My first problem is that I don't know how to control the flow of conversation without ending the dialogue, and restarting it anew.
In the demo, if I talk to the bartender, his options all lead to the conclusion of dialogue. But say if we were to learn of his ambitions or love life, which give the player no other value other than knowledge, the dialogue is more difficult to control.
I'm the barkeep. Would you like a drink? On the house.
-Why yes, thank you.
-No thank you.
-Actually, the man outside says you're a bandit.
-I want to punch you in the face.
How can I tell him I want to punch him in the face, then immediately return to the other 3 options without breaking the dialogue with him? (obviously, I wouldn't want the option to punch him in the face again after I had just said it)
Sorry this is long-winded, I just don't know how to explain it concisely.
Modifié par sofly, 10 décembre 2009 - 02:29 .





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