Kulyok wrote...
Yep.
Also, there's another problem here: voiceover. In games like BG2(Kelsey mod, for one), you could indeed make a kid optional - it would require only, say, two extra conversation out of 37 already here(plus flirts). Not really a big difference.
Now everything is voiced, which means that in games like ME3 and DA2, resources are limited, and we only get six or seven conversations with our love interests per GAME. Add a kid into equation, it would mean that "no kids, thank you" people would get like four or five conversations, and people who would want a kid would get the full eight, plus a more "full" and "realized" ending. This essentially means that people would be sort of forced to choose a "kid" ending, either out of curiosity, or out of desire to spend more "game time" with their beloved ones.
Imagine if you could get three extra scenes with Garrus or Anders, and the sacrifice would be a Shepard/Hawke kid(god, a Shepard/Hawke kid, now I can't unsee it)? Would you go for it? I would, although I totally wouldn't want to. That's what I mean by "forced", and that's what unfortunately would happen.
Great news! Nice to see you here. I am a fan of Xan
Yeah, I figured with games like ME3 and DA2 making this would be a problem. The beauty of the old games (and something that still gets me to play them) is the fact that you could interact so much more with your companions that you actually knew them pretty well. Of course there are other things no so good (not all was better then





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