SalvationThroughDestruction wrote...
Grunt's a hungry war asset to feed.uzivatel wrote...
Since the female Cerberus defectors did not join N7 Special Ops, I take it the are doing other crucial tasks such as cooking, cleaning and doing laundry.
Mass Effect 3 Rebellion Pack Announced
#401
Posté 24 mai 2012 - 08:13
#402
Posté 24 mai 2012 - 08:16
I'm amazed NO ONE mentioned that's Randall Ezno's armour from ME:Infiltrator on the Ex-Cerbs. He had the biotic ability Lash in that too, (Called Leash in ME:I) it let you fling several enemies around the room. The Harrier was in that as well, but it was just a pure white Mattock called the Mattock Auto. Makes me wonder if the Storm and Salvo biotic abilities are usable by the new Vguards and Adepts. Storm was a large lingering bubble that damaged those in range while Salvo was several powerful biotic blasts fired at once for pure damage.
As for the whole more humans thing in the thread, remember, the models/skins do nothing but add aesthetic value which is nice. But the abilities/powers are much more important. I'm probably missing something here though. :s
#403
Posté 24 mai 2012 - 08:18
Drummernate wrote...
This DLC gets sexier and sexier as you drink more coffee Chris...
I think I might need to send you some Christmas Blend in December... and see what we get!
(Geth Soldiers perhaps?.....) :innocent:
;D
GETHIFY ALL THE THINGS!
Modifié par Arcadian Legend, 24 mai 2012 - 08:19 .
#404
Posté 24 mai 2012 - 08:19
Arcadian Legend wrote...
Ooh nice.
I'm amazed NO ONE mentioned that's Randall Ezno's armour from ME:Infiltrator on the Ex-Cerbs. He had the biotic ability Lash in that too, (Called Leash in ME:I) it let you fling several enemies around the room. The Harrier was in that as well, but it was just a pure white Mattock called the Mattock Auto. Makes me wonder if the Storm and Salvo biotic abilities are usable by the new Vguards and Adepts. Storm was a large lingering bubble that damaged those in range while Salvo was several powerful biotic blasts fired at once for pure damage.
As for the whole more humans thing in the thread, remember, the models/skins do nothing but add aesthetic value which is nice. But the abilities/powers are much more important. I'm probably missing something here though. :s
interesting info..
the more visible difference from one race to other is their mobility and durability. I like the human roll and they have enough health/shield..
#405
Posté 24 mai 2012 - 08:20
Fisterbear wrote...
I guess he was hoping for a Biotic God Volus, as most of the class/race combos that make sense have been used already. Male quarian soldier, Turian infil and engy are about all that's left. I guess protheans. I have no trouble saying "another planet with stasis pods was found" as Ilos and Eden Prime aren't the only planets in the galaxy.
Adept 3 humans, 3 aliens
Soldier 3 humans, 4 aliens
sentinel 2 humans 4 aliens
infiltrator 2 humans, 4 aliens
engineer 2 humans, 4 aliens
vanguard 3 humans, 3 aliens
If you count females as a reskin (which it is) instead of an entirely separate character, then cut the human numbers by 6.
7 more aliens than humans, unless you don't have BF3. Then it's 8 more.
The aliens are different species, one species only gets two classes. Humans get all classes and they are only 1 species.
#406
Posté 24 mai 2012 - 08:21
#407
Posté 24 mai 2012 - 08:21
AAAAAAAAAAAAAARRRRGHHHH!!!! WE NOW KNOW GAVORN'S TRICKS!! WE MAKE REAPERS CHOKE AND DIE!!! THEN WE LEAVE!!!
Modifié par darthnick427, 24 mai 2012 - 08:23 .
#408
Posté 24 mai 2012 - 08:22
exactly noone in there right mind would buy this crap, and they know it!jpraelster93 wrote...
XqctaX wrote...
"The new weapons, characters, and equipment are available as rewards inside Reinforcement Packs."
in other words thanks for nothing. lol the random cards within the packs totally ruins the hole MP.
more weapons and characters that I will probably NEVER ever get my hands on even if i played for hours and hours every frikkin day.
Remove the randomness and let us choose what to unlock and i might play MP.
otherwise... no way! no point. nothing to gain. and no fun.
this is the ONLY REASON its free
it's all about microtransitions.
Modifié par XqctaX, 24 mai 2012 - 08:23 .
#409
Posté 24 mai 2012 - 08:23
"ALIENS"darthnick427 wrote...
No Protheans? Good. No need to break lore. As for Every thing else.... Hell yeah!!! I can finally roll as Kal'Reeger ****es! and as for those Vorcha....
AAAAAAAAAAAAAARRRRGHHHH!!!! WE KNOW GAVORN'S TRICKS!! WE LEAVE!! EVERYONE CHOKE AND DIE!!!
sorry i had to
#410
Posté 24 mai 2012 - 08:27
Modifié par marshalleck, 24 mai 2012 - 08:29 .
#411
Posté 24 mai 2012 - 08:32
#412
Posté 24 mai 2012 - 08:32
Might save my poor trigger finger a bit.
#413
Posté 24 mai 2012 - 08:35
#414
Posté 24 mai 2012 - 08:37
darthnick427 wrote...
No Protheans? Good. No need to break lore. As for Every thing else.... Hell yeah!!! I can finally roll as Kal'Reeger ****es! and as for those Vorcha....
AAAAAAAAAAAAAARRRRGHHHH!!!! WE NOW KNOW GAVORN'S TRICKS!! WE MAKE REAPERS CHOKE AND DIE!!! THEN WE LEAVE!!!
Geth on Tuchanka break lore. Geth in general, and krograns in general, and batarians in general, situationally break lore, too.
And Quarians.
Next?
#415
Posté 24 mai 2012 - 08:37
anyways, this is going to pull me back to MP away from Dragon's Dogma
#416
Posté 24 mai 2012 - 08:37
Chris Priestly wrote...
[...]
Ex-Cerberus Adept
A result of the Illusive Man's early experiments in enhanced human physiology, Ex-Cerberus subjects are highly skilled combat and biotics specialists. As a result, Ex-Cerberus Adepts can lay waste to the enemy with their Smash and Singularity powers.
This is all great up, but the part highlighted above makes me put on my are-you-serious face. Maybe it'll be buffed by release to not suck? I mean, it's still better than Pull, but still not very good.
Anyhow, I tend to give BioWare a hard time about some things, but this kind of thing is a nice gesture of goodwill, and it is a good game. Just a bit... unpolished. There's certainly not much better on the market at the moment. I am a little disappointed that they did two Quarians, and in the same roles as the former Quarians. I suppose the Vorcha kinda have to be Soldier/Sentinel, and Quarians aren't exactly known for biotics.
Also, I don't want to give more credit than is due. That it's free is likely because if it weren't, their player base would shrink significantly, and they'd probably lose a lot of the people who throw their money at the store system. Oh well, though; free is free, and while I'd love for them to make the store system better for the players, I can't really make them do it.
#417
Posté 24 mai 2012 - 08:38
LeandroBraz wrote...
DoctorEss wrote...
Chris Priestly wrote...
I added this to my original posts, but wanted to call this out as I missed it earlier (i hadn't had enough coffee yet, please forgive me).
There are 2 additional features of Rebellion:
New In-Mission Objective
Randomly occurring during waves 3, 6 and 10, this new objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on each map.
New Gear Slot
A new slot will be available on the equipment screen, offering players a persistent gameplay bonus that will not expire after the end of a match. These new items will vary from weapon upgrades to character enhancements and will be available through reinforcement packs.”
Are there any features that make it not a disappointing pile of "don't care"?
New enemy type? New game mode? Something to keep it from being more of the identical, exact same stale gameplay?
Patience, young padawan, patience...
This is amazing adds that show they are listening to our sugestions.
Game's been out for almost 3 months. It's boring. I've been patient.
That said, how is this amazing? I don't recall ANYONE asking Bioware for "Even more human classes, plx!"
#418
Posté 24 mai 2012 - 08:39
#419
Posté 24 mai 2012 - 08:39
Chris Priestly wrote...
Male Quarian Engineer
Quarians have spent centuries at perpetual salvage and ship repair; the survival of their species depends on this technical expertise. When bringing the new Arc Grenade to the fray, the Quarians prove their prowess as effective engineers on the battlefield.
#420
Posté 24 mai 2012 - 08:39
Stay classy Bioware, lol.
#421
Posté 24 mai 2012 - 08:42
#422
Posté 24 mai 2012 - 08:42
#423
Posté 24 mai 2012 - 08:43
Arcadian Legend wrote...
Ooh nice.
I'm amazed NO ONE mentioned that's Randall Ezno's armour from ME:Infiltrator on the Ex-Cerbs. He had the biotic ability Lash in that too, (Called Leash in ME:I) it let you fling several enemies around the room. The Harrier was in that as well, but it was just a pure white Mattock called the Mattock Auto. Makes me wonder if the Storm and Salvo biotic abilities are usable by the new Vguards and Adepts. Storm was a large lingering bubble that damaged those in range while Salvo was several powerful biotic blasts fired at once for pure damage.
As for the whole more humans thing in the thread, remember, the models/skins do nothing but add aesthetic value which is nice. But the abilities/powers are much more important. I'm probably missing something here though. :s
of course no one did it was a no duh thing. and who hasn't hope they would do it
#424
Posté 24 mai 2012 - 08:44
#425
Posté 24 mai 2012 - 08:45
I did.DoctorEss wrote...
I don't recall ANYONE asking Bioware for "Even more human classes, plx!"
edit: ... as did the person above.
Modifié par uzivatel, 24 mai 2012 - 08:46 .




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