Since it's possible that some players only have 3 squadmates throughout the whole game, yes they should.Lamepro wrote...
You think they should add 2 or 3 characters in Mass Effect 3?
I really do think Bioware completely screwed up the squad in Mass Effect 3
#26
Guest_Catch This Fade_*
Posté 24 mai 2012 - 08:37
Guest_Catch This Fade_*
#27
Posté 24 mai 2012 - 08:39
adneate wrote...
They gave us Vega who is a soldier, this overlaps with Ashley who is also a soldier therefore to be fair they should have also added Miranda who is a sentinel just like Kaidan.
Agreed, though I still think they should have just given us Grunt instead of Vega and Miranda instead of EDI.
Here's a novel thought: What if we had the option of either taking Grunt and Miranda along as squadmates, or using them as war assets? Kind of like how we can do that with the VS.
Under this idea, we'd have Miranda along for the ride early in the game (Earth/Mars) but after we get to the Citadel, she raises the idea of going off on her own (not comfortable on an Alliance ship, worried about her sister, etc) - and we can either tell her to stay, or let her become a war asset. On the same visit, we meet Grunt, and can either convince him to join up or go back and become a krogan war asset.
EDIT: Of course, the problem, I guess, is that, unlike James and EDI, Grunt and Miranda can both be dead. I wonder how many people would end up with Liara as their only squadmate?
Modifié par DWH1982, 24 mai 2012 - 08:40 .
#28
Posté 24 mai 2012 - 08:40
DWH1982 wrote...
I liked their reasoning for keeping the squad smaller in ME3: So that it would be easier to provide quality interaction with them.
Too bad they didn't really deliver on that. What we got was a smaller squad than ME2, but with loads of auto-dialouge and relatively little chance for real, in depth conversations with choices.
Javik, despite being a DLC character introduced only in ME3, has more "real" conversations on the ship than Ash, who has been a character since the first game. He also actually gets to move around the ship. Facts that annoy me greatly.
Heh. I didn't catch the part of the squad being smaller so there could be better interaction. Boy was THAT a "mission fail".
#29
Posté 24 mai 2012 - 08:40
jreezy wrote...
Since it's possible that some players only have 3 squadmates throughout the whole game, yes they should.Lamepro wrote...
You think they should add 2 or 3 characters in Mass Effect 3?
Doesn't seem likely. I heard that Patrick Weekes said on Twitter that it would be a "technical impossibility" to add any new permanent squadmates at this point.
#30
Posté 24 mai 2012 - 08:43
Same with Miranda and Grunt. Vega. Meh. I essentially never used him. If I wanted a soldier I'd choose Ash who is way nicer to look at. The second position in the squad was highly variable depending on what I THOUGHT would be the best fit vs the needs. Usually got that wrong (or in fact it just didn't matter and no one was a solid fit).
#31
Guest_Cthulhu42_*
Posté 24 mai 2012 - 08:43
Guest_Cthulhu42_*
I guess this means an end to all the "who should be the next DLC squadmate" threads. I see my assumption that thewre wouldn't be any more was right though.SpectreStone wrote...
jreezy wrote...
Since it's possible that some players only have 3 squadmates throughout the whole game, yes they should.Lamepro wrote...
You think they should add 2 or 3 characters in Mass Effect 3?
Doesn't seem likely. I heard that Patrick Weekes said on Twitter that it would be a "technical impossibility" to add any new permanent squadmates at this point.
Modifié par Cthulhu42, 24 mai 2012 - 08:44 .
#32
Posté 24 mai 2012 - 08:44
I know people liked the ME2 squad, but, really - for me, half of them just sat on the ship, aside from their loyalty mission.
EDIT: Am I the only one who thinks the Cerberus base assault would have been a heck of a lot more interesting with Miranda along instead of EDI?
Modifié par DWH1982, 24 mai 2012 - 08:48 .
#33
Posté 24 mai 2012 - 08:49
I don´t see the point in adding new characters in the last game, i find it stupid and a disservice to the long-time fans. New players don´t need new characters to get into, they only need friendly faces like Liara or Garrus to show them around without being some elitist jerks.
I think bioware went overboard trying to make the game appeal to new fans, and ignored that most the fanbase is invested because of the past characters. If they aren´t in, then the game is simply not as interesting for them.
#34
Posté 24 mai 2012 - 08:51
Anymore great ideas?
#35
Posté 24 mai 2012 - 08:52
GODzilla_GSPB wrote...
Those are all valid points, I guess. Well except for Legion, Grunt and Miranda of course.Because they could be dead. So, with your ideas put into the game, you could have no tank, no tech expert, and no sexy lady companion. At all.
Anymore great ideas?
Yeah. If your Shepard is so sloppy that he keeps getting his entire squad killed, make him (or her) go through all of ME3 with Liara as his only squadmate.
Our choices are supposed to matter, aren't they?
#36
Posté 24 mai 2012 - 08:56
DWH1982 wrote...
GODzilla_GSPB wrote...
Those are all valid points, I guess. Well except for Legion, Grunt and Miranda of course.Because they could be dead. So, with your ideas put into the game, you could have no tank, no tech expert, and no sexy lady companion. At all.
Anymore great ideas?
Yeah. If your Shepard is so sloppy that he keeps getting his entire squad killed, make him (or her) go through all of ME3 with Liara as his only squadmate.
Our choices are supposed to matter, aren't they?
Yep this.
#37
Posté 24 mai 2012 - 08:56
This would have been ideal for ME3: Keep the current party, but have two extra slots and allow the player to choose which ME2 characters to have come with them (and the ones that don't become War Assets). Of course, with this option it would be nice if we also had the option to prevent certain characters' deaths.
#38
Posté 24 mai 2012 - 09:04
In ME1 you had 6 squad members which could be knocked down to 4 - whoever didn't survive Virmire and if you killed Wrex
In ME2 it was doubled. Now I used to love the "dirty dozen". Looking back now, 12 is a bit much, but considering you were on a suicide mission, it makes sense. Any number of those could be killed.
In ME3 we are back to 6....7 if you bought Javik (I did, love that character).
Now, people are saying Miranda should have been a squadmate - I totally agree. She's on the run from Cerberus, is Shepard's friend (maybe more) and was the hardest squad member to kill in ME2 on the final mission. Yes, some may not have her, but some may not have Garrus or Tali either. Mordin would have been much welcomed back, but he fits the storyline better where he is.
Having Legion back would have been better than EDI. I don't like that she turned into a character, but I take her with me a lot because she has good powers. (see - overload and incinerate)
I missed having a Krogan, Grunt would have been awesome to have again. Although I do not mind James, Grunt would have been way better as a squadmate.
I do hope we get an extra squadmate through DLC. I doubt it would be anybody from before though. It would be pretty hard to do that I think. If it is possible, I am all for Miranda being brought back into the squad. If not, a Batarian wouldn't be a bad choice as a new squadmate.
#39
Posté 24 mai 2012 - 09:13
Take Miranda for example. We would have a 4-5 hour long mission with her, in which she becomes a temporary squad member for a mission. Probably something involving her fathers research. She wouldn't be a full time companion, but would still have a big mission dedicated to her. If she's dead, you could just have another character replace her. It would obviously be no where near as good if she is dead, but it's your choice if you buy it or not.
Do this for all the LI's, and that would be one of the major problems with ME3 fixed.
#40
Posté 24 mai 2012 - 09:13
DWH1982 wrote...
GODzilla_GSPB wrote...
Those are all valid points, I guess. Well except for Legion, Grunt and Miranda of course.Because they could be dead. So, with your ideas put into the game, you could have no tank, no tech expert, and no sexy lady companion. At all.
Anymore great ideas?
Yeah. If your Shepard is so sloppy that he keeps getting his entire squad killed, make him (or her) go through all of ME3 with Liara as his only squadmate.
Our choices are supposed to matter, aren't they?
Okay...I bite.
#41
Posté 24 mai 2012 - 09:18
Pockydon wrote...
My idea for DLC companions is doing a LOTSB for some of the Mass Effect 2 chars.
Take Miranda for example. We would have a 4-5 hour long mission with her, in which she becomes a temporary squad member for a mission. Probably something involving her fathers research. She wouldn't be a full time companion, but would still have a big mission dedicated to her. If she's dead, you could just have another character replace her. It would obviously be no where near as good if she is dead, but it's your choice if you buy it or not.
Do this for all the LI's, and that would be one of the major problems with ME3 fixed.
Doing a 4-5 hour mission with Jacob is going to be awkward, if your femShep romanced him.
#42
Posté 24 mai 2012 - 09:24
SalsaDMA wrote...
Money talks
Yeah and ME3 is a best seller...atleast it was for like a week.
Javik as extra DLC, one of the most blatantly stupid decisions in the franchise.
#43
Posté 24 mai 2012 - 09:25
adneate wrote...
My only problem with the ME3 squad is that there's no ME2 only member on it, I can see it being a nightmare trying to pick one but I have an elegant solution to arrive at the ideal choice.
They gave us Vega who is a soldier, this overlaps with Ashley who is also a soldier therefore to be fair they should have also added Miranda who is a sentinel just like Kaidan.
Bioware love to think people who don't import are all sadistic paranoid madmen who likes to execute and kill whenever possible, as well as making sure they get most of their allies killed. Also, they made quite a bit of war assets and minor characters -- like Conrad Verner -- from ME1 PC/360 exclusive that way.
For anyone suggesting character DLCs for ME2, remember their place in the plot already, and they might end up exclusive to those with ME2 and a ME2 save, which is not everyone. New characters are the way to go, seeing as non-imported Shepard is an incompetent fool that love to execute people who want to redeem themselves.
Modifié par Gisle Aune, 24 mai 2012 - 09:37 .
#44
Posté 24 mai 2012 - 09:34
DWH1982 wrote...
Pockydon wrote...
My idea for DLC companions is doing a LOTSB for some of the Mass Effect 2 chars.
Take Miranda for example. We would have a 4-5 hour long mission with her, in which she becomes a temporary squad member for a mission. Probably something involving her fathers research. She wouldn't be a full time companion, but would still have a big mission dedicated to her. If she's dead, you could just have another character replace her. It would obviously be no where near as good if she is dead, but it's your choice if you buy it or not.
Do this for all the LI's, and that would be one of the major problems with ME3 fixed.
Doing a 4-5 hour mission with Jacob is going to be awkward, if your femShep romanced him.
Oh dear, that would be awkward...
But you're pretty dumb if you romanced Jacob over Garrus...
Maybe just make Jacobs 1-2 hours or something...
#45
Posté 24 mai 2012 - 09:40
You need somebody who is completely new to Shepard to act as an "audience avatar" for new players. Thus Shepard doesn't look like a ******. If you had old faces, the dialogue on Menae when James asks about the Krogan would make those people (or Shepard, depending on the dialogue) look stupid or amnesiac. But you need that dialogue for the new players, who may have no idea who the Krogan are or why they won't help.
EDI is kinda cool in that she's an old character, but she's a new squadmate. Thus she can return from ME2, because she and Joker are the only two SR2 characters who can't die in the suicide mission, nor can you just not have them.
And the squad interaction in ME3 was miles above what we had in ME2. How many times in ME2 did the squad interact with each other? How many times would they comment on the current or most recently completed mission? How many dialogues did you have with each? ME3 improved on ALL of those areas, and a big reason they were able to is that the squad was smaller.
#46
Posté 24 mai 2012 - 09:41
jreezy wrote...
This. The fact that they didn't deliver on the squad interactions is my biggest problem. This is just another lesson learned for me though. I'll never take BioWare at its word ever again.DWH1982 wrote...
I liked their reasoning for keeping the squad smaller in ME3: So that it would be easier to provide quality interaction with them.
Too bad they didn't really deliver on that. What we got was a smaller squad than ME2, but with loads of auto-dialouge.
Wait a minute. I counted the interactions, and this is nonsense. You get as much or more interaction with the squadmates in ME3. Plus the autodialogue. Plus mission reactions. Plus squadmate-squadmate interaction.
Modifié par AlanC9, 24 mai 2012 - 09:42 .
#47
Posté 24 mai 2012 - 09:43
And I don't care if anyone "counts the interactions," they felt bare to me. Ash said virtually nothing on the Normandy, and never left the damn observation deck.
Modifié par DWH1982, 24 mai 2012 - 09:46 .
#48
Posté 24 mai 2012 - 09:46
DWH1982 wrote...
I liked their reasoning for keeping the squad smaller in ME3: So that it would be easier to provide quality interaction with them.
Too bad they didn't really deliver on that. What we got was a smaller squad than ME2, but with loads of auto-dialouge and relatively little chance for real, in depth conversations with choices.
Javik, despite being a DLC character introduced only in ME3, has more "real" conversations on the ship than Ash, who has been a character since the first game. He also actually gets to move around the ship. Facts that annoy me greatly.
this is how i feel.
also about ashely as a LI, it sucks that ive been with ash since ME1, but i cant "be with ash" untill the end of ME3 because her love story has to work the same way for me as it does for a non import ME3 shepard. the game doesnt even ackowledge the romance, even when me and ash say "ok were together" the games like "no, not yet you two, wait till everyone else can catch up." i didnt stay loyal to ash since ME1 so i could reintroduce myself to her in ME3.
also, how did bioware forget to give us a krogan squadmate? after garrus, liara, tali, VS, youd think krogan would be the next character to add. i think vegas cool, hes great really. but that roll shoulda been a krogans.
Modifié par The Spamming Troll, 24 mai 2012 - 09:47 .
#49
Posté 24 mai 2012 - 09:46
AlanC9 wrote...
jreezy wrote...
This. The fact that they didn't deliver on the squad interactions is my biggest problem. This is just another lesson learned for me though. I'll never take BioWare at its word ever again.DWH1982 wrote...
I liked their reasoning for keeping the squad smaller in ME3: So that it would be easier to provide quality interaction with them.
Too bad they didn't really deliver on that. What we got was a smaller squad than ME2, but with loads of auto-dialouge.
Wait a minute. I counted the interactions, and this is nonsense. You get as much or more interaction with the squadmates in ME3. Plus the autodialogue. Plus mission reactions. Plus squadmate-squadmate interaction.
For certain squadmates, maybe. Using Ashley as an example, her conversations on the Normandy are extremely limited. And by 'limited' there's exactly one. The rest is auto-dialogue responses that in some cases have very little to do with the previously completed mission. She also has no interaction with the rest of the crew with the exception of one convo with Tali that is impossible to achieve in-game due to the way the timed-missions work.
#50
Posté 24 mai 2012 - 09:49
Having real choices in conversations is equally important. One of the reasons I liked Ash so much in ME1 was because of all of the deep conversations I could have with her. And I had choices that ensured those conversations defined my Shepard as a character as much as they defined Ash.
In ME3, I got cute squad interaction - that I couldn't take part of, and that my favorite character was left out of - combined with autodialouge galore. And a conversation wheel that was strikingly bare even when it did appear.
Modifié par DWH1982, 24 mai 2012 - 09:51 .





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