Modifié par Dark Satris, 18 octobre 2012 - 01:08 .
Fanfic Writers’ Support Group
#5251
Posté 18 octobre 2012 - 01:07
#5252
Posté 18 octobre 2012 - 01:09
Welp, I'm signing off for the night. Been up since 5AM yesterday, and my body is craving sleep like no other
Dark Satris, I hope that once I finish catching up on the 8 or so regular stories I normally read, and once i manage to finish the past few paragraphs of my chapter six, I can start reading yours
Anywho, goodnight all! I'm going to have an incredible sleep, I hope all of your sleeps are great too!
Modifié par fluffywalrus, 18 octobre 2012 - 01:09 .
#5253
Posté 18 octobre 2012 - 01:10
Edit: The only mention the codex makes of travel times (aside from relay jumps being instantaneous) is that a ship can travel about 15 light years at FTL speed in a day.
Modifié par Drussius, 18 octobre 2012 - 01:13 .
#5254
Posté 18 octobre 2012 - 01:11
#5255
Posté 18 octobre 2012 - 01:18
i know the feeling, as 9th grade (well, sec. 3) is a pain already, i often would have a good sleep if it werent for insomnia troubles (often me thinking of what to wrtite later on, oh well
Modifié par Dark Satris, 18 octobre 2012 - 01:19 .
#5256
Posté 18 octobre 2012 - 02:21
Sweet dreams Fluffy
DS I find that Mass Effect leaves a lot of stuff up to the imagination but yeah I agree with Fluffy and Dru 6 or more months.
#5257
Posté 18 octobre 2012 - 10:47
fluffywalrus wrote...
I'd like to think that there's a wonderful bit of flexibility online, where you can (even if for a moment) step away from real life issues directly, and express yourself in ways that aren't available to you normally. I don't think that's a bad thing.
I understand your situation to a lesser degree, I left my job to care for an ailing set of grandparents for just over half a year (this was a while ago, about three years now). Spent that time in a small house with the two of them, no friends for a number of kilometers, very little space for anything of my own, and I had no transportation. Isolation's not really a great thing, whether it's social or physical or emotional or what have you. It was a mentally and emotionally draining process, and if I didn't have the internet (on wonderful 56k dialup modem speeds) I probably would have gone insane. So I don't blame you that whatever happened came to a head as it did, especially that your living situation has lasted YEARS. Not something I can really fathom.
If you said some bad stuff, you've owned up to it. It was unfortunate, but you're not brushing it off. Don't be too hard on yourself about WHY you did that, because those kind of things happen when stress bottles up like that, when it's so overwhelming.
Just try not to be too hard on yourself, you're going through a trying time. I'll naively hope things get better for you. Not much else I can say![]()
To state. That post is very OOC for me. I do not blather out like that before. Apologies to everyone (airing my dirty linen), but I was tired and definitely didn't understand where I went wrong during the chat. I'll take it as x-wires and x-cultures clashing; You said hi, I said ****, that sort of thing. Or it can be it's all at my end, I was blowing up for no reason.
Its over. I'll try to get more sleep and rest better. And yes, BW, if you bother to read it, it's also one of the reasons I now hate you. Thanks for adding more fuel to my distress and the reason why I'm not going to buy any more of your products.
Ok, matter closed. Thanks for your patience, everyone.
#5258
Posté 18 octobre 2012 - 11:02
I came up with roughly six months for ME1 (the first half of 2183), and about a month lag between the end of that game and the beginning of ME2. This is the hardest part to fill in as there is very little temporal information available- but based on the sheer SCALE of ME1 and the amount of things to do, anything less than six months seems parsimonious. Liara finds Shepard's body and turns it over to Cerberus roughly one month after that, so it's August 2183 when the Lazarus project begins.
It was specified that Shepard was dead for 2 years and 12 days, so that sets waking up in the Ceberus facility for around mid to late August 2185. At one point, if you talk to the ads on the Citadel, one of them will specify how long it's been since your last visit, leaving a gap of about three months. Some of that would be before Shepard died and some since her resurrection. I picked four months for ME2- it felt shorter than the first game and it lines up ME3's timeline nicely.
It seems summer-y when you look at the trees etc. of Vancouver, which means since Shepard was locked up for six months that must have happened sometime in the winter of 2186. Admittedly I have not visited Vancouver in the summer, so you could make an argument for early fall based on the kid's sweat jacket. Early spring is too early for ALL of ME1 to have taken place in 2183, so summer or fall. From the amount of flying around one has to do, Hackett's incidental comments, and just sheer pragmatism of how long it would take some of the events and destruction to develop, I think six months is good for ME3. So that takes us right up to December 2186 for Operation Hammer.
The game is misleading as to how long everything really takes because that would be a boring level of detail for the player. Just like nobody wants to be forced to eat in a game, nobody wants a "representative" time lag whenever you go to a new system to acknowledge the passage of "real game world time", or to watch their ship crawl at a snail's pace across a system because there's obviously some kind of slower sub-FTL propulsion employed intrasystem. (I've wondered about that- does being in close proximity to a huge gravity well screw with FTL travel? Is it a safety measure? Can a planet simply not be approached at FTL speeds?)
Modifié par Lilivati, 18 octobre 2012 - 11:04 .
#5259
Posté 18 octobre 2012 - 11:21
Lilivati wrote...
I actually combed through the wiki, game dialogue, and other known information once to try to hash out a timeline for all three games. >_> I can be slightly obsessive. And I'll note there is personal discretion involved because it's just not directly specified. Here's kind of a summary of what I came up with in case it might be of any use to people.
I came up with roughly six months for ME1 (the first half of 2183), and about a month lag between the end of that game and the beginning of ME2. This is the hardest part to fill in as there is very little temporal information available- but based on the sheer SCALE of ME1 and the amount of things to do, anything less than six months seems parsimonious. Liara finds Shepard's body and turns it over to Cerberus roughly one month after that, so it's August 2183 when the Lazarus project begins.
It was specified that Shepard was dead for 2 years and 12 days, so that sets waking up in the Ceberus facility for around mid to late August 2185. At one point, if you talk to the ads on the Citadel, one of them will specify how long it's been since your last visit, leaving a gap of about three months. Some of that would be before Shepard died and some since her resurrection. I picked four months for ME2- it felt shorter than the first game and it lines up ME3's timeline nicely.
It seems summer-y when you look at the trees etc. of Vancouver, which means since Shepard was locked up for six months that must have happened sometime in the winter of 2186. Admittedly I have not visited Vancouver in the summer, so you could make an argument for early fall based on the kid's sweat jacket. Early spring is too early for ALL of ME1 to have taken place in 2183, so summer or fall. From the amount of flying around one has to do, Hackett's incidental comments, and just sheer pragmatism of how long it would take some of the events and destruction to develop, I think six months is good for ME3. So that takes us right up to December 2186 for Operation Hammer.
The game is misleading as to how long everything really takes because that would be a boring level of detail for the player. Just like nobody wants to be forced to eat in a game, nobody wants a "representative" time lag whenever you go to a new system to acknowledge the passage of "real game world time", or to watch their ship crawl at a snail's pace across a system because there's obviously some kind of slower sub-FTL propulsion employed intrasystem. (I've wondered about that- does being in close proximity to a huge gravity well screw with FTL travel? Is it a safety measure? Can a planet simply not be approached at FTL speeds?)
I believe that FTL travel is banned inside of solar systems. Someone told me it was mentioned in the codex or in conversation, but I haven't been able to find it. However, it does make sense. There would be more traffic inside of Solar Systems, not to mention FTL comm buoys, satellites, etc... And moving faster than light, avoiding collisions if something moved into the path would be impossible.
#5260
Posté 18 octobre 2012 - 05:46
@lilivati... that sounds like a reasonable time line. In my story, I try to include the Cerberus news network to give reference to time passing... I think that's a real challenge for gaming because it does feel like time hasn't changed. So like Shepard sleeping, there is some days passing... in a sense.
When traveling from various clusters I give it a few hours or more depending on how the system is laid out.
Yeah, the Omega 4 travel... was two hours. Joker mentions it.
#5261
Posté 18 octobre 2012 - 06:55
Lilivati wrote...
I came up with roughly six months for ME1 (the first half of 2183), and about a month lag between the end of that game and the beginning of ME2. This is the hardest part to fill in as there is very little temporal information available- but based on the sheer SCALE of ME1 and the amount of things to do, anything less than six months seems parsimonious. Liara finds Shepard's body and turns it over to Cerberus roughly one month after that, so it's August 2183 when the Lazarus project begins.
I just found out an implication of ME1 happening on the second half of 2183. ME3 starts on the 6th of June, 2186 -- as seen in the news trailer. And Tali mention in the last act when you meet her on the Citadel it was 3 years to the day since she were shot.
#5262
Posté 18 octobre 2012 - 07:33
Now for a question of my own:
Working on Akuze stuff (trying to figure out how to kill off 50 people overnight without having it sound daft). The implication is that before Akuze the Alliance was in the dark about Thresher Maws and I started wondering...How the hell is that possible? They've been in contact with the Council for upwards of 20 years. The other species clearly know of their existence (especially the Krogan, but also the Salarians). Is there not some sort of 'welcome to the galaxy, here is everything you need to know' lecture that species representative sit through? Do they not stick '90 metre territorial space worms that live anywhere and spit acid' on that list?
...I can't wait to be finished this part of Conversation. Between the action and the various character reactions (which I still haven't completely worked out) I'm so ready to be finished with Akuze. It's been nagging at me for months.
Edit: I suppose that's less of a question and more of a rant.
Modifié par dpMeggers, 18 octobre 2012 - 07:44 .
#5263
Posté 18 octobre 2012 - 08:25
The confusing part is that it says 'since then' more had been discovered throughout the galaxy. As if, that were the first contact with them. Which definitely doesn't match with what was presented in Mass Effect 2, so best ignored.
I figure it's also worth taking into account that humans were settling on previously uninhabited worlds and that the Council/other races didn't care too much for their plight.
So, I guess you'd have to go with the other races being unaware Thresher Maws were definitely in the area, and the Alliance never expected to find any where they settled. And because there are only two or three to a planet at most, it means you'd probably be fairly unlucky to find one.
That's the best rationalisation I've got.
Modifié par hot_heart, 18 octobre 2012 - 08:26 .
#5264
Posté 18 octobre 2012 - 08:42
Anyways, I have to agree with Hot Heart, they said it was thier first encounter, doesn't mean they didn't know about them.
Just to double check my work, they never mentioned a school or training centre for Asari commandos have they?
Modifié par Spiritwolf1, 18 octobre 2012 - 09:23 .
#5265
Posté 18 octobre 2012 - 09:53
well, gtg, martial arts class
S.R.
#5266
Posté 18 octobre 2012 - 10:05
#5267
Posté 18 octobre 2012 - 11:28
enayasoul wrote...
Dragon Age two was said to take over what 7 years? The timeline was to follow what happened in Dragon Age one... I was a little disappointed with how they handled the years going by because it literally felt like the "next day" in game playing.
I was of the opinion that if they had done a zoom-out of the city between "Chapters", and showed people moving in fast motion, buildings being repaired in time-lapse, seasons changing, etc... Just a brief and simple something, those transitions would have been a lot more effective. Because while I didn't hate DA2 as much as most people seemed to, I was with you on the time-jumps having absolutely no impact...
enayasoul wrote...
When traveling from various clusters I give it a few hours or more depending on how the system is laid out.
Yeah, the Omega 4 travel... was two hours. Joker mentions it.
Okay, I remembered them saying something, but couldn't remember what. So with that as a reference, however, looking at how close the Mass Relay is to the Omega-4 Relay in that system, if it takes 2 hours to get between the two, it probably takes a good 6-7 hours to get from the Relay to Omega itself, and if you wanted to scan every planet in that system, we're probably talking a good 24 hours of flying around.
So again, with that as a reference, we're probably talking 1-1/2 to 2 hours for the trip from Earth to Mars, and a solid 8 or so to get to the Relay, since it's on the edge of our solar system. And by extension, a bunch of days would definitely bleed by over the course of the Reaper war, given the fact that Shepard is flying all over every system scouring them for supplies and whatnot.
#5268
Posté 18 octobre 2012 - 11:28
crap. luckily, chapter 10 for SE is on my pc. so i will be working on that untili get my key back.
*swears softly in background*
ah well, see you guys later
S.R.
#5269
Posté 18 octobre 2012 - 11:30
see, i have ME2 in french, and this part confused me as in french, joker says "on se voit dans deux jours" which, in english, is "see you in two days"Drussius wrote...
enayasoul wrote...
When traveling from various clusters I give it a few hours or more depending on how the system is laid out.
Yeah, the Omega 4 travel... was two hours. Joker mentions it.
*snip*
Modifié par Dark Satris, 18 octobre 2012 - 11:31 .
#5270
Posté 18 octobre 2012 - 11:50
Side note: I was thinking about it after my last post, and if it takes hours to travel from planet to planet in a solar system, which seems clear based on Joker's comment about travel from the relay to the Omega-4, then those portions of ME3 where the Reapers enter the system and you have to run for the edge of a solar system... those most be terrifying for the crew. Hours of watching a Reaper gain on your ship before you get to a place that's clear for an FTL jump...
#5271
Posté 18 octobre 2012 - 11:55
I remember Tali stating that. It actually conflicts with something Shepard says to Liara depending on when you hear it. (Thessia is not that long after the quarians, and Shepard will tell her "You've been warning your people for four years. You don't have a damn thing to be sorry about." Even if you're rounding up, 3 years exactly is not approximately four years.) Many writers = timeline inconsistencies.Gisle-Aune wrote...
I just found out an implication of ME1 happening on the second half of 2183. ME3 starts on the 6th of June, 2186 -- as seen in the news trailer. And Tali mention in the last act when you meet her on the Citadel it was 3 years to the day since she were shot.
I'm curious about this news trailer though. I'd love to see it and I apparently missed that one, if you have a link. It actually squares really pretty well with my "unofficial timeline" though, so that's highly gratifying for me. XD (ME1 January 2183-June 2183, ME2 including gaps roughly August 2183-December 2185, ME3 incarceration January 2186-June 2186.)
I totally agree though that any timeline that is in the right "range" is acceptable (no invasion in 2160 or similar). This is mostly an exercise I did because I needed a better timeline for my own purpsoses.
Drussius wrote...
I believe that FTL travel is banned inside of solar systems. Someone told me it was mentioned in the codex or in conversation, but I haven't been able to find it. However, it does make sense. There would be more traffic inside of Solar Systems, not to mention FTL comm buoys, satellites, etc... And moving faster than light, avoiding collisions if something moved into the path would be impossible.
Yeah, that makes sense on a sci-fi level. On a reality level... space is BIG and EMPTY and it's really hard to bump into things. XD So I was thinking that the gravity wells of a solar system might cause some kind of interference, since the FTL works by creating mini-wells to fall into, or something like that. How that would propel one faster than light is not really explained. Probably something to do with exploiting frame of reference to cheat... that's a trope that's been used before in the genre.
Dark Satris wrote...
well eff me, i forgot my usb key at school, and i was working on a fic based on ryuu98 (commanderflynn on ffnet)'s halo galaxies. and now its pretty much as good as gone.
crap. luckily, chapter 10 for SE is on my pc. so i will be working on that untili get my key back.
*swears softly in background*
ah well, see you guys later
S.R.
Ugh... been there. You might want to look into Dropbox, it is beyond amazing. It works offline and functions basically the same as a normal directory, except you can share it across computers and the web (so easy access and automatic backup). It seriously changed my life.
---------------
On a totally unrelated note to any of the above... had a tremendously crappy day at work, but came home to maybe the most awesome review I've ever received. I can't begin to explain what a welcome surprise that was. XD It's also motivating me to get something done tonight. I've been bad all week about writing. >_>
#5272
Posté 18 octobre 2012 - 11:59
Sorry. I'm English, it's almost law to make anti French jokes.
#5273
Posté 19 octobre 2012 - 12:23
MrStoob wrote...
I was trying to formulate a joke about lazy Frenchmen, but it would only come across as jingoistic. Oops. Too late.
Sorry. I'm English, it's almost law to make anti French jokes.
I apologize on MrStoob's behalf. Because I'm Canadian and it's what we do.
Also, thanks Spirit, I now have the image of a bunch of NHL players in full gear wandering around doing housework during the lockout. (To further reinforce the Canadian Stereotype).
Modifié par dpMeggers, 19 octobre 2012 - 12:23 .
#5274
Posté 19 octobre 2012 - 12:23
i'm bilingual by birth
(oh yes, i forgot CANADA FTW
Modifié par Dark Satris, 19 octobre 2012 - 12:24 .
#5275
Posté 19 octobre 2012 - 12:28





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