Good two-handed warrior build?
#1
Posté 24 mai 2012 - 08:52
#2
Posté 24 mai 2012 - 10:59
#3
Guest_Nizaris1_*
Posté 01 juin 2012 - 02:39
Guest_Nizaris1_*
As a warrior, there are always 4 main attribute to focus on.
- Strength
- Dexterity
- Willpower
- Constitution
Only that each attribute priority matters.
As Two Handler, Strength is priority because the highest requirement is 40, that show Strength is his/her priority. But don't ever abandon the others. Surely as Champion you need lot of Willpower for sustains, and Two Handler depends on special attacks. Constitution is important, so you will not die easily when got grabbed by Orge, or swiped by Revenant, or fire balled by mages or dragons
Weapon and Shield need balanced attribute, depend on role. For tank role then focus and Dexterity and Constitution as priority. If assault type, Strength, Willpower and Constitution.
For Dual Wield, must spread attributes, because main role of Dual wield is attacker/assaulter. So need balanced attribute in the Strength, Dexterity, Willpower and Constitution.
Modifié par Nizaris1, 01 juin 2012 - 02:48 .
#4
Posté 01 juin 2012 - 06:51
Nizaris1 wrote...
Everybody say "put everything into strength", that is rubbish, facing a pack of wolves you die in seconds.
As a warrior, there are always 4 main attribute to focus on.
- Strength
- Dexterity
- Willpower
- Constitution
Only that each attribute priority matters.
As Two Handler, Strength is priority because the highest requirement is 40, that show Strength is his/her priority. But don't ever abandon the others. Surely as Champion you need lot of Willpower for sustains, and Two Handler depends on special attacks. Constitution is important, so you will not die easily when got grabbed by Orge, or swiped by Revenant, or fire balled by mages or dragons
Weapon and Shield need balanced attribute, depend on role. For tank role then focus and Dexterity and Constitution as priority. If assault type, Strength, Willpower and Constitution.
For Dual Wield, must spread attributes, because main role of Dual wield is attacker/assaulter. So need balanced attribute in the Strength, Dexterity, Willpower and Constitution.
Focusing on Str only is the way to go IMHO. As for your example its rubbish. You shouldn't be dying to a pack of wolves if your tank is doing its job. 2h warrior is a DPS build not a tanking build(though it can be both) later in the game. The only time you want to focus on anything other than Str is when you want to go Duel Weild as a Warrior. Otherwise it takes away from what matters.
The only time you want to add Constitution is when you play as a Blood Mage IMHO.
Modifié par Elazul2k, 01 juin 2012 - 06:52 .
#5
Guest_Nizaris1_*
Posté 01 juin 2012 - 11:22
Guest_Nizaris1_*
Tank is only when there is a tank, and that character specified tank build. Who? Alistair? Do we have to bring him all the time from beginning to the end? Do we have him in the Fade/? Do we have to bring him with Ogren in the Deep Roads?
What if the tank KO? A tank is not invulnerable, the tank can KO out of any reason such as got grabbed, Curse of Mortality, fireballed, chain lightning, or chained stun and knockdown, or anything. What the player want to do? All his/her build is Strength only? Tank down all party members down...in 2 seconds.
It is depended on the player to role-play. So all warriors are actually must focus on 4 important attributes, only certain attribute maybe become priority due to their role, but to focus on one only is a major mistake.
Such guide saying "put all in Strength" is rubbish guide.
Modifié par Nizaris1, 01 juin 2012 - 12:00 .
#6
Posté 01 juin 2012 - 02:13
I think many people have sucessfully done an all Strength two-hander. It has its advantages.
#7
Posté 01 juin 2012 - 02:15
Modifié par Riverdaleswhiteflash, 01 juin 2012 - 02:16 .
#8
Posté 01 juin 2012 - 02:18
Riverdaleswhiteflash wrote...
I think the game auto-levels Sten by the "everything into strength" credo. At least, it's the only reason I can think of that he dies so easily at lower levels. I have to pump him full of Constitution in order to make him halfway useful.
I think that is more due to lack of good armor on Sten. You don't need Constitution unless you're playing Shale.
Modifié par cJohnOne, 01 juin 2012 - 02:18 .
#9
Guest_Nizaris1_*
Posté 01 juin 2012 - 02:21
Guest_Nizaris1_*
No difference at all! Because "put all in Strength" can be done to everyone. That is just ridiculous.
#10
Posté 01 juin 2012 - 02:29
#11
Guest_Nizaris1_*
Posté 01 juin 2012 - 02:41
Guest_Nizaris1_*
Even Leliana with all strength only maybe more useful as auto attacker, at least she can be invisible, she can back stab, she can stun...Two Handed Warrior can do what?
nah...everybody only want to see big numbers in the end, but don't want to see the reality of how many "put all in strength" character KO in early and middle game, it is a well known but keep denied by some guide makers
Modifié par Nizaris1, 01 juin 2012 - 02:48 .
#12
Posté 01 juin 2012 - 04:18
#13
Guest_Nizaris1_*
Posté 01 juin 2012 - 06:24
Guest_Nizaris1_*
You see, IF the player have certain armor, weapon, party members, and being in certain situation. There are only IFs. The players are not necessarily have what they IFs about. If making Alistair a tank, how about for those who hate Alistair? If have Leliana with certain skill and spec, what about those who don't like Leliana? If have a mage with mana Clash, what about those who make their mage with other set up?
The guide makers don't give you what probably could happen, and many other factors. They make it as such a perfect build with no flaws in it.
Like i mention, there are a lot of factors the character may fail. The enemy not just blindly melee attackers, there are archers who shot from range, stunning your shield warrior tank, there are mages that give AoE fireball and have damage over seconds,, Chain Lightning that drain your stamina and health,they may not be only one, but sometimes 3 mages give chained attacks, and bosses who can grab, swipe, AoE knock down, and there are also bosses that can freeze party members. All enemies level up, they are not static, and they have a lot of way to kill your character and your party members.
Try Denerim Back Alley at level 7, then try again at level 15, At level 7 those archers only give regular shots, at level 15 they spam Scatter Shot. You maybe immune to stun, but your party members don't.
Try save refugees at level 8, then try at level 20. The Emissary at level 8 only cast few simple spells and attack with staff, at level 20 the Emissary kill all refugees with only fireball and chain lightning, at the side the rogue Genlock can scatter shot.
Not all players will play with the same path, for example go here first then go there later, some players role-playing, going to Orzamar first for example. it is a role-play. Not nesessarily going to Circle tower first.
The guide makers didn't mention all these, some of them only make math calculations, some of them make guides out of their own play-style. Who know how many they reload their game out of being KO?
Look at Sten, he is a well known KO easily, it is because have low Constitution. even if he wear massive armor, fireball him he's KO.
What i post above is a standard for warrior build, not the extravagant and exaggerated all perfect build some guide makers made.
Modifié par Nizaris1, 01 juin 2012 - 06:44 .
#14
Posté 01 juin 2012 - 08:19
#15
Posté 01 juin 2012 - 08:32
As far as damage-dealing goes, high strength in mandatory as the slow hit rate means you want to maximize each hit. Using talents is best (and also uses strength stat), but the cooldowns are so long that you'll rarely use them more than once a skirmish. For bosses you'd be best stocking stamina-replenishing items rather than increasing willpower.
In short, 18 dex + max strength is the best 2h build
#16
Posté 01 juin 2012 - 09:50
My point in all of this is, if you are struggling through the game with a pure STR 2 handed warrior build than I bet you'll be struggling just as much through the game with a high STR and "some points in to CON and WILL" 2 handed warrior build. I'm curious to know where you think all these numbers should end up with a 2 handed warrior build. What do you consider to be the "optimal" 2 handed warrior build?
#17
Guest_Nizaris1_*
Posté 02 juin 2012 - 12:54
Guest_Nizaris1_*
galelabriel wrote...
I don't get why you are saying people are calling it the "perfect build". I don't think anyone has claimed that. There really aren't that many different "warrior builds" out there. There is an Archer build, a high STR/min DEX large weapon dual wielder and a high DEX/min STR small weapon dual wielder, a high DEX/min STR and high STR/min DEX SnS, and a pure STR 2 weapon warrior. From the best builders you'll notice something in common with all of these builds... they never tell you to place points in CON (from what I've seen) simply because DEX is better. Why worry about adding a few hit points here and there when you can not worry about being hit at all?
Dexterity is "better"? Like i mention, enemies are not just melee attackers, there are a lot of ways the enemy can reduce the character health, not just hit physically. For a tank, Constitution is still important. If max dexterity and don't want to get hit physically, why bother play Warrior class? Better play rogue archer, and use bow and stay behind, why bother melee? For what the developer put in Constitution if it is no use at all? Every standard guide from develper will say a Warrior need high Constitution.
galelabriel wrote...
My point in all of this is, if you are struggling through the game with a pure STR 2 handed warrior build than I bet you'll be struggling just as much through the game with a high STR and "some points in to CON and WILL" 2 handed warrior build. I'm curious to know where you think all these numbers should end up with a 2 handed warrior build. What do you consider to be the "optimal" 2 handed warrior build?
This min maxing guide is misleading, only those who have some ego who like to see big numbers in the end. They also inforcing in on others, on new players, boasting on forums. But what really important is enjoyment. If you enjoy min maxing then go on, put all Strength in. I don't enjoy that. What matters to me is how safe my warden is all the time, how quick the enemy is dispatched, not nesessarily by big number damage, and the variety of choices in game. Meaning the player have a fredom to bring who, to wear what, and explore, not just rigid game-play.
All Warrior attribute department will be Strength, Dexterity, Willpower and Constitution. Some attributes maybe priority, but all these 4 is important for a warrior.
Modifié par Nizaris1, 02 juin 2012 - 01:02 .
#18
Posté 02 juin 2012 - 09:36
I'm not sure how useful constitution is if you have a healer in your party, you always have potions as well. If you play without a healer I guess putting points into constitution could make sense.
#19
Posté 02 juin 2012 - 10:05
Nilbog79 wrote...
I'm not sure how useful constitution is if you have a healer in your party, you always have potions as well.
Incredibly so. Trust me on that one.
(Some of us like to save our poultices for emergencies/dragons.)
Modifié par Riverdaleswhiteflash, 02 juin 2012 - 10:08 .
#20
Posté 02 juin 2012 - 10:07
Modifié par Riverdaleswhiteflash, 02 juin 2012 - 10:08 .
#21
Guest_Nizaris1_*
Posté 02 juin 2012 - 11:27
Guest_Nizaris1_*
Nilbog79 wrote...
I don't think there is such a thing as 'ideal' or 'optimal' build in DAO, it's too complex a game for that. Different builds have their strengths and their weaknesses. Having said that, there are many good reasons early on to put as much into STR as you can. You can wear heavy armour, you get acess to top-end 2h talents faster and also your attack is higher. Early on two-handers tend to miss a lot and missing is especially painful for two-handers since every swing is so slow, so it really helps to have as high attack as possible. Increased damage is also good of course. Later on there is more freedom to spend your points as you like, I went with a lot of points into DEX for at least a half-decent defense, though still higher STR. It may be interesting to try a pure STR all the way build, damage output is probably massive though I'd imagine you'd be very vulnerable to being surrounded.
I'm not sure how useful constitution is if you have a healer in your party, you always have potions as well. If you play without a healer I guess putting points into constitution could make sense.
This is exactly what i want to talk about, thanks for pointing it out
As for "missing attack" early on can be nerfed with boosting Willpower, special attacks don't miss. two handed weapons already have high damage compared with other weapons, don't worry about damage.
So, "put all in Strength" is not a good guide. Strength is priority but doesn't nessesarily put everything in Strength.
#22
Posté 03 juin 2012 - 03:20
#23
Posté 03 juin 2012 - 05:32
1. Constitution is always helpful, but I never put points into it myself because you get such pitiful amounts of hit points for your investment, and it's simply not needed. Later on that extra con might just amount to one extra hit per fight or even less. I will not argue that it is useless, but I would much rather kill things faster and be able to take one less hit than get a pitiful boost to survivability while killing things more slowly. Besides, killing more slowly also implies taking more damage before the opponent is dead.
2. Dexterity will help you out early on, but I honestly think it's a complete waste to boost it just a little bit in the long run. How much of a difference is a few extra defense going to make when monster attack scores completely outscale your defense anyway? It won't break your character setting it to 20, but it won't really do much good in the long run either. Putting a moderate amount of points into dex will make your more durable, but it will certainly also hurt your damage output.
3. Willpower. This is quite controversial. I have personally completed the game with a 2h warrior who invested not a single point in willpower and did not have any stamina issues whatsoever. Second, stamina regen (Deathblow handles much of this) is what it's all about so I don't really know why maximum stamina is that big of a deal. Willpower will make a big difference early on and then become less and less useful as you level up simply because you gain stamina by leveling and abilities do not become more expensive. There are, however, a few talents that take advantage of a high stamina. I don't personally think it's worth it, but some people do.
All in all, two hand warriors are late bloomers, and a lot of the investment in other stats will help you early on when your talents are not developed. I don't think it hurts to spread your points a little, but ultimately I do think it makes your character slightly less powerful in the long run.
Modifié par termokanden, 03 juin 2012 - 05:42 .
#24
Guest_Nizaris1_*
Posté 04 juin 2012 - 01:31
Guest_Nizaris1_*
Tank at level 6-7 do not immune to knock down yet and have low health if Dexterity build making your tank useless when overwhelmed repeatedly, Alistair KO in few seconds. Morrigan and Leliana is useless against those wolves, they both KO in few seconds. Sten? He's KO in few seconds. They don't have a healer after Lothering yet. In short "all Strength build" character dead in few seconds
Going to Redcliff or Denerim first, they don't meet a group of bandits in the forest that have yellow rank bandit boss, and lots of archers on the cliff...
So don't say all strength is a good guide, i have try it all, in every situations.
How about the Fade? The player is alone in the Fade, low health means death. Some will argue "get Golem shapeshift", yeah, but before get that power you must run through crazy mages, two fire balls from them you dead, one winter grasp and one lightning, you dead...if just all Strength build. It is similar if you want to get other shapeshif power first.
Like i mention, all Strength build players play safe, going to the Fade later when have certain armors and abilities, but that is not role-playing, That is meta-gamming. Don't lie, most players fail the Fade without meta-gamming. Most guide makers making guides out of meta-gamming so much, so the guide is not decent.
In short, "put all in Strength" is a rubbish guide, not a guide at all.
Modifié par Nizaris1, 04 juin 2012 - 01:45 .
#25
Posté 04 juin 2012 - 02:03
Curious to know how you feel about players who make SnS Warriors with just enough STR to wear the best armor and place the rest of the points into DEX so they basically become invulnerable to melee damage? Oh and they use a Dagger to boot. I've never played it, but it is a viable build.
Being a big, burly, 2 handed Warrior and focusing on all STR makes sense from role playing and a gaming point of view. Like any build, you just have to become comfortable with what you're playing. I built a pure STR 2 handed warrior my very 1st playthrough and that was with never seeing a guide to go off of. I like that I went that way 1st, because so many players complain about the slowness of them. I never had anything else to judge them by, so it never has bothered me.
Anyways, this is my last post on this thread. We can go circles forever. Good gaming everyone!





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