Thanks for the reply, Seracen.
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
I think judging from your reply and others, I was coming at this all wrong. I was looking for objective standards/rules/timetables where there really are none. It feels like the why/how/when of publishing is a very subjective and personal set of questions. Maybe even pressing that "Publish" button is a personal writing milestone that uncorks the writer part of you and releases all the pressurized, nervous excitement. (Okay, maybe I'm a bit of a romantic...!)
Seracen wrote...
I've written stories completely from the hip before...as in I just knew the characters and the world, and let the story write itself.
I have also planned stories and done worksheets, etc. I prefer the latter, as it tends to produce better "twists," etc. However, the other way was fun b/c it surprised me as much as anyone. It was just a very tiresome method of writing, haha.
I think I know what you mean. Of the project I am working on, the first arc is "from the hip," just a gut reaction to the
ME3 endings.... the second is planned, because I got attached to writing the first.
My biggest rule is to have fun with it. Also, never be afraid to ask questions, but never be daunted by poor feedback/reception. I've had hatemail before, but extreme reactions signify investment.
Never view positive feedback from a seat of complacency either, but feel free to let it bolster your cretive juices. Again, as long as you are having fun, and aren't just "doing it for the hits," it'll come through in your writing.
I admire your approach to feedback quite a bit. One of my fears is getting that "your story sucks" or "what's up with the plot" type of comments when the whole thing's out in the ether. I think you are right about investment - as Elie Wiesel once said, "The opposite of love is not hate, it's indifference." Whether someone is expressing love or hate for your art, s/he is still invested and caring about your work.
Constructive feedback would be a dream come true. "Good job" or "I like it" would probably be encouraging, but there's nothing like input that leads to growth.
Thank you for your perspective!
Efvie wrote...
I’ve never changed the plot, nor will I. Once it’s out, I have to live with it. I haven’t really had a spot where I’ve wished I could have done so, either… I’d like to think that focusing on realistic responses to events has kept the story in line without ‘tampering’ with it after the fact.
I think that is something to be proud of. Committing to being consistent, IMHO, actually bolsters your creativity by making you think outside the box instead of going the convenient route. Sort of related: there have been minor plot points in the
ME source material I wish hadn't happened in order to make something easier to write, but in the end, I think their existence made for a fun challenge and a less predictable outcome.
Awesome! Let us know when you do post, assuming you don’t want to fly under the radar!
Thank you!

MrStoob wrote...
A question on 'believability' please.
My Shepard is a biotic of great power and a few extras she's picked up along the way (implants, blah, last seen crushing a pistol with her mind kinda stuff). However, I thought it'd be fun if she yearned for the level of 'completeness' in biotic powers that the asari have. In ME, apart from Jack, you don't really see humans using biotics as an extension of themselves, in every leap, punch, slide, run, etc. So I wanted Shep to go to Liara and Samara and ask for instruction from them. So my question I suppose is, how likely is that? That Shep has come so far but still incomplete?
I think the source material has made it quite believable. Firstly, new biotic powers have become available from game to game. If you've played an adept all the way through, your Verity has picked up (or has been able to pick up) a new power every installment. Think Shockwave, Reave, Dominate, and Slam in
ME2 and Flare, Dark Channel, and Lash in
ME3. Although you can look at this as "updated gameplay," you can also look at it as biotic development.
Secondly, Kaidan says in the
Citadel DLC at the party that he recently "learned to Reave." Biotics are something you can continue working on, as we see from Grissom Academy and can infer from the teaching job Kaidan refers to. So, more experienced biotics can teach less experienced biotics. Someone like Jack or Samara would be ideal for this, but Liara's biotic skill has never been downplayed in the series, so it's quite believable that she'd have something to teach. If the teacher characters are established as talented biotics and learning new biotic skills is consistent with
ME lore, the only potential problem you run into is the believability of the new biotic skills being learned. Something that's been featured in game (like punching, floating, "biotic kick" Kaidan mentions that he delivered to Vernus, etc.), it's a shoe-in, but if even if you get creative, I think your readers may appreciate what you can come up with!
One thing you may choose to bring up is that being an asari doesn't necessarily imply talent in biotics, as biotics are something each individual must work on to make effective (like having the potential to be a talented martial artist doesn't make every person one - one must train to utilize his/her potential). I think this was mentioned in
ME1 in a talk with Liara (IIRC). However, you can distinguish characters like Samara, Jack, and Liara as characters who have worked hard to achieve a high skill level in biotics and are thus qualified to teach your Shepard some new abilities.
As Seracen said, the "diamond in the rough" approach could still allow Shepard to be considered a talented biotic while not knowing all skills. She could have plenty of power but not have devoted the time and discipline to learn many skills. Some other options:
- Consider the dimensions upon which her biotics are judged. Perhaps she is powerful by human biotic standards?
- Consider establishing a "con" for the "pro" of learning a new biotic skill. Maybe there is a sacrifice? Perhaps learning a new skill displaces an old one, or makes it less effective (can also tie in why Samara and Liara have so few skill selections in gameplay, if you wish, because they use non-combat skills like floating)?
- Consider how you characterize the new biotic skills Shepard is learning. Perhaps they are not central to the "power" idea but are more a factor of convenience, like being able to sign her name biotically, or pour a pitcher of water, etc. Thus, Shepard can be a powerful biotic, having developed combat abilities, but she has not concerned herself with non-combat biotic conveniences until now (just because, hobby, mood strikes, down-time, etc.).
Modifié par BlueMoonSeraphim, 18 septembre 2013 - 06:18 .