Tyranniac's set up seems the most interesting, I think we should organize the "Playing characters (PC)" and the "NPC" in two different categories so you have the people who wants to explore around, go on missions and adventure, free to do so without worrying for their obligations to stay in a specific places due to their background (Like being a bartender), while other people will take a role which suits the more "common" or if you prefer "stationary" role, like C-sec security, dancers, bartenders, mission contacts and whatnot.
PC players will have control of their characters, while the NPC players, may assume multiple roles in order to create the situation for the PC around them (So for instance you would be taking the role of a mob boss and the roles of the personal body guards).
Anyhow the above, is only a suggestion, we do not have to go that way, alternatively, we could have 1 person that takes the role of all NPCs and consequences of the PC actions, like a Game Master (GM), so for instance if you want to jump through a window the GM will judge and tell you how successfully you land without hurting yourself, or if you manage to shoot the guy you were trying to between the eyes or the leg. so essentially a GM would lay down the road for the story too, it is the most hard and creative of roles (It is my favourite gamepaly type, as it eleminate the problem of god-moting, and it create new unexpected situations, following on the previous example, another player might ask "Can I catch him/her before jumping through the window?" And the GM will decide, or give you a percentage of success like "You judge to have a 40% chances to do so successfully", then if you go through, the GM rolls a d100 secretly and tells you if you succeded or not, this done all very quickly ).
We do however need quite a few people to do this successfully (I'd say at least a party of 4 plus a GM if we cannot get a large group that keeps being online), so let's get things organized and categorized if possible, before going ahead and start, like writing a list of "established rules" for the very most important aspects.
So for Example:
Settings: year 21xx (during ME1 - ME2)
Current Available locations: Citadel, Omega, Eden Prime... etc...
Current main "plots": Bounty Hunters Party, The C-sec Rouge Team, The undercover stripper assassins... etc.. etc... (Of course without inclusion "secret plots")
Current seat on the council: The Original Council, with Anderson as the new addition.
xxx: xxx
xxx: xxx
Anyhow, I hope you know what I mean... just a simple way to organize all information useful to join in, or reference.
Modifié par MadRabbit999, 01 juin 2012 - 11:16 .