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Mass Effect 3 Rebellion Pack Announced


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#826
NobleVigilante

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IronRush wrote...

NobleVigilante wrote...

I think there going to look at if we completed the community goal of Shieldgate and decide from that if we get a trailer today, thats why I think they finished it a day early.


No chance, hehehehe...
They finished earlier because they need time to work on and prepare the servers for DLC and commendation packs.
Assure all will working well and fine. Last DLC had a problem. All packs dont had the new itens for almost 24 hours after release. People spent all their money for nothing.


Haha i know your right....
Doesnt effect me though because im not spending my credits till Wednesday, got 2 A level exams tomorrow and morning Wednesday.

#827
Purebird

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Tzarakiel wrote...

NobleVigilante wrote...

Tzarakiel wrote...

NobleVigilante wrote...

Maias227 wrote...

NobleVigilante wrote...

Wowky wrote...

NobleVigilante wrote...

Rinzler wrote...

How would it ever be protheans?? there's 1 in the whole galaxy.


They never explained what happened to the Main Scientist Protheans on Ilos, maybe they left and made another civilisation somewhere who knows.


You mean the ones in the life pods? All the life pods got turned off after a while, so they're all dead.


Not all did, from the codex and mass effect wiki
'When the Reapers finally withdrew through the Citadel relay, only the top researchers — a dozen individuals — were left. Vigil woke them, and the scientists pieced together what had happened.'



They made the sacrifice of making the conduit work and travelled to the heart of the citadel to deactivate the keeper signal reciver. Problem was there was no food at the citadel's heart so they all starved to death after saving the galaxy from swit destruction by making the citadel more independent. So yeah nobody survived and they met a rather tragic death. There could potentially be hope that somewhere else there a stasis pods lying dormant like Javik's but I don't see how they could ever support a fighting force even if a dozen pods were recovered.


I'm with you there, so many things would have to change to bring them in such as Javik in SP, a new DLC would be impossible to make as you would need For Ashes for it to make sense and what if people dont have that DLC, story would just be a jumble.

Not to mention that the only person that can open the pods in less than a few years without killing the prothean inside is Shepard. And that is assuming that ALL prothean stasis pods use the same codes and locks.


As long as the VI hasnt stop working, they can auto open, but they would have to be on a plantet that ahsnt been explored yet or behind a relay that hasnt been opened maybe...

Had the VIs been working the pods would have opened the moment asari reached  space.


technically multiplayer doesnt have to exactly follow the story mechanics of the single player. An example of this is the fact that you can fight geth when in the single player the geth can become your allies. I know that it can be argued that multiplayer is set before shep does his missions on Rannoch but this is only an assumption since it is not directly specified. If they wanted to I guess they could give an explanation like "hey we cloned protheans like how we cloned those dinosaur like things (I forgot their actual names)" or "hey we opened a relay that was closed from the other side and found a planet of Prothy's in stasis" etc. as long as it is explained wihtout any extreme plotholes. In saying this however I do think that the multiplayer should not diverge from the single player story too much (I can tolerate the geth case) but in the case of protheans, even though I'd think it would be fun playing as one, shouldn't be in multi

#828
GeneralElectric

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Chris Priestly wrote...

New Gear Slot
A new slot will be available on the equipment screen, offering players a persistent gameplay bonus that will not expire after the end of a match. These new items will vary from weapon upgrades to character enhancements and will be available through reinforcement packs.”


Now this is exciting!

#829
InTheZone

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IronRush wrote...

NobleVigilante wrote...

IronRush wrote...

CptBomBom00 wrote...

I wonder if we get the trailer today, hmmm???


Sadly no chance...


And you worked this out how??? I think there is potential.


They are late about this DLC. Operation Silencer was clear about that.
DlC would to be released last week, before Operation Shieldwall.

I wish a trailer also, but it will not happen.


We'll see you pessimistic silly head. 

#830
Thargorichiban

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Purebird wrote...


technically multiplayer doesnt have to exactly follow the story mechanics of the single player. An example of this is the fact that you can fight geth when in the single player the geth can become your allies. I know that it can be argued that multiplayer is set before shep does his missions on Rannoch but this is only an assumption since it is not directly specified. If they wanted to I guess they could give an explanation like "hey we cloned protheans like how we cloned those dinosaur like things (I forgot their actual names)" or "hey we opened a relay that was closed from the other side and found a planet of Prothy's in stasis" etc. as long as it is explained wihtout any extreme plotholes. In saying this however I do think that the multiplayer should not diverge from the single player story too much (I can tolerate the geth case) but in the case of protheans, even though I'd think it would be fun playing as one, shouldn't be in multi


Actually single player explains the geth faction. They aren't really Geth: they're Reaper code uploaded into Geth platforms.

#831
LiarasShield

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The whole point is that the new content is free to download and you can earn the new characters from getting ingame credits from completeing missions or spend real money on them if you're not into grinding all day or is not patient either way

Bioware doesn't walk away empty handed and they can keep adding some decent stuff from time to time to keep the multiplayer going so honestly it is pretty cool

Since you can eventually earn the new stuff from completeing missions you don't have to spend money on the packs if you don't want and the money that some do pay go towards giving us these extra dlcs so alot of you should be happy instead of crying and ****ing about it

#832
StrawHatMoose

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axl99 wrote...

I agree. More gameplay modes will let us play the maps differently and let us consider different tactics to use.

On another note, am I the only one who wants a Phantom-like sword melee?


Yes. It wouldn't really make sense because you don't carry a sword with you like a phantom so it would look stupid when you pull a random sword put of nowhere. Omniblade make so much more sense. Secondly, phantoms are ****es. I prefer my heavy melee batarian style so I can smash someone's head when I hit them with my melee or geth style (best heavy melee for damage in game)

#833
StrawHatMoose

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GGW KillerTiger wrote...

Wow more useless human classes


Have you played human engineer or human sentinel.and more importantly have you played human vanguard?????

#834
StrawHatMoose

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BiO_MaN wrote...

Don't mean to rain on your parade, but we all know the new weapons will suck.

Auto-mattock - the mattock already has a low DPS. An automatic one would probably be the equivalent of the Eagle :X

The new shotgun - recycled Particle Beam from SP

The new sniper rifle - a scoped Stryker.


Have to agree on the mattock, just not as good as it was when it was introduced in mass efffect 2. If you think the shotgun is a recycled particle beam from mass effect 2 then I'll welcome it because I loved that thing. I doubt it is because they said it used similar technology to the arc pistol with the added effect of keeping them electrocuted. So arc shotgun with the effect of overload. I doubt that the new sniper rifle is a scoped striker just because they fire explosive bullets (infancy that makes it even better = more splash damage and multiple staggers). Also striker was fully automatic with an increasing fire rate but the new sniper sounds like a one shot sniper.

#835
Qror_pl

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Could you put it in one nice post instead of triple-posting? But I agree with you, and if the shotgun works like that it would be similiar to geth shotgun.

Arc shotgun = Quarian Geth Plasma Shotgun
Tactical Scan (of male quarian infiltrator) =  Hunter Mode?

But the Arc granade sounds, how most of americans would say, "AWESOME"

Modifié par Qror_pl, 28 mai 2012 - 05:19 .


#836
Fisterbear

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Amano Kazumi wrote...

Fisterbear wrote...

Humans aren't useless, but the vanguard is the only one who isn't outclassed by the aliens. Let's hope that changes with the DLC.


Vanguard and Sentinel, you mean.


No, not really. Asari Adepts have warp and throw just like a human sent. Turian sentinel has warp and overload. Throw is awesome but warp and overload with a good gun is just OP.

I don't use tech armor. But I guess if you do you could make a case that the human sentinel is just as good as the alternatives. Since I hate stasis and think it's a junk power, I'd be inclined to accept your assertion.

Modifié par Fisterbear, 28 mai 2012 - 06:07 .


#837
KAM12780

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Fisterbear wrote...

Amano Kazumi wrote...

Fisterbear wrote...

Humans aren't useless, but the vanguard is the only one who isn't outclassed by the aliens. Let's hope that changes with the DLC.


Vanguard and Sentinel, you mean.


No, not really. Asari Adepts have warp and throw just like a human sent. Turian sentinel has warp and overload. Throw is awesome but warp and overload with a good gun is just OP.

I don't use tech armor. But I guess if you do you could make a case that the human sentinel is just as good as the alternatives. Since I hate stasis and think it's a junk power, I'd be inclined to accept your assertion.

How is Stasis a junk power? It completely ignores barriers and shields stopping everything but banshees, atlases, brutes, turrets, geth pyros, and geth primes. How is that junk? Image IPB

Modifié par KAM12780, 28 mai 2012 - 06:12 .


#838
KrisDude

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T- Minus 24 HRS

#839
dolfinfin

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They really need to fix the bugs. Free dlc is nice but some of the existing content from release day is still broken to the point of it being unplayable. please bioware, fix the bugs, glitches, connectivity issues.

#840
Qror_pl

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KrisDude wrote...

T- Minus 24 HRS


Oh realy? So you know exact hour the DLC will be released?

P.S.: Since "T-" is in seconds it will be "T-86400"

Modifié par Qror_pl, 28 mai 2012 - 06:25 .


#841
scottster117

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KrisDude wrote...

T- Minus 24 HRS


Don't forget another 6-12 hours for new items to actually be added into packs, and another 168 to get a Rebellion Pack in the store one week late.

trollface.jpg

#842
Fisterbear

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JerZeyCJ2 wrote...

Fisterbear wrote...


Humans aren't useless, but the vanguard is the only one who isn't outclassed by the aliens. Let's hope that changes with the DLC.

Krogan and Asari Vanguards.


"Let the record show, that I observed Mr Hammer krogan and asari vanguards entering the chamber,
and I am wondering if and when any class that actually outclasses the novaguard will also be in
attendance."

KAM12780 wrote...

How is Stasis a junk power? It
completely ignores barriers and shields stopping everything but
banshees, atlases, brutes, turrets, geth pyros, and geth primes. How is
that junk? Image IPB


Because everything not on the list you gave can be killed faster without using stasis?

I think stasis is a junk power because instead of freezing something, why not just kill it?

When I'm playing my drell adept I wish any asari would just warp or throw to combo with my endlessly spammed reave. That way we could kill stuff, instead of stasising it, then killing it.

Modifié par Fisterbear, 28 mai 2012 - 07:22 .


#843
scottster117

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Qror_pl wrote...

KrisDude wrote...

T- Minus 24 HRS


Oh realy? So you know exact hour the DLC will be released?

P.S.: Since "T-" is in seconds it will be "T-86400"



Seconds is just the SI unit for time. It's both acceptable and common for t to be in other units, since it's just a multple of seconds, which are the original unit. Hours, days, and minutes are still mentioned in the SI for this reason.

Modifié par scottster117, 28 mai 2012 - 06:39 .


#844
LiarasShield

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well hopefully glitches will be fixed and maybe new factions may be added in the future I hope still would be cool if the n7 squad could go up against a reaper destroyer and that everybody in the squad had to work up to their most ability to take it down or having to dodge a thresher maw while battling the enemies or avoiding a reapers laser and always have to remain on the move

Those would be really nice or cool additions but I'm happy that were getting dlc at all

#845
Qror_pl

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LiarasShield wrote...

well hopefully glitches will be fixed and maybe new factions may be added in the future I hope still would be cool if the n7 squad could go up against a reaper destroyer and that everybody in the squad had to work up to their most ability to take it down or having to dodge a thresher maw while battling the enemies or avoiding a reapers laser and always have to remain on the move

Those would be really nice or cool additions but I'm happy that were getting dlc at all


It won't be released because of Krogan fanboy/girls who'll get butthurt they can't melee the reaper and steal some kills.

Modifié par Qror_pl, 28 mai 2012 - 07:03 .


#846
DesioPL

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Can anyone tell me what's is a diffrence between a Quarian Female and Male Engieer and Infiltrator ?

I now have Quarian Female Infiltrator and is awesome, but i think i can reload to the Male Quarian or Geth Infiltrator when i droped from the pack ?

#847
LiarasShield

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well the vanguard class already does that enough lol but The vanguards are meant to be the guys or girls that can take on whole squads or holding the line for the other squad members to take the enemies down but I still don't see why dlc of that nature wouldn't be added I think it would still be quite nice

#848
LiarasShield

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The male quarians will have new or different abilities so you'll have to unlock them through the packs

#849
jazzking2001

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is there a video?

#850
Qror_pl

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jazzking2001 wrote...

is there a video?


People asked about it about 200 times. There's no video, and there'll never be. At least before the DLC release.