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So is insanity really really easy with an adept, or is it just me?


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#26
Locutus_of_BORG

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capn233 wrote...

Well OP, you did abuse one of the most broken powers in the game, which is Throw.  I did not invest any points in Pull or Throw as an Adept and made due with Singularity, Warp, Shockwave and a shotgun.  This CQB adept was actually probably the trickiest class to play right out of the ones I did (all of them) as you have very limited survivability early game.

If you want to be more ridiculous, do Kronner's Biotic Bomber build on a Sentinel and just blow up all the enemies on the map while toting around whatever guns you want.

+1  ME3 is all about power combos, and the Adept has the easiest time with them (since almost all of your powers can combo off each other). Every class has at least a handful of combos to choose from, any one of which is all that's needed to bulldoze through any playthrough.


CaolIla wrote...

? No you all have to be just that good.
I think ME2 is by far the easier game and especially classes with "traveling" powers (all powers that don't instantly hit) are at a huge disadvantage in ME3.
I always had the feeling that you have to use every power twice to actually hit an enemy, because of them evading the first power with a roll and if the whole screen is full of smoke you have to hope for an enemy to keep/stop moving the way you anticipate him to, to hit with a power without the homing system.
But maybe it's just because I'm that bad at playing ME3.


Hmmm this is a bit unexpected.  I think ME3 is easier.  They did add gimmicky enemy annoyances like the smoke though, I will give you that.  But a biotic explosion or two blows up the whole map of enemies, so on the balance I think it is a little easier.  Especially considering the utter lack of protections and how nearly any power can now be involved in a combo of some sort.

+1.  That and power combos scale up with difficulty/level, thus negating enemies' power creep.

IMO ME3 is only hard if you try to play it like ME2. I find that if you strive for a bit less in this game, you can actually make it a lot farther... which is really weird, but true. Forget about CC and just focus on power combos; there is no better CC than death, and ME3 lets you dish that out by the raw ton (unlike ME2 where you had to work for everything).



EDIT: The above applies to SP.  MP, surprisingly, is where you find the nuance and artful gameplay in this game.

Modifié par Locutus_of_BORG, 28 mai 2012 - 01:51 .


#27
capn233

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There's nuance in MP?

#28
el Tacos56

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Yea, insanity with an adept was REALLY easy. For an even more OP experience, simply bring Liara and Javik everywhere. His dark channel is probably the most broken biotic in the game. Cast it on something big, like a banshee, and Liara warps. You warp. You warp again. Liara warps. All the while getting biotic explosions from the constant priming of dark channel. Made pretty much every fight a breeze.

#29
soldo9149

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Me3 is overall easier then ME1 and ME2 for most of the class's on insane setting

#30
Locutus_of_BORG

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capn233 wrote...

There's nuance in MP?

Yeah, well, we actually crunch numbers and stuff and discuss efficient builds in MP. Not quite like the way we did it back in ME2, but at least in MP some things are clearly more viable than other things (as opposed to SP where most anything seems just as good and anything else). lol, MP is slightly more nuanced than SP IMO.

Modifié par Locutus_of_BORG, 30 mai 2012 - 10:03 .


#31
llandwynwyn

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Adept are really easy, especially with Kaidan and Javik on the team. I wish I'd used Garrus less but, well, Garrus.  

deaddecoy wrote...

Insanity with vanguard is hard in a few early parts (Grishom Academy with turrets : /)


Were you playing a half novaguard? Because my full nova had no problem. Charge the turret/eng + nova + repeat. I avoided the Atlas and let my team deal with them, though. Would only charge+roll them from time to time.

#32
xI extremist Ix

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Preatorians were the only thing that slowed me down in ME2.

ME3 was fun on insanity. I can't play off of it anymore.

#33
capn233

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Locutus_of_BORG wrote...

capn233 wrote...

There's nuance in MP?

Yeah, well, we actually crunch numbers and stuff and discuss efficient builds in MP. Not quite like the way we did it back in ME2, but at least in MP some things are clearly more viable than other things (as opposed to SP where most anything seems just as good and anything else). lol, MP is slightly more nuanced than SP IMO.

Ah.  I thought that was just working around the whacky balancing. ;)

#34
thesnake777

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soldo9149 wrote...

Me3 is overall easier then ME1 and ME2 for most of the class's on insane setting


I have to agree with this..the only really tough part is I get killed if a grenade goes off anywhere near me....

#35
Abraham_uk

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Balanced teams are no longer the way to go in Mass Effect.
This is because of the combo system. I love this system to be honest.
Though the difficulty could use a buff.


If you're a tech class, you bring EDI and Garrus for tech combos.(Kaidan and Tali aren't bad either)

If you're a biotic class you bring Liara and Javik for biotic combos (Kaidan isn't bad either)

If you're a soldier spam adrenaline rush and make sure you max out incendiary and disruptor ammo.

If your class doesn't have overload, energy drain is a good bonus power to bring.


My first playthrough was as an Adept and the only parts of the game that was challenging for me were:

Grissom Academy Mission
Fighting Kai Leng in the Cerberus Base
Operation Earth (when you've made it past no mans land and now you're surrounded by reaper foot soldiers)

But I still beat insanity without too much difficulty. Why can't the team that designed multiplayer (have you seen gold difficulty) design a new difficulty for single player?

Modifié par Abraham_uk, 31 mai 2012 - 07:11 .