+1 ME3 is all about power combos, and the Adept has the easiest time with them (since almost all of your powers can combo off each other). Every class has at least a handful of combos to choose from, any one of which is all that's needed to bulldoze through any playthrough.capn233 wrote...
Well OP, you did abuse one of the most broken powers in the game, which is Throw. I did not invest any points in Pull or Throw as an Adept and made due with Singularity, Warp, Shockwave and a shotgun. This CQB adept was actually probably the trickiest class to play right out of the ones I did (all of them) as you have very limited survivability early game.
If you want to be more ridiculous, do Kronner's Biotic Bomber build on a Sentinel and just blow up all the enemies on the map while toting around whatever guns you want.
+1. That and power combos scale up with difficulty/level, thus negating enemies' power creep.CaolIla wrote...
? No you all have to be just that good.
I think ME2 is by far the easier game and especially classes with "traveling" powers (all powers that don't instantly hit) are at a huge disadvantage in ME3.
I always had the feeling that you have to use every power twice to actually hit an enemy, because of them evading the first power with a roll and if the whole screen is full of smoke you have to hope for an enemy to keep/stop moving the way you anticipate him to, to hit with a power without the homing system.
But maybe it's just because I'm that bad at playing ME3.
Hmmm this is a bit unexpected. I think ME3 is easier. They did add gimmicky enemy annoyances like the smoke though, I will give you that. But a biotic explosion or two blows up the whole map of enemies, so on the balance I think it is a little easier. Especially considering the utter lack of protections and how nearly any power can now be involved in a combo of some sort.
IMO ME3 is only hard if you try to play it like ME2. I find that if you strive for a bit less in this game, you can actually make it a lot farther... which is really weird, but true. Forget about CC and just focus on power combos; there is no better CC than death, and ME3 lets you dish that out by the raw ton (unlike ME2 where you had to work for everything).
EDIT: The above applies to SP. MP, surprisingly, is where you find the nuance and artful gameplay in this game.
Modifié par Locutus_of_BORG, 28 mai 2012 - 01:51 .





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