Drussius wrote...
This will be the last time I bring multiplayer into the thread, I promise, since this isn't the point of the thread. But I want to point out that the Shield Boost ability makes the Volus Engineer basically unkillable (on Bronze) if you play carefully and don't let yourself get cornered. You just have to avoid using any other ability when there are enemies near so that your shield boost is never on cooldown when you need it. The second your shields drop, boost and get them back. By the time the enemies can knock them down again, the ability is off cooldown, so you can bring them right back up. When things get tight, drop a recon mine, cloak and run for the far end of the map to do it all again. I've only failed to solo extract 1 out of 10 times with the Volus, and my one fail was because I foolishly ran into a turret's line of fire right after using the boost against Cerberus.
This is for bronze, of course. On higher difficulties, it seems that the Volus gets progressively harder to do well with. Tried him on gold, and got gunned down so fast it wasn't even funny. But then, that was just an experiment that I knew I'd fail... I'm not one of those guys that's good enough to solo gold... especially with a squishy character.
Engineers can cloak? I only saw recon mine, proximity mine and shield boost. No cloak. That said, I think the best thing a Volus can do is to stay at a distance, snipe and mine. I'm always playing silver with the occasional gold so definitely, I've to be careful with this char.
All the other classes are fun to play though the Cerberus Adept makes me laugh. Because I really like using the lash. I got it down pat that I can pull those goons right out of the map, I don't pull straight unless I'm a hurry. Pulling straight doesn't gaurantee a kill so the goon would just pick himself up and shoot your ass just when you think he's dead. I always like to see the other players' reaction when they realised the goon is arching high up in the air, going out of the perimeter.
On the subject of rezzing. I usually abandon all attempts once two players go down in the same spot. If it's only a turret, I'll get it first. If it's a boss, those 2 usually timed out by the time I take it down. If the 2 are at different spots, it largely depends on their positions.





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