Aller au contenu

Photo

Roleplaying in the Mass Effect universe


  • Veuillez vous connecter pour répondre
128 réponses à ce sujet

#1
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages
Hello everyone, I wanted to propose an idea for quite some time now, so if you do not like it or agree with it, please do not flame it, it is an idea only for people who enjoyes a certain aspect in gaming, and is not for everyone.


UPDATE 1: IRC Chat Link
UPDATE 2: Characters
UPDATE 3: RP Forums
UPDATE 4: Biotic power Guidelines
-------------------------------------------------------------------------------------------------------------------
UPDATE 1

After discussing with  the people in this thread, we have agreed to use IRC channels to do our Mass Effect Roleplay.

So thanks to Severyx for setting the channels up.

For those familiar with IRC, the server is irc2.serenia.net (Serenia:Random Server in lists) and the lobby is #MELobby

We have two offical RP hub channels at this point, which are #RocamLounge (Citadel-based) and #Fortune'sDen (Omega-based).

The following Mibbit links allow people to join in the IRC channels without an IRC client: 

http://mibbit.com/?c...rc2.serenia.net is the URL for the Main Lobby. There's no worry about being in character here, this is not an RP channel.

http://mibbit.com/?c...rc2.serenia.net is the URL for the RP hub "Rocam Lounge", located in the Edroki Plaza in the Kithoi Ward of the Citadel. We respectfully ask that onlookers not disturb any RP sessions in progress!

http://mibbit.com/?channel=%23Fortune'sDen&server=irc2.serenia.net is the URL for the RP hub "Fortune's Den", located on Omega. Again, we respectfully ask that onlookers not disturb any RP sessions in progress.

The settings are based during ME 1-2 in the year 2185 to be specific.

The Alien Council is presiding in the Citadel with Anderson as the newest member.

We do ask that you do not stray  from canon, and that you respect all other RPers.


-------------------------------------------------------------------------------------------------------------------
UPDATE 2


The following is the list of currently created characters:

___________________________________________________

-Bela'Rahza Vas Idenna. (F) I7IDanny

Bela'Rahza Vas Idenna is a Quarian Blue Suns merc, rarely seen without the trademark Suns chestpiece on top of her suit. She carries a modified M-300 shotgun, and hates Cerberus with apassion.

___________________________________________________

-Tarlon Sallae. Salarian biotic and scientist (M)  Mevanna

blue-green skin with darker pattern, carries no visible weapons
___________________________________________________

-Khrillian Pyrus. Freelance Turian merc.
___________________________________________________

-Aoife Duncan(?). Human female assassin
___________________________________________________

- Evangaline "Eva" Marks. Human female bounty hunter.
___________________________________________________

-Dresage Connor. Human male Ex-Cerberus operative.

___________________________________________________

-"Astrid". Human
___________________________________________________

-Tavia T'Veris. MadRabbit999

A young Asari with natural Biotics (No training), with pale blue skin, and an athletic build, fit into snug dark attires. Pale face paint that resemble almost tiger stripes across the forehead and cheeks. Carries a small firearm to the side of her waist, and a small holding bag that sits over her back, attached by a strap runnign across her chest.

___________________________________________________


If you wish to add your forum name to each character, please let me know.
-------------------------------------------------------------------------------------------------------------------
UPDATE 3

We now have a proper name and an actual forum! The forum is a bit thin right now, but it'll grow as we get players and such.
Our continuity is called Eezo Mass Effect Roleplay (typically just EezoRP). The forum is located here at http://eezorp.prophp....com/index.php 
-------------------------------------------------------------------------------------------------------------------

UPDATE 2
A basic explanation of the mechanics of biotic abilities
Since the game is sometimes a little unclear on how biotics actually work and what the ability's limitations are, here's an overview of how biotics function to help everyone who wants to create a character with biotic ability. 

First, biotic ability is gained through in-utero eezo exposure, which will usually cause fatal cancers, but in a small percentage of cases will lead to tiny eezo nodules forming in the nervous system that enable the person to generate mass effect fields. Asari won't develop the tumours and always become biotics. 
Now, mass effect fields are generated by running an electrical current through eezo, the stronger the current and the larger the amount of eezo, the stronger the gravitational field will be. This holds just as true for the nodules in an individual's nervous system as it does for mass effect drive cores in ships. Since the strength of the electrical current in the nervous system cannot be changed... 
1) The strength of the fields a biotic can generate depends on the amount of eezo in their system. 
This means there is a basic biotic power level each individual has. Asari seem to generally have the highest, due to the high concentration of eezo on their home world and their immunity to its side effects. That power level seems mostly unchangeable, except through whatever methods Cerberus uses in their experiments on bioitcs. 
The second and more important aspect of biotics is the ability to use the eezo in one's system to generate mass effect fields in a controlled and usable way. Since the nervous system will always be generating electrical currents, the eezo nodules will be producing mass effect fields automatically. The difficulty lies in learning to get the right amount of current in the right place at the right time, which is a trial-and-error conditioning process very much like a young child's brain learning to associate the right muscle movements with certain actions, like moving an arm. Since generating mass effect fields is a lot more complicated than moving an arm, biotic amps are necessary to help along the mind's learning process.Adepts also generally use hand movements as a sort of crutch for their brain to associate certain biotic powers with, so the movement will basically help the mind get into whichever pattern the biotic ability takes. 
So the more time someone spends practicing biotics, the more patterns for different types of mass effect fields they will be able to drill into their mind, which is why Asari with their long lifespan have such a huge advantage in terms of biotics, and why Matriarchs are considered the most powerful adepts. So... 
2) How well a person is able to wield biotic fields and use them for different purposes, regardless of their strength, depends only on the amount of training they have had. 
Lastly, mass effect fields don't go up to full strength instantaneously, so biotic users always have to briefly 'gather' their power before using an ability.

What does this mean for a biotic character in the RP? 
First of all, you have to be clear on how much actual power your character has. That is, how much force a Throw would deal out, how much lifting power a Singularity has, how much abuse a Barrier can take. What can be seen in the game from Asari or Jack would be along the upper limit for that - most biotics from other races would probably be less powerful. There is no need to be specific, it is just important to know that the limit exists. 
Secondly, you need to decide how much training your character has had. This would determine the number of different abilities they can actually use. (This is not limited to in-game combat powers - the ability of most Asari to 'float' from great heights would fall into this as well) Remember, even the oldest Matriarch is not able to simply make biotic fields do whatever she likes. An adept still needs to learn each ability separately, but a very experienced one would be able to produce a wide range of different mass effect fields for all sorts of purposes. 
So for example, an adept could be able to produce very powerful biotic fields but have learned few ways to use them, or the reverse, have very weak biotic ability but still a decent array of powers, which would all just have a weaker effect. 

-------------------------------------------------------------------------------------------------------------------



Thank you, and enjoy it.

See you around the galaxy....! 

Modifié par MadRabbit999, 07 juin 2012 - 06:48 .


#2
EricHVela

EricHVela
  • Members
  • 3 980 messages
I am curious about something with this:
Until ME3, it seems that most of the galaxy is just living their lives with the occasional interruption by Shepard's antics. If you're not part of Shepard's crew, you're usually a shopkeeper, a janitor, a random Turian wandering around, a random Hanar standing(?) at a night-club, someone on the phone, a Quarian talking about sexual stimulant implants in the suit, a mute bartender, an actor in an Elcor Shakespeare play, etc.

What kinds of people did your group RP in the pnp version?

#3
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages
I created the settings and the rules for them, it was quite simple to play, I made all the components with self adhesive paper, and thick cardboard (High quality too!), it helped to play with a set of very basic, simple rules I made taken from M2 classes (Then later on adapted from the ME3 multiplayer classes).

The crew were mixed, but nobody had yet revealed their backgrounds to eachothers, all they knew, it was that they were hired guns to support a militaristic operation to retake a space station, but on the way they got assaulted by pirates, and made prisoners, sold as slaves, after that they had to "come back" from hell to truly earn their status once more.... it was quite awesome actually.. :)

Modifié par MadRabbit999, 25 mai 2012 - 01:41 .


#4
Guest_alleyd_*

Guest_alleyd_*
  • Guests
 Hi Tali

I'm up for this idea and would like to participate if I could.

Off the top of my head I envision myself as a Volus, who runs a talent agency with clients such as
a struggling Vorcha vocalist with a taste for 20th century human rock music. :whistle:
An Elcor Stripper keen to make it in the dancing bars of the Citadel, :kissing:
An Asari illusionist/biotic magician :wizard:

and other wannabe entertainers keen on establishing a career theough the entertainments industry

Also, I think the good ReggerBlane's quarian may be a potential customer for a certain Asari you know that has somehow started to cater for that market. Don't know about you but I laughed when I read the post.

Shadow Broker out

Edit fixed format

Modifié par alleyd, 25 mai 2012 - 01:58 .


#5
brettc893

brettc893
  • Members
  • 1 512 messages
Create a Proboards forum RP.

It works great, I've been doing them for quite some time, do RPs based in ASOIAF.

And it's especially tailored to PnP stuff.

This is a great Idea and if you need help on structuring/setting it up/running it, PM me.

Modifié par brettc893, 25 mai 2012 - 02:40 .


#6
sliverofamoon

sliverofamoon
  • Members
  • 1 297 messages

brettc893 wrote...

Create a Proboards forum RP.

It works great, I've been doing them for quite some time, do RPs based in ASOIAF.

And it's especially tailored to PnP stuff.

This is a great Idea and if you need help on structuring/setting it up/running it, PM me.


Seriously, love the idea behind this thread!!! Some friends I play the MP with have suggested this. Can you give me some links, or examples?

#7
DWH1982

DWH1982
  • Members
  • 2 619 messages
Not quite what you had in mind, but:

http://www.cerberusd...news.com/forum/

The forum does some heavy duty role playing. The main page used to role play in the comments sections of the articles, back when there were updates (official, then the unofficial fan updates).

#8
brettc893

brettc893
  • Members
  • 1 512 messages
I can't get you links at the moment, but I'll post one ASAP so you can get a vague idea of what it all looks like.

#9
SaxAppeal47

SaxAppeal47
  • Members
  • 32 messages
I support this idea

#10
AsheraII

AsheraII
  • Members
  • 1 856 messages

MadRabbit999 wrote...

For the life of me I would never advise anyone to use Second Life for it, because if you do, chances to get humped by a furry while you are talking to a Turian, may occur...!:P

It's not so bad these days, though it might depend a little on the venues you visit.

The problem is more like: there hardly is any Mass Effect community in Second Life. There are a couple of people creating Mass Effect themed stuff now, but the amount of people interrested in it is still too small to be able to just go to some place and run into others looking for Mass Effect roleplay.

Timezone differences and real life schedules basically fragment the community. Add to that some things like the few people who have set up some ME area hardly seem to advertise it (so less than half the ME fans in SL even know about it), and the lack of ME related merchandise (outfits, vehicles, weapons) in those areas result in very few people going there. They visit once, find nobody there, don't see any nice items to save up for and return later to buy them, and effectively, those who visit only visit once, and never return. In case they meet another ME fan somewhere, they'll just say "I saw this ME place that looks nice, but there's nothing to DO there. Dunno if I still have the landmark, it's been 2 weeks since I was there."

The creators selling Mass Effect themed things have some business, since Mass Effect stuff blends well with a lot of sci-fi settings. But the Mass Effect RP areas I've seen so far have all died or will die soon.

#11
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages

AsheraII wrote...

MadRabbit999 wrote...

For the life of me I would never advise anyone to use Second Life for it, because if you do, chances to get humped by a furry while you are talking to a Turian, may occur...!:P

It's not so bad these days, though it might depend a little on the venues you visit.

The problem is more like: there hardly is any Mass Effect community in Second Life. There are a couple of people creating Mass Effect themed stuff now, but the amount of people interrested in it is still too small to be able to just go to some place and run into others looking for Mass Effect roleplay.

Timezone differences and real life schedules basically fragment the community. Add to that some things like the few people who have set up some ME area hardly seem to advertise it (so less than half the ME fans in SL even know about it), and the lack of ME related merchandise (outfits, vehicles, weapons) in those areas result in very few people going there. They visit once, find nobody there, don't see any nice items to save up for and return later to buy them, and effectively, those who visit only visit once, and never return. In case they meet another ME fan somewhere, they'll just say "I saw this ME place that looks nice, but there's nothing to DO there. Dunno if I still have the landmark, it's been 2 weeks since I was there."

The creators selling Mass Effect themed things have some business, since Mass Effect stuff blends well with a lot of sci-fi settings. But the Mass Effect RP areas I've seen so far have all died or will die soon.


Of course do not get me wrong, I have used SL in order to make some money out of 2D commissions, and I can see how potentially good it would be, but unless someone has already a good knowledge of SL, I would never  ask anyone to join it, due to its unfriendly nature. :)

#12
Mr.Niko

Mr.Niko
  • Members
  • 185 messages
This sounds like fun: Never been part of a "RP" before but it seems like fun. I'm willing to give it a try. B)

Modifié par Mr.Niko, 28 mai 2012 - 08:52 .


#13
Theta Thetis

Theta Thetis
  • Members
  • 160 messages
I'd be interested.

#14
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages
Does anybody have any suggestion beside the one about making RP forums?

#15
Theta Thetis

Theta Thetis
  • Members
  • 160 messages
I had an idea involving MP characters.

Actually, you could just make a thread here.

#16
Severyx

Severyx
  • Members
  • 1 609 messages
There's also the IRC option, which might work as a companion to an RP forum.

IRC communities have pros and cons. The cons are:

- They are tough to start up - you need dedicated individuals who have enough free time to hang around the IRC channel a lot to spur people to stay around

- They're very subject to time/life/availability, as this is a real-time interactive medium

- It's pure text, however, participants could easily link images from the intarwebs and whatnot to give general ideas

Pros:

- It's real-time interactive media! There's no better RP than those who where all are actively participating at the same time

- The pure-text environment highly encourages creativity and writing skills

- Established IRC communities that get good use have a knack for lasting a while (in my experience)

- Properly built and moderated, IRC channels are resistant to absurd trolling (good, responsible operators are at the heart of this)

Give it some thought. I'm familiar with IRC channel administration, so I might be able to answer questions, should there be any.

#17
Tyranniac

Tyranniac
  • Members
  • 821 messages

Severyx wrote...

There's also the IRC option, which might work as a companion to an RP forum.

IRC communities have pros and cons. The cons are:

- They are tough to start up - you need dedicated individuals who have enough free time to hang around the IRC channel a lot to spur people to stay around

- They're very subject to time/life/availability, as this is a real-time interactive medium

- It's pure text, however, participants could easily link images from the intarwebs and whatnot to give general ideas

Pros:

- It's real-time interactive media! There's no better RP than those who where all are actively participating at the same time

- The pure-text environment highly encourages creativity and writing skills

- Established IRC communities that get good use have a knack for lasting a while (in my experience)

- Properly built and moderated, IRC channels are resistant to absurd trolling (good, responsible operators are at the heart of this)

Give it some thought. I'm familiar with IRC channel administration, so I might be able to answer questions, should there be any.


That is a great suggestion. I would love to do some Mass Effect RP so I really hope this goes somewhere. I'm up for helping!

#18
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages
Sorry but I might be missing something.. when you say IRC... you mean?

Also.. regarding that MP idea... it could be a possibility if you are RPing a group of people, and want to "simulate" a combat situation, by doing a MP match, so that afterwards people have something to talk about as well in their RP, and it "strengthen" their individuality. You could be joking about how reckless the Krogan is.. or how the Drell can eyeball anything between the eyes from a mile away. Those are just example, and this is just an idea, of course one could keep it exclusively RP :)

But keep the ideas coming I think we might be getting somewhere!

By the way, the period in time when the story takes place, I would say it should take place around the time of ME1-2 or ME2-3, but not after ME3 simply because we do not have enough knowledge of the scenario.

Modifié par MadRabbit999, 28 mai 2012 - 08:47 .


#19
Tyranniac

Tyranniac
  • Members
  • 821 messages

MadRabbit999 wrote...

Sorry but I might be missing something.. when you say IRC... you mean?

 

http://en.wikipedia.org/wiki/IRC 

MadRabbit999 wrote... 
Also.. regarding that MP idea... it could be a possibility if you are RPing a group of people, and want to "simulate" a combat situation, by doing a MP match, so that afterwards people have something to talk about as well in their RP, and it "strengthen" their individuality. You could be joking about how reckless the Krogan is.. or how the Drell can eyeball anything between the eyes from a mile away. Those are just example, and this is just an idea, of course one could keep it exclusively RP :)

 

I don't think that would be a very good idea because it would mean everyone has to be an elite fighter to participate in chats centered around the fights, and it also means the timeframe would be ME3 which I don't think is ideal (see below). I think a chat channel as Severyx suggested would be best since... well, pretty much everything he said.

MadRabbit999 wrote...  
By the way, the period in time when the story takes place, I would say it should take place around the time of ME1-2 or ME2-3, but not after ME3 simply because we do not have enough knowledge of the scenario.


I think between ME1 and ME2 is the ideal timeframe, starting very soon after the end of ME1 (That leaves two years of time before ME2, so plenty of time.) There is a lot of freedom to tell interesting stories here while still being more controlled than say pre-ME1. Setting it during ME3 would be bad I think since everything would be about the war. Another advantage of having it between ME1 and ME2 would be that it would be fairly easy to avoid referencing Shepard's actions in any way if we just stay vague enough. (Might be necessary to decide if the Council is dead or alive though)

#20
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages

Tyranniac wrote...

I don't think that would be a very good idea because it would mean everyone has to be an elite fighter to participate in chats centered around the fights, and it also means the timeframe would be ME3 which I don't think is ideal (see below). I think a chat channel as Severyx suggested would be best since... well, pretty much everything he said.


Don't get me wrong, I meant that, not everyone would be an elite warrior, just like not everyone would be a strip dancer at Omega,, but for those who actually do have a fighting character it could be an interestic prospect, even if they fight Cerberus in MP, it wouldn't have to be Cerberus in the RP, remember half of it is imagining stuff :)

This of course only applies if there is a large enough group of people interested, so that you can have a good variety of events, you know, some peopel would be RPing mostly their stories within locations, like Citadel or Omega, while others might be travelling all over the galaxy fighting for money, and at some point, they will dock on the station where the other RPers are, and meet them. Just ideas anyways :)


Tyranniac wrote...

I think between ME1 and ME2 is the ideal timeframe, starting very soon after the end of ME1 (That leaves two years of time before ME2, so plenty of time.) There is a lot of freedom to tell interesting stories here while still being more controlled than say pre-ME1. Setting it during ME3 would be bad I think since everything would be about the war. Another advantage of having it between ME1 and ME2 would be that it would be fairly easy to avoid referencing Shepard's actions in any way if we just stay vague enough. (Might be necessary to decide if the Council is dead or alive though)


I suppose that makes the most sense, however I would suggest go by the default canon, because that way, we cannot argue on what is best for the story (Based on our gameplays), since it has already been decided by the original writers.

Guess we just need more people interested then :)

#21
I7IDanny

I7IDanny
  • Members
  • 141 messages
Sounds interesting. Would be nice to see everyone's ideas :)

#22
Tyranniac

Tyranniac
  • Members
  • 821 messages

MadRabbit999 wrote...

I suppose that makes the most sense, however I would suggest go by the default canon, because that way, we cannot argue on what is best for the story (Based on our gameplays), since it has already been decided by the original writers.


There is no offical canon though, is there?

Are you talking about the default ME2 import values, because if so, isn't that pretty much "everything went as poorly as possible"? :lol:

Don't really see the need for this anyway since any decisions made in ME1 can be avoided talking about by just being vague (the one that is hardest to bypass is probably the Council decision, but shouldn't be too difficult with that one either). I think this would make it as welcoming as possible to the largest amount of interested people since nobody's canon is getting stomped on.

#23
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages

Tyranniac wrote...

MadRabbit999 wrote...

I suppose that makes the most sense, however I would suggest go by the default canon, because that way, we cannot argue on what is best for the story (Based on our gameplays), since it has already been decided by the original writers.


There is no offical canon though, is there?

Are you talking about the default ME2 import values, because if so, isn't that pretty much "everything went as poorly as possible"? :lol:

Don't really see the need for this anyway since any decisions made in ME1 can be avoided talking about by just being vague (the one that is hardest to bypass is probably the Council decision, but shouldn't be too difficult with that one either). I think this would make it as welcoming as possible to the largest amount of interested people since nobody's canon is getting stomped on.


There are plenty of canon decisions, which have been reflected in the comics as far as I know, but I am not aware of all of them, for instance, in ME3 you see Udina being councilor, and not Anderson, even if you choose him, without any explenation.

Being vague about RP settings is the most dangerous trap you could lay for an RPer.. imagine if one person is fighting for the human council, and the other to keep humans away from the council... when these two characters meet, they will be like... "Err.r. no... there never was a human council.." "Yes there is, your precious alien council is dead!".. drama traps are lurking everywhere, and clarity at the start is the only way to avoid  these issues I believe.

#24
Tyranniac

Tyranniac
  • Members
  • 821 messages

MadRabbit999 wrote...

There are plenty of canon decisions, which have been reflected in the comics as far as I know, but I am not aware of all of them, for instance, in ME3 you see Udina being councilor, and not Anderson, even if you choose him, without any explenation.

 

Actually, that is explained in the codex: Anderson stepped down between ME2 and ME3 if he was chosen in ME1. There are in fact no canon decisions at all.

MadRabbit999 wrote... 
Being vague about RP settings is the most dangerous trap you could lay for an RPer.. imagine if one person is fighting for the human council, and the other to keep humans away from the council... when these two characters meet, they will be like... "Err.r. no... there never was a human council.." "Yes there is, your precious alien council is dead!".. drama traps are lurking everywhere, and clarity at the start is the only way to avoid  these issues I believe.


This is why I suggest having "be vague about game canon" as a rule. Choosing some decisions as canon would impact an RP environment badly, but being vague about it should be easy since the decisions made in ME1 have little effect on the galaxy as a whole in the period between ME1 and ME2. =]

Modifié par Tyranniac, 29 mai 2012 - 01:19 .


#25
SaxAppeal47

SaxAppeal47
  • Members
  • 32 messages
I think the only real boundaries are the bounds of humanity being aware of the galactic community and the battle on/over earth. We have very little real information about events of other races before first contact and even then not much really, and obviously we have no idea what happens after the firing of the crucible other than, most likely the surviving troops of the major militaries are stuck on earth with pre reaper tech at best. So unless you want to establish completely speculative rules we are glued to the ME trilogy