicky enemy annoyances like the smoke though, I will give you that. But a biotic explosion or two blows up the whole map of enemies, so on the balance I think it is a little easier. Especially considering the utter lack of protections and how nearly any power can now be involved in a combo of some sort.
I still think it was a stupid idea to make an explosion out of lift/singularity + throw. I'm not a sadist, but I always enjoyed seeing enemies fly out of my sight up into the sky just to enter my field of vision again, a few seconds later and far away, dropping like a stone.
But my opinion of ME3 is based on a single run as an adept and I didn't know most of the combos by then... well I don't even know them all know ; )
#21
Posté 27 mai 2012 - 01:58
I always had the feeling that you have to use every power twice to actually hit an enemy, because of them evading the first power with a roll and if the whole screen is full of smoke you have to hope for an enemy to keep/stop moving the way you anticipate him to, to hit with a power without the homing system.
If you pick radius evolutions you will almost never miss and still have plenty of stopping power to kill things rapidly. Smoke is annoying yeah, but you can kill things so quickly the smoke rarely plays a major factor.
Modifié par strive, 27 mai 2012 - 01:59 .
#22
Posté 27 mai 2012 - 08:18
I agree that it was stupid to make everything into an explosive combo rather than having purely physics based attacks. I actually just went back to finish out some classes in ME1 and Lift/Throw on Krogan never got old. "Ha you tried to charge me and now you are in orbit."CaolIla wrote...
I still think it was a stupid idea to make an explosion out of lift/singularity + throw. I'm not a sadist, but I always enjoyed seeing enemies fly out of my sight up into the sky just to enter my field of vision again, a few seconds later and far away, dropping like a stone.
But my opinion of ME3 is based on a single run as an adept and I didn't know most of the combos by then... well I don't even know them all know ; )
Really the reason I was surprised was because I figured you thought ME2 was pretty easy... I mean you were playing a CQB soldier of all things and making it look good.
Basically how I remember all the combos is that if I take any two powers, it makes a combo. Not too much to remember
#23
Posté 28 mai 2012 - 12:52
if you're doing a NG+ of course Insanity is easy. Here's a challenge: try at lvl 1
#24
Posté 28 mai 2012 - 01:16
#25
Posté 28 mai 2012 - 01:31
haven't tried engineer yet, ive heard from various other people its a cakewalk. yet to do a full run of adept too





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