The Concept of Having Kids...
#26
Posté 25 mai 2012 - 02:24
Skyrim finally added kids but they are unkillable. This at least adds them for immersion (which is all you should really want them for) and prevents the psychopaths from doing them harm just because they feel like they should.
I like it and it's better than them just not being there and everyone wondering where the kids are in this large living world. Bethesda is talking about adding 'adopting' a child (there is an orphanage in the game). I guess adding a new born would involve new models and animations which they may not just add for free.
#27
Posté 25 mai 2012 - 02:58
Actually, I do remember the elven girl in the Magistrate's Son quest, so that's one...
#28
Posté 25 mai 2012 - 03:13
G, D & R
Modifié par mousestalker, 25 mai 2012 - 03:16 .
#29
Posté 25 mai 2012 - 03:17
Shadow of Light Dragon wrote...
Did DA2 have children? I seem to remember a couple of quests where you dealt with some very young adults, but I don't recall if their character models were any smaller than the stock-standard human.
There were kids in DA2, though you only ever found them in the absolute worst possible places, like Darktown or the Blooming Rose. Babies were unseen, as in DAO.
Modifié par Face of Evil, 25 mai 2012 - 03:30 .
#30
Posté 25 mai 2012 - 03:36
Face of Evil wrote...
Shadow of Light Dragon wrote...
Did DA2 have children? I seem to remember a couple of quests where you dealt with some very young adults, but I don't recall if their character models were any smaller than the stock-standard human.
There were kids in DA2, though you only ever found them in the absolute worst possible places, like Darktown or the Blooming Rose. Babies were unseen, as in DAO.
I don't even want to know what kids were doing in a wh@rehouse.
#31
Posté 25 mai 2012 - 03:41
wsandista wrote...
I don't even want to know what kids were doing in a wh@rehouse.
One of the prostitutes had a kid. You can hear him asking one of the adults how to make a shiv in Act 1.
Modifié par Face of Evil, 25 mai 2012 - 03:50 .
#32
Posté 25 mai 2012 - 03:48
Face of Evil wrote...
wsandista wrote...
I don't even want to know what kids were doing in a wh@rehouse.
One of the prostitutes had a kid. You can hear him asking how to make a shiv in Act 1.
Well, I'm sure he helped mommy lure in tons of customers.....
#33
Posté 25 mai 2012 - 03:50
#34
Posté 25 mai 2012 - 03:52
Face of Evil wrote...
Actually, he gets hauled off by the guards in Act 2 for theft.
Still, he has been hanging out in a brothel for at least 3 years, probably not pleasant to be around when someone is banging his mom.
#35
Posté 25 mai 2012 - 03:53
#36
Posté 25 mai 2012 - 07:17
To many people's point, I can definitely seeing it as a way for Bioware to kill off kids just to turn the knife and get some emotion out of us. Although, how messed up is that? That the devs/writers are expected to kill children! LOL
The idea in my head was to only really highlight the good aspects of having a kid and use it as a motivation to make whatever the PC is fighting for that much more real or defined. Saving the world has been done to death... saving the world to make it a better place for your child? That's a road games haven't really travelled down too often.
Also, my idea was if the DA game in question had large time skips like DA2, this would be ideal. For instance, ending Act 1 with a romance, two year time skip, ending Act 2 with the declaration that you or your LI is pregnant, two year time skip, now you have a newborn/infant/toddler running around. That way you wouldn't have to address adventuring while pregnant for you or your LI companions. And, again like DA2, you had a mansion with servants who could keep an eye on said baby while you go about adventuring after the time skip was done and the baby was born.
I wasn't a big fan of the time skips and the nonsensical limitations they imposed in DA2, but, at the same time, it would have been a pretty ideal setup to include a child.
Also, I would not be advocating a child-size NPC, but more a baby, or young toddler at the oldest.
#37
Posté 25 mai 2012 - 07:22
Can you say The Sims?
#38
Posté 25 mai 2012 - 08:07
Fast Jimmy wrote...
Wow, I posted this thread before bed last night and had no idea it had this many responses!
To many people's point, I can definitely seeing it as a way for Bioware to kill off kids just to turn the knife and get some emotion out of us. Although, how messed up is that? That the devs/writers are expected to kill children! LOL
The idea in my head was to only really highlight the good aspects of having a kid and use it as a motivation to make whatever the PC is fighting for that much more real or defined. Saving the world has been done to death... saving the world to make it a better place for your child? That's a road games haven't really travelled down too often.
Also, my idea was if the DA game in question had large time skips like DA2, this would be ideal. For instance, ending Act 1 with a romance, two year time skip, ending Act 2 with the declaration that you or your LI is pregnant, two year time skip, now you have a newborn/infant/toddler running around. That way you wouldn't have to address adventuring while pregnant for you or your LI companions. And, again like DA2, you had a mansion with servants who could keep an eye on said baby while you go about adventuring after the time skip was done and the baby was born.
I wasn't a big fan of the time skips and the nonsensical limitations they imposed in DA2, but, at the same time, it would have been a pretty ideal setup to include a child.
Also, I would not be advocating a child-size NPC, but more a baby, or young toddler at the oldest.
What would they add to the game besides being something you could waste some time on ?
In the examples I highlighted, they have an actual purpose so are worth the time/effort to program them.
#39
Posté 25 mai 2012 - 09:52
More or less the exact things LIs add to the game. But of a different taste.BobSmith101 wrote...
What would they add to the game besides being something you could waste some time on ?
Modifié par KiddDaBeauty, 25 mai 2012 - 09:52 .
#40
Posté 25 mai 2012 - 10:05
#41
Posté 25 mai 2012 - 10:27
No no no no no no no no and NO.
DA needs to stay DA.
It doesnt need to become The Sims: Dragon Age Edition to be good.
#42
Posté 25 mai 2012 - 11:28
I suppose the only way it could work would be if you romanced an NPC and they looked after it for you, but then that would be too much like Fable 3. Either way, I wouldn't pick the option to get my character/love interest up the duff... Unless it was something like the Dark Ritual or really important to the plot in some way.
Modifié par LolaLei, 25 mai 2012 - 11:31 .
#43
Posté 26 mai 2012 - 12:14
I would say that it would be awesome if say, the protagonist of DA4 was the child of your DA3 character - but I don't think they'd ever do that, because that would force players to take part in a romance - which would ****** a lot of people off. Unless you DA4 character had one of 4 origins:
1) Child of PC and their LI (doesn't work if PC was gay or didn't romance anyone)
2) Child of PC and random prostitute (doesn't work if PC was gay or never went to a brothel)
3) Child of PC's sibling (assuming the PC in DA3 had a sibling that you knew about and who survived)
4) You're just some random person.
#44
Posté 26 mai 2012 - 06:36
Face of Evil wrote...
Shadow of Light Dragon wrote...
Did DA2 have children? I seem to remember a couple of quests where you dealt with some very young adults, but I don't recall if their character models were any smaller than the stock-standard human.
There were kids in DA2, though you only ever found them in the absolute worst possible places, like Darktown or the Blooming Rose.
Yeesh. I wonder if that was intentional. Laying it on a bit thick, if it was.
Babies were unseen, as in DAO.
To be fair, they're not as easy a decorative item to place as cheese wheels.
#45
Posté 26 mai 2012 - 07:00
#46
Posté 26 mai 2012 - 07:07
Firky wrote...
As someone who plays to escape her two young children, no.

;D
#47
Posté 26 mai 2012 - 05:34
#48
Posté 26 mai 2012 - 06:33
The OGB.

Angry Eluvian spirits who blame my Warden for being a negligence parent. I'm sure that happens a lot when you spend most of your life as adventurer.
Modifié par Sacred_Fantasy, 26 mai 2012 - 06:37 .
#49
Posté 26 mai 2012 - 06:37
#50
Posté 26 mai 2012 - 07:24
Fast Jimmy wrote...
In Bioware games, we have been offered the ability to pursue a Romantic or Love Interest, however we have never seen it been taken to the further step of having any children (aside from the DR option in DA:O, which is not exactly what I was referencing).
Although I know it would be a true nightmare to handle from a logistics point of view, how would people feel about having children in a DA game? A DA game like DA2, which spans seven years in game and has multiple-year gaps in time where a pregnancy/birth could happen with one of your comapnion LIs, would have been a perfect opportunity to allow this type of development to happen.
Actually, there is one Bioware game where we have been offered the option to pop a baby out: Baldur's Gate II - If you romance Aerie and wait a certain amount of time, you get a kid that gets stuffed into your pack apparently!
But really, I think having children from a LI in the game can be a very touchy subject. I know a lot of people who, simply put, hates children. If a game had anything of that kind of sort being part of the major story, I think that would likely turn them off. Don't get me wrong though, some stories can make it work. I've played a neverwinter nights module that involved having a baby with a LI. This baby got somehow aged or grown through some time lapse (I don't remember the story), and became a fighting companion at your side. Myself, I can't say no if it is done right.





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