Two Handed Wariors are gimped, they say!
#26
Posté 11 décembre 2009 - 08:08
#27
Posté 11 décembre 2009 - 08:13
#28
Posté 11 décembre 2009 - 08:14
#29
Posté 11 décembre 2009 - 08:18
It just sucks in comparison to dual wield, which is madly overpowered.
Whirlwind/Sweep = 4 dead mobs instantaneously. Very important for a game like DAO which tries to be hard by mobbing the hell out of you with enemies.
Coupled with abilities like Punisher for huge and fast single target damage and stuns with Riposte and even a debuff in Crippling Blow.
Its not that 2hand sucks. Its that dual wield is too freakin good. Which I guess makes sense, it's the most unrealistic attack set.
#30
Posté 11 décembre 2009 - 08:19
#31
Posté 11 décembre 2009 - 08:24
#32
Posté 11 décembre 2009 - 08:25
#33
Posté 11 décembre 2009 - 08:41
Err how do you manage to die on a mage ? Thats kinda tricky really.bucnasty22 wrote...
I heard mages were supposedly great, I kept dieing at the very beginning so I quit and started a rogue
#34
Posté 11 décembre 2009 - 08:42
#35
Posté 11 décembre 2009 - 08:56
and get magic immune equipment+ as much dodge equipment as you can.
an estimate when useing some items ingame+buffs.
you can have the following defence stat. 50+dex-10(40-60)+24-40 from items+13-24 from buffs=127-174 defence.
magic immune, and around 50% dodge.
if you grind alot you can probably make him even better near the end game.
Modifié par Knut Are Mykland2, 11 décembre 2009 - 09:01 .
#36
Posté 11 décembre 2009 - 09:12
My first playthrough was a two-hand-Starfang wielding dalish on nightmare. It was fun.
#37
Posté 11 décembre 2009 - 09:21
Marillian wrote...
People are so competitive. Does 'Damage Per Second' really matter in a singleplayer game with a pausefunction, hmm?
My first playthrough was a two-hand-Starfang wielding dalish on nightmare. It was fun.
It's not about being competitive. It's just more fun for many people when all character choices are equally viable. A class that is simply outclassed in all of its roles, like the 2H warrior is in tanking, DPS, and crowd-control, should be buffed.
Put it this way. Would it ruin anyone's enjoyment of the game if 2H warriors were brought inline with other class builds? I doubt it. So why not improve them, to help those who are having less fun now because they are underpowered? The way I see it, this is a no-brainer. The mage OP debate is also a no brainer for me, but at least there I can see why some wouldn't want changes (as the changes would require substantial nerfs).
#38
Posté 11 décembre 2009 - 09:29
#39
Posté 11 décembre 2009 - 09:35
Gecon wrote...
Err how do you manage to die on a mage ? Thats kinda tricky really.bucnasty22 wrote...
I heard mages were supposedly great, I kept dieing at the very beginning so I quit and started a rogue
Mage is the only class I got killed with in the origin.
How? Can't say here for fear of spoiler.
#40
Posté 11 décembre 2009 - 09:51
Rainen89 wrote...
Two handed warriors tank fine, they just don't have the arrow immunity that shield tanks do, that's all.
Tell me in which way they are awesome then for specific tanking compared to a shield/weapon driven tank?
No real protection other than armor, the sweep is more an attack to get everyone off you so a real tank can take over... there is no way that I ever would throw a two hander towards a boss as a main tank, too vulnerable, the awesome damage you can wield is much better suited as slow but heavy DPS and enhanced CC abilities somewhat.
A Tank is what can get all enemies on him and hold them there being protected by a shield and armor..
That is also the reason to that shield and warrior is so much better suited for either champion templar or champion reaver, beserker would make no sense unless you are DPS no matter in which way people dream of being a beserker, if chosing certain ways in game then you need to play the role and let others either do the tanking or the DPS else you would end up being horrible at playing this game mainly because you need to fit into the roles.
Also try and go with a mage and a healermage one weapon DPS class and one tank, awesome stuff for sure, but everyone needs to be appointed there roles and live by those no matter what... the roleplay is not actually all the dialog, it is only a part of it, the main roleplay is how you play your characters ways of doing stuff, going out of character/class or whatever and you will screw up your gameplay when the game getsmore serious.
It would be like a mage spending all his skill points in strenght instead of willpower or magic, or a warrior pounding all his stuff into magic.
#41
Posté 11 décembre 2009 - 01:15
How is this possible?
#42
Posté 11 décembre 2009 - 03:12
#43
Posté 11 décembre 2009 - 05:34
This would be a joke when i had your group, but at the same time looks misplaced that such a weak group has no problem as well.
#44
Posté 11 décembre 2009 - 05:40
KenRed wrote...
Yeah, howd you get to 20 without ever getting to the ashes to move the main plot ahead? There are enough side quets, etc to get you there without healing the Arl?
I've hit 20 before having Arl Eamon head to Denerim to start the Landsmeet process, and that is without doing some of the morally objective (for my character) sidequests in Denerim, so I would say it should be possible.
#45
Posté 11 décembre 2009 - 05:42
Gimped, less dps, doesn't matter to me in the end it's all bout how much fun I'm having.
#46
Posté 11 décembre 2009 - 06:02
Gecon wrote...
Err how do you manage to die on a mage ? Thats kinda tricky really.bucnasty22 wrote...
I heard mages were supposedly great, I kept dieing at the very beginning so I quit and started a rogue
actually it isn't your very squishy without armor on and some of us don't like playing as an arcane warrior furthermore constitution tends to be rather low when playing as a mage and yeah you can be easily killed....
#47
Posté 11 décembre 2009 - 06:07
Eshme wrote...
How did you get the Ashes if you didnt go there before? I thought you need them to proceed, but u are level 20? And my team didnt have the shiny armor, but still beat the dragon, while i never hit even the easiest mob with over 100 (and i have leveled a bit more now).
How is this possible?
What exactly do you mean with need them to proceed? I killed Kogrim and took his horn before ever entering the Mountain Top IN THIS RUN!
I unlocked champion in my first run ... if that's what you mean...
KenRed wrote...
Yeah, howd you get to 20 without ever getting to the ashes to move the main plot ahead? There are enough side quets, etc to get you there without healing the Arl?
Well, my game is registered, my chars are uploaded and there is a little thing called STORY in specific character details... See for yourself and stop making idiotic assumptions!
http://social.biowar...na_id=214917586
Eshme wrote...
It is a bit weird, if the Dragon is supposed to be strong, but you see it in the video it is strong, feels like its a different game opposed to what i saw. My group could barely hit, it was mostly 1's floating around for a boss like that ,it is weird that this is the same dragon as in your video. Yet we both killed it. It didnt even show up for anyone at strongest enemy slain here. This would be a joke when i had your group, but at the same time looks misplaced that such a weak group has no problem as well.
"... is supposed to be strong, but you see it in the video it is strong..." ... redundancy or you tried to say it is NOT strong in the video? ... It is very strong I assure you and at level 20 it recorded the kill as my strongest enemy vanquished... until I get Gaxkang anyway... another video out there for you to doubt...
Dragon Age - Witness my Starfang, Gaxkang!
Now, that party has a minimum attack of 91 (Alistair), 140 on my PC (with the active talents shown in the videos)... why would we miss so much... the three melee with over 300 HP, witth top gear.. Effort and Juggernaut and Warden Commander Dragonbone... ask me how I got it since I got it right after Lothering... nicely if you want an answer...
What you people fail to see is that Mark of Death is a TERRIFIC talent, imho! It makes every hit to deal more damage and I think it is a lot more damage! That's the only Assassin talent my Leliana has. All other talents of her are in the Bard/Archer tree. Sure, she can still attack with 2 daggers since I switched her behavior back from Ranged to Default but she's got no point at all in any melee skill whatsoever and her Arrow of Slaying has done as high as 480 dmg, so far.
My PC has 80 STR and that should give him good dmg hits, plus Starfang, Yusaris on Sten and some longsword with runes and +damage vs beasts on Alister... What are you people implying anyway? That I somehow cheated? I just wish you guys can become so good at this game as to realize that what I did is neither extraordinaire nor elite player required.
I'm just a guy who loves the game, loves 2 handed swords and bows too (5 years with a mplayer awesome Arcane Archer on some Middle Earth RP PW says it) having a good time with a no mages party and well, I do know how to build a char! (#1 in classic Hardcore Diablo 2 ladder on USEast for a season many years ago says it.. I was "King" RageGT there with a Barbarian and a cool greatsword too!)
Modifié par RageGT, 11 décembre 2009 - 06:13 .
#48
Posté 11 décembre 2009 - 06:10
fro7k wrote...
There's no question that they're inferior to dual-wielders.
No, they're not.
The power of 2 handers is that you can use their skills betweens hits making you swing twice as fast, which removes the "2H warriors are too slow".
Sunder Arms and Armor both cause you to attack twice. You're factoring in nothing but auto attacks with the 2H calculations. Indomitable isn't only knockdowns but stuns as well, seeing as damn near every fight has at least one mob with some type of stun I've seen more "resisted" over my Warrior's head than I can count. You're ignoring all the armor penetration that 2H Warriors get and all of their skills. Top it off with comparing 2H auto attacks to DW auto attacks with Momentum...
Not to mention that 2H + cone of cold = deadly. Shatter, shatter, shatter.
The end.
Modifié par th3warr1or, 11 décembre 2009 - 06:15 .
#49
Posté 11 décembre 2009 - 06:16
th3warr1or wrote...
fro7k wrote...
There's no question that they're inferior to dual-wielders. Each bonus damage from runes gets multiplied by the rate you hit.
No, they're not.
The power of 2 handers is that you can use their skills betweens hits making you swing twice as fast, which removes the "2H warriors are too slow".
Sunder Arms and Armor both cause you to attack twice. You're factoring
in nothing but auto attacks with the 2H calculations. Indomitable isn't
only knockdowns but stuns as well, seeing as damn near every fight has
at least one mob with some type of stun I've seen more "resisted" over
my Warrior's head than I can count. You're ignoring all the armor
penetration that 2H Warriors get and all of their skills. Top it off
with comparing 2H auto attacks to DW auto attacks with Momentum...
Not to mention that 2H + cone of cold = deadly.Shatter, shatter, shatter.The end.
further more add in stunning blows and punsher and tack on templar and the lovely templar armor and yeah you got yourself a charecter who lays waste on the battlefield.
#50
Posté 11 décembre 2009 - 06:25





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