PS Your take IS much better than mine!
(edit - top post, isn't there a rule around here for that?)
Modifié par Fatiguesdualism, 23 septembre 2013 - 12:02 .
Modifié par Fatiguesdualism, 23 septembre 2013 - 12:02 .
You have to post a picture of Miranda.Fatiguesdualism wrote...
(edit - top post, isn't there a rule around here for that?)
*flies in*hot_heart wrote...
You have to post a picture of Miranda.Fatiguesdualism wrote...
(edit - top post, isn't there a rule around here for that?)
...or am I confusing this with another thread?
Fatiguesdualism wrote...
(edit - top post, isn't there a rule around here for that?)
hot_heart wrote...
You have to post a picture of Miranda.
...or am I confusing this with another thread?
MrStoob wrote...
Nah, I just use it as an excuse to peddle some of my fluffy wares sometimes.
Fatiguesdualism wrote...
Just how much description do you feel is required for an OC and how quickly do you give all that information?
Modifié par BlueMoonSeraphim, 25 septembre 2013 - 03:57 .
Modifié par Seracen, 26 septembre 2013 - 01:30 .
Modifié par Fatiguesdualism, 26 septembre 2013 - 09:38 .
Fatiguesdualism wrote...
Thanks for the replies folks!
I think part of my problem was because the chap is probably going to be a recurring character (New XO for the Normandy) I felt he warranted a bit of description - but in the scene he first appears he is very much part of the background, the focus is on two other characters.
Tserva wrote...
Well, not sure this is quite how this is done. But desperation wins out. I'm a huge ME fan, have been all along. And I've been writing fan fiction for it for a few years, but kept it all under my hat. But now I've started posting and sharing it online.
But I realize that I am in dire need of beta readers, well at least one person who can look at this who is not as invested in it as me. I'm writing a new a piece set in ME1--with the full intention of posting it on FFnet and AO3. It is relatively lore friendly, but for consistency and personal flavor I shift the abilites around a bit between the three "game periods" in an effort to make them more consistent in my own mind between the games and for the characterization and back story.
I'm not looking for the master of the red pen, though some stylistic and structural attention would be appreciated. I'm mainly looking for someone to look at flow, character, plot. Point out holes and bunnies--spotlight places where things slow down too much. Things of that nature.
Modifié par Seracen, 26 septembre 2013 - 08:34 .
Modifié par Seracen, 27 septembre 2013 - 02:37 .
Seracen wrote...
The realizations I made mirrored my own doubts about my story. Mainly, I realized that I was trying to be TOO overly dramatic. In trying to craft this epic masterpiece, I had forgotten what made the story so compelling in the first place...that sense of contained intimacy, that emotional impact that comes from the characters themselves.
...
Just do your best, and let the inspiration come as it may. I am going to pass out from the groovy painkillers I am taking right now, and hopefully I will get cracking on the writing front tomorrow...after what seems an eternity, lol...
Seracen wrote...
The problem was that the final arc, as I had originally created it, would have been cloyingly melodramatic.
MrStoob wrote...
Seracen wrote...
The problem was that the final arc, as I had originally created it, would have been cloyingly melodramatic.
I would ask on this point, how has the set up been? I mean, does the tale naturally lead to a melodramatic ending? I'd personally steer clear of switching direction right at the end if the set up has led readers to this type of conclusion. Not knowing your tale specifically (sorry), I can only speculate.
Modifié par Seracen, 28 septembre 2013 - 08:36 .
That sounds a lot more complicated than what I've got planned. It's just there are some ****s who are blowing stuff up(other than the reapers, this is post reaper war.) and Shepard's doing some stealthy-Spectre-black ops mission... things to stop 'em and gather as much info on their really advanced tech based on ancient humanity's tech. And, maybe, travelling to the Andromeda galaxy.Seracen wrote...
MrStoob wrote...
Seracen wrote...
The problem was that the final arc, as I had originally created it, would have been cloyingly melodramatic.
I would ask on this point, how has the set up been? I mean, does the tale naturally lead to a melodramatic ending? I'd personally steer clear of switching direction right at the end if the set up has led readers to this type of conclusion. Not knowing your tale specifically (sorry), I can only speculate.
Nah, the setup worked fine. It was based on the outline after a few edits, so it isn't like the ending came out of left field.
Rather, the reveal needed to have happened already, in terms of the overall purpose for the villains. There was TOO MUCH of a twist, without the appropriate setup to allow a proper appreciation for it.
Without going into too many details, here is how the original end arc progressed...
1) throw-away plot reveal at Ilos
2) another reveal on Omega
3) attack on the Citadel, a few baddies die
4) Shep & Co gather at Omega
5) two pronged assault, one on Haestrom (Conduit for escape from next part)
6) other assault on the Galactic Core (resurrected Collector base (using tech to create dark energy weapon)
The NEW end arc will progress thusly...
1) Original plot reveal will NOW take place on Haestrom (which I set up for this purpose in Ch 1)
2) gather at Omega for two plot reveals, one which is...
3) baddies got the Citadel (spoilery method)
4) DE weapon and troops launched from Ilos via Conduit
5) Shep and crew run the conduit to Citadel, Garrus and crew destroy the DE weapon on Ilos
I am glossing over some finer points, but overall, I don't have to come up with some nonsensical reason as to why the Galactic Core matters again. In fact, it'll allow me to completely cut out a plot point that I didn't really explain as well as I should have (it existed to make ONE character have relevance).
Furthermore, it feels like an assault on the Citadel (and Earth, by extension) should be a game ender. There really shouldn't be TWO great fleet assaults happening here. In the original version, The Citadel Fleets were decimated by the backstab attack, leaving Shep and a few people to take out a few of the baddies. I also never addressed that particular battle, going straight to aftermath.
Then they somehow gather more forces for the final attack? It works, but I think it's stretching the galactic forces, and the audience's patience, too thin. With ONE final fleet assault (even two pronged), there's just more of an emphasis on the final push, as opposed to the double-dip climax that I originally would have had.
Part of me still likes the idea of throwing a roughshod duct-taped fleet at the end run, as I had originally planned. However, it feels off for some reason, as this means some ONLY showed up AFTER the other half had their asses handed to them.
There SHOULDN'T be anybody who isn't invested in the fight this time, so there's no reason for them not to all just show up at once anways. Also, there's more symmetry to ME1 this way, which I like.
Anyhoo, I am open to suggestions, as I am still fine tuning the progression of events.
Ignis Mors wrote...
Speaking of which, I just thought of something, when people mapped out the relay network, did they set a point on a galaxy map, and just fly a relay through another relay, then pair them up when they were on the other side? Or did they have to lug materials all the way across the distance to build the second relay on the other side? Is there anything to indicate which is more likely?
Modifié par Seracen, 29 septembre 2013 - 02:09 .
Bah! They must know all of the things! They must know the specific details of how Miranda and Oriana were created, more than what she told you in ME2. They must know the exact science behind mass relays. They need to know that the main character had a pet penguin when she was six, but it ended up getting eaten by her father's dog! Just kidding.Seracen wrote...
I'd agree that too much explanation into the innerworkings can ruin the story, just ask midichlorians...
Most of the lore building for my stories are just background which the audience will never see (nor should they, in certain cases).