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So Shepard, a hardened soldier, having seen people die savage deaths


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#251
Aiyie

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NS Wizdum wrote...

Aiyie wrote...

TheClonesLegacy wrote...

Sorry but My Shep watched his whole unit get ripped apart by a Thresher Maw (Sole Survivor) and had several people die by his own dumb calls (Suicide mission...I was tired)....A kid shouldn't be giving him Nightmares.


please read back a few posts.

there's a poster a page back who was willing to share his own experiences.

he shouldn't have PTSD over some Iraqi father and his dead daughter... if anything he should have it over seeing several of his friends killed and many of them wounded.

you do not get to choose what gives you nightmares and what won't.  i don't care how desensitized or ruthless you are... nobody has that much control over their own psyche.

unfortunately, this thread is reminding me why i don't even try to explain this sort of thing to even my own family.  it appears that until someone has actually experienced it, they will never understand it.


And that individual probably exchanged more than 5 words with the father, in addition to the stress of having to be the one to say "no, you cannot go through here". You do not experiance PTSD over someone that you do not know, dieing, unless you have other emotional problems already. For PTSD to happen, you have to experiance a traumatic event. Someone you do not know, and barely interacted with, dying is not a traumatic experiance. People die every day.

The fact that threads like this even exist is proof that Bioware failed. This is not some deep emotional look into the human mind. This is Bioware beating us over the head with "a kid is dead, you should feel sad!".


you are so wrong i barely even know where to start.

ill just simply say that you're assumptions about PTSD are clearly based off of very limited, if any, actual experience with it.

PTSD if, in a nutshell, a failure of a person's ability to rationalize emotional events.

PTSD triggers are unique to each individual, you do not need to have experienced a certain amount of trauma for it to have set in.

one guy might not start to experience it until after seeing his entire squad slaugthered around him, if he even experiences it then.

but another guy might experience PTSD simply from seeing a dog, one that he has never interacted with in any way before, set off a landmine.

bottom line though, it is not a conscious decision about what is traumatizing and what is not.  you do not get to decide what is traumatic... and neither does Shepard.

VK may have been heavy handed and awkward... but it is absolutely believable.  the straw that broke the camel's back for even the most steely eyed renegade Shepard.

#252
Zix13

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Because they thought they were making a movie.

#253
Austin N

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The Night Mammoth wrote...

The Angry One wrote...

Just read this, everyone. In the context of Vent Boy.

www.cinemablend.com/games/Shepard-Deeper-Character-Mass-Effect-3-38646.html

Mac Walters decided to make Shepard "deep". He decided to do this, it seems, by removing all player agency and forcing emotions in spite of background, alignment choices and common sense.


Ha! 

Dreaming the same thing three times whilst annoying the player is not deeper. 

This somewhat confirms the suspicions I've had, that certain writers were trying to develop Shepard as her own character, rather than the avatar of the player. 

You know what would have helped make Shepard a deeper character? Doing something with those background choices you made but were forgotten about. Instead of attempting to be deep by making Shepard dream, how about something that's meaningful to the character? Here's an underdeveloped plot point: spacer Shepard has a f*cking mother out there. Instead of being concerned about this random irrelevant kid, how about she show a little bit of concern for her own family first?

Some of the decisions in this game are beginning to worry me. 


Beginning?

Hey man, just wanted to warn you, there's been a bit of a controversy over the ending. You might want to be prepared for that.

#254
LeTtotheC

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It was rather...forced, wasn't it? It felt totally out of place within the ME universe and to be honest it annoyed the living crap out of me. Being whacked over the head with the 'obvious hammer' just hurts. We get it! Shepherd is traumatised and just plain tired by the events that lead up to his/her death. She/He is getting to the point where they're emotionally and psychologically affected by the weight of the responsibility now on their shoulders, as well as the failure to protect earth in the first place. The problem again falls down to foreshadowing. We get no hint that the previous two Shepherd's have anything on their mind but to get the job done. It would have been much better to have had Shepherd dealing with guilt of losing Ashley/Kaiden on Virmire, and then have it morph into the little kid because of the start of ME3.

This is why you plan out a rough plot for an entire series, Babylon 5 style. It allows you to build up and layer these kind of events and not just shoe horn them in because the writing staff decided they wanted it as a pet project.

#255
goofyomnivore

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I think they fumbled a good chance of role playing / character growth for Shepard with the dreams. They could of made them longer(N7 mission length) and had dialogue options in them. Instead they did a forced one size fits all routine that really lacks quality.

#256
Austin N

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Lesbian Wood Elf wrote...

What everyone seems to forget is that Renegade Shepard is still a good guy. It's not like he just laughs uncontrollably when children explode or is an abortion doctor as a part time job to "keep busy on the weekends."


Wrong. You can play Renegade Shepard as that kind of person. Not just being a total dick, but wantonly killing as many people as possible. And some people do that.

#257
BatmanPWNS

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The "It's a child, it's more emotional" doesn't really make sense. Yes, he could be haunted by that but he has lost so much more and so many people that he knew even more personally that it's just unrealistic to expect him to care about this kid more than the VS, Anderson or all the squadmates that die in the Suicide mission.

#258
Orumon

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It was a sledgehammer in the face and could have been handled a thousand better ways.