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#701
fluffywalrus

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MrStoob wrote...

lol I've spend hours on wiki trying to work this kind of stuff out. So how old would Shep be at X time? When did the Relay 314 Incident happen? How old would Liara be? When did Shep pass out of the N7 programme? etc etc


Link

Shepard is born April 11th 2154. Liara was born 2077(your call on the specifics). The Relay 314/First Contact War happened 2157.

As for N7 training, I believe the fairly accepted notion of Shep being offered it occurs after the main pre-ME1 event you select for a psych profile. Akuze = 2177, Elysium = 2176, Torfan = 2178.

All the major events are listed on the timeline..

#702
dpMeggers

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almondroy wrote...

Crazy idea...have you considered seeing if something like Paintball or Laser Tag is available in your area? It might be a useful learning tool, even if you just watch a game rather than playing.


I...never would have thought of that. Cool idea. May check youtube first. Ty.

#703
Obsidian Gryphon

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dpMeggers wrote...

almondroy wrote...

Crazy idea...have you considered seeing if something like Paintball or Laser Tag is available in your area? It might be a useful learning tool, even if you just watch a game rather than playing.


I...never would have thought of that. Cool idea. May check youtube first. Ty.



I think games would help too. like Modern Warfare or COD. Pretty realistic. I always go "$#@!!!" when something shoot up my six, fly overhead or eating "dirt" in those games. Image IPB  

#704
fluffywalrus

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Obsidian Gryphon wrote...

dpMeggers wrote...

almondroy wrote...

Crazy idea...have you considered seeing if something like Paintball or Laser Tag is available in your area? It might be a useful learning tool, even if you just watch a game rather than playing.


I...never would have thought of that. Cool idea. May check youtube first. Ty.



I think games would help too. like Modern Warfare or COD. Pretty realistic. I always go "$#@!!!" when something shoot up my six, fly overhead or eating "dirt" in those games. Image IPB  

I actually like Battlefield, ARMA and more team based games for combat, because of the variety found in them.
But COD is a fun jaunt, I suppose. Haven't really played it since the first Modern Warfare. Everything kind of got dumb after that IMO.

Mostly, when writing about combat, just focus on what's happening. Try to mentally see it. Usually, combat is chaotic, fast-paced(often in bursts between lulls). I'd say watching or playing paintball is one of the better things to do if you're having a hard time grasping combat. Watching more skilled paintball teams is usually a good option, if possible. Videogames can work too, though. I like the Battlefield series(BF2, mostly., though BF3 is very good as well) due to the variety of tactics you can often apply. In BF3, when I play, I'm basically Tali if she were also a medic. Coordination via communication is absolutely vital, so when writing combat, dialogue is usually a great idea, and is organic in both describing the scene and what the characters are doing.

Modifié par fluffywalrus, 12 juin 2012 - 02:42 .


#705
Mr.BlazenGlazen

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Updated perspective with my new chapter, finally. This one was ridiculously long and exhausting to write. I'd like to get some feedback, but please try to cut me some slack for working on it here and there this past week and then writing out like 4,000 more words in one day. I don't really have an editor and I kind of suck at it too.

#706
TheMarshal

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 Oh thank god that quarter is finally over and I can start writing again! It was like the perfect storm of events when I was writing my last chapter. classwork started to pick up, then I realized that I was 90% of the way through the chapter but taking things in the wrong direction, so I did a rewrite but then lost a good 30% of it to an error with my thumb drive!  ::sigh::

#707
fluffywalrus

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Mr.BlazenGlazen wrote...

Updated perspective with my new chapter, finally. This one was ridiculously long and exhausting to write. I'd like to get some feedback, but please try to cut me some slack for working on it here and there this past week and then writing out like 4,000 more words in one day. I don't really have an editor and I kind of suck at it too.


Left a review on FFnet. Your writing has steadily improved in quality from Ch1-Ch5, and I didn't sense any inconsistencies in the writing style or structure that some can have with large gaps between published chapters(which I tend to chalk up to interspersed sessions of writing).

Like I said in the review, my only concern going forward is the villain. That said, I'm...well, thorough. There's a reason a lot of my friends don't watch many psychological thrillers/mysteries/etc. with me anymore...I tend to be pretty unforgiving in that regard.

I still think Caleb is salvageable. I just feel that, considering next to nothing is known about the guy, there are some complications.

#708
fluffywalrus

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TheMarshal wrote...

 Oh thank god that quarter is finally over and I can start writing again! It was like the perfect storm of events when I was writing my last chapter. classwork started to pick up, then I realized that I was 90% of the way through the chapter but taking things in the wrong direction, so I did a rewrite but then lost a good 30% of it to an error with my thumb drive!  ::sigh::


I loathe flash drives for that specific reason. They just crap out too often and leave you hanging with a lot of lost data. :( My condolences.

And yay for a break from school! :wizard:

#709
Mr.BlazenGlazen

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fluffywalrus wrote...

Mr.BlazenGlazen wrote...

Updated perspective with my new chapter, finally. This one was ridiculously long and exhausting to write. I'd like to get some feedback, but please try to cut me some slack for working on it here and there this past week and then writing out like 4,000 more words in one day. I don't really have an editor and I kind of suck at it too.


Left a review on FFnet. Your writing has steadily improved in quality from Ch1-Ch5, and I didn't sense any inconsistencies in the writing style or structure that some can have with large gaps between published chapters(which I tend to chalk up to interspersed sessions of writing).

Like I said in the review, my only concern going forward is the villain. That said, I'm...well, thorough. There's a reason a lot of my friends don't watch many psychological thrillers/mysteries/etc. with me anymore...I tend to be pretty unforgiving in that regard.

I still think Caleb is salvageable. I just feel that, considering next to nothing is known about the guy, there are some complications.


Sent you a pm over fanfiction. Should hopefully clear a few things up.

#710
MidnightRaith

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lillitheris wrote...

Sure it will. You write LT in your notebook, then you start typing it into your editor and when you’ve typed ‘li’, it’ll suggest ‘lieutenant’. Or you define a macro in your editor that expands LT into ‘lieutenant’! At the very least, you have a spell checker, no?

Use the power of technology ^_^


The actual finished product won't be an issue. Lieutenant will be spelled correctly in all instances, barring a typo, if that even manages to get past the spell checker. However, it's the handwriting stage. I like to be as grammatically correct as possible in any stage of the chaper. I pride myself on knowing how to write well as far as the mechanics go. Liara currently has Alenko on the mind, so I'm constantly having to write his rank out and considering the amount of trouble I have with the word, it's gotten a special place on my own personal List of Irritants. I know I'm not perfect, no one really is while writing whether it be a weak point you have with grammar or just human error while writing, but since I know that I've spelled Lieutenant wrong, I want to fix it; immediately. It's one of my OCD personality quirks, I guess.

I'll just have to write LT on the first page in the notebook. Hopefully, repetition will solve the issue over time.

#711
hot_heart

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OK, this is an odd one but...is there a logical reason why a lot of characters aren't making use of tactical cloaks in combat situations?

Or at least, I need a reason why Miranda wouldn't have one. Help! :P

#712
gearseffect

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fluffywalrus wrote...

MrStoob wrote...

lol I've spend hours on wiki trying to work this kind of stuff out. So how old would Shep be at X time? When did the Relay 314 Incident happen? How old would Liara be? When did Shep pass out of the N7 programme? etc etc


Link

Shepard is born April 11th 2154. Liara was born 2077(your call on the specifics). The Relay 314/First Contact War happened 2157.

As for N7 training, I believe the fairly accepted notion of Shep being offered it occurs after the main pre-ME1 event you select for a psych profile. Akuze = 2177, Elysium = 2176, Torfan = 2178.

All the major events are listed on the timeline..


Wait the Batarians were on the scene for longer then the Turians were? WF? I didn't know that this now changs things even more.

#713
lillitheris

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hot_heart wrote...

OK, this is an odd one but...is there a logical reason why a lot of characters aren't making use of tactical cloaks in combat situations?

Or at least, I need a reason why Miranda wouldn't have one. Help! :P


First, you have to define what a ‘tactical cloak’ is. In the games, it’s obviously a silly gameplay element with little to do with a future reality. It was designed as “in 2011 you’d be totally OP if you could be invisible!!1”.

– How does it work? By which means does it avoid visibility? Is it detectable by other means like infrared, sonar, magnetic fields?

– What else do you need to account for, does it block sound too?

– How do you counteract it?

– What is its usage limited by, power requirement? If so, why can it be charged up multiple times? How much does it weigh?

– Can a cloak be made that’s more effective than the standard version?

– How much does each version of the cloak cost? How many can reasonably be equipped with one? How much does detection/countermeasure cost in comparison?

Edit: I have Kasumi using a cloak but, in addition to being the best thing money can buy, it’s also pretty low on her list of equipment; an additional measure of protection beyond the real stuff.

Modifié par lillitheris, 12 juin 2012 - 10:13 .


#714
hot_heart

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Yeah, the gameplay implementation is what's causing problems, since certain 'flaws' tend to be about balance more than anything.

My first instinct is to make them prohibitively expensive but the ways to counteract them is food for thought. Cheers.

#715
MrStoob

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fluffywalrus wrote...

MrStoob wrote...

lol I've spend hours on wiki trying to work this kind of stuff out. So how old would Shep be at X time? When did the Relay 314 Incident happen? How old would Liara be? When did Shep pass out of the N7 programme? etc etc


Link

Shepard is born April 11th 2154. Liara was born 2077(your call on the specifics). The Relay 314/First Contact War happened 2157.

As for N7 training, I believe the fairly accepted notion of Shep being offered it occurs after the main pre-ME1 event you select for a psych profile. Akuze = 2177, Elysium = 2176, Torfan = 2178.

All the major events are listed on the timeline..


I know... like I said, I've done this already.  They were just a few examples, but thanks lol.

#716
lillitheris

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I have a slight dilemma: Javik.

On one hand, I really liked her* as a character and all the squad interaction etc. were great. On the other, I think that out of all the questionable decisions the devs made for ME3, having a live prothean is in the top 2 worst ones. It completely undermines their mystery (be as it may that the info we get is interesting), as well as raises questions about the efficacy of the entire Reaper operation…they missed not one but two hibernation colonies of protheans — and one was on a planet we know they attacked, Eden Prime.

So, right now, Javik is MIA Presumed Squashed, under the 8 million tons** of a 2-kilometer Reaper corpse somewhere in SW London, and is the only character for whom I have made absolutely no plans. Might just leave poor Javik squashed. Things like that happen at wartime…












* :happy:
** Actually now that I count it and assume about 10 kg/m^3, it probably weighs around 2-4 million tons.

#717
Obsidian Gryphon

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lillitheris wrote...

I have a slight dilemma: Javik.

On one hand, I really liked her* as a character and all the squad interaction etc. were great. On the other, I think that out of all the questionable decisions the devs made for ME3, having a live prothean is in the top 2 worst ones. It completely undermines their mystery (be as it may that the info we get is interesting), as well as raises questions about the efficacy of the entire Reaper operation…they missed not one but two hibernation colonies of protheans — and one was on a planet we know they attacked, Eden Prime.

So, right now, Javik is MIA Presumed Squashed, under the 8 million tons** of a 2-kilometer Reaper corpse somewhere in SW London, and is the only character for whom I have made absolutely no plans. Might just leave poor Javik squashed. Things like that happen at wartime…


* Image IPB
** Actually now that I count it and assume about 10 kg/m^3, it probably weighs around 2-4 million tons.



You could ask him, you know. Image IPB

lillitheris : Hey man, how'd you feel?
Javik : Like a ton.

Just don't be put out when he says that. Image IPB

#718
hot_heart

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If you don't really have any plans for Javik, I'd leave him out. I'm not sure if there's really a direction for the character that would gel with most stories. While his interactions were more interesting than most, being a DLC character meant he didn't really have an integral role anywhere. He was almost a walking codex in some ways.

#719
fainmaca

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lillitheris wrote...

I have a slight dilemma: Javik.

On one hand, I really liked her* as a character and all the squad interaction etc. were great. On the other, I think that out of all the questionable decisions the devs made for ME3, having a live prothean is in the top 2 worst ones. It completely undermines their mystery (be as it may that the info we get is interesting), as well as raises questions about the efficacy of the entire Reaper operation…they missed not one but two hibernation colonies of protheans — and one was on a planet we know they attacked, Eden Prime.

So, right now, Javik is MIA Presumed Squashed, under the 8 million tons** of a 2-kilometer Reaper corpse somewhere in SW London, and is the only character for whom I have made absolutely no plans. Might just leave poor Javik squashed. Things like that happen at wartime…
* :happy:
** Actually now that I count it and assume about 10 kg/m^3, it probably weighs around 2-4 million tons.


Ask yourself: does the story NEED Javik? Or would you just end up writing a character you had no real commitment to? Would the story suffer if you forced yourself to include her?

I used this when deliberating whether EDI should get a body in ITU. In the end, my story did not benefit from giving the ship a pair of diddies, but the relationship between Joker and EDI was made much more complex and, in what I envision, is much more fulfilling, by going the other way and having Joker go through what he does at the hands of Cerberus. But also the ship having a body idea has been done to death. It lacks any sort of novelty.

Back to Javik, I agree that it was a... questionable.... decision. Not so much in undermining the mystery of the Protheans, but his survival does feel like lessening the impact of the sacrifice of the Ilos scientists and the conversion of the Collectors. Also the ancient avenger thing has been done to death before. But I guess I'm biased with my Revenant.

#720
Drussius

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lillitheris wrote...

hot_heart wrote...

OK, this is an odd one but...is there a logical reason why a lot of characters aren't making use of tactical cloaks in combat situations?

Or at least, I need a reason why Miranda wouldn't have one. Help! :P


First, you have to define what a ‘tactical cloak’ is. In the games, it’s obviously a silly gameplay element with little to do with a future reality. It was designed as “in 2011 you’d be totally OP if you could be invisible!!1”.

– How does it work? By which means does it avoid visibility? Is it detectable by other means like infrared, sonar, magnetic fields?

– What else do you need to account for, does it block sound too?

– How do you counteract it?

– What is its usage limited by, power requirement? If so, why can it be charged up multiple times? How much does it weigh?

– Can a cloak be made that’s more effective than the standard version?

– How much does each version of the cloak cost? How many can reasonably be equipped with one? How much does detection/countermeasure cost in comparison?

Edit: I have Kasumi using a cloak but, in addition to being the best thing money can buy, it’s also pretty low on her list of equipment; an additional measure of protection beyond the real stuff.


My personal take on the Tactical Cloak, and the way I will handle it in all of my fanfics follows. But first I have to say that I have played the multiplayer version of this game extensively, and I think the way the cloak is handled there (excluding game stats) is pretty good. Both players and enemies alike can spot a cloaked character if they move too fast or get too close, and the Geth and Quarians both have technology that sees right through it. So, here are my thoughts on the matter, addressing your questions (all of which are excellent questions).

1: A Tactical Cloak blankets an individual in a holographic field that detects what is on the opposite side of them and projects it to a viewer's side, hiding them under a holographic blanket of sorts that them more or less invisible. They are visible only as a vague outline if one carefully looks for it, or if they somehow disturb the field and cause it to shimmer. The cloak also includes components to mask heat signature, as infrared would probably be the most common means of detection aside from sight, and it makes sense that designers would want the cloak to be fairly effective in most situations. However, certain forms of high frequency scanning pulses, and to a lesser extent sonar mapping devices, can detect the outline of a cloaked figure since there is still a solid body there, and can reveal the cloaked figure. Likewise, moving too quickly increases chances of detection by causing disruption in the fragile field created by the cloak, leading to shimmers and flashes that are much easier to detect visually, and the distortion is typically much more noticeable as a cloaked figure gets closer. Of course, any significant disruption of stability - the recoil generated by firing a weapon while cloaked, being caught in an explosion, falling down a flight of stairs, physically striking something, etc. - quickly disrupts the cloak's ability to accurately map and recreate surrounding objects and causes it to disengage immediately.

2: Tactical Cloaks do not dampen sound waves significantly. The "bubble" it generates may cause very small disruptions in sound waves, but a cloaked individual must make an attempt to be quiet while moving if they want to remain undetected. This also helps to avoid drawing attention to the visual distortion created, and so a measure of stealth is almost always involved in using a Cloak. In combat situations, with gunfire going off in the area, men shouting, and so forth, this is less of an issue, since the sound of footfalls approaching are rarely detectable to someone firing an assault rifle whether the incoming figure is cloaked or not.

3: As previously mentioned, a significantly attentive person may see the subtle distortion of the hologram created by the cloak, and a cloaked individual may give themselves away if they are not careful to move quietly. Furthermore, sonar mapping and certain high-frequency scanning pulses (especially common in use amongst more advanced Geth platforms) can map the outline of the solid body behind the hologram and reveal the cloaked individual to the scanning equipment. However, as such pulses tend to be either energy intensive (in the high-frequency version) or create a sound that is detectable by most equipment, if not by the ear (in the case of sonar), it is typically not a viable option to use them as a constant form of scanning, and so most will only activate such a form of detection (if they even have the equipment handy) if there is reason to believe someone may be using a Tactical Cloak in the area.

4: The tactical cloak itself draws power from the same power system as an individual's shield generator, and as such, disruptions to the shield - such as from incoming fire - will not be regenerated while the cloak is drawing power. Typically the cloak must be deactivated so that the extra draw is not present before shields will regenerate. It is a relatively lightweight system, adding no significant encumberance the the shield generator unit. If the cloak is deactivated or disrupted, it can be reactivated after a brief period of cooldown, during which the system remaps its surrounds and rechages, just as shields replenish themselves with over time when they are not subjected to stress.

5: While theoretically a cloak that is more effective than the "standard" version could be developed, current versions already address the issues of field integrity, power draw, and minimized distortion as well as can be expected. To make a significantly more effective cloak, one would probably have to resort to a heavy power system that would add significant weight and encumberance so that more electronics could be incorporated to enhance stabilization and adjust for field disruption, as well as to add to the power of the field's integrity. The added weight of such components could significantly offset the usefulness of current cloaks, as a backpack-sized suite of equipment and power systems would hamper mobility, make moving with stealth more difficult, and would be a recognizeable object that could prompt anyone who spotted it to activate scanning pulses or sonar to detect the cloak if it should be activated.

6: While Tactical Cloaks are prohibitively expensive for the average consumer, they are not so expensive that military and security firms cannot afford to equip a significant number of specialized operatives with them. While cloaking technology is too expensive to manufacture, distribute, calibrate and maintain for any organization to distribute them to every soldier on a battlefield, commando units, infiltration units, recon divisions and intelligence operatives often make use of them.

Detection, on the other hand, is not prohibited by cost but rather by balance of risk vs. reward. The specialized high-frequency scanning pulse technology developed by quarians creates a significant draw on the power systems that run it, which means it cannot be sustained for long without potentially impacting other systems. The geth have more success with this form of detection because it is incorporated into the vision of the platforms that utilize it, and thus can be activated and maintained indefinitely, but the tradeoff for Geth platforms is a significant weakening of their shields due to power draw. Sonar pulses, on the other hand, while simpler and less disruptive to power systems than the Tactical Scan, are easily detectable by the passive detection systems of the standard omni-tool, so using one on the battlefield or in a private setting is essentially the same as setting off a beacon that pings all nearby omni-tools with the user's exact location every second or so.

Anyway, sorry for the wall of text. But that's my take on it.

tl;dr version: In my take on it, Tactical cloak is useful for fooling visual senses and infrared, but imperfect, can't remain active while firing a weapon or being jarred significantly, can be detected by certain technologies, but those technologies in turn have drawbacks when used, and are expensive enough that John Q. Public can't afford them, militaries can't afford to distribute them to more than a few specialized units, and it would be a significant investment for private individuals to own one.

Modifié par Drussius, 12 juin 2012 - 02:33 .


#721
hot_heart

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Thanks, Drussius! That looks pretty comprehensive, and agreeable. I definitely have enough to work from there.

#722
Drussius

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If I managed to help, then I'm glad.

I apologize to anyone who read through that for the incredible wall of text. I used to run a fair number of tabletop RPGs and even created a wholly original system of my own that I ran for a couple years. So for some reason, when I get to jump in and analyze a new concept or technology, I tend to dissect it pretty thoroughly, the way I used to in my gaming days.

I just wish I had the technical expertise to do more than just perform an imaginitive workup. I know absolutely nothing about electronics or engineering... So that's all just imagination and what seems logical to me :)

#723
lillitheris

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Drussius wrote...

I apologize to anyone who read through that for the incredible wall of text. I used to run a fair number of tabletop RPGs and even created a wholly original system of my own that I ran for a couple years. So for some reason, when I get to jump in and analyze a new concept or technology, I tend to dissect it pretty thoroughly, the way I used to in my gaming days.

I just wish I had the technical expertise to do more than just perform an imaginitive workup. I know absolutely nothing about electronics or engineering... So that's all just imagination and what seems logical to me :)


The standard for a Wall of text has clearly been adjusted…that’s barely a few hundred words! We’re all writers or at least enthusiastic readers here :P

#724
lillitheris

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Drussius wrote...

My personal take on the Tactical Cloak, and the way I will handle it in all of my fanfics follows. But first I have to say that I have played the multiplayer version of this game extensively, and I think the way the cloak is handled there (excluding game stats) is pretty good. Both players and enemies alike can spot a cloaked character if they move too fast or get too close, and the Geth and Quarians both have technology that sees right through it. So, here are my thoughts on the matter, addressing your questions (all of which are excellent questions).


I like this overall, I have a few further questions:

Of course, any significant disruption of stability - the recoil generated by firing a weapon while cloaked, being caught in an explosion, falling down a flight of stairs, physically striking something, etc. - quickly disrupts the cloak's ability to accurately map and recreate surrounding objects and causes it to disengage immediately.


Emphasis added. This, while understandable, seems a little too big of a concession toward game mechanics; would it not be sufficient that the shimmer becomes very noticeable?

3: As previously mentioned, a significantly attentive person may see the subtle distortion of the hologram created by the cloak, and a cloaked individual may give themselves away if they are not careful to move quietly. Furthermore, sonar mapping and certain high-frequency scanning pulses (especially common in use amongst more advanced Geth platforms) can map the outline of the solid body behind the hologram and reveal the cloaked individual to the scanning equipment. However, as such pulses tend to be either energy intensive (in the high-frequency version) or create a sound that is detectable by most equipment, if not by the ear (in the case of sonar), it is typically not a viable option to use them as a constant form of scanning, and so most will only activate such a form of detection (if they even have the equipment handy) if there is reason to believe someone may be using a Tactical Cloak in the area.


This part I’m not sure about…I get that it would be easy for the cloakee to notice the detection mechanisms, and avoid using the cloak — but that’s the point, isn’t it? It’s not to catch them in the act, it’s to prevent them from taking advantage of it, however that is achieved.

There are a few other mechanisms like laser measurement (or modeling in the case of static detectors for individual spaces), air pressure monitoring… that would seem to be quite viable?

4: The tactical cloak itself draws power from the same power system as an individual's shield generator, and as such, disruptions to the shield - such as from incoming fire - will not be regenerated while the cloak is drawing power. Typically the cloak must be deactivated so that the extra draw is not present before shields will regenerate.


This is a good compromise for utility; once you know you’re likely to be or have been detected, you’d switch to shields.

It is a relatively lightweight system, adding no significant encumberance the the shield generator unit. If the cloak is deactivated or disrupted,


You’re probably referring to the power draw as light, but how much do the actual physical components weigh? A few pounds at most?

#725
PMC65

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dpMeggers wrote...

Does anyone have tips for writing combat? Or do they know of a fic which has well written combat so I can get some inspiration?


A little late here on this question but thought I would throw my 2 cents in ...  I really struggled writing combat (and still do) because I'm more interested in the story, the characters and their motivations then big guns ... "Shoot, shoot, bang, bang" bored me and even intimidated me. But Mass Effect contains skirmishes and so they could not be completely avoided.

As a result, I turned to books written by WWII soldiers and nurses out of sheer frustration and hope of inspiration. Sitting down and reading combat from the perspective of the men and women (nurses) who lived it captured not just the "bang, bang, shoot, shoot" side but also brought in the emotional, not always perfect and even funny side ... yes, in the darkest moments sometimes these people laughed. As someone who uses laughter as a de-stresser it made perfect sense for me and seeing that soldiers did the same thing as they sat in their self-made holes made me even more inspired to write.

They inspired me because it wasn't about the "coolness" of killing but protecting your brothers, working past the fear, keeping it human and no matter how much they trained ... lady luck was a big part of it. So my advice would be to read stories written by actual combat survivors to capture the real flavor. I'll never be able to write a combat like they could but hopefully their heart in battle crossed over a little.