The Concept of Having Kids...
#1
Posté 25 mai 2012 - 02:29
In Bioware games, we have been offered the ability to pursue a Romantic or Love Interest, however we have never seen it been taken to the further step of having any children (aside from the DR option in DA:O, which is not exactly what I was referencing).
Although I know it would be a true nightmare to handle from a logistics point of view, how would people feel about having children in a DA game? A DA game like DA2, which spans seven years in game and has multiple-year gaps in time where a pregnancy/birth could happen with one of your comapnion LIs, would have been a perfect opportunity to allow this type of development to happen.
Note that I am not talking about anything crazy like having a kid who can grow old enough to be a companion or NPC in your party. I am simply discussing simply the emotional and character experience of having the options to have our character interact and experience the joys and struggles of parenthood, even if the child is just seen as a baby.
I think playing an aggressive, hardcore personality who then turns into a big softie when holding a baby in their arms, or a paragon-type player vowing to fight injustice to make the world safer and better for their new child would be something worth watching or seeing.
Anyone else interested in this kind of story element in a future DA game?
#2
Posté 25 mai 2012 - 02:35
But, you do raise some good points and I definitely think it could be good subject matter if done well.
Also, I think there are probably some good reasons why there are no childsized NPC companions in RPGs (although that's not what you are suggesting) but I absolutely *loved* Spark in Ultima VII. He was useless but I took him to the end game because he was so vulnerable and sweet.
http://ultima.wikia.com/wiki/Spark
Edit: Mind you - "no" childsized NPCs might be incorrect...
Modifié par Firky, 25 mai 2012 - 02:38 .
#3
Posté 25 mai 2012 - 02:39
The rule with families in RPGs, which was fully in force with DA2, is that the PC can expect terrible, terrible things to happen to them. Children might be spared if Infant Immortality is in effect, but the Dragon Age series hasn't been one to shy away from killing kids.
So just keep in mind what you're asking for here.
Modifié par Face of Evil, 25 mai 2012 - 02:45 .
#4
Posté 25 mai 2012 - 02:45
#5
Posté 25 mai 2012 - 02:53
#6
Posté 25 mai 2012 - 03:01
#7
Posté 25 mai 2012 - 03:01
I could see it maybe working if the game took place over a few years, and we were able to make decisions regarding how the kid is raised ... which, in turn, would lead to different personalities or parent-child relationships. I suppose that's wishful thinking, though.
#8
Posté 25 mai 2012 - 03:02
#9
Posté 25 mai 2012 - 03:09
Shadow of Light Dragon wrote...
Or allow men to give birth.
Like a chestburster?

D'aawwwww …
Modifié par Face of Evil, 25 mai 2012 - 05:08 .
#10
Posté 25 mai 2012 - 03:16
#11
Posté 25 mai 2012 - 03:21
#12
Posté 25 mai 2012 - 03:27
#13
Posté 25 mai 2012 - 04:06
No thanks.
#14
Posté 25 mai 2012 - 04:16
#15
Posté 25 mai 2012 - 04:38
Fast Jimmy wrote...
I think playing an aggressive, hardcore personality ...
Anyone else interested in this kind of story element in a future DA game?
...is awesome. Too busy looking and being awesome in DA for kids.
#16
Posté 25 mai 2012 - 04:49
It's bad enough that my video game siblings and mother are sentenced to death for the sake of pathos; I really do not want to deal with the idea of children dying for art's sake too in a video game.
#17
Posté 25 mai 2012 - 05:51
Different role-playing opportunities are always welcome.
#18
Posté 25 mai 2012 - 06:05
Andrastee wrote...
Given how awful the Aerie pregnancy storyline in Throne of Bhaal was, BioWare would have to work hard to convince me that it could do a good job with something like this. Given how many variables are involved, I'm glad they didn't go there in DA2.
Tell me about it. No thank you. Pregnancies in RPGs are usually used as cheap plot devices. Something horrible always happens to either the mom or the unborn child. It never happens in a way thats even slightly enjoyable or satisfying. (i.e. Morrigan)
I'm perfectly fine with all of that happening in the years following the story. I can't imagine it happening in a way that doesn't feel forced upon the player.
#19
Posté 25 mai 2012 - 07:29
And when the kid gets mixed with the plot , it goes with kidnapping , or super special god kid that's you're supposed to protect ...
In da2 , we had a familly , and throught Bethany some players may have different looks on the circle.
I guess if it would have been your kid going to a circle ,it could have been a stronger "slap" in the face.
But the things is look at Leandra she was mostly there as a sacrificial lamb ,if they gave us another family I'm not sure it would be a good thing...
#20
Posté 25 mai 2012 - 07:51
Erm yeah i dont think we need kids in our DA games because its a cheap way to get a person emotionally connected. Having a good time and relaxing is good in games but you also got to remember you are fighting in a consant battle not the best time to be having kids.
I think it was Mike who said he doesnt want kids in the game because he doesnt want to give the option to be bad parents or something.
#21
Posté 25 mai 2012 - 08:37
#22
Posté 25 mai 2012 - 11:24
Games where you have marriage/children tend to make it an integral part of the game. Agarest ,choosing your bride and your offspring inheriting characteristics of both parents , then timeskip to next part of the game where the child becomes the new protagonist. That happens 3 times which is a lot of variety. Fire Emblem and Phantasy Star would be other examples.Harvest Moon probably the best known one, although thats more of a new game plus mode.
It's a great way to add some sense of passage of time to the game rather than everything happening right away, or having time pass but nothing actually changing (only Detective Conan can get away with that).
Otherwise like wedding ceremonies and what not, it's best left to the individuals imagination and fanfic.
Viconia had a kid in BGII , but I just kind of resented it for taking up an inventory space...
Modifié par BobSmith101, 25 mai 2012 - 11:27 .
#23
Posté 25 mai 2012 - 11:35
M U P P 3 T Z wrote...
My first video game kid was on Harvest Moon 64. From then until now, most experiences I've had with protagonist's having kids tends to be lackluster. They're one dimensional and it's very difficult to actually convey them as someone you love as much as a parent would. I don't know if that's just me.. I feel like it wouldn't really be my character's kid since it's just going to be some NPC with a determined personality.
I could see it maybe working if the game took place over a few years, and we were able to make decisions regarding how the kid is raised ... which, in turn, would lead to different personalities or parent-child relationships. I suppose that's wishful thinking, though.
Harvest Moon kids have been much improved since then.
Animal Parade.You can raise them in different ways which change how effective they are certain things and what scenes play out.
#24
Posté 25 mai 2012 - 11:52
EDIT: Perhaps it might feel like S/S romances were being left out, though? =\\
Modifié par KiddDaBeauty, 25 mai 2012 - 11:52 .
#25
Posté 25 mai 2012 - 01:17
Besides, Bioware would need to figure out a way to make the companion look half like the PC and half like whoever they are romancing.





Retour en haut







