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Roleplaying in the Mass Effect universe


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#76
almondroy

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I7IDanny wrote...

Theta Thetis wrote...

All right, I'm up for it. Do we have a concrete storyline yet?


Think we're setting it between ME1 and ME2, in the 2 years Shep is missing. 2185 I think the year would be. Alien Council with Anderson as Human Councillor.

Rabbit explains it much better about halfway up page 2.


One problem I see from experience that if there's any sufficient duration to the game, you're going to start having to deal with continuity issues (in terms of having to delay ME2 events because of the current storyline) and/or the possibility that you're going to create an AU ala the Star Trek reboot due to in-game events (examples: Shepard gets found early, Shepard gets found by the Alliance instead of Cerberus. The Lazarus Project fails, etc). You're also going to have to deal with how to handle the squaddies from ME1/2 and how they interact with your player characters, if at all. Otherwise you're going to run into a lot of Shepard's extended family/Tali's roomies from the Migrant Fleet/etc characters.

#77
Tyranniac

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almondroy wrote...


One problem I see from experience that if there's any sufficient duration to the game, you're going to start having to deal with continuity issues (in terms of having to delay ME2 events because of the current storyline) and/or the possibility that you're going to create an AU ala the Star Trek reboot due to in-game events (examples: Shepard gets found early, Shepard gets found by the Alliance instead of Cerberus. The Lazarus Project fails, etc). You're also going to have to deal with how to handle the squaddies from ME1/2 and how they interact with your player characters, if at all. Otherwise you're going to run into a lot of Shepard's extended family/Tali's roomies from the Migrant Fleet/etc characters.


I don't see any of these things being issues. Why would any of our characters run in to Shepard's squad? That seems unlikely. And we won't do any AU things, that's already established. We have a good two years before ME2, and we can really keep going throughout ME2 and onwards as well if we are still going by the time we get that far.

#78
almondroy

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I'll post this separately as an alternate suggestion. Hear me out with the logic before commenting, because I know there's going to be twitching on first read.

My suggestion for storyline setting: post ME3 ending.

Why I suggest this:
*You have all the "player races" concentrated into a relatively small area (Sol system) to start your campaign. This would take care of allowing characters to interact fairly quickly as opposed to a larger galaxy where there is more of a possibility of a spread-out population

*You can designate certain "ships" for certain game styles (i.e. one ship for PG rated games, one ship for R rated games, etc). Or, since Omega is still cut off at this time, you can make that a separate setting for the more seamier/darker game settings.

*The fact that so much is relatively undefined will eliminate a lot of the game clashing with established events because there's no ME4 currently that has to be reconciled. It also leaves more for the players and moderators to decide where they want to take storylines because so much is up in the air. Each ship could be testing the new ReaperTech FTL drives and heading to a different system, for example.

Downsides:
*A decision needs to be made on which of the ME3 endings is "canon" for the game if this setting is chosen.

#79
almondroy

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Tyranniac wrote...

I don't see any of these things being issues. Why would any of our characters run in to Shepard's squad? That seems unlikely. And we won't do any AU things, that's already established. We have a good two years before ME2, and we can really keep going throughout ME2 and onwards as well if we are still going by the time we get that far.


That's my point. What happens if you get to ME2? Do the players fight the Collectors or does the Normandy? How much "overwrite" of ME2 do you allow your game events and storylines to alter? Can a storyline be written to allow the Normandy to do its own thing and still have enough for the players to feel like Big Damn Heroes elsewhere?

Please don't take this to mean I'm against using this setting; just that I'm confirming that the moderators and people setting up the game are aware of these potential issues and have some plan in place to address them.

#80
I7IDanny

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almondroy wrote...

Tyranniac wrote...

I don't see any of these things being issues. Why would any of our characters run in to Shepard's squad? That seems unlikely. And we won't do any AU things, that's already established. We have a good two years before ME2, and we can really keep going throughout ME2 and onwards as well if we are still going by the time we get that far.


That's my point. What happens if you get to ME2? Do the players fight the Collectors or does the Normandy? How much "overwrite" of ME2 do you allow your game events and storylines to alter? Can a storyline be written to allow the Normandy to do its own thing and still have enough for the players to feel like Big Damn Heroes elsewhere?

Please don't take this to mean I'm against using this setting; just that I'm confirming that the moderators and people setting up the game are aware of these potential issues and have some plan in place to address them.


Even when we do get to ME2, I don't see why we'd have to suddenly focus on Shep's journey? Since most of it doesn't even effect the two locations at the moment. Hell, Shep never sets foot on Edroki Plaza. The closest we'd get is a bit of Omega gossip about a supposedly dead Spectre coming back to life.

#81
almondroy

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I7IDanny wrote...

Even when we do get to ME2, I don't see why we'd have to suddenly focus on Shep's journey? Since most of it doesn't even effect the two locations at the moment. Hell, Shep never sets foot on Edroki Plaza. The closest we'd get is a bit of Omega gossip about a supposedly dead Spectre coming back to life.


Sounds like this has been addressed then at least for the start of the game :)

I was more worried about the possibility of Chaos Theory occuring down the road. I've seen similar flame-fests occur in game where people try to reconcile game events and canon during other games of this type that I've played. For example, say at some point a storyline arises wherein your players come across one of the many settlements OTHER than Freedom's Progress that were hit by the Collectors. I agree that your players wouldn't automatically overwrite the Normandy and your players play out that exact same storyline, but there are a lot of potential side effects of having two or more ships investigating this in your game. Logically, if you follow enough events through in game AND the ME2 game, you could now potentially have the Council presented with MULTIPLE reports about the impending Reapers instead of just Shepard's report--what could that do to your game?

#82
Tyranniac

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I7IDanny wrote...

Even when we do get to ME2, I don't see why we'd have to suddenly focus on Shep's journey? Since most of it doesn't even effect the two locations at the moment. Hell, Shep never sets foot on Edroki Plaza. The closest we'd get is a bit of Omega gossip about a supposedly dead Spectre coming back to life.


Yeah, Danny's got it right. There is no reason at all our characters would run in to Shepard/Manage to stop the Collectors.

almondroy wrote...


I was more worried about the possibility of Chaos Theory occuring down the road. I've seen similar flame-fests occur in game where people try to reconcile game events and canon during other games of this type that I've played. For example, say at some point a storyline arises wherein your players come across one of the many settlements OTHER than Freedom's Progress that were hit by the Collectors. I agree that your players wouldn't automatically overwrite the Normandy and your players play out that exact same storyline, but there are a lot of potential side effects of having two or more ships investigating this in your game. Logically, if you follow enough events through in game AND the ME2 game, you could now potentially have the Council presented with MULTIPLE reports about the impending Reapers instead of just Shepard's report--what could that do to your game?

 

To put it simply, we don't. We stay within the confines of the established timeline and canon. We do not do anything that would distrupt it.

Modifié par Tyranniac, 05 juin 2012 - 03:06 .


#83
Unlimited Pain2

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This sounds fantastic. I'm not sure if I'm a little late in getting on-board but I would love to participate if possible. Is there any reference material to get me up to speed and tell me what I need to know? PM's are welcome :D

#84
Mevanna

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Unlimited Pain2 wrote...

This sounds fantastic. I'm not sure if I'm a little late in getting on-board but I would love to participate if possible. Is there any reference material to get me up to speed and tell me what I need to know? PM's are welcome :D


Well, the canon we've settled on is all scattered around this thread, so aside from that you only need a character.

#85
Severyx

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I'm currently working on getting a more permanent location for all of this stuff to be centered (likely a separate forum). Rules, character bios, canon information, etc will all be displayed there for the players to access and reference.

This may take some time to set up, though. Bear with me as I research this stuff. :)

As for potential issues with ME2, there's one beautiful fact about staying canon that makes this easy to deal with: Unless Shepard & Co. talk to your character (which obviously doesn't happen), then you aren't to interact with any established characters from the games. Quite simply, saying anything about Shepard other than the most vague of references challenges canon, since everyone's canon Shepard is their own.

Believe it or not, staying canon with the setting provides a very easy to understand and concrete base for players to work from.

#86
MCB280

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If you are making a forum for it does that mean it is no longer a IRC or are you still having a IRC component to it shall be a bit harder for me to do IRC RP than one im use to (getting time to think then posting).

#87
I7IDanny

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MCB280 wrote...

If you are making a forum for it does that mean it is no longer a IRC or are you still having a IRC component to it shall be a bit harder for me to do IRC RP than one im use to (getting time to think then posting).


The forum would be mainly for outlining rules, canon and character descriptions, whilst also allowing people who may not be confident with the IRC mode of RP to join in the universe and participate.

#88
Severyx

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I7IDanny wrote...

MCB280 wrote...

If you are making a forum for it does that mean it is no longer a IRC or are you still having a IRC component to it shall be a bit harder for me to do IRC RP than one im use to (getting time to think then posting).


The forum would be mainly for outlining rules, canon and character descriptions, whilst also allowing people who may not be confident with the IRC mode of RP to join in the universe and participate.


This, mostly. I'd like for IRC to remain the main mode of roleplay, but I am certainly aware of those who'd much rather use the forums as mode for their RP. In the long run, I'm hoping that people joining into the continuity via the forums will give IRC a shot and see if it's something they'd like to participate more in. I don't want to divide the community, but I want less to alienate potential players.

As a side note, I don't want to seem like a guy taking everything into his own hands to run the place. I fully expect everyone to voice opinions and suggestions! I'm simply the guy doing what he can to enable creative minds in the most fair and comfortable an environment he can provide. :)

Modifié par Severyx, 05 juin 2012 - 12:23 .


#89
zapphoman24

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I would really like to join this...but I've never really done roleplaying before. I understand you create a character but how does the storyline go about being created?

#90
Mevanna

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zapphoman24 wrote...

I would really like to join this...but I've never really done roleplaying before. I understand you create a character but how does the storyline go about being created?


Mostly... it is made up as we go along. Generally the more serious RPGs have a GM who controls the plot, but around here, we just play the NPCs ourselves and make our own plot.

#91
zapphoman24

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oh sounds cool. So is there anywhere or anyone I should send my character idea to?

#92
Mevanna

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No, just join the IRC lobby and present them. When we get a forum, that'll be the place to post character sheets.

#93
Severyx

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I've got a forum in the works, but I'm entirely new to building and administrating a forum. If there's anyone who'd like to give me some tips/advice/pointers or help moderate, let me know.

Modifié par Severyx, 05 juin 2012 - 08:03 .


#94
MCB280

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Severyx wrote...

I7IDanny wrote...

MCB280 wrote...

If you are making a forum for it does that mean it is no longer a IRC or are you still having a IRC component to it shall be a bit harder for me to do IRC RP than one im use to (getting time to think then posting).


The forum would be mainly for outlining rules, canon and character descriptions, whilst also allowing people who may not be confident with the IRC mode of RP to join in the universe and participate.


This, mostly. I'd like for IRC to remain the main mode of roleplay, but I am certainly aware of those who'd much rather use the forums as mode for their RP. In the long run, I'm hoping that people joining into the continuity via the forums will give IRC a shot and see if it's something they'd like to participate more in. I don't want to divide the community, but I want less to alienate potential players.

As a side note, I don't want to seem like a guy taking everything into his own hands to run the place. I fully expect everyone to voice opinions and suggestions! I'm simply the guy doing what he can to enable creative minds in the most fair and comfortable an environment he can provide. :)

Well i would love to do it but I'm busy with school and all that so I'd only be able to do normal RPs

#95
almondroy

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Severyx wrote...

As for potential issues with ME2, there's one beautiful fact about staying canon that makes this easy to deal with: Unless Shepard & Co. talk to your character (which obviously doesn't happen), then you aren't to interact with any established characters from the games. Quite simply, saying anything about Shepard other than the most vague of references challenges canon, since everyone's canon Shepard is their own.

Believe it or not, staying canon with the setting provides a very easy to understand and concrete base for players to work from.


Make sure you state this EARLY and OFTEN. Put a big giant stickie post on the forum once you get it up there. And even then you can expect to have to administer varying degrees of smackdown, from gentle reminders up to the occasional ban-hammer, from people tiptoeing up to the line or doing the mambo over it.

How's the PHPBB recommendation working out?

#96
MadRabbit999

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Finally all the holiday nonsense is out of the way. so I can finally get back to the RP :)

I will be having a look on how is the RP doing before joining in, but mainly I will be looking to organize a few GM v Players games once I feel confident enough with the people (I believe the strongest, and most interesting possibilities comes from an unpredictable 3rd party).

#97
Severyx

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almondroy wrote...

Severyx wrote...

As for potential issues with ME2, there's one beautiful fact about staying canon that makes this easy to deal with: Unless Shepard & Co. talk to your character (which obviously doesn't happen), then you aren't to interact with any established characters from the games. Quite simply, saying anything about Shepard other than the most vague of references challenges canon, since everyone's canon Shepard is their own.

Believe it or not, staying canon with the setting provides a very easy to understand and concrete base for players to work from.


Make sure you state this EARLY and OFTEN. Put a big giant stickie post on the forum once you get it up there. And even then you can expect to have to administer varying degrees of smackdown, from gentle reminders up to the occasional ban-hammer, from people tiptoeing up to the line or doing the mambo over it.

How's the PHPBB recommendation working out?


I'm no newcomer to RP issues small and large, so I'm aware of this.

I'm working on building a PHPBB forum now, but it's slow work. I'm very new to forum administration.

#98
Mevanna

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Putting up the Character Sheet Template we've been working out. If I forgot anything, tell me.

Name: 

Race: 

Gender:

Appearance: (Everything noteworthy about your character that can outwardly be seen - this is all other characters in the RP will know about them!)

Background: (Personality, Abilities/Equipment, Occupation, Personal History, etc...)

#99
MadRabbit999

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Anytime you need the first post updated, just drop me a line ^^

#100
Severyx

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We now have a proper name and an actual forum! The forum is a bit thin right now, but it'll grow as we get players and such.

Our continuity is called Eezo Mass Effect Roleplay (typically just EezoRP). The forum is located here at http://eezorp.prophpbb.com/index.php

All of the information on connecting to the IRC, roleplaying in general, rules of engagement, and a place for players to participate in forum RP is there. We welcome all comers!