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How the Collectors could work...


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#1
Joken

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I know there are loads of posts like this, but I wanted to get my own take on the idea out there.

Collectors

When the reapers first invaded batarian space they had yet to gain a force of husks or indoctrinated followers to lead their ground assault. Anticipating this they deployed an army of collectors held over from the last cycle to be their ground forces. In battles with the batarian resistance their numbers were whittled down, but not before a large enough force of husks was created to replace them. Now the remaining collector forces are being deployed by the reapers as their own special forces teams. Armed with improved reapers weapons and backed up by the altered forms of other species from their cycle the former protheans are a force to be reckoned with.

The collectors can be thought of as a mix between Cerberus and the Reapers, most of their units make use of clever tactics like Cerberus but with the variety of unit types of the Reapers.

Units:
Unchanged:

Drone: The standard Collector unit, just like what we faced in ME2.

Slightly Modified:

Assassin: Much like what we encountered in ME2, however this time with tactical cloak. Similar behaviour to a Nemesis. They attempt to hide until opening fire. The primary difference between Assassins and Nemesi is that while a Nemesis' attack causes huge damage in a single shot, the Assassin requires continued fire for a couple of seconds to get the same effect, all the while they are exposed. They will work with other units to provide covering fire while they move around, making it extremely difficult to hold a position while Assassins are present.

Guardians (re-named Elites?): Think of as a cross between a Centurion and a Marauder. Guardians have had a massive upgrade and have been supplied with superior reaper weaponry. Based on the same technology as the Thranx cannons the "Reaper Darkfire" fires short bursts in rapid succession. These shots largely bypass shield and barrier defences to directly damage health. Guardians are also armed with singularity grenades which prevent anything from moving through the affected area for a short time leaving anything that tries immobilized and open to attack. In addition to these already fearsome weapons they have the ability to heal injured allies and to deploy one directional shields.

Replacing old unit:

General (Rplacing Praetorian): Effectively the same as the praetorian from Mass Effect 2. The Generals are slow moving but incredibly powerful units. Main difference form Praetorians is that they now walk instead of hover and that they now use Darkfire cannons at range and the insta-kill "death choir" attack at close range. These are the most powerful Collector units, fear them. Upon death seeker swarms will be released (unless the killing blow was a missile or something firery).

Immobiliser (Replacing Sicon): The Immobilisers are genetically modified versions of the Ditakur (another race from the time of the protheans). They are three legged creatures (2 at the front, one at the back) , with a single gigantic cannon where the mouth would have been. This cannon works like a grenade launcher firing the same sort of singularity attack that Guardians use with their grenades. An immobiliser is near impervious to attack from the front, but has a weakly armoured "sack" over its rear leg that will explode violently under even the weakest fire. They will tend to remain as far back as possible and will try to back themselves into corners for protection. Thus grandes are very useful for taking them out.

Sacrifice (Replacing Abominations): Formed from genetically modified densorin (another race from the time of the protheans), sacrifices are bipedal suicide units that hide behind Guardians/Elites until they are close enough to charge straight at the players. They will attempt to attack like a husk would but will explode when they die. Kill them at a distance. They are larger targets then husks, more similar to a cannibal in proportion and glow red.

New

Seekers: Small and fast moving, they take down sheilds with kamakzi attacks and once they are down they will leave any unprotected player immobilized for a period of 1 second for each seeker to make contact. The best way to combat them is with area effect attacks or with an Asari Justicar's Biotic shear (which they cannont penetrate). Tech-armour also leaves the user immune. They will perish either after 5 minutes or at the end of a round. 

Modifié par Joken, 25 mai 2012 - 07:00 .


#2
Joken

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The main purpose of this was a couple of things, to show how the collectors could exist within multiplayer while still fitting into lore, and also how they could work without husks, and thus not infringing on the reapers territory.

#3
Biotic_Warlock

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Collectors be dead.

Mass Effect 2 ending be forgotten? Or had ME3 ending fogged everyone's mind with rage?

#4
Joken

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Biotic_Warlock wrote...

Collectors be dead.

Mass Effect 2 ending be forgotten? Or had ME3 ending fogged everyone's mind with rage?


These collectors would not be the same ones as encountered in ME2. These ones were either kept around or cloned by the reapers for the single perpose of being the ground forces on the first planet they attacked, and then once this had been done the reapers started to deploy them as their own special forces.

#5
Meatiershower

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Why couldn't any of the other countless Reaper vessels also be packed with Collectors? Played ME2 too long ago to remember.

#6
Joken

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Meatiershower wrote...

Why couldn't any of the other countless Reaper vessels also be packed with Collectors? Played ME2 too long ago to remember.


Pretty much my point

#7
XxI EpiK IxX

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Collectors are present on Palaven

#8
Joken

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XxI EpiK IxX wrote...

Collectors are present on Palaven


Exactly! Right, now that it's been cleared up that the collectors are a viable enemy lore wise, what do people think of the units and so on?

#9
Someone With Mass

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There were more ships full of them than just the one the Normandy blew up near their base. The Reapers could just clone more of them too.

#10
Someone With Mass

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XxI EpiK IxX wrote...

Collectors are present on Palaven


I think that part referred to the seeker swarms and not the Collectors themselves.

#11
Joken

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This bit covered that the reapers brought along some collectors:

"When the reapers first invaded batarian space they had yet to gain a force of husks or indoctrinated followers to lead their ground assault. Anticipating this they deployed an army of collectors held over from the last cycle to be their ground forces. In battles with the batarian resistance their numbers were whittled down, but not before a large enough force of husks was created to replace them. Now the remaining collector forces are being deployed by the reapers as their own special forces teams. Armed with improved reapers weapons and backed up by the altered forms of other species from their cycle the former protheans are a force to be reckoned with."

What it leaves out it where they were cloned just before the invasion of the galaxy or if they were kept around in status/successive generation/stupendously good reaper healthcare whatever.

So, any comments on the actual units I've outlined? Think they could make fun and interesting enemies?

#12
-Severian-

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Umm... wasn't it established that the Reapers successively cloned Protheans again and again, augmenting them repeatedly? Since this is the case, I doubt very much the essentially omnipotent Reapers went "Derp. Let's store all of our DNA records in the one base!". I'd assume the other Reapers have records on the Collector cloning and their DNA structure, so having their new pawns clone more for their war effort is hardly out of the question.

#13
XxI EpiK IxX

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It could be they are talking about seekers but doesn't mean they that they didn't mean exactly what they typed there. I think calling large groups of Collectors "swarms" would NOT be incorrect because of their bug-like appearance. To me it doesn't need a SP DLC to justify their presence since they were mentioned at least.

As for the units I like them. Maybe instead of replacing abomination they could actually just use them? but if the new unit you suggested would be a little more powerful than they were I would prefer that. The canon guy sounds weird Lol and I don't think a Collector general could make a viable combat unit.. I would personally like to see the return of scions and praetorians. They killed me tons in ME2 and I would like to return the favor.

Modifié par XxI EpiK IxX, 25 mai 2012 - 02:27 .


#14
THE NOOBIE NOOB WHO TYPES IN CAPS

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Wow, there's an entire group dedicated to this kind of talk.
See SGC reaper SV's sig or some other members, or alternatively, copy this link:(Dunno how to link)
http://social.bioware.com/group/7122/

#15
XxI EpiK IxX

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I'm part of that group ;)

#16
NinthGeorgesw

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Collectors make sense in lore. There was more than one Collector vessel.

However, I think the standard ME2 units would work fine. They were balanced pretty well in ME2, and Abominations replace Husks, and add a more interesting gameplay mechanic.

THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Wow, there's an entire group dedicated to this kind of talk.
See SGC reaper SV's sig or some other members, or alternatively, copy this link:(Dunno how to link)
http://social.bioware.com/group/7122/


Yes, my sig also has a link

Modifié par NinthGeorgesw, 25 mai 2012 - 02:32 .


#17
THE NOOBIE NOOB WHO TYPES IN CAPS

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Ok, sorry.
There are a few set lists and ideas there, some of which are actually good. :)
You did stick the Praetorian in, right?
That was the single most evil enemy in the game and could cause a lot of sh;t for people in ME3.
Would make Collectors harder than Reapers though.

#18
I will frag you

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Joken wrote...


Units:

Drone: The standard Collector unit, just like what we faced in ME2.

Assassin: Much like what we encountered in ME2, however this time with tactical cloak. Similar behaviour to a Nemesis. They attempt to hide until opening fire. The primary difference between Assassins and Nemesi is that while a Nemesis' attack causes huge damage in a single shot, the Assassin requires continued fire for a couple of seconds to get the same effect, all the while they are exposed. They will work with other units to provide covering fire while they move around, making it extremely difficult to hold a position while Assassins are present.

Guardians (re-named Elites?): Think of as a cross between a Centurion and a Marauder. Guardians have had a massive upgrade and have been supplied with superior reaper weaponry. Based on the same technology as the Thranx cannons the "Reaper Darkfire" fires short bursts in rapid succession. These shots largely bypass shield and barrier defences to directly damage health. Guardians are also armed with singularity grenades which prevent anything from moving through the affected area for a short time leaving anything that tries immobilized and open to attack. In addition to these already fearsome weapons they have the ability to heal injured allies and to deploy one directional shields.

General: Effectively replacing the praetorian from Mass Effect. The Generals are slow moving but incredibly powerful units. Main difference form Praetorians is that they now walk instead of hover. They use Darkfire cannons at range and the insta-kill "death choir" attack at close range. These are the most powerful Collector units, fear them. Upon death seeker swarms will be released (unless the killing blow was a missile).

Seekers: Small and fast moving, they will leave any unprotected player immobilized for a period of 1 second for each seeker to make contact. The best way to combat them is with area effect attacks or with an Asari Justicar's Biotic shear. They will perish either after 5 minutes or at the end of a round.

Immobiliser: Like an alternative version of the Sicon, the Immobilisers are genetically modified versions of the Ditakur (another race from the time of the Protheans). Three legged creatures (2 at the front, one as the back) , with a single gigantic cannon where the mouth would have been. This cannon works like a grenade launcher firing the same sort of singularity attack that Guardians use with their grenades. An immobiliser is near impervious to attack from the front, but has a weakly armoured "sack" over its rear leg that will explode violently under even the weakest fire. They will tend to remain as far back as possible and will try to back themselves into corners for protection. Thus grandes are very useful for taking them out.

Sacrifice: Formed from genetically modified densorin (another race from the time of the protheans), sacrifices are bipedal suicide units that hide behind Guardians/elites until they are close enough to charge straight at the players. They will attempt to attack like a husk would but instead explode upon death. Kill them at a distance. They are larger targets then husks, more similar to a cannibal in proportion and glow red. Obviously these are replacements for Abominations.


Assassins can't have cloak, it doesn't work with sustained fire weapons. Just give them a damage boost so they're nice and dangerous.

Guardians should remain guardians. no issue from me with having the cerberus and collectors using a like-named unit. just make them tough like marauders and we're good.

The collectors already have "generals" and they're not suited to the battlefield. give them praetorians instead, those were much much scarier.

seekers: No. too small/annoying to be a good game mechanic. would just be irritating.

Immobilisers are quite a nice idea, but I would like to see scions make a return as well, those things were freaky!

Sacrifice? I don't see what was wrong with the old abominations? they're essentially the same idea, no need to change a good idea.

#19
IndigoVitare

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The Collectors can still use Praetorians and Scions.

I got the impression that the reason we don't see them in ME3 is because they're more costly to build as they were merged human husks. The Reapers found they could get greater variety, with less cost, using other species. The Collectors were just human focussed though.

As for how they still exist... well, when you attack the Collector Base you destroy one of their ships.

One. It's unlikely that was the entire Collector fleet.

#20
TheMightyG00sh

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Harbinger units would fine if you renamed to "Reaper" or something like that. (It isn't just Harbinger that could control a Collector) and keep Scions. Praetorians I think would be a little hard to implement unless they made a game mode where things like that, the Armature and Kai Leng-class units would spawn as boss units.

#21
XxI EpiK IxX

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TheMightyG00sh wrote...

Harbinger units would fine if you renamed to "Reaper" or something like that. (It isn't just Harbinger that could control a Collector) and keep Scions. Praetorians I think would be a little hard to implement unless they made a game mode where things like that, the Armature and Kai Leng-class units would spawn as boss units.


Praetorians are like Banshees. Barrier then armor and no health. Maybe the fact that they fly and are large are the real problem. I don't think they will be too powerful for a n7 squad to handle

#22
Joken

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XxI EpiK IxX wrote...

As for the units I like them. Maybe instead of replacing abomination they could actually just use them? but if the new unit you suggested would be a little more powerful than they were I would prefer that. The canon guy sounds weird Lol and I don't think a Collector general could make a viable combat unit.. I would personally like to see the return of scions and praetorians. They killed me tons in ME2 and I would like to return the favor.


NinthGeorgesw wrote...

However, I think the standard ME2 units would work fine. They were balanced pretty well in ME2, and Abominations replace Husks, and add a more interesting gameplay mechanic.

 

I wanted to removed all husk units from this incarnation of the collectors as there would have been no way for them to have them in the inital invasion of batarian space, and becuase the "reaper" fraction already has those down. I thought it would be more interesting to have something new. Besides, I justify the replacement units being funtionally almost the same with the idea that the collectors we encountered in ME2 didn't have access to the same resources they would have liked to use, so had to improvise.

I will frag you wrote...

Assassins can't have cloak, it doesn't work with sustained fire weapons. Just give them a damage boost so they're nice and dangerous. 

 
The cloak would only be used while the move between cover and so on, not while they fire. No need for a damage boost I don't think.

 Guardians should remain guardians. no issue from me with having the cerberus and collectors using a like-named unit. just make them tough like marauders and we're good. 

 
I think with their wide range of abilitys they are going to be extramly powerful oponents. As for the name, it may generate some confusion, so I lean towards changing it.

 The collectors already have "generals" and they're not suited to the battlefield. give them praetorians instead, those were much much scarier. 

 
We don't actually know that, havent seen it fight. Besides, one with reaper supplied armour could fit in for praetorians without much change (they also look very similar). This is another case of "I don't want husks for collectors".

 seekers: No. too small/annoying to be a good game mechanic. would just be irritating. 

 
Maybe, I personally hate swarmers, but I think it would be interesting if people had to try to work together to make sure that Generals were only ever killed with missiles or burny things to stop them from having to face seekers.

 Immobilisers are quite a nice idea, but I would like to see scions make a return as well, those things were freaky!

 
Again, pretty much the same thing, only "I don't want husks for collectors". :L

Sicon replacement - Imobiliser --> These would basically be the same, exept they do less dammage in exchange for being a royal pain in the backside when they stop you from moving. I though that having large numbers of Sicons would simply be too hard, plus, they are husks (see note above). 

Sacrifice? I don't see what was wrong with the old abominations? they're essentially the same idea, no need to change a good idea. 

  
Only two reasons here: 
"I don't want husks for collectors", and "I wan't to include a second race from prothean times to make it interesting". I also feel that they would be too dangerous in large number on multiplayer considering how much the other units would make cover essential for them to be small targets.

#23
Joken

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IndigoVitare wrote...

The Collectors can still use Praetorians and Scions.

I got the impression that the reason we don't see them in ME3 is because they're more costly to build as they were merged human husks. The Reapers found they could get greater variety, with less cost, using other species. The Collectors were just human focussed though.


The reapers already have husks covered, I'd like more variety, plus there couldn't be any husks in the inital attack against the Bartarians (lore link!).

TheMightyG00sh wrote...

Harbinger units would fine if you renamed to "Reaper" or something like that. (It isn't just Harbinger that could control a Collector) and keep Scions. Praetorians I think would be a little hard to implement unless they made a game mode where things like that, the Armature and Kai Leng-class units would spawn as boss units.

 

There's no need for a harbringer unit, it just seems out of place for multiplayer. Sicons are covered by Imobilisers and Praetorians would be fine to impliment, they would just be the collector equivilent the other boss charicters, I think them having slow movement ballances things out.

Modifié par Joken, 25 mai 2012 - 02:56 .


#24
Joken

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XxI EpiK IxX wrote...

TheMightyG00sh wrote...

Harbinger units would fine if you renamed to "Reaper" or something like that. (It isn't just Harbinger that could control a Collector) and keep Scions. Praetorians I think would be a little hard to implement unless they made a game mode where things like that, the Armature and Kai Leng-class units would spawn as boss units.


Praetorians are like Banshees. Barrier then armor and no health. Maybe the fact that they fly and are large are the real problem. I don't think they will be too powerful for a n7 squad to handle


The replacement of them with Generals makes it a little easeir, in that they would now walk instead, but functionally other then that they would be near identical.

#25
Joken

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Sorry for four posts in a row...

In responce to this:

I will frag you wrote...

seekers: No. too small/annoying to be a good game mechanic. would just be irritating.


I've updated the Seeker section.

Old:

Seekers: Small and fast moving, they will leave any unprotected player immobilized for a period of 1 second for each seeker to make contact. The best way to combat them is with area effect attacks or with an Asari Justicar's Biotic shear. They will perish either after 5 minutes or at the end of a round.


New:

Seekers: Small and fast moving, they take down sheilds with kamakzi attacks and once they are down they will leave any unprotected player immobilized for a period of 1 second for each seeker to make contact. The best way to combat them is with area effect attacks or with an Asari Justicar's Biotic shear (which they cannont penetrate) . Tech-armour also leaves the user immune. They will perish either after 5 minutes or at the end of a round.


Is that any better?

Modifié par Joken, 25 mai 2012 - 03:14 .