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Now I have to buy t-shirts to get all the content


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#26
purplesunset

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Ulrik the Slayer wrote...

Welcome to Electronic Arts, people.


Blaming EA for something you don't like about Bioware is like blaming the "other person" for tempting your girlfriend to cheat on you.

#27
Sloth Of Doom

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Arryngow wrote...

Ulrik the Slayer wrote...

Welcome to Electronic Arts, people.


Easy to blame EA, but it's not just them. Funcom had a bunch of promotional items for their Age of Conan mmo and Blizzard has done a lot of promotional items for WoW, including all the "free" pets you get if you buy Blizzcon tickets.

It's a trend in computer gaming as a whole.


Heh Funcom.  Every week or so I get a new email from them offering me more and more stuff to come back to AoC.   I swear if I told them I want a new car they would seriously consider it.

#28
Deltago Lavista

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I am guessing you have the statsistics to back up how this sales module is anti-consumer, which is different than anti-you.



Your idea is flawed, as why should I be paying for content that I don't use? I don't want everything. Things that I want, I'll buy. I don't care about persistent storage chests, so Warden's Keep can sit in on my downloadedable page. Is my game really less complete without it? Am I missing out on a critical storyline that develops the main plot of the game?



You know, to get all of the this one thing and that thing in, they could of with-held the game release another 8-12 months until they thought of every cool item they wanted in the game. Shipped it out to the stores and charge an extra 10-20 dollars for it, then forget about the product and move on to their next big title release.



Its funny how they offer you a gift, and you feel like you're being robbed.

#29
Guest_Evainelithe_*

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I want the t-shirt but it's not for sale in europe boo-hoo.

#30
Aesir Rising

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Deltago Lavista wrote...

I am guessing you have the statsistics to back up how this sales module is anti-consumer, which is different than anti-you. <snip>.


Statistics don't define the meaning of the term 'anti-consumer'.  So, educate yourself about the concept, and if you have questions, come back.  But asking for statistics to back up the term illustrates a particular ignorance on the subject.  If you insist that statistics are necessary, I'm game - so let me know exactly what statistics you want or expect which measure the concept of anti-consumerism and I'll try to get some for you. 

http://en.wikipedia....nti-consumerism

#31
Rhohan Baranduin

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It just seems to be the way the industry is moving nowadays.

I remember when MMORPGS first came out and I was appaled have having to pay for playing after buying the game. But, the support costs are great. So, it eventually sank in. I don't play MMORPGS, btw.



Now, I see it as you pay for the game and subsequent support (patches). The DLC is just a way for the developers to make more $$$.

#32
VanDraegon

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Things change. Adapt and move on. About all you can do. Game devs are going to move to a model that increases their profit for the investment they made in the games. You dont have to like it, but you are not going to change it.



You can look at it as buying a t-shirt of a game you happen to like and getting a piece of in game fluff that you dont really need to fully enjoy the game, instead of having to buy a shirt to get an ingame worthless fluff item.



Is it just that you like to have every last bit of content available for the games you purchase?

#33
ct1615

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VanDraegon wrote...

Things change. Adapt and move on. About all you can do. Game devs are going to move to a model that increases their profit for the investment they made in the games. You dont have to like it, but you are not going to change it.

You can look at it as buying a t-shirt of a game you happen to like and getting a piece of in game fluff that you dont really need to fully enjoy the game, instead of having to buy a shirt to get an ingame worthless fluff item.

Is it just that you like to have every last bit of content available for the games you purchase?


remember that after 2 weeks of constant raiding in Knights of the republic to get a jedi blade only to have some jack ass pay to have a better one that will never drop in-game.

#34
Imryll

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This is a *good* thing. It will help overcome completionist urges, and make it easier not to buy subsequent DLC. Once it's clear that getting everything isn't happening, it will be much easier to be selective about future releases. No time like the present to overcome this hurdle. :)

#35
Kourd

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Also look what it takes to pull off a blockbuster game now compared to before. You need a team the size of a hollywood movie production, and twice as much talent to make a blockbuster game these days.



Granted, the whole DLC thing can be abused.. I don't think that's the case here though. They have to counter piracy on the PC side, and used game sales (where they see zero profit from the sale) on the console side.


#36
ct1615

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Drayth .....and used game sales (where they see zero profit from the sale) on the console side.


yes because Honda gets a peace of my money when I sell my used Accord, I also give Universal money from used DVD sales and Sony Music from used CD.

This where you the developer whines about all time and money it takes to develop a game...since everyone knows developing cars, albulms, movies, etc., are relatively cheap......<_<

#37
Invalidcode

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Don't like it? Don't buy it. You want it? Pay up!
Vote with your money.

Modifié par Invalidcode, 10 décembre 2009 - 09:23 .


#38
Kourd

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I hear wine's pretty cheap to make.

#39
VanDraegon

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ct1615 wrote...
remember that after 2 weeks of constant raiding in Knights of the republic to get a jedi blade only to have some jack ass pay to have a better one that will never drop in-game.



Well, i think we can all agree that DLC for a mmo takes on a whole new significance than it does in a single player game. Especially if a situation like you described happens. Then again, as a paying subscriber to such a game, it would be foolish to continue playing such a game if you didnt accept the business model that the game operated under.

#40
Sabbatai

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So if they made the DLC that came with the t-shirt an epic 400 hour quest you wouldn't still be here whining about having to buy a T-shirt to get the content?  Or even if there was no t-shirt just a $15 price tag... no complaints from you, right?

Nickle and dime?? Are you serious?!  Shale was totally awesome, Wardens keep gave me 1.5 hours of new content.  The price is right if you ask me.  Then again I am employed and not borrowing money or credit cards to make my purchases.  As such I also have the ability to buy what I see as valuable and pass on the things I don't see value in.

Also, why do you HAVE to have "all" of the content? If they released "horse armor" with the purchase of a new Alienware PC ..would you then feel compelled to buy an Alienware PC because after all..you NEED this content?

With what profits should the DLC be crafted that would allow EA to give it away for free and remain viable as a business?

I am never posting on one of these threads again and I wish they'd just remove them from the boards. No one is forcing you to do anything and the game is fully 100% complete without any of the DLC.  

Modifié par Sabbatai, 10 décembre 2009 - 09:51 .


#41
Georg Zoeller

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Next Up: Don't do anything and get the ability to build an amulet in the toolset. What has the industry come to. Oh, wait.

#42
SheffSteel

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Shut up, Georg. You should be ashamed of yourself making games that produce these responses from innocent users. They think they're getting an ordinary video game and next thing you know they're all "have to buy..."
"The first one is free!" Where have we heard that before, eh? Image IPB

Modifié par SheffSteel, 10 décembre 2009 - 09:55 .


#43
DJoker35

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Georg Zoeller wrote...

Next Up: Don't do anything and get the ability to build an amulet in the toolset. What has the industry come to. Oh, wait.


I love this, because it's occured to me every time I've read a "why can't I get_______"?" post when its a pretty quick thing to just make one in the toolset and add it. There's a good tutorial in the projects section just for that. It'll take half an hour (much faster once you've done it a couple times), and one can have pretty much any item wanted. Unless, of course, you're on a concole. But, in that case, well, there's a good reason to get the game for PC.

Modifié par DJoker35, 10 décembre 2009 - 09:57 .


#44
Tosheroon

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The new amulet gives defence against mind control, according to the description, so my only complaint is that it obviously hasn't come out quick enough for these people who feel compelled by an unknown force to own every piece of DLC. They must be resisting the malefic force somewhat, though, to post such threads as this one. So that's nice.

Georg Zoeller wrote...

Next Up: Don't do anything and get the ability to build an amulet in the toolset. What has the industry come to. Oh, wait.


Oh no, reality, aaggghhh...

#45
Aesir Rising

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Georg Zoeller wrote...

Next Up: Don't do anything and get the ability to build an amulet in the toolset. What has the industry come to. Oh, wait.


Speaking of toolset...When game data (e.g., spell changes and other stats based 'stuff') gets patched do we need updated xls or database files or something for the toolset to be current?  Or do we get the update automatically with each t-shirt?

:P

Anyway, I see the specific content is available through alternate means.  I'm hoping we're not moving towards further limiting DLC based upon which unrelated products you purchase at stores you would otherwise not purchase from.  

Modifié par Aesir Rising, 10 décembre 2009 - 09:58 .


#46
EJ42

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Progress is frightening.

Down with progress!

#47
Guest_Crawling_Chaos_*

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These are just promotional trash items, what the hell does it matter?

#48
Tosheroon

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Aesir Rising wrote...

Anyway, I see the specific content is available through alternate means.  I'm hoping we're not moving towards further limiting DLC based upon which unrelated products you purchase at stores you would otherwise not purchase from.  


What is the big deal about an incentive being offered for the sale of a piece of merchandise? Bioware is a business. EA is a business. Businesses employ lots of marketing types to make them money. This does not ruin the game I already have, and enjoy, nor is it inherently evil.

The amulet is keek, though. T-shirt's nice if you like that sort of thing. Though, being Irish, I just wear sackcloth.

#49
purplesunset

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Lobsang1979 wrote...


What is the big deal about an incentive being offered for the sale of a piece of merchandise? Bioware is a business. EA is a business. Businesses employ lots of marketing types to make them money. This does not ruin the game I already have, and enjoy, nor is it inherently evil.


Well-intentioned post but quite naive if you believe that a company's practices to make more $$money$$ would have no effect on the product itself.

Ever heard of company culture?

When Bioware was young, I guarantee you the company cutlture was vastly different than it is now. Can company culture have an effect on the product itself? You bet.

#50
EJ42

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The thing is that you can't have everything. Deal with it.