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#4201
lillitheris

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FFN really should enable you to post chapters and publish them separately. Yeah, there’s the doc manager, but it’s not the same.

Signed, Eagerly Awaiting-AO3invitestoreopen.

Modifié par lillitheris, 18 août 2012 - 08:18 .


#4202
Mr.BlazenGlazen

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So does anyone have thoughts on my new chapter?

http://www.fanfictio...t_3_Perspective

#4203
Steelcan

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http://social.biowar...P.html#13696197

Still can't get links to work. Please reviewe or critique by pm or comment

#4204
MacNasty

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Steelcan wrote...

http://social.biowar...P.html#13696197

Still can't get links to work. Please reviewe or critique by pm or comment


To get stuff to link, you just type a word, highlight it, and click on the insert/edit link (the earth with what looks like two chains below it). This is in the full response form, not just the quick reply.

#4205
Sweawm

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Steelcan wrote...

http://social.biowar...P.html#13696197

Still can't get links to work. Please reviewe or critique by pm or comment


Here's an obvious tip: don't post it on a fourm. There is so many reasons why.

Use a deadicated Fan Fiction site to host your story like Fan Fiction Net.
http://www.fanfiction.net/

All you have to do is register an account, wait for it to activate, then you can post straight into the Mass Effect Fan Fiction section.

#4206
Seracen

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lillitheris wrote...

There’s a joke somewhere in constructive criticism about erotica…


Bwaha!  Sounds like the last party I was designated driver at.   They were lampooning the one based on Pirates of the Caribbean...the lead male seemed to have learned from the Zap Brannigan school of acting (as Shatner would have been giving him too much credit).  It was hilarious!

@ Yurigirlz: Welcome!

@  xIxDarkWolfxIx : I've been in a bit of a slump myself, even though I have all the scenes pretty much layed out.  It helped to take a few days off.  Also, I took the time exploring the universe in my head, crafting other scenes, etc.  Lastly, I found working through character and plot sheets helped.  Most of all, actual honest DAYDREAMING allowed me to create several plot points and approaches I'd not considered.

EX: I was not feeling the setup to a side villain, as he's the least interesting of my villains, but needs to be there. So, during a brainstorming session, I came up with the approach to show it through the eyes of another side character, whom I will introduce later anyways.  Added benefit is that I get to set up two characters for the price of one!

#4207
Seracen

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Hmm, running into a bit of a hiccup. I'd like to ask the rest of the class for opinions, if you would all indulge me. 

In my story, I like the idea of Aethyta (Liara's dad) being the new Asari councilor.

Is it logical to assume she'd speak in a more official tone? I mean, she's still the same no-nonsense woman, or she's supposed to be.

All my dialogue for her sounds more like stuff Tevos (the old Councilor) would say...blargh...

Not looking forward to rewriting all that mess, but who can say what a 1000 year old Asari talks like when such a shift happens in her life? She just went from (an intelligence agent pretending to be) a bartender...to the Councilor for the Asari race!!!

PS: yes, I totally crafted a reason why she'd be the councilor.

Modifié par Seracen, 19 août 2012 - 03:50 .


#4208
MacNasty

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Quick question. When did thermal clips come into play? It seems to have happened all of a sudden... Have they always been there canonically? Or were they really implemented everywhere so quickly?

Also, do Quarian women serve as marines? I'm not sure if I asked that or not. Sorry if I have.

Modifié par MacNasty, 19 août 2012 - 06:42 .


#4209
Cmdr. Ken Shepard

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hot_heart wrote...


Thanks for the advice. Should I remove it from FF? I don't wanna cause any problems on their site. I wrote much of it in a hurried manner to get ideas on the page. I've never been successful with traditional brain storming.

Thanks again for yoru time, and helpful advice.

#4210
lillitheris

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Seracen wrote...

In my story, I like the idea of Aethyta (Liara's dad) being the new Asari councilor.

Is it logical to assume she'd speak in a more official tone? I mean, she's still the same no-nonsense woman, or she's supposed to be.


It would be logical to assume she would, yes.

She wouldn’t, of course, but was a logical assumption :mellow::)

#4211
lillitheris

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MacNasty wrote...

Quick question. When did thermal clips come into play? It seems to have happened all of a sudden... Have they always been there canonically? Or were they really implemented everywhere so quickly?


I think maybe a drell swam in the water supply on the Citadel or something, and everyone thought it was a great idea to artificially restrain their firing ability?

In “Unity”, I do use clips, but the weapons still retain the ability to fire without one as the default mode of operation—they just have the risk of overheating.

#4212
lillitheris

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OMGOMG, finally got an activated AO3 invite!!

If any of you had anything to do with it, <3<3<3<3<3<3<3<3<3<3<3<3

(<3<3<3<3)

I’ll publish both there and FFN at least for a while before possibly moving altogether.

#4213
MacNasty

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I'm guessing AO3 is something good..?

#4214
lillitheris

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^ archiveofourown.org.

(Although, it must be said, FFN seems to finally have noticed competition, and are pushing some updates themselves…it’ll be an interesting race.)

#4215
Drussius

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MacNasty wrote...

Quick question. When did thermal clips come into play? It seems to have happened all of a sudden... Have they always been there canonically? Or were they really implemented everywhere so quickly?

Also, do Quarian women serve as marines? I'm not sure if I asked that or not. Sorry if I have.


According to the codex, thermal clips were introduced between ME1 and ME2 because of a geth analysis of battlefield statistics. Basically, the old weapons worked fine, but you had to fire slower to avoid overheating resulting in fewer shots per minute on the battlefield. The geth boiled it down to hardcore math and realized that the side that can fire the most shots down the battlefield the fastest is the side that typically wins. So they developed thermal clips so that they could fire faster, eject clip to bypass the whole overheating delay, and fire some more.

Other races got their hands on the modded geth weapons and decided that yes, the geth were right. Introducing thermal clips enabled a faster rate of fire and the downtime was shorter when you had to pause, eject clip, snap in new one, resume... than when you had to stop, hide, and wait for your weapon to cool down. So they retrofitted all their weapons with thermal clips too.

I know I certainly noticed a convenience and speed boost when playing ME2-3 compared to ME1. Going back to one actually frustrates me now because of how slow I have to fire and the annoying pauses for cooldown. I know many players think it was a step backward in tech, but I agree with the logic Bioware threw into the game on this point. It was definitely better with the clips than without.

#4216
hot_heart

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Also, in ME1, couldn't enemies sabotage your weapon? Nice to have the option to eject the thermal clip and negate that. Though, the first person to get both venting and thermal clip designs working in conjunction would be a gazillionaire!

Cmdr. Ken Shepard wrote...
Thanks for the advice. Should I remove it from FF? I don't wanna cause any problems on their site. I wrote much of it in a hurried manner to get ideas on the page. I've never been successful with traditional brain storming.

Thanks again for yoru time, and helpful advice.

Oh, no, I wouldn't worry about that. It's just that because it's up there, it's public, so you may have a load of people looking at a rough draft and getting put off reading the rest.

#4217
lillitheris

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Drussius wrote...

I know I certainly noticed a convenience and speed boost when playing ME2-3 compared to ME1. Going back to one actually frustrates me now because of how slow I have to fire and the annoying pauses for cooldown. I know many players think it was a step backward in tech, but I agree with the logic Bioware threw into the game on this point. It was definitely better with the clips than without.


You’re ignoring the ‘tech’ that leaves clips lying around all over hell and creation so that you can replenish your cache. ^_^

That was the real master stroke. I wonder if they used something like crop dusters for those?

Edit: and I don’t really understand why sabotage would work on a clipless only. The heat sink is probably the most fault-tolerant component of the whole thing… Mind, I’m not saying that it wasn’t written that way. Just that it makes no sense.

Edit2: oh, and the tech that prevents the white-hot clips from burning everything starting from your fellow soldier and up to cities. Definitely not something you want to use while fighting at a chemical factory, for example.

Edit3: added a :) Sorry, pet peeve. Aside from a live prothean, one of the dumbest lore changes they introduced. Obviously they could simply have made the cooldowns shorter if that was the problem! It wasn’t, the problem was that they wanted to appeal to the bang bang shooty fans who (in BioWare’s mind) have difficulty picking up novel concepts like no ammo. With this decided, they had to come up with some ****amamy explanation for the mechanics change.

Edit4: I wouldn’t be so irritated by this if you could still shoot when you ran out of clips.

Modifié par lillitheris, 19 août 2012 - 10:48 .


#4218
hot_heart

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lillitheris wrote...
Edit: and I don’t really understand why sabotage would work on a clipless only.

I figure that if your gun is sabotaged, instead of waiting, you could eject the clip.

Obviously, none of that bears out though because ME2 greatly reduced the effects that enemies could inflict upon you anyway. :P

#4219
noxiuniversitas1

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YurigirlzCrush wrote...

omg! salser too? this thread is full of awesome writers! and I agree with fluffy. the bit with Tali and the spider had me laughing pretty hard. is T.A. Blackwell in here somewhere? i'll have to learn which names here go with which writers now.

and thanks for the welcome, obsidian and anyone else that I missed. *smiles*

Oh well I'm glad you and fluffy enjoyed Tali's fear of spiders; unashamedly inspired by someone I lived with some years ago :P

Heh, I used to pop by quite frequently, but time being the scant resource that it is, I do so less often nowadays. T.A. does not visit BSN at all, but she checks her FFN PMs, so if you need anything you can reach her that way. Or I could always pass a message on on your behalf :lol:.

If you're looking for links to her other works, I can ask her if she'll send them on. She has written quite a lot, but has only published one on FFN (well, two now that I arm-twisted her to write my explicit scene for me ;)). That woman is ridiculously talented; a fact which needs to be beaten into her with a hammer!

Modifié par noxiuniversitas1, 19 août 2012 - 10:57 .


#4220
Drussius

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I understand why some people were irritated by the change, but I felt that the gripes were unreasonable, personally.

It made perfect sense to me. Clips were universally designed (as stated in codex) so any enemy you kill would likely have one or two. It's definitely a more sensible design to have a detachable heat sink so that you could instantly cool off your weapon rather than waiting helplessly for it to cool down on its own. And I would think sabotage could work on a weapon with a thermal clip, but that's the bonus! Kick the clip out, snap in a new one, sabotage nullified.

I do understand why fans were annoyed, but personally I think it was the best change made between ME 1 and 2. I don't mean it as a personal attack against people who think Bioware did it just to appeal to shooter fans, but if you handed me two weapons... one that never ran out of ammo, but might overheat in the middle of a fight and leave me stranded with no weapon, hoping it would cool off before the enemy walked up and shot me in the head... or one with heat sinks that I could snap out and reload to bypass cooldown, but I may run out of heat sinks... I'd choose the one with heat sinks every time. Especially since every single enemy wielding a gun would be carrying at least one heat sink I could steal to replenish my own.

And as to edit four, again it makes perfect sense to me. If the heat sinks are external for detachability rather than internal where your weapon could overheat, then without one, why would the weapon be able to fire? There's nowhere for the heat to go other than to melt your weapon. I could see maybe one shot without a heat sink... then you'd have to wait for a long cooldown period... or your weapon could explode with a second shot or something. Who knows?

You do, however, have a good point about the hazard of ejecting white-hot clips everywhere. Though since just about every surface in the games seems to be metal or concrete, I suppose that unless you are in a chemical factory or fuel depot, there's not much risk aside from someone burning their hand trying to pick it up.

Edit: Although in reference to the last point, if you've ever fired a weapon and then tried to pick up the spent casing right away... those things are pretty damn hot too.

Modifié par Drussius, 19 août 2012 - 11:04 .


#4221
lillitheris

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hot_heart wrote...

lillitheris wrote...
Edit: and I don’t really understand why sabotage would work on a clipless only.

I figure that if your gun is sabotaged, instead of waiting, you could eject the clip.


Sure, but that only makes sense if the sabotage is actually heating the area of the gun where the cooling mechanism is. As opposed to, say, anything else.

#4222
lillitheris

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Drussius wrote...
And as to edit four, again it makes perfect sense to me. If the heat sinks are external for detachability rather than internal where your weapon could overheat, then without one, why would the weapon be able to fire?


You have a weapon with a cooling mechanism. You can add to it a detachable heat sink (the clip) that draws heat from the normal cooler while it’s attached, and (somehow) stores it within itself. The cooler keeps working just as it always has if it’s got no additional sink.

Edit: Although in reference to the last point, if you've ever fired a weapon and then tried to pick up the spent casing right away... those things are pretty damn hot too.


That’s exactly my point. Even conventional cartridges heat up to a point to cause (minor) burns. These are (at least) an order of magnitude hotter.



I’m also just going to point this out at the risk of it being obvious: the advantages of the clips exist only because BioWare wanted it so. There’s not a damn thing that couldn’t just have been improved in the original weapon design.

It’s flat-out clumsy and obnoxious pandering.

Modifié par lillitheris, 19 août 2012 - 11:25 .


#4223
Drussius

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^ Sabotage overloaded the internal heat sink of the gun. While I suppose a sabotage ability could apply heat to something else, what would it accomplish? Most machine parts still work fine when they're hot. Look at how hot engines in cars get. Heating the barrel of the gun wouldn't stop bullets from passing through it.

And on a note unrelated to the logic of the ability, Sabotage, I feel, was a casualty of appeasing players like me. The single most irritating thing about ME1 was the sabotage ability. In half of the combats in that game, I was tearing my hair out waiting for my guns to cool off, only to immediately be hit with another sabotage the second it cooled off/I changed weapons. The game ceased to be fun during those types of fights and just became 100% annoying. Less of an issue to biotics and engineers, but for soldiers/infiltrators, where most of their abilities relied on the guns, it went far beyond irritating and straight into maddening.

Which puts me back on logic... if it was so easy to disable the weapons by overloading the internal heat sinks, seems to make sense to me that manufacturers would jump at a new system that bypasses that vulnerability.


Edit: I'm just going to drop this because we are never going to agree. The complaints about clips were something that I felt was just people whining that somehow, ammunition made the game worse or less RPG-like, when in my opinion, it made it 100% better to remove the dumb overheat cooldowns and give a logical reason for it like they did.

And before anyone says it, prior to playing ME, the one and only shooter I ever owned was Left4Dead2, so I'm not one of those hardcore shooter fans Bioware was "trying to appease".

Modifié par Drussius, 19 août 2012 - 11:29 .


#4224
hot_heart

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lillitheris wrote...
I’m also just going to point this out at the risk of it being obvious: the advantages of the clips exist only because BioWare wanted it so. There’s not a damn thing that couldn’t just have been improved in the original weapon design.

I don't disagree there. I was running with an in-universe 'justification' as I am wont to do when there's not a damn thing you can do to change it.

I would've liked to have seen a gun that could function both ways...

But we know that BioWare tends to completely scrap ideas they don't feel work, rather than try and fix them.

#4225
lillitheris

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Drussius wrote...

^ Sabotage overloaded the internal heat
sink of the gun. While I suppose a sabotage ability could apply heat to
something else, what would it accomplish? Most machine parts still work
fine when they're hot. Look at how hot engines in cars get. Heating the
barrel of the gun wouldn't stop bullets from passing through it.




Actually, sufficiently heating the barrel would also work, but I mean
something like frying the control chip or any miscellaneous circuitry,
completely disabling the weapon. They’re not mechanical.

Which
puts me back on logic... if it was so easy to disable the weapons by
overloading the internal heat sinks, seems to make sense to me that
manufacturers would jump at a new system that bypasses that
vulnerability.




And 5 Sabotages later you have no clips left. It doesn’t solve the problem. At all.



It also doesn’t explain why they removed the original mechanism.
There is no reason to have done that, except that they wanted you to use
ammo. If they wanted to remove the cooldowns, they could have.

Anyway, whatever.

In my universe, the scientists haven’t been licking drells, and actually figured out that it would be good to have both.