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Why Protheans Will Come To Multiplayer, Whether You Like It Or Not


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#1
Father Superior

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I am one of many. The many who have been fascinated by the Protheans and the mysterious aura they have donned from their first introduction to the Mass Effect series. When I learned that I would be given the chance to learn from and fight alongside one of the ancients that I had craved information on for so long, I had a reaction that was depressingly unique in the Mass Effect Community: I was excited. Javik was a refreshing break from the usual take on the Reaper invasion that most of the Mass Effect universe offered. While others were split between somewhat optimistic outlooks and complete ignorance of their supposedly inevitable doom in a denial fueled attempt to allow themselves to go on with their lives, Javik offered a more melancholy view. He had seen the horror of the Prothean's cycle from the time of his birth to the point when he was put into stasis for 50,000 years. Javik had expected to be awakened in a new age, an age untouched by the Reapers. He would rise as the leader of a new empire, the empire that would lead its cycle to victory against the Reapers, ensuring that never again that a child would be born into a hostile world where all they would ever know is war. But when he awoke from stasis in a changed galaxy, everyone and everything he had ever held dear gone, just to learn that the same monsters that ravaged his cycle were back to repeat their bloody conquest of the galaxy, his spirit was crushed. The fact that he went on living for any longer is a testament to his will, one that I believe could only be matched by Shepard's. While it is revealed by asking Javik to use his memory shard (the one Paragon decision that I could not bear to make) that he was repressing his dreaded past, his will is nonetheless one of extreme durability and worthy of admiration. This kind of resolve, this ability to go on with nothing to live for, to fight an enemy that he knows there is no hope of defeating, displays a part of Prothean culture that was not evident to me until I learned Javik's tale. The Prothean warriors did not back down. No matter what they faced, be it a Reaper, an overwhelming force of an enemy species rebelling against the empire or a Collector army attacking a stasis bunker, together or alone, they would not back down. These perfect soldiers, troopers that are truly willing to die in the name of their people, would be an excellent addition to the Multiplayer and this cycle's fight against the Reapers. Their unique biotic powers and advanced weaponry would be a vital asset to the war effort.

That is why I love the Protheans. But it does not explain why Protheans will be added to the Multiplayer. Not why they may be added, why they will. It is not a deluded dream formed in the mind of a Prothean fanboy, it is an undeniable fact. This is not because I wish it will be so, but because out of all of the threads I have seen, I am the only contributor with clarity on this subject. The reason that Protheans will make their debut in Multiplayer can be summed up with 2 simple letters: EA. Electronic Arts has made one thing evident about their company over the past years: their #1 goal is to make money. Due to Bioware's joining with them, they have inherited part of this interest, in a process similar to Indoctrination, with EA representing the Reapers and their greed representing the desire to eradicate all organic life. However, they have not been consumed completely. Bioware has resisted this desire for money at the cost of customer satisfaction by releasing the Resurgence Pack and the recently announced Rebellion Pack for no additional cost. However, they have given in to an extent: this can be seen in the new Ex-Cerberus Adept and Vanguard characters released in the Rebellion Pack (originally leaked as Phoenix Adept and Vanguard). As nice as it is to receive new characters, I am not going to be fooled into thinking that they are worthy of praise. The Ex-Cerberus character models so far look incredibly similar to the other human models, with their only truly defining characteristics being the Cerberus symbol on their chest. While the new powers would undeniably require some hard work, the seemingly simple new skins are a testament to what EA has done to Bioware: inflicting a degree of laziness in their work in order to meet deadlines. If you don't agree that the new Ex-Cerberus characters prove some level of laziness that is caused by needing to make a deadline, then I would also like to point out the ending. It was apparently leaked online far before the release and Bioware was forced to scrap the ending. While trying to write a new ending, EA forced a deadline on Bioware and the ending was forced into being hastily written in order to meet the deadline, using lazy explanations to (unsatisfyingly) answer the questions many of the fans have been asking since the beginning of the series. While Bioware is admirably trying to make amends for this unfortunate occurence with the Extended Cut DLC, these unreasonable deadlines forced onto them will inevitably lead to more easy ways out of delaying content. 

You may be wondering "How does all of this fit together and more importantly, how does this ensure Protheans in Multiplayer?" The answer is simple: Javik. All of Javik's animations, powers and other mechanics have already been made for the game. These gaming mechanics undoubtedly required a lot of effort and, in my humble opinion, are extremely well done. The idea of Bioware not importing into Multiplayer something that they worked so hard on is laughable at best and if EA's deadlines on Bioware are any indication of the future, there will be a need for a simple solution soon enough. This reasoning, combined with the high demand for Protheans that many on the forums have expressed, will lead to Protheans in Multiplayer. It may not be soon, it may not be free, but rest assured, Protheans will be integrated into Multiplayer. But fear not lovers of lore (of which I am one), for Bioware is benevolent. Even with the husk of an ending that they gave us, they managed to combine their incredible minds to silently give to us what could be the single greatest feat of storytelling in the history of literature (assuming the Indoctrination Theory is true, which I believe it is). With talent like that, I have total faith that Bioware could seamlessly weave Protheans back into the Mass Effect universe, whether they are a product of an extensive stasis bunker that reaches on for miles or a cloned race, born from the genes of the original empire's Avatar of Vengeance. I trust Bioware to do right to the briliant story Mass Effect has told and when the time comes to add Protheans to the Multiplayer mix, they will do so with eloquence and class. 

Thank you for reading.

Modifié par Father Superior, 26 mai 2012 - 03:58 .


#2
Wesus

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True story

#3
fallingseraph

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Bring me some Protheans

#4
Haloburner

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EA: ASSUMING DIRECT CONTROL.

Modifié par Haloburner, 24 mai 2012 - 09:22 .


#5
Zhuinden

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Protheans don't make sense.

Let's just bring in green asari who can cast Dark Channel and then you'd have your "protheans".

#6
Ares Caesar

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$

/end thread

#7
OblivionDawn

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I would like Protheans in DLC, and lore is not a viable argument because Bioware could make them work, but...

TL;DR

Modifié par OblivionDawn, 24 mai 2012 - 09:21 .


#8
knightshieldatr

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I agree. While I value the lore of the main story (and in turn hate the ending for that reason), I would love to see Protheans added to MP. Forcing such strict conformity to the lore just prevents so many fun and neat things that we could experience in MP.

#9
IonSilverbolt

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I'd rather they make more enemy types to fight. There's a lot of character selection now as it is.

#10
Sonintega

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Far too long. Also wrong. Destroying any amount of poignancy and relevance the character of Javik has by being hopelessly displaced and alone, long after the rest of his society has been destroyed and built over, just to have a bunch of clones of him suddenly running around wrecking crap because video games is an incredibly shallow demand. Wrong. Bad. No.

#11
LoboFH

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I didn't read those three brick walls but I don't want protheans in multiplayer.

As a multiplayer player I would love protheans in ME3 coop, but as a ME3 player I don't want them. Javik is a tragic figure, the last mohawk of a extinguished race and I want this keeps going on, a bunch of protheans running around is not so special.

#12
Descy_

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"Protheans are being added in Rebellion, for sure! Here's proof!"

*Rebellion info released*

"Okay, maybe not for Rebellion, but they will be added!"

I dont care if they do add them, but
1. Bioware needs to make a SP DLC explaining it first.
2. Dont get your hopes up that it will always be the next DLC or the next or the next.

#13
Nizzemancer

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Oh my god...

> You are on bsn, there is a POST on the mp boards
> What do you want to do?
> READ post
> Wall of text crits you for 974 damage
> You have died.
>  What would you like to do? ( LOAD a saved post, QUIT the board, start a NEW POST )
> QUIT

Modifié par Nizzemancer, 24 mai 2012 - 09:30 .


#14
Seer235

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Time Travel.

Dinosaurs are the new enemy.

Reaper Dinosaurs.

#15
Nitrocuban

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tl;dr but I´m totally with OP here ...

#16
Edalborez

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Father Superior wrote...

You may be wondering "How does all of this fit together and more importantly, how does this ensure Protheans in Multiplayer?" The answer is simple: Javik. All of Javik's animations, powers and other mechanics have already been made for the game. These gaming mechanics undoubtedly required a lot of effort and, in my humble opinion, are extremely well done. 

Not to undermine BioWare, but really each race shares similar animations that are just scaled to their model size, with exception to some unique racials like Drell flips and Krogan melee. Compare: Geth, Quarian, Salarian share the same rolls. All races that can roll (except Asari) share the same front roll. Reload animations, weapon firing, power "hand wave" motions. All of them are canned animations, so to speak. It certainly takes effort, but I would wager more in the modeling and texturing rather than most animations.

Javik's animations being done isn't really an indication supporting or refuting that his race will ever be usable in MP. You can cite the example of Geth animations leading to Geth players, but by that token we could also have Cerberus players. Marauder players.

Edit: I could very well be wrong about the particular details of how each race/character model is coded. Just my interpretation based on what might be time-efficient.

Modifié par Edalborez, 24 mai 2012 - 09:36 .


#17
TheKingBoar

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Funny how those who don't want Protheans refuse to read lore based justifications while insisting that they don't fit into lore. Reminds me of an Ostrich.

#18
Nitrocuban

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Can we have a buff-all-the-things-like mem about that?

#19
Eriseley

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The power of text compels you!

#20
DoctorEss

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Descy_ wrote...

I dont care if they do add them, but
1. Bioware needs to make a SP DLC explaining it first.


No they don't.  Where's the DLC explaining Geth in places like Tuchanka?  Where's the DLC explaining why Krogan, Batarians, Geth, and Quarians all fight alongside us, when I've got save files that make each of these situations absolutely impossible?

SP =/= MP.

There's no SP DLC explaining why we suddenly just got a bunch of Vorcha.  Just a soundbite on the blog.  Another soundbite, zomg, we found these clones.  Done.

#21
Zhuinden

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But... don't you feel that it's ridiculously corny?

Just because the endings mashed the lore of ME into the ground, doesn't mean we should be bouncing on it.

Modifié par Zhuinden, 24 mai 2012 - 09:45 .


#22
PossibleCabbage

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I would prefer they didn't. I like the multiplayer to be consistent with single player lore. The Protheans are all dead, except for Javik. There's no huge cache of them where tens of thousands of people can play with them in multiplayer.

To be honest, I'd prefer they never even found one that was viable to unfreeze.

#23
jaDanger

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TheKingBoar wrote...

Funny how those who don't want Protheans refuse to read lore based justifications while insisting that they don't fit into lore. Reminds me of an Ostrich.


Funny how whenever those explanations get holes punched through them the argument suddenly becomes SP=/=MP.

#24
known_hero

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For the people who didn't read, he basically says EA will bring Protheans to MP because they are in the money making business and that lore is irreverent. The rest of text is just fluff.

Not really a good argument. If that's the case, why not bring in Issac Clark from dead space or Lightning from Final Fantasy. MP ties into SP so it has to make sense. To bring in a bunch of Protheans soldiers without any kind of explanation would just be big slap in the overall story's face.

#25
DoctorEss

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PossibleCabbage wrote...

I would prefer they didn't. I like the multiplayer to be consistent with single player lore. The Protheans are all dead, except for Javik. There's no huge cache of them where tens of thousands of people can play with them in multiplayer.

To be honest, I'd prefer they never even found one that was viable to unfreeze.


Prove there aren't any more frozen.

Prove no one can clone them, despite having living Prothean tissue available.

C'mon.  None of the anti-Prothean people can give one good reason.