Hi. I have encountered the following behaviour which I think is buggy. When a character enters different area such as open door, up and down the stairs, next map with 0 hours travel, if (s)he is in a stealth mode than (s)he will get out of that mode as if the button was unclicked and message "xxxx is leaving shadows". The same is true for trap checking - the button unclicks itself..
That is quite annoying as then the thief cannot go downstairs, hide and go upstairs hidden in shadows. Enemies will spot him/her and (s)he cannot hide if there are visible enemies.
I have an original BG1 + TotS, no mods.
Any body else has the same issue? Any ideas if it can be fixed?
Thanks
Stealth Fail
Débuté par
gslester
, mai 25 2012 04:39
#1
Posté 25 mai 2012 - 04:39
#2
Posté 25 mai 2012 - 08:42
Without wishing to get into a lengthy discussion of developer intent, I don't think this can be called a bug. Certainly it belongs more in the general or spoilers section than tech support.
I also haven't played vanilla BG1 for years, so I may describe behaviour that is unique to the BG2 engine. However, I have found that once you hide successfully, you remain invisible for the rest of the round, until you have to make another hide check the following round. This means you can hide, switch to detect traps, walk into sight range of an enemy, disarm the trap, and retreat, without becoming visible. Switching to detect traps causes you to become visible at the end of the round, but not immediately.
There are actions which cause you to become visible immediately, such as attacking, opening containers, area transitions, casting a spell, and possibly switching weapons, can't remember that off-hand. Certainly I sometimes go into inventory to switch weapons, note in BG2 this pauses the game whereas in BG1 it does not.
Note also that if you have a group, you can hide, select your thief and a second character, make the second character do the area transition, and your thief should arrive in the new area still hidden. Your 'escort' can then retreat again.
EDIT there is an NPC mod for BG2 called Valen which adds a brilliant thief script. Basically it behaves like the thief (scout) script which makes you hide automatically, but as soon as you have hidden, the Valen script switches to detect traps for the rest of the round. It just automates what you have to do manually in vanilla.
I also haven't played vanilla BG1 for years, so I may describe behaviour that is unique to the BG2 engine. However, I have found that once you hide successfully, you remain invisible for the rest of the round, until you have to make another hide check the following round. This means you can hide, switch to detect traps, walk into sight range of an enemy, disarm the trap, and retreat, without becoming visible. Switching to detect traps causes you to become visible at the end of the round, but not immediately.
There are actions which cause you to become visible immediately, such as attacking, opening containers, area transitions, casting a spell, and possibly switching weapons, can't remember that off-hand. Certainly I sometimes go into inventory to switch weapons, note in BG2 this pauses the game whereas in BG1 it does not.
Note also that if you have a group, you can hide, select your thief and a second character, make the second character do the area transition, and your thief should arrive in the new area still hidden. Your 'escort' can then retreat again.
EDIT there is an NPC mod for BG2 called Valen which adds a brilliant thief script. Basically it behaves like the thief (scout) script which makes you hide automatically, but as soon as you have hidden, the Valen script switches to detect traps for the rest of the round. It just automates what you have to do manually in vanilla.
Modifié par The Potty 1, 25 mai 2012 - 08:50 .
#3
Posté 25 mai 2012 - 08:43
It's AI and not a bug... you have to re-stealth after an area change or action.
Set your game to "pause on enemy sighted" and that should avoid most issues.
p.s. 'Invisible' (scroll or spell) will stay on between areas but note that some things are scripted to kick you out of stealth for game balance/ RP reasons.
Set your game to "pause on enemy sighted" and that should avoid most issues.
p.s. 'Invisible' (scroll or spell) will stay on between areas but note that some things are scripted to kick you out of stealth for game balance/ RP reasons.
#4
Posté 27 mai 2012 - 10:27
Thank you both for your replies.
Somehow I am glad it is not a bug and will work with what I have.
Thanks again.
Yes, that is what I have been doing, but seems labourious. Reading other people's no or minimal relaod chalenges I got the impression that you should be able to do area transition in stealth mode.The Potty 1 wrote...
Note also that if you have a group, you can hide, select your thief and a second character, make the second character do the area transition, and your thief should arrive in the new area still hidden. Your 'escort' can then retreat again.
I have the setting on autopause when enemy sighted, but cannot re-stealth if there is an enemy in sight.ussnorway wrote...
It's AI and not a bug... you have to re-stealth after an area change or action.
Set your game to "pause on enemy sighted" and that should avoid most issues.
Somehow I am glad it is not a bug and will work with what I have.
Thanks again.





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