Jamie9 wrote...
LinksOcarina wrote...
I agree.
But smarter consumers need to realize current trends. Fact of the matter is, all companies are doing this and it won't stop, because its starting to make them money after years of taking losses. The economy is a symtom to this behavior, and the consumer base is allowing it because it doesn't mind the behavior.
So current trends are going for this. When I play the multiplayer I don't buy packs with real cash, I grind like everyone I know because we are smarter than that. So if you really want to stand up for yourself,
it's not a case of downloading the pack, its a caseof not using the
microtransaction function. We can debate all day on if its free or not,
and if BioWare lost their way, but if you really want to fight back, than don't use real money and it will be sucked dry and downsized.
Smart consumers are good. But informed consumers are more equipped to make actually understand why its happening, and why it won't change for some time.
You're absolutely right. There is definitely a trend for this sort of thing, and I'd be a fool to deny that the yield they get is astronomically higher than any other method in gaming. It takes minimal resources to create and basically farms money.
Diablo 3's auction house is just the most recent case of this (I don't actually play Diablo but it still worries me how common-place this is becoming).
I guess it's mostly worry from my end. I'm unsure whether this is just a phase (albeit likely one that will occur for at least another 5 years), or whether it will be here to stay, as an accepted method of sucking money out of people.
I don't claim to be an expert on financials, but I can see why any business would want this to succeed, and it does seem to be succeeding.
Hopefully there's a point where the market saturates and people begin to notice how much of this is popping up. We can only hope.
Well think of it this way, before microtransactions became popular, it was full scale DLC. It was extra stuff (and some may say stuff cut out but I would disagree in 90% of those cases) made for people to buy. Then it was downloadable services, app creation, small time dev teams making small games for .99 cents and becoming popular started the microstransaction trend.
Casual gaming grew, so did gaming audiances. For gamers to not deny that casual gaming is a "thing" is downright crazy. Hell, at this point Call of Duty is a casual game, since its easy to go in and out and boom! headshot. The microtransaction phase is just elongating DLC to a new level.
What that level will be? who knows? A lot of people now download their games vs buying physical copies. Cloud based-comptuer sharing is starting to catch fire, Nintendo is experimenting on new tech, Microsoft experimented on new tech.
But in the end, is it really bad? Is Bioware or EA abusing microtransactions? That is really the true queston here, and the truth of the matter is, we have no way of knowing until we hear horror stories about gaming addiction and other things like that.The Diablo III Auction House will be one of those make or break moments that might change things. Are people willing to buy stuff with real money for a game? We see already with TF2, Eve Online, Korean MMOs and ****ing Farmville the answer is yes. But would they do it for something that big, is the question.
And yeah its going to saturate and fall through. Hell, kickstarter is showing cracks in this already, publicly funded games. But then that bubble will burst and something else will come into its wake. It's like the tide, it changes and always comes in and out, but you can't fight it, becuase it is something that is natural.
And people going agaisnt DLC, microtransactions, all natural when it occurs. But demanding a change when it is in its peak and is still viable, thats not going to happen, no matter how many times you kick the tide.
Modifié par LinksOcarina, 24 mai 2012 - 06:42 .