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helmet as hair


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#26
GianniAgn

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Ok i did what it said but still havent results.

1) I make pmh0_head039.mdl in 3dsmax
2) I apply MyHead.tga and make all UV things
3) I apply pmh0_head039.tga (my sacrifice tga)
4) Export
5) Make TXI file with string "bumpreplacementtexture MyHead" (without "), and call it pmh0_head039.txi
6) Copy to override pmh_head039.mdl, pmh_head039.txi, pmh_head039.tga, and Myhead.tga

But recieve that in game:

Image IPB

What i did wrong? maybe i make not right TXI file?

EDIT: I find mistake, i delet original plt file. When i move it back textures load - but now UV mapping ocasionally destroyed

Modifié par GianniAgn, 26 mai 2012 - 12:53 .


#27
GianniAgn

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EDIT: No it seems i still can make TXI working, when i return plt it loading plt not my texture :crying:

if i delete plt it return me like screen above.

Modifié par GianniAgn, 26 mai 2012 - 12:54 .


#28
Carcerian

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Lord Sullivan wrote...

Carcerian wrote...

I think I have seen people use texture sizes above 512, but it is not recommended, as they can cause undue lag, and some video cards cant display them...

The Best Texture to use is a DDS, as it has different samples of an image, based on how close you are to the object.
TGAs still will work just fine in most cases, esp for development, but for a final package DDS are nice...


If a video card can't display over (512 x 512) textures... the system it is in must be so ancient that it can't possibly be
able to run NWN.

Most Video cards when NWN was released can display a max texture size of (2048 x 2048) with/without lag, depends
on the card. Most can quite comfortably display (1024x1024) textures.

However, today, there shouldn't be an issue using (1024 x 1024) textures as a standard for all textures, DDS, TGA, PLT, etc...

If there are people with machines that are so ancient still today... well I'm not sure what to say about that wihout sounding arrogant and/or insulting while I would still be right and blunt on the issue.


No worries, your quite right actually. The CODI Ultraloth has a head of 2048 x 2048  alone...

#29
Carcerian

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Tho really using such a high resolution textures seems overkill, i just reduced the ultra_head texture to 512 and there was no noticeable change in quality, possibly its a case of neverwinter automaticly scaling down textures above 512...

Not saying big textures aren't good for stuff like giant tileset walls, etc, but for a small item like a head its not as noticable.

Modifié par Carcerian, 26 mai 2012 - 09:43 .


#30
GianniAgn

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I woke up and again working on head :) what i thinking about - i making WHOLE head with tga texture, maybe method only works if i use PLT + TGA?.. I cant see any other reasons why texture isnt loading.. Its clear that TXI works coz if i delete txi file it loads plt texture, if i return it it loads metallic texture (like on screen)

#31
GianniAgn

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Ok finally i reach that:
Image IPB

however Alpha channel seems not working. OTR adviced to expirements with enviroment maps.

#32
Carcerian

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Good job!

#33
Carcerian

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The ear looks low though (or is that just his hair?)

With long enough hair you can ignore ears :D

I love the detail in lips and cleft in the chin, they really make the head look much more realistic.

Very nice looking, keep up the good work!

And please post when you are finished :)

Modifié par Carcerian, 27 mai 2012 - 12:47 .


#34
Jenna WSI

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Does anyone still have this head?