Deepo78 wrote...
Mass Effect always been kind of schizophrenic in the respect that it doesn't quite know whether it's a hard sci-fi story or a space opera. The first game definitely played with alot of hard sci-fi concepts (Artificial Intelligence, the ethics of genocide, humanity through the eyes of other species) but by the second game most of these concepts were kind of moved into the background for a more traditional action story that focuses on a diverse cast of characters. Most of ME3 is character and action driven as well with the hard sci-fi concepts again being relegated into mission objectives yet the Ghost Child sequence seems to be ripped right out of a Carl Sagan novel and the choices he presented seem to be oddly Kurzweilian.
My pet theory is that near the end of the process, the head writers seemed dead set on course correcting Mass Effect back into in a hard sci-fi story but forgetting that a large chunk of the series fans (Myself included) merely suffered through ME1 and only became truly engaged by the second game and were looking for something more engaging on an emotional level.
Hard sci fi? That sounds odd. ME3 turned the Mass Effect series into even softer sci-fi, in my opinion. The part at the end was never explained, and nobody knows how it works. Especially synthesis. This is why they call it space magic.





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