I've been working in a space battle game and I decided to use the Mass Effect models. My intention is to do a space battle simulator with rpg elements like leveling up your ship and customize its stats, powers and appearance where you can choose between an alliance, cerberus or geth fighter and participate in some of the biggest space battles in the Mass Effect universe.
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Fighters Alliance is a fan made videogame based on Mass Effect series which belong to EA/Bioware. This game simulates space ships battles using the Mass Effect ships models. You will pilot a fighter and you'll have to destroy the enemies you find with the help of your allies. You will be able to modify your fighter: customize its appearance or upgrade its guns, powers and stats by leveling it up.
The game will offers some different game modes, but in the latest release it only includes one.
Mothership battle:
This game mode consists in a space battle between two factions, each faction has a mothership which can spawn fighters into the battle every 10s keeping a total of 10 fighters of each faction fighting at the same time. The winner will be the first faction who manage to destroy the enemy's mothership. There will be special reinforcements depending on the remaining health of the mothership:
- Health at 75%: frigates will spawn.
- Health at 50%: a hero of the faction will spawn.
- Health at 25%: cruisers will spawn.
The winner will be the first faction who manages to destroy the enemy motherhip. There are several ways to destroy the mothership:
- Each fighter spawn will cause an amount of damage to the motherships health.
- Shooting directly to the mothership. It is not a good idea because motherships are giant ships with powerful defenses and a fighter will cause very little damage.
- Motherships usually have turrets who fire against enemy fighters. Destroying this turrets will cause some damage to the mother ship equal to the amount of the turret's health.
The v1.0 will include another game mode:
Siege:
In this game mode your dreadnought will move toward a space station. The primary objective is to reach the station. The station has several heavy turrets that will cause a lot of damage to the dreadnought when it is in range, so your secondary objective is to destroy those turrets, by doing so your dreadnought will be able to move a bit faster.
Stats
- Shields: the shields protect the ships against damage and it will recharge automatically if it doesn't receive damage for some time.
- Armor: provides an additional defense to the ship, it has to be eliminated completely in order to be able to damage the ship.
- Health: the hull integrity of the ship, once it is 0 the ship is destroyed.
- Defense: indicate the amount of damage absorbed by the ships defenses.
- Gun Damage: modifier of the total damage caused by the ship's guns.
- Power Damage: modifier of the total damage caused by the ship's powers.
Powers
- Overload: overload the shields of the enemy dealing a great damage to them or a small damage to health if there are no shields. Overload is useless against armor.
- Thannix Cannon: it will cause a heavy damage against armor and normal damage to health, but it's not very effective against shields.
- Focus: it will increase the gun damage and defense.
- Tactical Cloak: use an optical camouflage to avoid enemy attention. It will be disabled if you fire.
- Sabotage: hack the friend/foe identification system of the enemy to made him attack your enemies.
- Shockwave: overload your shields to create a shockwave that will damage enemies in range. Your shields will be disabled.
Available Ships
- Fighters: Alliance, Cerberus, Geth, Turian, Occulus
- Frigates: Cerberus, Turian, Geth, Reaper destroyer
- Cruisers: Alliance, Turian, Geth, Reaper
- Dreadnoughts: Alliance, Turian, Destiny Ascension, Geth, Harbinger
- Heroes: Miranda Lawson, Legion, Marauder Shields
Consumables
- Armor
- Cyclonic Modulator: increase the shields.
- Power Amplifier: increase the power damage.
- Shield Power Cells: reduce the time for shield recharge.
- Weapon
- Weapon Amp: increase gun damage.
- Heat Sink: reduce the heat generated by guns.
- High Caliber Barrel: increase the gun damage but also increasing the heat generated.
- Ammo
- Piercing Ammo: increase the gun damage against armor.
- Disruptor Ammo: increase the gun damage agains shields.
NEW VERSION 1.1 available now for download.
Сообщение изменено: skuid, 04 Апрель 2016 - 08:19 .





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