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Why Protheans Will Come To Multiplayer, Whether You Like It Or Not


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#126
Linkinator

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well I've looked at the rebellion DLC and... no Protheans :) i would have liked to have seen female cerberus operatives tho guess ill just have to use the males

#127
Paramedic293

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Apart from anything i think it'd just cheapen the whole idea of Javik being the final Prothean and the entire From Ashes DLC in general, we pay 8 quid for a new character DLC where we are told that this guy is the last living Prothean, then a few months down the line, we're told "NAH JUST KIDDING THERE'S A MILLION ON THIS OTHER SYSTEM, GO GET THEM SO WE CAN PLAY IN MULTIPLAYER"

Don't get me wrong, i want Protheans in multiplayer, it'd be a great little addition and they could add nice variation to the species available, i just think it kinda takes a huge dump on the whole storyline of Javik and From Ashes to have a new single player DLC that ruins it's entire storyline.

But in the words of Joker "That's just my opinion though, no need to go throwing it around"

#128
Jebel Krong

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E71 wrote...

Jebel Krong wrote...

sp =/= mp.


But this isn't typical player vs player MP.

This is a coop addon game TIED INTO the SP.

The sooner people realize that the better.

As I've mentioned several times, this MP feature only exists because Bioware likes to deliver the story across various medium (books, comics, SP games, MP game and soon anime apparently).


it ties into the sp in a completely meaningless way - a few random numbers added to a random number score of "war assets" which don't actually affect anything - unlike your me2 readiness, by contrast. (hell promoting a squad it doen't even name their specialisation after, that's how little it matters).

people so wrapped up in explanations could easily get one - hidden cache of protheans has been bandied about - why not? but that isn't important - what is important to mp is variety and longeity which can only happen with fresh influxes of playable characters/enemies/maps.

#129
Father Superior

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Foreword: I apologize for necromancing, but I have been
swamped with work and such for the past few weeks (finals, job, etc.) and I
have not found the time to give each post the attention it deserves until now
and if I just left the thread how it is, you anti-Protheans would smugly assume
that you convinced me to join the other side and walk off with the
condescending air that you so proudly and undeservingly wear. To clarify, I
made my initial post long because too many Pro-Protheans have been accused of not
being thorough enough with their reasoning for bringing Protheans to
Multiplayer and I wanted to be a better example of our side of the argument.



[quote]corporal doody wrote...



i HOPE they dont give us Protheans to play. Javik
IS THE LAST PROTHEAN!!



to me...it would be like jumping the SHARK!!! 

make it so there are prothean something-something
hybrids..were cloning is not feasible so they took prothean dna and mixed it or
some junk....OKAY...so long as the lore works. BUT HELLZ NAH to a ton of Protheans



Collector BADGUYS? HELLZ TO THE Futha Muckin
YEAH!!!!



[/quote]



I did not specify what exactly Bioware should do
to include Protheans in Multiplayer, but I do agree that without a proper
reason, a group appearing out of nowhere would be absurd. I don't have a
specific idea as to how Protheans could be added that is completely waterproof,
mostly because I have not had the free time to look into all of the lore, but I
am sure Bioware could come up with a reason to put them in. Off the top of my
head, I would say that perhaps a very juvenile cloning process could be
attempted using DNA from either Javik or some of the corpses on Illos that
would result in Prothean shock troopers, which would retain their racial
abilities, such as the mind meld that Javik uses on Shepard to learn his
memories and language (which could be a great way to explain how these clones
could be trained for combat in a speedy manner), while taking a toll on their
biotic prowess (there is no real confirmation that I know of as to why Javik
has green biotics in the cutscenes and assuming that it is a sign of significant
biotic power, these clones could be unable to utilize anything higher than blue
biotics due to having limited genetic variation or perhaps not enough time to
truly hone their biotic abilities, which would also save Bioware the work of
animating green biotics).



[quote]Fluffeh Kitteh wrote...



Just cos they worked on something in Singleplayer
doesn't imply they'll put it in Multiplayer. Here's a list of things that
Bioware probably worked hard on in SP but aren't featured in MP, at least not
yet:



- Facial customisation for humans



- Armour customisation (we already have things
like helmets for Turians, Salarians and Krogan yet they arent available as
customisation options in MP)



- Cerberus Synthetic (like squadmate EDI), which
like Javik has its own model and powers and Mechanics, etc.



- Heavy weapons like the Firestorm and Geth
Spitfire



- New enemies like the collectors, which were
already fully-developed in-game enemies in ME2.







...so is it "laughable" that all these
things aren't in MP? Like the Prothean, I'm sure Bioware did invest
considerable effort into making those things right?



I dunno.... looking at the way you posed your
argument, one could easily make a similar thread saying Cerberus Synthetics
will come to MP whether you like it or not. The only difference is probably
they won't have a huge wall of text to wax lyrical about how awesome Cerberus
Synthetics are (aside from maybe having a lot of padding when they walk into a
wall)



[/quote] 



Facial customization would be a little bit harder
to bring into Multiplayer for the reason that all human voices are recorded to
sound as if filtered through the helmet, saving money on voice actors, and
seems a bit insignificant to me for the reason that you rarely see your
character's face.



Armor customization for races is technically
already implemented to an extent (Krogan Battlemaster), and I would not be
surprised to see a Turian Blackwatch Infiltrator be integrated with a helmet
soon due to the fanfare for more Turian characters.



Cerberus Synthetics seem like a good idea to me in
theory, but while Bioware/EA is trying to give the fans what they want, staying
true to the lore would likely prevent them from doing so, seeing as Eva/EDI is
the only one in the campaign and if Cerberus was to lose yet another specialist
group like with Project Phoenix, they would start to appear quite incompetent
and it would probably make Cerberus look much less formidable if they can't hold
together the organization. Though I think it could be a great reason to bring
in Cerberus Engineers and their turrets of doom as playable characters.



Personally, I think that bringing in alternative
heavy weapons to the Cobra Missile could be a great way to keep things fresh
(although a nuke launcher like the M-920 Cain would probably result in a lot of
self-downs). The prospect of having an alternative to an insta-kill missile
could prove to be very fun and could provide more of a strategy for choosing
your arsenal for a specific enemy type (Cobra is good all around, but limited
to 5 per match, Spitfire could have larger capacity and strengths against
synthetics but lower damage output against organics, Firestorm would annihilate
organics with very limited range and moderate capacity, synthetics have more
resistance, etc.)



Enemies like Collectors are likely already on
their way to being integrated because of so much fanfare for their return and a
SP DLC will likely be released to explain how and why they are back.



My initial post was long because I had a lot to
say and I thought that maybe anti-Prothean people would prefer an argument
other than "PROTHYS ARE SOOOOOO COOL, I MUST HAVEZ THEM IN MP, AIRLOCK,
PRIMITIVES, EAT FLIES, ETC"



[quote]WaffleCrab wrote...



I would love some protheans too, but then you can
throw the lore to a carbage bin. and say hello to an array of new and exiting
characters....



The elcor merchants, their once in a lifetime
deals are truly the last deal you get during your life.



Krogan riders. riding into battle with cloned
kakliosaurs(Spare DNA taken from my little ponies so mind the rainbows)



Hanars with an omniblade in every tentacle... or
some other omni "tool" wink wink fem shep users.



Or who knows... maybe they will open the door for
playable starchild characters :D "The reapers are our solution" i
would seriously want to see a playable starchild :D[/quote] 



As amusing as those would be, it isn't really
logical to say that those would be next in line for the reason that all of
those were either exclusively in cutscenes or immobile. Krogan riders, Elcor,
Hanar, and the Starchild (I know this one was a complete joke but I'm including
it to prove a point) have not had any combat animations made and to do so would
be incredibly time consuming for something so outrageous. Protheans already
have a precedent set up for their combat abilities and powers (Dark Channel,
Slam, etc.) and it would be simple to add them in. All Bioware needs to do is
come up with a good explanation for Protheans, whether it be clones, stasis
(probably the least likely), or anything else.



[quote]CptBomBom00 wrote...



I think BW will introduce protheans into MP, but I
bet they will come in paid SP DLC, maybe like 10 bucks or more, but right now
it wouldn't make sense without ****ing up the story in ME3, also I don't think
protheans are such bad idea but they must be introduced properly, also if that
happen I wound't mind fighting the collectors as enemies.



As for the SP DLC, I would like us to take Javik
to find the crashed prothean ship, which been surrendered by collectors trying
to get into it.[/quote] 



A DLC explaining their origins is a must when
Protheans come to Multiplayer in my opinion. As much as I love the prospect of
playing as my own Javik, I would be disappointed if the only explanation was a
message attached to an operation announcement that consisted of "We found
some Protheans, gonna give em guns and send em to you, Hackett out." I
think that the ship idea sounds reasonable enough and adding in Collector
forces at the same time would be great.



[quote]MajesticKill wrote...



Adding protheans to MP.



What people think happens: Breaking lore!
Protheans are dead and nothing in my limited imagination can change that



What is actually happening: Bioware is creating
lore with their godlike abilities of being able to control the story they
created[/quote] 



It really is comical how people have convinced
themselves that the lore is set in stone and cannot be changed because of
something established earlier. My favorite example is that if you asked someone
about the fate of the Protheans about four months ago, they would say that all
Protheans are extinct and nothing could change that. 



















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[quote]Rite All Wrong wrote...



[quote]Father Superior wrote...



[quote]Rite All Wrong wrote...



You really drank the Kool-Aid, didn't you?



So... I read your wall of text and I can see
you've got a lot of ideas and a lot of faith in BW. What I can not see in there
however is a single compelling argument for Protheans in MP. 



[/quote] 



I did not "drink the Kool-aid", the
Indoctrination Theory is a completely sound and possible theory. But that is
not a discussion for this thread. This thread is about Protheans in Multiplayer
and I did not provide an argument for my side because I am not trying to
justify putting Protheans into Multiplayer, I am trying to explain why it is
unavoidable. EA does not care about the lore and they control whether DLC will
be released. They would gladly sell you a placebo as a cancer cure and feel no
remorse as you die. But if you truly believe EA gives the slightest of ****s
about whether or not you enjoy your game or its lore, then not only have you
been drinking the Kool-Aid, you've been snorting the powder.



[/quote]



Well, by Kool-Aid (sorry if you didn't like the
metaphor) I didn't necessarily mean the Indoctrination Theory but BioWare's PR.
You obviously hold no illusions about EA or how corporations work. On the other
hand you absolutely glorify BioWare (a division of a EA) as if they weren't
controlled by the same board or stockholders. An artist at BioWare (no matter
how talented) is an employee of a corporation. Wheter or not they (the artist)
care about lore / your enjoyment is irrelevant. What matters is their board's
opinion on what the most profitable course of action is. If you're getting free
DLC it's not BioWare being "benevolent" and defying the empire because
they care about their fans, it's EA making a business decision. So if you want
to give a reason why "Protheans will come to multiplayer, whether you like
it or not" you have to explain why it would be profitable to do so. You
didn't really get into that. That was my point.



of topic:



[quote]Father Superior wrote...

Even with the husk of an ending that 

they gave us, they managed to combine their
incredible minds to silently

give to us what could be the single greatest
feat of storytelling in 

the history of literature.
 

[/quote]



I find this really disturbing tbh. Assuming that
wasn't meant to be sarcasm: you really need to read more. And I don't mean
Karpyshyn novels or the SP forums.

[/quote] 



I am aware that Bioware is still a part of the EA
machine, but I simply cannot believe that any self-respecting artist(s) would
craft such a beautiful masterpiece just to compromise their integrity in the
end (at least not willingly). While it is true I do glorify Bioware, I feel as
if there is good reason to because Mass Effect has had such a big impact on me.
I have been reading since I was a young child and (I don't mean to come off as
condescending or self-righteous here) the exposure to literature expanded my
vocabulary and comprehension of complex themes to an extent that would be
considered remarkable compared to those in my age group. I spent a good portion
of my childhood reading through series and absorbing the morals and life
lessons they teach, my childhood favorites being Artemis Fowl, Lemony Snicket's
A Series of Unfortunate Events, etc, and while I thoroughly enjoyed them, I
never truly experienced a connection to the characters. I did not care much
about their fates and I really only was along for the ride. Mass Effect changed
that. Maybe it was the storytelling, maybe it was the characterization, but
whatever it is that Bioware did to create this saga, it hooked me. My Shepard
was an avatar through which I could live a life of adventure, experiencing
tragedy, true love, heartbreak and many other unique feelings that were foreign
to me. I wasn't playing a game, I was living life as Shepard, a man I idolize
and hope to become like in my future. Garrus and Wrex were not just aliens with
guns, they were my friends. I actually felt a connection to fictional
characters for the first time in my short life. I cared about what happened to
them and I wanted to help them with their problems. I reloaded saves from hours
before to make sure that Ashley didn't shoot Wrex on Virmire, I exhausted every
dialogue option while aboard the Normandy,
and in the end, I was cheated out of all of it. I strived to cure the
genophage, to keep peace between the Geth and the Quarians, and to prevent the
deaths of Grunt and Samara, but in the end, nothing mattered. It was when I was
presented with the ending that I truly grasped just how deeply I was affected
by this game. I can happily admit that I teared up when Thane passed and when
Legion made the ultimate sacrifice for the Geth. For Bioware to simply throw
away such a beautiful story for money by EA's orders without putting up a fight
is simply not a possibility in my mind. Probably the best example of just how
deep of an effect this game had on me can be seen in my ME2 romance. I am a 16
year old boy, and with the extensive amount of hormones manipulating young men
at this age, our primary concern is "getting it in". I had the chance
to see an amazing piece of ass in action in ME2 (Miranda), but I went a
different route. I fell in love with Tali, an alien who's face I had never
seen. For a hormone crazed teenager to pick a window (albeit, a window with
sexy hips) over this
-http://cache.gawkerassets.com/assets/images/9/2011/11/7471a02b892b9a065712355680c69624.jpg-
is truly an achievement and deserving of recognition. Especially since this is
a simulation. It was literally a choice between which cutscene would be better
suited to the player's desire and I was so enveloped by the game that I chose
Tali. I do not regret it in the slightest, but it truly is a testament to what
Bioware was capable of when writing this story.



As for the DLC being free, I am skeptical about EA
making the decision on their own to release two multiplayer DLCs in a row for
free when they made day one DLC that could've easily been added to the disc a
$10 purchase.



I believe that the Indoctrination Theory is an
amazing feat of storytelling not due to an under-exposure to literature, but
because it was so subtly hinted at,  I did not consider the possibility
until I read the theory and I had not even remotely noticed that I was agreeing
with the same ideas that I pointed out to convince Saren to commit suicide in
ME1 (I know, I know, Synthesis was bad, but there was no way I was going to
kill off the Geth after working so hard to preserve them and the Quarians and
there was definitely no way I was going to c**k-block Joker.) It just really
snuck up on you without having an unsatisfying reasoning for existing, as we
have been peppered with information on indoctrination since ME1.



[quote]KiraTsukasa wrote...



Hey, remember when everyone was saying
"protheans will be in the next DLC whether you like it or not"?



El oh el.[/quote] 



No I don't. I remember people saying that
Protheans were a strong possibility but I do not recall anyone insisting that
Protheans were the only possibility for the Phoenix Adept and Vanguard classes.
You should cite some evidence before being a smug little b*****d on these
forums. 2/10.



[quote]maxtofunator wrote...



Part one; butt-hurt because they didn't get
protheans in this pack.

Part two; decides to make a long post about why he
believes that a race with only 1 surviving member will arrive in a lore centric
multiplayer game.[/quote] 



Part one: Being a condescending d-bag because they
drew other conclusions and being right once automatically makes them an expert
on everything BIoware and EA will ever make ever.

Part two: Didn't read the post and thinks that OP
was saying that Javik will duplicate or some space magic-y bulls**t when OP
clearly did not give an explanation but instead provided a possible scenario
while explicitly pointing out that Bioware are the only ones capable of writing
in an explanation due to their knowledge on their own f**king story that they can take in
whatever direction they d*mn well please. 




[quote]TheMightyG00sh wrote...



So following your logic we will get a naked Yahg,
a biotic gof Volus, a spectre Hanar, a shakesperean Ellcor, a green Asari, a
camel-toed synthetic, a hungry Varren, a meddlesome pyjak, a giant thorian, an
equally large reaper and the Destiny Ascension in MP because, and I
quote:"BioWare put alot of effort into their design" 



[/quote] 



Yahg, Volus, Hanar, Elcor, Varren, Pyjak, Thorian,
Reapers, and the Destiny Ascension do not have combat animations (save the
Varren and Thorian, but I am referring to the humanoid model that the player is
able to control). Green Asari are already possible in a way with the Justicar
and I discussed in a reply to another user that Cerberus Synthetics could be
possible, but it would really make Cerberus look incompetent and would most
likely only appear as an additional enemy type. The only positive thing I can
say about your post is that you must be pretty talented at not comprehending
what you read as a whole to take something out of context that badly.



[quote]E71 wrote...



Here's a translated summary of OP:



"We'll get Protheans in MP because we'll
continue to whine and they will eventually give in."



What part of extinct people don't people
understand? An exception was made for ONE character (Javik), that's what makes
him special.



Don't forget the conversation Shepard has with him
where he asks if there were any other survivors... If we get Protheans in MP,
Shepard's response would have to be altered to:



"Well, you were originally the last of your
kind but due to some whiners on the Bioware forum, your brothers are all now
alive and well."[/quote] 



Correction: Protheans were extinct. Four months
ago. Javik changed that and because an exception was made for him, there is
nothing to say that he is incapable of reviving his race, whether it be through
cloning or finding more stasis pods. And before you go on saying that
"Cloning isn't a good excuse, it takes too long and is illegal!", I
recall seeing the Salarians uplifting the Yahg on Sur'Kesh (two illegal acts in
one, uplifting and Yahg communication) which means that every
government/organization has its dark side and covert operations (like cloning
programs to create easily trainable, dispensable and dangerous biotic shock
troopers, HINT
HINT
) and while very
precise cloning takes a long time, I haven't seen any evidence that it would be
hard to create some low grade Prothean clones that they could test drive for
the war effort by sending on N7 Operations.



[quote]Felhand wrote...



I read like, six or seven words of that wall of
crap and snickered cause you get no protheans this time! Probably never but
then again we have cerberus guys that managed to sneak out 'before'
indoctrination even as a gaggle of people are parading around screaming that
sheperd is indoctrinated :P[/quote] 



Because of how long it has taken me to get the
time to reply to this, you've probably realized that you now look like an
a**hole for celebrating Cerberus characters that turned out to be incredibly
bad. I also can see that you were incapable of reading my post and therefore
have no place participating in this conversation. And as long as we are going
to internet-fight by using insults and jests without having anything to back
them up with, I would like to suggest that you go f**k yourself with a cactus.
Good day sir.



[quote]Vubica wrote...



"Why Protheans Will Come To
Multiplayer...." The title made me click here thinking id get a good lol
out of it... I sure did....[/quote] 



You must be pretty f**king stupid if this made you
laugh. Nothing in my post is unreasonable or not in the realm of possibility.
Why don't you go sit in the corner with all the rest of the misguided fans who
think they have more control over the story than Bioware does? I'm sure they
would like the company of yet another close-minded bigot who doesn't understand
how to consider other peoples' thoughts and ideas.



[quote]Linkinator wrote...



well I've looked at the rebellion DLC and... no
Protheans :) i would have liked to have seen female cerberus operatives tho
guess ill just have to use the males [/quote] 



YAY! INSTEAD OF FRESH CONTENT, ANOTHER TWO HUMANS,
BRINGING US TO A GRAND TOTAL OF 14! I SURE AM GLAD I DIDN'T GET A NEW RACE WITH
UNIQUE POWERS, THAT SURE WOULD'VE BEEN HARD FOR MY PEA-SIZED BRAIN TO HANDLE!
Go f**k yourself.



[quote]Paramedic293 wrote...



Apart from anything i think it'd just cheapen the
whole idea of Javik being the final Prothean and the entire From Ashes DLC in
general, we pay 8 quid for a new character DLC where we are told that this guy
is the last living Prothean, then a few months down the line, we're told
"NAH JUST KIDDING THERE'S A MILLION ON THIS OTHER SYSTEM, GO GET THEM SO
WE CAN PLAY IN MULTIPLAYER"



Don't get me wrong, i want Protheans in
multiplayer, it'd be a great little addition and they could add nice variation
to the species available, i just think it kinda takes a huge dump on the whole
storyline of Javik and From Ashes to have a new single player DLC that ruins
it's entire storyline.



But in the words of Joker "That's just my
opinion though, no need to go throwing it around"[/quote] 



Bioware can do whatever they want with the story,
and bringing in Protheans in a tasteful way is something only they could do
right. What would probably be the best way to do it without compromising
Javik's story would be to use Prothean DNA (either taken from him by the
Alliance soldiers guarding him before when you first see him aboard the ship or
from corpses found on Illos) and having an experimental cloning program
designed to create easy-to-train, dispensable and ruthless biotic shock
troopers for covert operations.

#130
TheYelpingLlama

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This is totally unreasonable, but would be cool, is if a certain map on the Prothean homeworld, back in time where the Reapers and the Protheans were at war, forced you to be a Prothean, and you fought against the reapers. It'd take on a new style, no objectives, unlimited number of waves, but, once youre dead your dead. Once you're all dead, as is your race (as in you're the last four members, excluding Javik, of your race. I can see getting bored of the same map, so they would not likely have around 4 new maps to play on.

Once again, probably not happening, but would be awesome. (Talking to you Bioware :D)

#131
prodigy1998

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or they could just find another world with some protheans in stasis similar to Ilos or Eden Prime, and thats how we could get some for multi...it would be a simple easy way to add them in without going against story too much...and a great reason to add the particle rifle to multi...

#132
gethinych

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I'd be OK with a playable starchild as long as they also introduced friendly fire!

#133
xSNPx ZoDiaC

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I support this thread. Kudos to the OP for sticking to his guns,

#134
Father Superior

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TheYelpingLlama wrote...

This is totally unreasonable, but would be cool, is if a certain map on the Prothean homeworld, back in time where the Reapers and the Protheans were at war, forced you to be a Prothean, and you fought against the reapers. It'd take on a new style, no objectives, unlimited number of waves, but, once youre dead your dead. Once you're all dead, as is your race (as in you're the last four members, excluding Javik, of your race. I can see getting bored of the same map, so they would not likely have around 4 new maps to play on.

Once again, probably not happening, but would be awesome. (Talking to you Bioware :D)

 

Reading that immediately made me think that you might be interested in this thread: 
http://social.biowar...3/index/9728288 

prodigy1998 wrote...

or they could just find another world with some protheans in stasis similar to Ilos or Eden Prime, and thats how we could get some for multi...it would be a simple easy way to add them in without going against story too much...and a great reason to add the particle rifle to multi...

 

The problem is that a lot of fans (including myself) care a lot about the story and would be insulted by the idea of Protheans being found in stasis without any recognition of it in the SP. Accompanied with a DLC and a fleshed-out story, I would love to see it, or any other Prothean explanation, happen. Bioware has written amazing things before, I'm sure they can do it again.

gethinych wrote...

I'd be OK with a playable starchild as long as they also introduced friendly fire!


As much as it would pain me that the trilogy ended so badly, I would probably be okay if the Extended Cut only added in the option to use the Star Child as a blunt object in the Destroy option. Takes longer than a few pistol shots but the action itself would be much more gratifying :)

xSNPx ZoDiaC wrote...

I support this thread. Kudos to the OP for sticking to his guns,

 

Thank you, I appreciate the support very much, but I feel as if accepting praise for taking over 2 weeks to reply would be very pigheaded of me.