Mass Effect 3 Rebellion Pack Announced
#351
Posté 24 mai 2012 - 07:29
#352
Posté 24 mai 2012 - 07:30
#353
Posté 24 mai 2012 - 07:30
#354
Posté 24 mai 2012 - 07:31
#355
Posté 24 mai 2012 - 07:31
Chris Priestly wrote...
New In-Mission Objective
Randomly occurring during waves 3, 6 and 10, this new objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on each map.
Will these objectives only happen during the new maps?
#356
Posté 24 mai 2012 - 07:31
#357
Posté 24 mai 2012 - 07:32
#358
Posté 24 mai 2012 - 07:32
Chris Priestly wrote...
NEW CHARACTERS
Vorcha Soldier
Thanks to their unique physiology and their Bloodlust ability, the Vorcha are joining the fight and are perfectly suited for the utilitarian soldier kit.
Vorcha Sentinel
The innate aggressiveness found within the Vorcha make them shockingly durable combatants, and when coupled with their Flamer skill, the Vorcha sentinel is a force to be reckoned with.
Male Quarian Engineer
Quarians have spent centuries at perpetual salvage and ship repair; the survival of their species depends on this technical expertise. When bringing the new Arc Grenade to the fray, the Quarians prove their prowess as effective engineers on the battlefield.
Male Quarian Infiltrator
The Male Quarian Infiltrator must actively rely on stealth while in the heat of battle, and when they make use of their Tactical Scan ability, they quickly prove their mettle while continuously dishing out the pain.
Ex-Cerberus Vanguard
When the Illusive Man turned to indoctrination in order to ensure the loyalty of his troops, many Cerberus operatives defected and joined the Alliance in order to stop the Reapers. Now that we’re on the same team, Ex-Cerberus Vanguards (along with their new Lash attack) are quickly proving their worth.
Ex-Cerberus Adept
A result of the Illusive Man's early experiments in enhanced human physiology, Ex-Cerberus subjects are highly skilled combat and biotics specialists. As a result, Ex-Cerberus Adepts can lay waste to the enemy with their Smash and Singularity powers.
NEW MAPS
Firebase Jade - Surrounded by huge waterfalls, Firebase Jade overlooks an ancient reservoir built by the salarians centuries ago. Set up strategic chokepoints inside the base’s main buildings to get the jump on your enemy, and work with your team to meticulously clear each room to achieve victory.
Firebase Goddess - Nestled in the epicenter of a Thessian metropolis, Firebase Goddess is one of the last strongholds of asari resistance against the Reapers. With its circular layout, Firebase Goddess is a tough location to control. This arena combines heavy cover and elevated firing positions, so stay light on your feet.
Im gonna die
#359
Posté 24 mai 2012 - 07:32
Modifié par Demon Velsper, 24 mai 2012 - 07:33 .
#360
Posté 24 mai 2012 - 07:32
No its most likely the unfinished objective that gets glitchd into gams nowFnordamatic wrote...
Chris Priestly wrote...
New In-Mission Objective
Randomly occurring during waves 3, 6 and 10, this new objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on each map.
Will these objectives only happen during the new maps?
#361
Posté 24 mai 2012 - 07:33
if you have played online you have itE5Destroyer wrote...
The thing says the Rebellion is free to anyone who reserved or had a online pass.. I am a pc player. How do I get the pass or do I already have it?
#362
Posté 24 mai 2012 - 07:33
#363
Posté 24 mai 2012 - 07:33
Really good to hear that free dlc is still coming!
#364
Posté 24 mai 2012 - 07:34
tepatp wrote...
okay ppl complaining about more humans... new skin new powers wouldn't make a huge difference if it was another race resembling humans now would it? we did get quarian males and vorcha. And its not like they wont look and feel different to the human default classes. more bratarians plx
thanks
#365
Posté 24 mai 2012 - 07:35
#366
Posté 24 mai 2012 - 07:35
Chris Priestly wrote...
I added this to my original posts, but wanted to call this out as I missed it earlier (i hadn't had enough coffee yet, please forgive me).
There are 2 additional features of Rebellion:
New In-Mission Objective
Randomly occurring during waves 3, 6 and 10, this new objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on each map.
New Gear Slot
A new slot will be available on the equipment screen, offering players a persistent gameplay bonus that will not expire after the end of a match. These new items will vary from weapon upgrades to character enhancements and will be available through reinforcement packs.”
And yet you still didn't correct your references to the "Resurgence" pack. Have some more coffee.
#367
Posté 24 mai 2012 - 07:36
jpraelster93 wrote...
LuckySe7enty wrote...
we have to unlock these in the packs? if so, it looks like i'll end up with 1 or 2 charecters like last time. i'd rather pay 800ms points and get everything listed. cant you do that BW?
no because then they
A: Make less money
B:split the community
A makes sense, they can milk us (or those who pay money for packs) way more with the packs.
B - as long as the maps are free. then the community would be as it is now.
i'd still prefer to pay traditionally for the charecters and weapons.
#368
Posté 24 mai 2012 - 07:37
People are going to groan and carry on and nitpick, but this content looks like it'll do a lot to extend the enjoyability of the game for a while.
I noticed the Krysae SR description bothered mentioning its ease of fabrication-- which leads me to believe it will be a lower rarity weapon. Given that it's a SR with a scaling scope for CQC, armor penetration, and AoE damage, it'll probably pay dearly in the actualy DPS department.
The Reegar Carbine Shotgun seems like a misnomer, since a carbine is a rifle with a shorter barrel-- not a shotgun. The carbine designation probably means it'll shoot a single slug instead of multiple pellets making it worse for shield gate but better for armor; bleed damage would help with shield gate. Carbine would also imply higher accuracy than a conventional shotgun, which would be nice given its DoT. Potentially a favorite for shotgun infiltrators.
While I'm super excited about all of this, I am kind of hoping that they fix the more fundamental issues regarding ping, matchmaking, and projectiles as well.
#369
Posté 24 mai 2012 - 07:38
#370
Posté 24 mai 2012 - 07:39
tepatp wrote...
okay ppl complaining about more humans... new skin new powers wouldn't make a huge difference if it was another race resembling humans now would it? we did get quarian males and vorcha. And its not like they wont look and feel different to the human default classes.
Finally, somebody gets it.
#371
Posté 24 mai 2012 - 07:39
#372
Posté 24 mai 2012 - 07:39
#373
Posté 24 mai 2012 - 07:40
#374
Posté 24 mai 2012 - 07:42
#375
Posté 24 mai 2012 - 07:45




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