lillitheris wrote...
Drussius wrote...
Show up with a group of 12 and you're likely to draw an armed response from the entire military force in a location. Show up with a group of 3 and you may get individual squads sent to deal with you, while others hold back to serve as backup.
Now that, no offense intended, sounds like movie logic
It’s right up there with the villain blathering on rather than shooting the hero. (Edit: if you have a breach, you deal with it immediately rather than sending in a little fodder…the only balancing concern is whether the attack is a diversion, which might force your hand with reserves.)
Small teams are only really useful if they’re not detected at all. They may also be able to retreat better if spotted, but that’s what they’ll do.
I did preface the statement by saying that my answer was based on the game and hundreds of military and spy movies

Seriously though, I think the logic is sound. Military special ops teams in the real world use more than three members of course, but I can't imagine them numbering more than 6-8 members (again, I'm not military, this is just me thinking about the situation as objectively as I can). I think there's a point at which a group becomes too large to move without attracting attention.
And speaking for the enemy: Like you said, there is always the possibility that the enemy is creating a diversion or that their forces are split, so I doubt any trained garrison would respond with a significant portion of their forces at first. My personal logic would be to send a squad or two to scout out the problem (not to actually deal with it) and report the situation, then lay down some fire to slow the enemy's advance before you commit your forces. I'd probably also send squads to other areas to scout for signs of secondary/tertiary teams.
But all that aside, what I said about my personal choices if I was writing the Normandy crew stands. I would vary the squad composition/makeup depending on the mission. Taking the entire crew seems like too much for some of the missions in the game. At best, the majority would bunker down at the extraction point while a smaller group goes in. In others, taking most or all of the team and splitting up would seem to be the best strategic option. In fiction you aren't constrained by maintaining a balance of difficulty for programming. You can adapt the squad makeup to match what seems most appropriate for the mission.
Edited: For clarification.
Modifié par Drussius, 10 août 2012 - 03:39 .