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#7251
hot_heart

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I need to get round to reading yours (among many others!), Seracen. The newer one sounds very interesting. Have you considered mentioning the existence of this continuation in Requiem? Might help direct people who've seen and liked that.

I try not to get too hung up on a lack of reviews (though I don't really have any complaints myself). It would be nice to have more, particularly critical ones, but I just assume that everything's fine and that people will speak up if they have any major issues. Could be that some are waiting to see where things are headed before forming an opinion. :)

#7252
enayasoul

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Does anyone remember if the Presidium we saw in ME1 was ever rebuilt? More specifically where you had access to the Citadel Tower's elevator? You know where the krogan monument, embassies, C-Sec academy and so forth were.

I vaguely remember Anderson saying something about it. A couple more years?

#7253
Seracen

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hot_heart wrote...

I need to get round to reading yours (among many others!), Seracen. The newer one sounds very interesting. Have you considered mentioning the existence of this continuation in Requiem? Might help direct people who've seen and liked that.

I try not to get too hung up on a lack of reviews (though I don't really have any complaints myself). It would be nice to have more, particularly critical ones, but I just assume that everything's fine and that people will speak up if they have any major issues. Could be that some are waiting to see where things are headed before forming an opinion. :)


Thanks mate!  I am not too upset from the lack of reviews, them's the breaks, as it were.  I generally try not to ho' myself out too much for the reviews :P.  It just keeps things exciting and helps motivate me.

Hadn't considered plugging the new fic in my old one, although I dunno how much traction I'd get out of it this many months after the ME3 ending debacle.

This is probably my own self-criticism at work, but I really do beleive the hits and reviews were as much a result of the fervor when I released that story, as much as the story itself.  Honestly, back then, EVERYONE was getting mad hits, just so long as we were providing ANYTHING as an alternative to what we got.

Still, I'll consider the advice, and thanks for it.  For me, reviews are more about feedback than praise, although both are nice!  I suppose a lack of NEGATIVE reviews is praise enough, especially considering the hits are still acrruing for the story.

enayasoul wrote...

Does anyone remember if the Presidium we saw in ME1 was ever rebuilt? More specifically where you had access to the Citadel Tower's elevator? You know where the krogan monument, embassies, C-Sec academy and so forth were. 

I vaguely remember Anderson saying something about it. A couple more years?


I assume it was, mostly.  Anderson said that all the ramshackle repairs were then refurbished by the Keepers into almost new.  The idea was that a couple of weeks of repair on CSEC's part resulted in a year's worth of followup repair by the keepers (within a similar time span).

This is severe paraphrasing, and the time scale may be off, but the gist is there.  I imagine the council chambers would be among the first things repaired, considering that is the seat of galactic law.

As far as repair work and rebuilding the universe: if we go by the extended cut dlc, repair work is well underway to nearly complete fairly quickly.  The Normandy crew seems to have completed repairs and been rescued with barely a hitch for it's inhabitants within a shorter timespan.

As such, I fully considered the Citadel at 100% by the time ME3 rolls around, whereupon it gets royally screwed once again!

Modifié par Seracen, 21 juin 2013 - 03:57 .


#7254
YurigirlzCrush

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the krogan monument was definitely rebuilt by the citadel dlc. the flashbacks from grunt's night of fun showed it. with some krogan climbing on it. *grins*

now for my selfish question of selfishness for the day! *deep breath* does anyone have tips for writing dialogue? i'm barely started on my fic, but I am already finding myself feeling a bit lost when it comes to conversational bits. any guidelines? what does and doesn't work for you as a writer? or even just from a reader's perspective, what are some mistakes to avoid?

#7255
Bebuse

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YurigirlzCrush wrote...

now for my selfish question of selfishness for the day! *deep breath* does anyone have tips for writing dialogue? i'm barely started on my fic, but I am already finding myself feeling a bit lost when it comes to conversational bits. any guidelines? what does and doesn't work for you as a writer? or even just from a reader's perspective, what are some mistakes to avoid?


Hi, I occasionally pop my head in here and thought I'd give my thoughts on this...

In writing fanfiction, we have a certain advantage over original fiction: our universe and many of the characters are already established. Whilst we can do whatever we like with them, one important part of writing a good story is keeping them "in character" in terms of not just how they would react to situations and what they would think about it, but also little things like how they speak.

So one of my absolute first and foremost tests of dialogue when I'm writing, is to imagine the voice actor from the game saying it. If it "sounds" right in your head, you are onto something. If it sounds quite strange, chances are you've missed the mark.

For example, take these two pieces of dialogue:

"Hey Shepard, how's it going?"

"Hello Shepard, how are you today?"

They both say the same thing, in different ways. To me, the first sounds something like Garrus would say, the second like Liara. Garrus is quite casual and laid back, whereas Liara's speech is typically more formal. Trying to imagine Liara saying the first, and Garrus the second, to me "sounds" wrong.

Keeping this in mind at first can be quite tricky, but if you keep at it, it will become second nature as you learn your characters.

As to actual dialogue content... I guess the same rules apply. Imagine your characters saying the things. People do all sorts of things when speaking: pause for thought or for breath. Break sentences in ways that are gramatically incorrect. Miss certain words out in urgency. I'll grab an example from my story:

This is Admiral Hackett asking Specialist Traynor what she thinks about Shepard:

-

'You believe in her.' It was not a question.

Traynor swallowed nervously. 'Sir, with great respect... this feels like I'm being prompted to give... ah... career-damaging responses.'

Hackett shook his head slightly, his expression unchanged. 'Consider this conversation off the record. I want to hear what you think, not what you think I want to hear.'

Sam replied with a somewhat shaky smile. 'She's Commander Shepard, sir. She saved the Citadel, sir. She defeated the Collectors, so the story goes - and there's been no sign of them since, so I think it is...' Realising she was close to rambling nervously, she calmed herself and cut to the heart of the matter. 'She saved my home on Horizon. If I... we... can't trust her...' she finished with a helpless shrug.

-

Here Hackett is all business; clipped words, doesn't mess around. Whereas Traynor is nervous; she's in a situation she didn't expect, she's wondering about the admiral's motives in asking about a known traitor to the Alliance. So whilst he simply says what he thinks, she considers her words, speaks slowly, starts sentences without knowing where they are going. I hope this makes the dialogue seem more real, for the difference in imagining both characters' frames of mind, who is "leading" the coversation, and so on. 

So I guess my general advice is to imagine the conversation in your head as you write it. Do the characters sound right? Do they have their own voices, or yours? Do they speak in manners appropriate to the current situation?

And a final tip would be to try and ensure you don't write huge banks of dialogue without anything breaking it up. I used to be very guilty of this, but have found by punctuating dialogue with thoughts, body language and so on, it really helps paint a scene.

Hope all of this helps!

Modifié par Bebuse, 21 juin 2013 - 06:23 .


#7256
Errationatus

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YurigirlzCrush wrote...

the krogan monument was definitely rebuilt by the citadel dlc. the flashbacks from grunt's night of fun showed it. with some krogan climbing on it. *grins*

now for my selfish question of selfishness for the day! *deep breath* does anyone have tips for writing dialogue? i'm barely started on my fic, but I am already finding myself feeling a bit lost when it comes to conversational bits. any guidelines? what does and doesn't work for you as a writer? or even just from a reader's perspective, what are some mistakes to avoid?


Just driving by and saw this, thought I'd offer a some advice that's always worked for me on dialogue.  Any dialogue you write - say it out loud as you write it.  I've discovered that if it sounds stupid coming out of me, it will likely sound that way coming out of a character. Keep it in the character's idiom, of course.  Also, the old adage of, "If you say in ten words what can be said in five, say it in five." also applies, brevity being the soul of wit and all that.  
Try not to have your characters be "Talky Tali" and yatter on with endless exposition.  Speaking of idiom, be careful of what you have your characters say - if you establish that someone is a tech, say, they are likely to use technical terms on a regular basis - it's what they do.  A hardcore soldier is not necessarily going to be able to explain the ins-and-outs of a "phased power convertor".  To the soldier, it's just another device - unless the soldier is also a tech.  Do your research.  Would Miranda talk about flower-arranging?  Is it likely?  Liara wax eloquently about full-contact bikini jello wrastlin'? A grim warrior is not going to crack wise constantly.  The one major problem with the Citadel DLC was the endless out-of-character nonsense the writers had everyone spew.  Good for a "laugh", bad for character credibility. 

Above all, bear in mind how people talk, the rythmn and cadences of language, and how people use it.  Would an alien use human slang (a failing of all the ME's, IMO)?  Would they not reference their own culture far more than ours (remember also that the culture in ME is in the 22nd Century, not the 21st)? People from different countries do it on Earth, let alone an entirely different species with a much different history and cultural touchstones.  Don't worry if we the reader doesn't get a passing reference to say, "Mogol the ancient king of Yabbladooda" - unless it's story-relevant, assume most of your readers aren't idiots and can infer.  Don't do it all the time, mind you, but once-in-a-while adds some flavour, and reminds us we are dealing with something and someone different.

Oh, and one thing not really related to dialogue but story telling in general - assume your readers are not morons. Writing fanfiction gives you an out in a way, you don't really have to explain all the relationships or tech, we know already, we've played the games.  Anything original, by all means, go for it.

Oh, and I cannot stress this enough:  PUNCTUATION and SPACING.  Avoid run-on everything.  Proofread.  A lot. Watch your pacing.  Check your corners and keep actions natural to the abilities of a character.

There.  Advice from a stranger.  Use it or ignore it as you see fit.  

Have a good one.

#7257
YurigirlzCrush

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good notes. I didn't think of some of that stuff. but punctuation and all is not an issue. I type lazily in chats and forums but when it comes to reading and by extension writing, i'm a grammar freak. even my reviews on the fanfiction site typically include a chapterly grammar correction section to help writers fix errors. which I suppose might come across as hypocritical since it might appear I don't know where the shift key is... *sheepish*

my issues are less about the writing and the tone of the characters in question and more about conversation seeming to flow right. I don't want it to seem disjointed and unnatural. I want the readers to be able to believe two people are conversing. I am struggling to create a natural sounding conversation since it's all coming from my head. separating it all and making it flow while seeming natural has been challenging so far.

#7258
hot_heart

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^ All good advice. Particularly when it comes to inference. Nothing worse than dialogue that sounds wholly unnatural for the sake of exposition.

The only other advice I would add is that in every conversation each character must have an 'agenda' i.e. Why are they speaking? What are they really trying to say underneath it all?

Modifié par hot_heart, 21 juin 2013 - 08:00 .


#7259
Errationatus

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YurigirlzCrush wrote...

SNIP

my issues are less about the writing and the tone of the characters in question and more about conversation seeming to flow right. I don't want it to seem disjointed and unnatural. I want the readers to be able to believe two people are conversing. I am struggling to create a natural sounding conversation since it's all coming from my head. separating it all and making it flow while seeming natural has been challenging so far.


Well, that's an easy one.  Go sit in a coffee shop, or a bench in a mall and just listen.  Conversations happen all around you all the time.  Personally, I'd not use TV or movies as a guide.  Real conversations have a flow scripted ones simply can't match.  

Context is king, here, the level of intimacy between the speakers also informs you as to how a conversation might proceed.  How much do the speakers trust one another?  Know the history and character of your characters before they ever open their mouths.  Know their motivations.  Each of us create our own myths about ourselves, we 'spin' our own histories to satisfy our own egos. This bleeds through in how we speak and how we interpret what others say.  remember who they are and what they're trying to say.

#7260
NOD-INFORMER37

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Great works everyone, you guys (and gals) rock. =]

Btw just out of curiosity, now that the series is "officially" over and Bioware wont give Shepard and friends any more love, how many of you will continue to create fanfic  based on that trilogy's set of characters?

I'll be working on fanfic/fancreations revolving around the continuity of Shepard. his crew, and that trilogy for years to come but am I alone? Will everyone have lost interest and moved on to writing stuff based on the next Mass Effect game? :blush:

Modifié par NOD-INFORMER37, 22 juin 2013 - 09:05 .


#7261
hot_heart

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JakeMacDon wrote...
Well, that's an easy one.  Go sit in a coffee shop, or a bench in a mall and just listen.  Conversations happen all around you all the time.  Personally, I'd not use TV or movies as a guide.  Real conversations have a flow scripted ones simply can't match.

Nice idea, but real-life conversations would be terrible in fiction, particularly when it comes to flow. Conversations in fiction can have a certain degree of naturalism, but being too realistic means a lot of rambling and half-complete sentences, awkward pauses, misunderstandings, etc. Those have their place in fictional dialogue but only to a certain degree. I agree that they're a decent starting point, but not the be all and end all; a lot can be learned from decent TV and film (the latter of which has declined dramatically in quality, in the mainstream, over the past few years). Obviously, books are the best thing from which to learn though.

I would strongly advise against using games (particularly Mass Effect) as a guide for conversational flow. They work in-game because the interactivity generally means that we're willing to overlook that aspect, but having walking codices for characters really drags on a regular narrative.

One of the best examples of dialogue that I've seen/heard is in The Wire. No concessions are made for trying to keep the audience up-to-speed but neither are the conversations 100% 'real-life'.

NOD-INFORMER37 wrote...
Btw just out of curiosity, now that the series is "officially" over and Bioware wont give Shepard and friends any more love, how many of you will continue to create fanfic  based on that trilogy's set of characters?

Personally, I'm probably done after my story is complete. I've got a few little ideas for other stories, but I think I'd be better served by putting my energy into entirely original works. Of course, once my story's done, I still have a load of other people's work to read, and I'll likely keep on reading what other talented authors are producing.

Modifié par hot_heart, 22 juin 2013 - 11:29 .


#7262
Errationatus

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hot_heart wrote...

Nice idea, but real-life conversations would be terrible in fiction, particularly when it comes to flow.


I meant as a guide, of course.  If you want realism, go with reality, no?  People interrupt one another, they talk over one another, they don't finish sentences and lose their train of thought.  People are strange and our brains work oddly.  

Personally, I think there's a subtle difference between realism and authenticity, in fiction it's better to approach realism than wallow in it.  Apologies if I wasn't clear.

Conversations in fiction can have a certain degree of naturalism, but being too realistic means a lot of rambling and half-complete sentences, awkward pauses, misunderstandings, etc. Those have their place in fictional dialogue but only to a certain degree.


Agreed, but you can't go too wrong with a more naturalistic approach to how people talk.  We don't, like TV, movies and games, talk to advance a plot - we just talk.  We talk about nothing, we talk trivia.  It's part of what makes us human, and it's part of what makes a character more authentic as a person.  Most media tends to exclude what happens offscreen as irrelevant - for instance one of the things I liked about Dragon Age was the banter of my companions - trivia, relationship stuff that didn't particularly advance the plot, but it did fill in the world and flesh out the characters.  Not "important" like the speeches and the dramatic pauses - but vital to giving the world created there an actual sense of life.  In fiction, we can take that time, we can have our characters ramble - in character - to give them added depth.  It doesn't have to be relevant to the story at all - as long as the rambles are relevant to the characters.  We are allowed our interludes.  You can write the most action-packed extravaganza of all time, but if I don't care about the characters, why should I waste the time?   Unremitting action is tiring, it can actually become boring.  People forget, in the glut of effects and gimmicks, that stories are about people - even fake people - and part of making them people is giving them the chance to just ramble and be people.  For example, Waiting for Godot has precisely zero action.  It is far from boring from a character perspective.  Frankenstein (the novel) is also not chock-full of action, but it's a classic for a reason. Cyrano De Bergerac is almost entirely character-driven, and is justly hailed as a work of genius, which it is.  It's a lot of talk, and worth every word.

I agree that they're a decent starting point, but not the be all and end all; a lot can be learned from decent TV and film (the latter of which has declined dramatically in quality, in the mainstream, over the past few years). Obviously, books are the best thing from which to learn though.


Actually, I would argue that it is the be-all and end-all.  A good character is built in layers, and the little trivial things about that character can go a long way to making us as a reader give a crap about why they do anything at all.  So, maybe Shepard likes old movies, caramel on ice cream and freckles - not important to the story, but it does humanize the character, it gives us an insight into what kind of person Shepard is when not being the Big Hero.  This is far more interesting - to me - at any rate - than how much crap s/he can explode.  As far as written fiction is concerned, it should be, IMO, the opposite of visual media - the action should be almost incidental, after a fashion - unless crucial, and the characters absolutely all.  One thing about ME fiction - and this is stressed a lot by fans, but Shepard is our Shepard, and I see nothing wrong with making the Shepard in any fiction I might write my Shepard.  If I can give him a depth lacking in the game, I think I'm doing an already-decent character a service.  The only reason I read ME fan fiction is to see how your Shepard handles things.

I would strongly advise against using games (particularly Mass Effect) as a guide for conversational flow. They work in-game because the interactivity generally means that we're willing to overlook that aspect, but having walking codices for characters really drags on a regular narrative.


Complete agreement here.  Mass Effect fiction does not need to resemble the game mechanics.

One of the best examples of dialogue that I've seen/heard is in The Wire. No concessions are made for trying to keep the audience up-to-speed but neither are the conversations 100% 'real-life'.


Again, I personally wouldn't go to TV at all.  Listen to how real people speak, adapt it, put it in character, and go for it from there.  Granted too much dialogue is bad, too - one of the reasons I stopped reading comics.  Superheros talk and talk and talk, even in the middle of mammoth world-shaking battles, they yap and yap.  Ruins it for me.  Talk like people or shut up.  Even the god of the Christian Bible isn't above being rude and crude.  If you keep it true to the character and story, you should feel free to have them say anything they want.

Modifié par JakeMacDon, 22 juin 2013 - 05:12 .


#7263
hot_heart

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I understand what you're saying, I just think we come from different backgrounds. I've always tried to adhere to natural-sounding dialogue where I can, but I learnt that from reading scripts as well as books and real life.

I still think film/TV teach valuable 'craft' when it comes to writing dialogue. They can teach you to be concise and economic, to fit things to character and narrative (I mean story, not plot) without the need for monologue/narration. The reason I mentioned The Wire is because a lot of it isn't necessarily plot and does nothing to advance it; there are characters discussing things that seem irrelevant beyond their subtext or character-formation.

In no way am I saying a story needs to be all plot and action; apologies if I wasn't clear on that. When I mentioned rambling, etc. I meant how disjointed and incomplete a 100% real conversation can be. Essentially, yeah, it's a guide but you'll need more than that. If all it took were listening to real conversations, everyone would be great at writing dialogue.

It comes down to your own preferences, of course, but I would never dismiss TV or film. Real life may give you the sound, but other fiction gives you the substance.

#7264
enayasoul

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When I took my scriptwriting/screenplay's college class... the teacher made us watch lots and lots of movies. We'd discuss each scene to see how the characters interacted, the plot, and whatever action was going on to tell the story. We bascially disected every scene in the movies we had to watch. I loved this homework! Three movies a week on different genre's. We also had to study some television shows and how they are written... They are written a little different than a play or screenplay. I've also learned a great deal from watching tv shows. I can pick up where they used a certain technique to advance the plot, tell exposition. So I do believe you can learn a lot from watching movies and television shows. Some plots are predictable, some are not. I'm always surprised when I didn't see that coming because I can generally tell, or suspect where the plot might be going. SO when a tv show does surprise me. I learn from it and try to create an example of that in my own writing.

But yes, I do tend to do a lot of "people watching" to see how people react to each other. How they talk to each other. I've heard some great lines from some of my customers that I've actually added to the chapter I'm working on. It was too funny. I used it in my story but it has a different meaning entirely. I've even taken people's behavior, posture, body language and added that to my story. Mostly for my maleShep. :-) I'm female so watching men act etc. Was fun, especially when they were 'eye candy' heh.

#7265
xariadne

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Wanted to step in here real quick and thank people for their assistance. I was in here a few times over the past few months with random questions, trying to piece together my story for the Spring Big Bang. It was an enormous pain, but the plot and the characters finally came together.

For anyone who's interested:

Born Free by Crossley
Shepard was a study in redaction, black lines bleeding through history, the living embodiment of negative space. A re-imagining of the events of the Citadel DLC.

FemShep/Kaidan with some Talibrations, and quite a bit from Liara and James, although almost all of the characters have roles to play.

Read at FFN or AO3.

I'm open to feedback of all kinds.

#7266
CaptainDope

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Is anyone here interested in heping me beta read something?

I have a ME story I hope someone can help me with. It's a oneshot and a little less than 3000 words long. The main
characters are female Shepard and Liara who are romanced. The genres are comfort and angst. The setting of the story takes place during ME3 a bit after the Thessia mission. Liara has become ill and stays inside her room all day on board the Normandy. Shepard grows concerned for Liara, believing Liara may be hiding something. She goes to
visit her, and learns something shocking.

I would like to get some help. English is not my main language. I am pretty good at it and I do have some experience in writing fics, but I still perform the occasional error here and there. I would like someone who can check for whatever you think you can help me improve: grammar errors, sentence structure, choice of words, story flow, dialogue, the overall story and setting, etc. It would be a nice bonus but not a requirement if you are familiar with female Shepard and Liara romance, and have experience reading and writing Shepard/Liara fics. I want honesty and accept any criticism as long as it is constructive.

If you're interested then send over a PM and let's talk about. Explain to me why I should let you read my story before I upload it :) I must admit I won't accept just anyone.

Thanks in advance.

Modifié par CaptainDope, 23 juin 2013 - 02:22 .


#7267
Ignis Mors

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NOD-INFORMER37 wrote...

Great works everyone, you guys (and gals) rock. =]

Btw just out of curiosity, now that the series is "officially" over and Bioware wont give Shepard and friends any more love, how many of you will continue to create fanfic  based on that trilogy's set of characters?

I'll be working on fanfic/fancreations revolving around the continuity of Shepard. his crew, and that trilogy for years to come but am I alone? Will everyone have lost interest and moved on to writing stuff based on the next Mass Effect game? :blush:

I know that I'm going to continue writing fanfic for Shepard and Co until every last one of my Sheps have a happy ending. Probably not going to write about the next mass effect game at all, or at least not for quite a while. 

#7268
YurigirlzCrush

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*waves* thanks everyone who gave me dialogue writing tips. still not sure i'm going to be very good at it, but I suppose since I can take as long as I want, there's lots of time for practice. I will definitely keep all of the advice in mind.

#7269
AustereLemur799

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enayasoul wrote...

Does anyone remember if the Presidium we saw in ME1 was ever rebuilt? More specifically where you had access to the Citadel Tower's elevator? You know where the krogan monument, embassies, C-Sec academy and so forth were.

I vaguely remember Anderson saying something about it. A couple more years?



I could be really wrong here but I always assumed that when you visit Anderson/Udina (depending on who you chose as councillor) in ME2 that they were based in Udina's old office from ME1. I don't know for sure but the view from the balcony kind of looks similar to ME1 - like there's a bridge and view of the lake (but it could, of course, be anywhere on the Presidium ring).

There's also a random asari standing on the balcony directly on the left. Pretty sure the shared volus-elcor embassy office didn't have one but maybe they finally got given an upgrade after all the volus ambassador's complaining? Posted Image

Could be wishful thinking on my part though Posted Image

#7270
Seracen

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Oh man, I'm slowing down as I reach the end of my story. It's taken me a week to get the last few chapters written. In my defense, however, the calm before the storm is a difficult balance to get right.

Also, writing tasteful smut is next to impossible. It's sort of necessary for the characters, considering what I put them through just recently, but I still feel wrong for writing it, lol.

Still, I'm going for poignant more than titillation, so I may make use of liberal "fade to black" than I currently have.

I know we discussed this topic a few pages back, but here's a question:

Do you think that a romance scene can be titillating AND poignant? Or does one necessarily HAVE to suffer at the hands of the other? Getting the proper balance is difficult, to be sure.

Modifié par Seracen, 24 juin 2013 - 08:30 .


#7271
MrStoob

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hot_heart wrote...
Nothing worse than dialogue that sounds wholly unnatural for the sake of exposition.


Haha, there was a great Dexter's Lab episode, where Dex has to combat ninja paperboys, that has some greate purposefully bad, manga-esque, exposition dialogue, with 'asides' at every opp.

#7272
MrStoob

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Ignis Mors wrote...

NOD-INFORMER37 wrote...

Great works everyone, you guys (and gals) rock. =]

Btw just out of curiosity, now that the series is "officially" over and Bioware wont give Shepard and friends any more love, how many of you will continue to create fanfic  based on that trilogy's set of characters?

I'll be working on fanfic/fancreations revolving around the continuity of Shepard. his crew, and that trilogy for years to come but am I alone? Will everyone have lost interest and moved on to writing stuff based on the next Mass Effect game? :blush:

I know that I'm going to continue writing fanfic for Shepard and Co until every last one of my Sheps have a happy ending. Probably not going to write about the next mass effect game at all, or at least not for quite a while. 


Interesting.  The next ME game may well blow everything we've all done out of the water with some canon breaking change/difference that makes all our musings moot.  Just a thought.  :lol:

On the question of writing, I have no idea.  My output is not the best atm anyway so to write for yet another franchise, I dunno.  TBH, would rather try and have a go at writing something original (I have a few ideas, but nothing developed enough yet).

Modifié par MrStoob, 24 juin 2013 - 03:27 .


#7273
enayasoul

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Yes, I also feel the slow down nearing the end of my story. It has taken me two months to finish up my latest chapter. It's mainly because all my creative energy being sapped into my two related flash animation classes. Building a Web site completely in flash was fun but a lot of action script coding. Right now, taking computer animation... pretty light and fun so far. My final project is pretty funny (with aliens, space ships, a cow and a chicken) *laughs*

The added free time has helped me write up the latest 20 pages. Not sure on a few parts. May need someone to volunteer to read over my section dealing with Miranda's internal struggle.:happy: I think it's alright. Trying to stick with what Samara says when Shepard asked about Miranda. Miranda carrying a lot of burdens and basically keeping them to herself. That's basically what I did for this section of writing. Miranda keeps her 'internal struggles' to herself. Or handles it herself.

I've used 'fade to black' or having people interrupt them. :P My initial feeling for this chapter... has it(them in bed) been done too much? Not necessary 'doing it'. Just implying that it has happened is another way to get around it.

Modifié par enayasoul, 24 juin 2013 - 03:56 .


#7274
MrStoob

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enayasoul wrote...

Yes, I also feel the slow down nearing the end of my story. It has taken me two months to finish up my latest chapter. It's mainly because all my creative energy being sapped into my two related flash animation classes. Building a Web site completely in flash was fun but a lot of action script coding. Right now, taking computer animation... pretty light and fun so far. My final project is pretty funny (with aliens, space ships, a cow and a chicken) *laughs*

The added free time has helped me write up the latest 20 pages. Not sure on a few parts. May need someone to volunteer to read over my section dealing with Miranda's internal struggle.:happy: I think it's alright. Trying to stick with what Samara says when Shepard asked about Miranda. Miranda carrying a lot of burdens and basically keeping them to herself. That's basically what I did for this section of writing. Miranda keeps her 'internal struggles' to herself. Or handles it herself.

I've used 'fade to black' or having people interrupt them. :P My initial feeling for this chapter... has it(them in bed) been done too much? Not necessary 'doing it'. Just implying that it has happened is another way to get around it.


Probably 90% of my interactions happen around the bedroom lol.  I think probably, in the circumstance, this is quite likely as there are few places to get privacy on ships and inevitably, down time will take place there...  And Liara likes naps ^^

Edit: I don't mean in any kind of lurid way, just that that's where they'll generally be, waking up, settling down, chilling out, etc.  And indeedly, a few suggestive words or gestures and fades to black all around!

*ponders "50 Shades of Blue" for a moment*

re-Edit:
*aside* I might be wrong, but I think Yurigirlzcrush is Elcor...

Modifié par MrStoob, 24 juin 2013 - 08:25 .


#7275
YurigirlzCrush

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*cries* why am I an elcor? the last thing any girl wants to be compared to is a space elephant! *pout*