Want to try Gold.... Tips?
#26
Posté 24 mai 2012 - 10:07
#27
Posté 24 mai 2012 - 10:13
#28
Posté 24 mai 2012 - 10:40
If you want to know whether you can do gold, just jump into a gold lobby and get started. You only need 2 good players to carry a gold game. Just remember to stay close to your team-mates.
#29
Posté 24 mai 2012 - 11:58
Modifié par Xhitaa, 24 mai 2012 - 12:06 .
#30
Posté 24 mai 2012 - 12:04
Second, use a class you are confortable with and try to choose a gun that works with your class.
Third, you will die often; again, don't be frustrated and don't let it get to your head.
Fourth, save your missiles for objective rounds or for when you are overwhelmed.
Fifth, use the Ops Survival packs if you are about to die and you feel the team needs you alive (like during a hack objective).
Sixth, always check your flanks. Always, always, always!
And last, but not the least, always keep an eye out for your team. Try to see where they are, if they are fighting a big group of enemies they need help with, see if are close enough to revive them, etc. Gold is not only about where the enemies are, it's also much about where your allied are and what are they doing. Never let yourself be too far away from one of them.
#31
Posté 24 mai 2012 - 12:32
#32
Posté 24 mai 2012 - 12:42
I'm not a Gold beast, I just can do my own and usually not be a dead weight.
The other days I entered a lobby and set myself ready because I had to run to...the bath for quick stuff. (usually the time is enough to do...stuff and get back before loading the match)
When I got back a guy told me, hey Omega, we're not Chuck Norris, so watch our back.
I looked at the N7 ranks and the highest was less than 40 and the game was about to load.
I facepalmed myself but didn't leave.
The guys did great and a couple even scored better than me.
So, once again, better bring 3 careful rookies than one Rambo
#33
Posté 24 mai 2012 - 08:12
No biotic on the squad so nothing to detonate, just Shockwave spam and gun down whatever I could. Net came in handy only mainly vs. Nemesis, Shockwave spam and hail of plasma does work vs. the tons of Phantoms that come by.
Pretty psyched, botched up the extraction so wasn't a full, I didn't make it to the LZ in time. Good luck - I never thought I'd find a decent enough public team to complete one of these, but somehow it came together, was 2nd on the scoreboard even, and only one high N player in the group. One was under 100 even. So keep trying till it happens one day!
#34
Posté 24 mai 2012 - 08:29
The easiest map to start with is firebase white, but instead of fighting the geth try cerberus. The grenades prevent you from camping as effectively and will force you to play a style that enforces strategies more beneficial for gold. Fire base glacier and dagger are also great choices. Check flanks regularly and learn when and when not to go for a res. This is something I'm still getting a grasp on since I tend to instinctively rush to allys when they are downed, but doing so can often get you killed and make the situation worse than if you took out the nearby enemies and let them res themselves.
As for the turian sentinel just make sure to take note of your teammates. If biotic then spam warp and encourage combos and if otherwise make sure to spam overload. Try not to spam overload on targets being set up for explosions since it might anger your allys, or simply tell them to throw a second time since overload stacks on top of warp.
#35
Posté 24 mai 2012 - 09:40
Don't listen to people who say that the adept can just cast another throw. There is more to biotic detonations than the direct damage. There is also the force from the explosion which also kills, or at least staggers. Having to cast throw again puts that off the more times you have to cast it. Also, you can get a 2.2 second CD on warp and cool down bypass from throw detonating a biotic explosion. In which case, having to cast throw again really sucks.
Also, leave sabotaged targets alone. Someone is setting something up.
Modifié par nicethugbert, 24 mai 2012 - 09:41 .
#36
Posté 24 mai 2012 - 11:52
nicethugbert wrote...
Don't listen to people who say that the adept can just cast another throw. There is more to biotic detonations than the direct damage. There is also the force from the explosion which also kills, or at least staggers. Having to cast throw again puts that off the more times you have to cast it. Also, you can get a 2.2 second CD on warp and cool down bypass from throw detonating a biotic explosion. In which case, having to cast throw again really sucks.
Also, leave sabotaged targets alone. Someone is setting something up.
Well, first off taking the 'CD bypass' on throw instead of +50% BE damage is just silly. Throw has a cd of 1 second, so resetting its CD doesn't accomplish much. I don't even know how you can comare saving a 1 sec cooldown to 50% more BE damage.
Throw can trigger tech explosions, as well as biotic explosions. A tech explosion has the same base damage as a biotic explosion and TEs can stun the enemy as well. Casting throw twice on an enemy that has been primed for both BEs and TEs is awesome. That extra 1 second cooldown you are causing yourself is more dps/crowd control than you'd get with BEs alone.
Oh also for the sabatage thing? Most players setup their sabatage for backfire, explosive hack, and tech vulnerability. You can only have 1 target hacked at a time, so duration is of questionable use. Tech vulnerability is a damage increase for every tech skill on your team, and explosive hack lets you take advantage of the fact that players will probably target your hack, since chances are you are hacking a threatening enemy anyways. You should ask your QI how they have their sabatage setup, rather than just assuming to leave the target alone.
Modifié par Bobkyou, 24 mai 2012 - 11:58 .
#37
Posté 25 mai 2012 - 12:05
#38
Posté 25 mai 2012 - 12:18
Bobkyou wrote...
nicethugbert wrote...
Don't listen to people who say that the adept can just cast another throw. There is more to biotic detonations than the direct damage. There is also the force from the explosion which also kills, or at least staggers. Having to cast throw again puts that off the more times you have to cast it. Also, you can get a 2.2 second CD on warp and cool down bypass from throw detonating a biotic explosion. In which case, having to cast throw again really sucks.
Also, leave sabotaged targets alone. Someone is setting something up.
Well, first off taking the 'CD bypass' on throw instead of +50% BE damage is just silly. Throw has a cd of 1 second, so resetting its CD doesn't accomplish much. I don't even know how you can comare saving a 1 sec cooldown to 50% more BE damage.
Throw can trigger tech explosions, as well as biotic explosions. A tech explosion has the same base damage as a biotic explosion and TEs can stun the enemy as well. Casting throw twice on an enemy that has been primed for both BEs and TEs is awesome. That extra 1 second cooldown you are causing yourself is more dps/crowd control than you'd get with BEs alone.
Oh also for the sabatage thing? Most players setup their sabatage for backfire, explosive hack, and tech vulnerability. You can only have 1 target hacked at a time, so duration is of questionable use. Tech vulnerability is a damage increase for every tech skill on your team, and explosive hack lets you take advantage of the fact that players will probably target your hack, since chances are you are hacking a threatening enemy anyways. You should ask your QI how they have their sabatage setup, rather than just assuming to leave the target alone.
A lot of people do not have a mic, so you can't ask them how they set up their powers. So the best thing to do is leave their target alone. Everyone can concentrate fire on something else.
No, tech bursts have no force. Enemies keep going unfazed unless they die. So, tech bursts and biotic explosions are not equal.
If you spec warp for 2.2 second CD and Throw for Recharge Combo, then you do more damage over time than if you spec warp for 2.46 sec CD and Throw for +50% detonation damage. Plus, you rob the adept of the use of his powers. That next power use could have been a stasis that saves your character. But, you messed up his explosion so he's cooling down. Sometimes 1.23 seconds is a long time.
#39
Posté 25 mai 2012 - 01:00
THANKS!
#40
Posté 25 mai 2012 - 06:11
Much better than learning game play on spectator mode duriing a match.
Wish I could refer you to a common link that had all these videos but do not think this exists.
Here is one for the Turian Sentinel
Modifié par stricko, 25 mai 2012 - 06:16 .
#41
Posté 25 mai 2012 - 06:40
nicethugbert wrote...
A lot of people do not have a mic, so you can't ask them how they set up their powers. So the best thing to do is leave their target alone. Everyone can concentrate fire on something else.Bobkyou wrote...
nicethugbert wrote...
Don't listen to people who say that the adept can just cast another throw. There is more to biotic detonations than the direct damage. There is also the force from the explosion which also kills, or at least staggers. Having to cast throw again puts that off the more times you have to cast it. Also, you can get a 2.2 second CD on warp and cool down bypass from throw detonating a biotic explosion. In which case, having to cast throw again really sucks.
Also, leave sabotaged targets alone. Someone is setting something up.
Well, first off taking the 'CD bypass' on throw instead of +50% BE damage is just silly. Throw has a cd of 1 second, so resetting its CD doesn't accomplish much. I don't even know how you can comare saving a 1 sec cooldown to 50% more BE damage.
Throw can trigger tech explosions, as well as biotic explosions. A tech explosion has the same base damage as a biotic explosion and TEs can stun the enemy as well. Casting throw twice on an enemy that has been primed for both BEs and TEs is awesome. That extra 1 second cooldown you are causing yourself is more dps/crowd control than you'd get with BEs alone.
Oh also for the sabatage thing? Most players setup their sabatage for backfire, explosive hack, and tech vulnerability. You can only have 1 target hacked at a time, so duration is of questionable use. Tech vulnerability is a damage increase for every tech skill on your team, and explosive hack lets you take advantage of the fact that players will probably target your hack, since chances are you are hacking a threatening enemy anyways. You should ask your QI how they have their sabatage setup, rather than just assuming to leave the target alone.
No, tech bursts have no force. Enemies keep going unfazed unless they die. So, tech bursts and biotic explosions are not equal.
If you spec warp for 2.2 second CD and Throw for Recharge Combo, then you do more damage over time than if you spec warp for 2.46 sec CD and Throw for +50% detonation damage. Plus, you rob the adept of the use of his powers. That next power use could have been a stasis that saves your character. But, you messed up his explosion so he's cooling down. Sometimes 1.23 seconds is a long time.
Tech bursts don't have force true, but they do have a built in chance to stun. They are like a super chain overload. While I fully agree that BEs > TEs, a double throw is only costing you 1.04 seconds, while adding a meaningful amount of damage. Plus you are working with your team rather than expecting your team to work around you. Makes no difference to me anyways, cause if I see a biotic in the party I switch over to my AA or AJ
Alright, lets compare +50% BE damage to recharge combo on throw with a 2.22 second warp.
Warp 2.22 seconds + throw 1.04 seconds + warp 2.22 seconds + throw 1.04 seconds + warp 2.22 seconds + throw 1.04 seconds -> 9.78 seconds for 600% worth of BEs (3x BEs at 200%, or 6x the damage of 1 BE with no percentage upgrades)
Warp 2.22 seconds + throw + warp 2.22 seconds + throw + warp 2.22 seconds + throw + warp 2.22 seconds + throw -> 8.88 seconds for 600% worth of BEs, but this is completly ignoring the time it takes throw to hit the target. Somehow I doubt the travel time of 4x throws is less than 0.9 seconds. The recharge from BEs only triggers after throw hits right?
On top of that, lets say you have an AJ who is casting reave on 2x geth primes who are next to each other every 2.22 seconds. The +50% BE AA is getting 300% worth of BEs in those 2.22 seconds. The recharge AA is getting 200% worth of BEs in those 2.22 seconds.
Maybe I'm wrong, I don't know. Best way to test it would be using a stopwatch on gold against a single atlas that's focused on someone's decoy. But it would take multiple samples to get a proper average which is more time than I'd be willing to spend on it.
Modifié par Bobkyou, 25 mai 2012 - 06:47 .
#42
Posté 25 mai 2012 - 06:47
Don't worry if you die, it happens. If you can have your N7 level over 100 so that people will be less inclined to kick you. Stick with the team, play as best you can and have fun.
edit: if you really are worried about it, you can play FBWGG to get used to how quickly shields will drop on gold. but then some FBWGG games are harder than RRG due to lazy/poor players expecting to get carried.
edit 2: for guns on powers classes. Grab a pistol Preadator->Phalanax->Carnifax (by rarity) and a Geth Plasma SMG /w ULM. I'm sure other comps work, but this is what I used and it worked well for me. (and i was rarely kicked from lobbies) You can get away using an Avenger because its light. On my first TS I used Avenger/Pred for power spam until I unlocked the strong classes (SE, SI, AA though I don't play the SI)
Modifié par Yevetha, 25 mai 2012 - 07:05 .
#43
Posté 25 mai 2012 - 06:52
Max out your Commons first. Then, move up to Un-Common. Don't give elitists an excuse for kicking you.
Stay with your team. If this is your first time playing on Gold, you won't want to play the "Lone Wolf".
Also, when you're done, you could share your experience. My first mission on Gold was a little stressful. He-he..
#44
Posté 25 mai 2012 - 06:58





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