LanceSolous13 wrote...
This is one time I really wish they'd done Kai Leng justice in ME3 because I have not much to work from but I suppose I'll give it my best shot.
About his breathing causing the issues, That should have been stated. No where does the scene suggest that Kepral's is interfering with his ability to fight. But, It never comes up. He mentions dizziness from time to time but nothing in the scene suggests that he's dizzy.
It's true that it's not suggested, but he does say earlier that he cannot track the damage to his brain, but he experiences dizziness, numbness and tingling. But since he as much as says the damage could be worse than he realizes, it's possible that a big part of the mistakes he made was just because he wasn't thinking clearly.
LanceSolous13 wrote...
About not getting in a fight because you don't know what the other is doing, Just look at the other scenes in the game. When has that ever mattered in Mass Effect. Just look at a Vanguard on the Battle Field. They're constantly jumping from target to target. Trying to fight how you suggest would be imposisble there. On the idea of an 'Honor thing', That has also never applied to Mass Effect before this either. If that was the intent, Than it should have also been stated.
The game is full of situations that just wouldn't happen in a more realistic scene because it's a game. You don't fire into a crowd where your friend is beating people up with his bare hands. But since it's a game and there's no friendly fire, of course you can. Because it would be frustrating if the game didn't let you shoot at enemies just because an ally happened to be close. I just approach my writing in a more realistic sense and was offering realistic interpretations.
I was just offering my own thoughts on what could have happened in that scene because it was a narrative cinematic, where the wierd game mechanics don't really apply. Personally, my Shepard wouldn't have interfered in that fight even if there was a renegade option or something that allowed you to get involved. Because Thane was my friend and a great assassin, and it would have been an insult to get involved. Trust me, as a guy who has had a friend jump into a fight to save his butt, even though my pal kept me from getting beat up any further, I was both humiliated and angry that he did it. I would have rather finished the fight alone, even if I lost it.
Maybe it's just because I grew up in a time when fights settled things, rather than started even worse things. Back then, I fought a guy, one of us won, and the next day there was respect between us and the fighting was over. I actually made friends by standing up for myself. At least two people I fought in junior high ended up being my closest friends going into high school. Today if you fight a guy and beat him, he shows up tomorrow with friends or a gun looking for payback. Somewhere along the line, character got replaced with ego and grudges. But I'm drifting off the topic.
I was just saying that when you're writing such a scene in fiction as opposed to the game, you're not bound by game mechanics or the vague nature of cinematics. A writer can describe the thoughts and feelings involved, and you could convey to your readers that Shepard and Garrus (or whoever) couldn't get a shot off to save Thane because the frantic motions of both combatants made it impossible to be sure they wouldn't hit Thane. Or the reader could be filled in on Shepard's thought process about why he didn't jump into the fight. In writing you have options that just aren't as viable in a video game. You can increase the realism by having people actually get in each other's way... miscommunicating their intentions and messing up. You have options that don't play out as well in a purely cinematic fashion. Fiction has an additional depth in which you can play around.