Fast Jimmy wrote...
I wasn't a big fan of the time skips and the nonsensical limitations they imposed in DA2, but, at the same time, it would have been a pretty ideal setup to include a child.
Yeah, DA2 was Bioware's opportunity to try out family life. They decided not to go there and I doubt that next game will have a similar timeline considering how much criticism they received because of it. It's a shame because a long timeline could be potentially great. Bioware's failure (time skips made DA2 disjointed while the milieu hardly changed at all) doesn't mean it can't be done well.
Frankly, I don't have much confidence in Bioware when it comes to writing a believable parent-child relationship. That sort of maturity is rare in video games. That doesn't mean they shouldn't try, but if they do, I sincerely hope they put some real effort into it. A child can't be an afterthought comparable to a pet mabari. If it fits the timeline and Bioware is ready for the challenge, then sure, I'll gladly welcome more variety to my roleplaying experience.
I'd recommend that they start with something easier, which doesn't directly involve the player. I'd love to see a companion character who has children and a family life outside the main quest. Perhaps the PC could be a godparent to a child (a gentle start for both gamers and the writing team).
I don't want to see kids being used as devices for emotional manipulation nor as furniture for our house. Kid characters should have deep character development and interactions with them should be just as meaningful as with adult characters.





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