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#8001
MrStoob

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Anyway, here's some fun I've been having in Skyrim (it is ME related, honest!):

Posted Image
Naimh: "I can't even remember which franchise I'm supposed to be in now."
Nei: "You really should stop fiddling with the Elder Scrolls, you know."
Naimh: "Well it'd help if you'd stop calling that thing a bowcaster..."
Nei: "Well stop calling me T'Pau!"


Edit: That was handy, top post.
:lol:

Modifié par MrStoob, 08 octobre 2013 - 04:15 .


#8002
Seracen

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MrStoob wrote...

I'd had Liara in my mind as the 'dominant' partner but now I think about, I can imagine Tali having 'foot stampy' authority in the relationship, hehe.


Yeah, I think the Admiral and the Spymaster would probably even out.  Both were naive newcomers at the start of ME1, and have been with Shep since the beginning.

MrStoob wrote...

Anyway, here's some fun I've been having in Skyrim (it is ME related, honest!):

[pic snipped to save space]

Naimh: "I can't even remember which franchise I'm supposed to be in now."
Nei: "You really should stop fiddling with the Elder Scrolls, you know."
Naimh: "Well it'd help if you'd stop calling that thing a bowcaster..."
Nei: "Well stop calling me T'Pau!"


Edit: That was handy, top post.
:lol:


Well, if we go off DLC, Mass Effect, Final Fantasy, Dead Space, and Dragon Age are all related.  Add mods and the Elder Scrolls, you damn near have infinite possibilities for a larger continuum (including most anime, comics, Halo and Star Wars)!

If nobody knows what I am talking about, check out this video that chronicles how crazy continuity can get.

Modifié par Seracen, 08 octobre 2013 - 06:27 .


#8003
hot_heart

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Don't have much to add so here is your motivational quote of the day (sure, it's a thing)

"A writer is somebody for whom writing is more difficult than it is for other people."
Thomas Mann



#8004
Seracen

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hot_heart wrote...

Don't have much to add so here is your motivational quote of the day (sure, it's a thing)

"A writer is somebody for whom writing is more difficult than it is for other people."
Thomas Mann


Bwahaha...how true...

Finally down to 1 chapter...never figured it would take me as long to write one as it did to write thirty...

#8005
Ignis Mors

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Seracen wrote...

hot_heart wrote...

Don't have much to add so here is your motivational quote of the day (sure, it's a thing)

"A writer is somebody for whom writing is more difficult than it is for other people."
Thomas Mann


Bwahaha...how true...

Finally down to 1 chapter...never figured it would take me as long to write one as it did to write thirty...

Endings are always hard. Especially if you're trying to avoid resulting to bull**** and contrivance. *cough* ME3 *Cough*
Now, I've got a question for you guys. I've got a plan for the reapers to get beaten through semi-traditional tactics. Basically, I've given* the Citadel races a gun that shuts down most of the reapers systems, like what was said to have happened to Sovereign in ME1, Also, I had it so that during ME1 the turians and humans realized the reapers were real and coming to kill us all, so they started prepping. Over the two years Shep was dead, the turians and humans managed to convince the salarians and asari to prepare just in case the reapers were real. the whole, better safe than sorry, thing since there might be something coming to kill everyone. 
So, there'll have been a bunch of preparation, and the reapers don't show up until about two years after arrival,  which is currently three or so months out in my story. Do you think it seems plausable that under these conditions, conventional victory is possible? Or do I need to add something else to help counter the reapers? And, I think that with my whole, databases of tech left behind by the creators of the reapers(spoilers for anyone who's reading my story and hasn't gotten to the point where the following revelation is made) aka, ancient humans. They left it behind because they had arranged a situation where the reapers would no longer be needed,(Not synthesis.) Again, spoilers, the reapers were made bacause after genetically engineering the leviathans as a means of punishing the worst criminals in the galaxy, they eventually got out of hand, and so the reapers were made to save everyone from being enthralled by the Leviathans. Anyways, I think that's enough info.
*edit. I didn't give the reapers a gun to shut themselves down. That would be silly. :lol:

Modifié par Ignis Mors, 09 octobre 2013 - 01:37 .


#8006
Seracen

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Ignis Mors wrote...

Endings are always hard. Especially if you're trying to avoid resulting to bull**** and contrivance. *cough* ME3 *Cough*

Now, I've got a question for you guys. I've got a plan for the reapers to get beaten through semi-traditional tactics. Basically, I've given* the Citadel races a gun that shuts down most of the reapers systems, like what was said to have happened to Sovereign in ME1, Also, I had it so that during ME1 the turians and humans realized the reapers were real and coming to kill us all, so they started prepping. Over the two years Shep was dead, the turians and humans managed to convince the salarians and asari to prepare just in case the reapers were real. the whole, better safe than sorry, thing since there might be something coming to kill everyone. 

So, there'll have been a bunch of preparation, and the reapers don't show up until about two years after arrival,  which is currently three or so months out in my story. Do you think it seems plausable that under these conditions, conventional victory is possible? Or do I need to add something else to help counter the reapers? And, I think that with my whole, databases of tech left behind by the creators of the reapers(spoilers for anyone who's reading my story and hasn't gotten to the point where the following revelation is made) aka, ancient humans. They left it behind because they had arranged a situation where the reapers would no longer be needed,(Not synthesis.) Again, spoilers, the reapers were made bacause after genetically engineering the leviathans as a means of punishing the worst criminals in the galaxy, they eventually got out of hand, and so the reapers were made to save everyone from being enthralled by the Leviathans. Anyways, I think that's enough info.
*edit. I didn't give the reapers a gun to shut themselves down. That would be silly. :lol:


Given enough prep time, I think conventional victory might be possible.  After all, the whole plan of the Protheans revolved around leading the Asari and Salarians in the next cycle against the Reapers.

However, I think it just doesn't seem plausible, considering that it's a FLEET of Reapers.  I think the level or amount of tech will have to be far greater than what was bolstered in the end of ME3.

Then again, if a Cain and a handful of Thanix Cannons are enough to kill a Reaper, I am surprised they didn't just spam the damn things for ME3's ending.

I'll go even further and say the Alliance should have just started on the Crucible a year earlier.  Given enough time to research what the damn thing did, even BW's scenario could produce more than just the "3 colors options."

All in all, I'd say 2-3 years of unharrassed prep time would be enough to plan a strategy of attack.  Again, depending on the power and prevalence of tech, battle strategies would have to be adjusted.

#8007
YurigirlzCrush

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well, thanks to my little sister and the curse of Wreck-it Ralph, I am here to give my opinion on the subject. *sigh*

I was always a supporter of the idea that the reapers would be impossible to defeat conventionally regardless of prep time. if they've done this a hundred or a thousand or a million times over, they would have to have seen everything the galaxy could possibly throw at them inside of 50,000 years of progress. *shrugs* it's why I was one of those people that was scoffing at everyone who wanted an option in the endings to refuse the choices and win without the crucible. I didn't like the three choices we got and the way the crucible was executed. in fact, I hated it, pre-EC. but I would have hated the galaxy magically just outfighting the reapers even more.

I wouldn't personally read a story about conventional victory because I didn't like the idea that it could even be possible. it made the reapers less threatening. but there were a ton of people who wanted that option so there will definitely be people who would read about it. so I can offer a few constructive bits that jumped out at me as potential plot holes, because I think everyone should write the story they wanna write! and you should write yours. and i'd like to help avoid people like me pointing out any sketchy bits *smiles*

first, by saying that you gave the citadel races a gun that can shut down most of the reaper systems, I assume you mean you gave them tech that they can mass produce for that effect? because I have to say, if you literally meant one gun with that effect, then I have the same question that I had about the crucible in bioware's vision of the ending. *frowns* once the reapers identify it as the threat, why not ignore everything else and throw every single bit of firepower they have at it to neutralize it? the crucible was protected by a bunch of fleets, but if those fleets couldn't beat the reapers alone, how could they possibly protect something as large as the crucible from being heavily damaged or outright destroyed? or, second question, once the reapers realize the citadel races can actually seriously threaten them, what will keep them from retreating from the system, indoctrinating a bunch of people somewhere to infiltrate and sabotage/obtain schematics about this new weapon, and returning to fight when they have an effective counter for it?

second (or third), I question the workings of the gun. I totes see a major sketchy bit in that idea. basically, without a working reaper with full defenses and all to test out weapons on, how would they manage to develop this gun that magically disables reaper systems? and by extension, I assume bypasses the shielding that held off the firepower of the majority of the citadel fleet in the first game? it's something you might want to put some thought into explaining so it doesn't seem like overly convenient contrivance.

so, those are the little bits that your summary had me questioning. but again, i'm one of those conventional victory haters, so maybe fans of the idea would be less nitpicky of it. I just hope my questions can help you close up any holes.

*waves* happy writing. and hello to everyone else! now, back to Ralph and Vanellope's gripping saga! *hangs head, trudges away*

#8008
MrStoob

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While the endings were not perfect, they were alright for Space Opera gaming fun. I mean, you can't really expect revelatory Asimov from everything. EC endings gave me my get out clause to continue beyond ME3 in a way I'd much rather.

"...and I'll die free!"


On the ending as a whole:

Why did the reapers not shut down the relays to prevent an assault on the Citadel, having just moved it to safety?
Why did the Reapers/Crucible offer self determination, thereby undermining their very existence?
Where exactly is Shepard during all the Citadel nonsense?
What is the practical purpose of the cycles (the AI/organics destruction cycle is fair enough but why this method as a solution)?

These sorts of questions drove my sequel, and basically for my tale, I've concluded that the Reapers themselves are in a kind of civil war, which is why this particular cycle seemed so chaotic compared to how described by the likes of Vigil.  It resolves a hell of a lot of inconsistencies in the trilogy.

Ah, was just inspired as to how something can work in the tale, re: Shep's implants.  Sweet.  
:)

Modifié par MrStoob, 09 octobre 2013 - 11:48 .


#8009
MrStoob

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Seracen wrote...
Well, if we go off DLC, Mass Effect, Final Fantasy, Dead Space, and Dragon Age are all related.  Add mods and the Elder Scrolls, you damn near have infinite possibilities for a larger continuum (including most anime, comics, Halo and Star Wars)!

If nobody knows what I am talking about, check out this video that chronicles how crazy continuity can get.

With Bioshock: Infinite in the mix, I'd say all bets are off.  Hell, we could probably easily link to Judge Dredd with all the messing around in time and space (inc. Nemesis/ABC Warriors crossovers) that went on in that.

I did a very short oneshot implying that due to the Bioshock effect, anything with a protagonist, a girl, a journey and a conflict, is one person (Gordon, Booker, Renko, same person), used by something like G-Man to solve interdimensional problems.  HL, Singularity, Bioshock, Portal, etc.

Modifié par MrStoob, 09 octobre 2013 - 02:41 .


#8010
Seracen

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MrStoob wrote...

Seracen wrote...
Well, if we go off DLC, Mass Effect, Final Fantasy, Dead Space, and Dragon Age are all related.  Add mods and the Elder Scrolls, you damn near have infinite possibilities for a larger continuum (including most anime, comics, Halo and Star Wars)!

If nobody knows what I am talking about, check out this video that chronicles how crazy continuity can get.

With Bioshock: Infinite in the mix, I'd say all bets are off.  Hell, we could probably easily link to Judge Dredd with all the messing around in time and space (inc. Nemesis/ABC Warriors crossovers) that went on in that.

I did a very short oneshot implying that due to the Bioshock effect, anything with a protagonist, a girl, a journey and a conflict, is one person (Gordon, Booker, Renko, same person), used by something like G-Man to solve interdimensional problems.  HL, Singularity, Bioshock, Portal, etc.


On a completely unrelated note, Bryan Cranston from Breaking Bad looks a lot like an old Gordon Freeman, when he's sporting the goatee, haha.


As far as the Conventional Victory is concerned...

I can't help but feel that BW undermined their villians somewhat.  Let's consider the notion that the Reapers set up a backdoor to the Citadel.  Now, one could SAY it was due to efficiency.

However, the way in which it was presented (also considering they "moved it to a safe location" outside Earth) suggests something else...that they might need the advantage.  This whole concept of backstabbing the universe unawares was cruel, efficient, and scary in ME1.  However, in ME3 it actually seemed like tactics.

Per the dialogue, I really did get the sense that the universe was losing since the Council was in denial for so long.  Of course, having said that, I have no clue how they'd have fought with the tech that they had, barring some great McGuffin.

However, does the Death Star count as a "McGuffin?"  If we assume that one of those could one-shot a Reaper, Perhaps enough prep-time could make a difference.

#8011
Efvie

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Define ‘conventional’. Anything that’s not outright magic?

I’d say blowing up stars to engulf entire systems would be conventional. A weapon that shuts down Reapers? Maybe veering a bit toward the unconventional.

Could it work? I guess. There’re at least some 2000 reaper capital ships in existence… that requires a lot of firepower. (Also, of course the preparation thing would kind of change a lot of things in the ME2 era too, no?)

Anecdotally, in the setup for my story (post-ME3) I went with as much of the game story as I could but altered the outcome to a Crimson Ending (or pink, yellow, or amber depending on the species) that did little but erase Reaper programming*.

* OR DID IT CUE DRAMATIC MUSIC

#8012
MrStoob

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I viewed that video properly, Seracen. Interesting stuff. I was aware of the Munch phenomenon in US dramas but I do actually watch 'Luther' (gritty British crime drama) and didn't realise they'd referenced him in that as well, as some kind of US Liaison Officer lol.

#8013
Seracen

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Efvie wrote...

Define ‘conventional’. Anything that’s not outright magic?

I’d say blowing up stars to engulf entire systems would be conventional. A weapon that shuts down Reapers? Maybe veering a bit toward the unconventional.

Could it work? I guess. There’re at least some 2000 reaper capital ships in existence… that requires a lot of firepower. (Also, of course the preparation thing would kind of change a lot of things in the ME2 era too, no?)

Anecdotally, in the setup for my story (post-ME3) I went with as much of the game story as I could but altered the outcome to a Crimson Ending (or pink, yellow, or amber depending on the species) that did little but erase Reaper programming*.

* OR DID IT CUE DRAMATIC MUSIC


DUN DUN DUN!!!!

Anyhoo, I agree.  Superweapons and such (like blowing up stars) seem more reasonable, if only b/c the cost is so high, the ramifications so far reaching.

Conversely, a "turn off switch" sways too far into "illogical magic" territory.  Even in my own alternate ME3 ending, I basically turned the Crucible into a signal jammer that screwed up the enemy.  The fleets still needed to take the Reapers down with firepower.


PS: Crimson Ending...haha.  Back when I started getting into writing, one of my co-authors HATED the word, so it became something of a running gag.

Currently, the gag word in my writers' circle is "guttural," as I seem to use that a lot whenever we RP.  For a laugh, I made sure to include it a few times in my last bits of writing.


MrStoob wrote...

I viewed that video properly, Seracen. Interesting stuff. I was aware of the Munch phenomenon in US dramas but I do actually watch 'Luther' (gritty British crime drama) and didn't realise they'd referenced him in that as well, as some kind of US Liaison Officer lol.


Indeed, it can get pretty crazy.  Bioshock Infinite's multiple realities begs to be abused in such a manner, lol.

Modifié par Seracen, 09 octobre 2013 - 06:40 .


#8014
Ignis Mors

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YurigirlzCrush wrote...

well, thanks to my little sister and the curse of Wreck-it Ralph, I am here to give my opinion on the subject. *sigh*

I was always a supporter of the idea that the reapers would be impossible to defeat conventionally regardless of prep time. if they've done this a hundred or a thousand or a million times over, they would have to have seen everything the galaxy could possibly throw at them inside of 50,000 years of progress. *shrugs* it's why I was one of those people that was scoffing at everyone who wanted an option in the endings to refuse the choices and win without the crucible. I didn't like the three choices we got and the way the crucible was executed. in fact, I hated it, pre-EC. but I would have hated the galaxy magically just outfighting the reapers even more.

I wouldn't personally read a story about conventional victory because I didn't like the idea that it could even be possible. it made the reapers less threatening. but there were a ton of people who wanted that option so there will definitely be people who would read about it. so I can offer a few constructive bits that jumped out at me as potential plot holes, because I think everyone should write the story they wanna write! and you should write yours. and i'd like to help avoid people like me pointing out any sketchy bits *smiles*

first, by saying that you gave the citadel races a gun that can shut down most of the reaper systems, I assume you mean you gave them tech that they can mass produce for that effect? because I have to say, if you literally meant one gun with that effect, then I have the same question that I had about the crucible in bioware's vision of the ending. *frowns* once the reapers identify it as the threat, why not ignore everything else and throw every single bit of firepower they have at it to neutralize it? the crucible was protected by a bunch of fleets, but if those fleets couldn't beat the reapers alone, how could they possibly protect something as large as the crucible from being heavily damaged or outright destroyed? or, second question, once the reapers realize the citadel races can actually seriously threaten them, what will keep them from retreating from the system, indoctrinating a bunch of people somewhere to infiltrate and sabotage/obtain schematics about this new weapon, and returning to fight when they have an effective counter for it?

second (or third), I question the workings of the gun. I totes see a major sketchy bit in that idea. basically, without a working reaper with full defenses and all to test out weapons on, how would they manage to develop this gun that magically disables reaper systems? and by extension, I assume bypasses the shielding that held off the firepower of the majority of the citadel fleet in the first game? it's something you might want to put some thought into explaining so it doesn't seem like overly convenient contrivance.

so, those are the little bits that your summary had me questioning. but again, i'm one of those conventional victory haters, so maybe fans of the idea would be less nitpicky of it. I just hope my questions can help you close up any holes.

*waves* happy writing. and hello to everyone else! now, back to Ralph and Vanellope's gripping saga! *hangs head, trudges away*

Well, I put Javik in early, and he explained what it was meant to do. And, I had it so that Sovereign had a replacement that was buried on Zorya. Don't ask why, it just was. And, they used that to test it out. And, like I said, they used data from the battle with Sovereign to figure out the signal. Because, according to the wiki, when zombie controlled Saren died, it sent back a massive amount of feedback to Sovereign which disabled his ****. And,  I added a bit where there was a signal embedded in the feedback which caused the disabling of systems. So, basically, the  reapers' creators put into play a system to enable their defeat when certain criteria were met. Such as the Citadel backdoor being disabled and the reaper who brings his friends back in getting killed. 

#8015
MrStoob

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Seracen wrote...
Indeed, it can get pretty crazy.  Bioshock Infinite's multiple realities begs to be abused in such a manner, lol.


I'm interested to see how AU the 'Burial at Sea' DLC is if nothing else (seems to be pretty AU so far from what we've been teased with), and was buoyed that one of the guys from Infinite said that half the DLC will be zero combat.  I loved the tale they weaved, regardless of its gaping holes, and Liz, well... you know.
<3

#8016
Efvie

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Seracen wrote...
Conversely, a "turn off switch" sways too far into "illogical magic" territory.  Even in my own alternate ME3 ending, I basically turned the Crucible into a signal jammer that screwed up the enemy.  The fleets still needed to take the Reapers down with firepower.

I don’t think that’s the case… it seems to imply that there’s something magical about the technology that makes it impervious to other technology :) An effective signal jammer, for example, is a much more difficult solution than an EMP bomb when considering contemporary technology.

#8017
Seracen

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Efvie wrote...

Seracen wrote...
Conversely, a "turn off switch" sways too far into "illogical magic" territory.  Even in my own alternate ME3 ending, I basically turned the Crucible into a signal jammer that screwed up the enemy.  The fleets still needed to take the Reapers down with firepower.


I don’t think that’s the case… it seems to imply that there’s something magical about the technology that makes it impervious to other technology :) An effective signal jammer, for example, is a much more difficult solution than an EMP bomb when considering contemporary technology.


Well yeah, because you presented it in a smart manner! :lol:

I'm talking about deus ex machina "this works because reasons" type stuff.

Again, it's all about the logic behind it.  It isn't jarring as long as narrative clarity and cohesion are maintained.

Going back to the Star Wars reference, it's odd how "the Force" makes sense with ALMOST NO explanation, yet throwing faux-scientific "midichlorians" into the mix cheapens it.

#8018
YurigirlzCrush

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so.... my story revolves largely around Liara and an OC. the two of them are the focus. but I find myself stressing over how best to present my OC in the beginning. it's really important that she catch people's interest and hold it. I have a lot of worries about this because there's a lot of potential problems I could experience, but the worst would be if the OC isn't someone readers can like. I've literally rewritten the first two scenes she is in seven times each now. i'm never happy with them. does anyone have problems like this (if you use OCs in your work)?


@seracen and Ignus: signal jamming technology and control signals. did anyone see Terminator: Salvation? i'm having skynet flashbacks. will the control signal be a decoy? when they use it, it will allow the reapers to track their signal back to their base and wipe out their command structure? *grins*

Modifié par YurigirlzCrush, 10 octobre 2013 - 03:26 .


#8019
Seracen

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YurigirlzCrush wrote...

so.... my story revolves largely around Liara and an OC. the two of them are the focus. but I find myself stressing over how best to present my OC in the beginning. it's really important that she catch people's interest and hold it. I have a lot of worries about this because there's a lot of potential problems I could experience, but the worst would be if the OC isn't someone readers can like. I've literally rewritten the first two scenes she is in seven times each now. i'm never happy with them. does anyone have problems like this (if you use OCs in your work)?


Oh lord, I obsess over this all the time.  For me, I found a fairly effective way of fleshing out the character so they aren't "Mary Sue."  There's a litany of worksheets one can do to create a character.  I try to make sure the character is living in my head, so I can write them as if by 2nd nature.

This is why it's tempting to use archetypes, and I imagine this is why I see the same ones over and over in TV shows.  Still, using such dramatic shorthand often reduces the amount of work I have to do.  From there, it's just a question of how I personalize it.  I should know how they will react to any given situation.

At that point, it's just the task of establishing tone through the scenery, and hoping my character stands well enough on their own.  I try to avoid overly "badass" scenes that causes me to roll my eyes in disbeleif.  However, I am not above crafting fun moments to bring attention to the character's qualities (which, indeed, many of them I try to make "badass").

That's just my approach, there are, of course, many others.

YurigirlzCrush wrote...
@seracen and Ignus: signal jamming technology and control signals. did anyone see Terminator: Salvation? i'm having skynet flashbacks. will the control signal be a decoy? when they use it, it will allow the reapers to track their signal back to their base and wipe out their command structure? *grins*


Well, speaking of writers' shorthand...lol

Anyhoo, in my case, the Reapers WERE able to track the signal to it's source.  Of course, that source happened to be the Crucible, so it isn't like they had to look hard, the answer was obvious.

In that particular case, I subverted the situation by making the 3-color choices into a trap crafted by the Reapers.  Then it was simply a case of turning the plan back on itself, forging (what I thought) was an ACTUAL victory.  I won't spoil the plan, in case you decide to read it.

Of course, as I consider MEHEM canon for Destroy, that works too, lol.

PS: I likely won't have the time or fortitude to get too far, but I am totally open for reading the first chapter, if you want.

Modifié par Seracen, 10 octobre 2013 - 04:52 .


#8020
YurigirlzCrush

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i'm not worried about her being a Mary Sue. actually she may have a few too many quirks and flaws. about the only thing she's actually good at is hacking *shrugs*, but I really put a lot of thought into her. it's not that i'm afraid I won't be able to write her the way I envision her. fluffy gave me a lot of great advice about that a while back and i'm sure that won't be a problem. the part i'm struggling with is presenting her in a way that she grabs attention immediately without doing anything too over the top. you know? you can't really just dump all these cool ideas you have about who the character is and what she thinks and how she acts into a single scene. so I keep rewriting it because I don't feel like it's good enough or it doesn't make her relatable and interesting the way I think it needs to or whatever. *frowns*.then again, considering how important I think relatability is in a character, I may have chosen a bad set of traits for my OC, who is... well, let's just say reality-challenged. *smiles*

about the joke I made for Terminator and skynet, it's actually funny because I've seen a few people like Ignis who are making alternate finishes for the series and it's cool that people are still trying to craft a good ending. but i'm such a jerkface, every time someone comes up with a cool idea for a way to beat the reapers, I think of three sketchy ways to poke holes in the solution. and I kinda hate being that girl. *pout*

#8021
Seracen

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YurigirlzCrush wrote...

i'm not worried about her being a Mary Sue. actually she may have a few too many quirks and flaws. about the only thing she's actually good at is hacking *shrugs*, but I really put a lot of thought into her. it's not that i'm afraid I won't be able to write her the way I envision her. fluffy gave me a lot of great advice about that a while back and i'm sure that won't be a problem. the part i'm struggling with is presenting her in a way that she grabs attention immediately without doing anything too over the top. you know? you can't really just dump all these cool ideas you have about who the character is and what she thinks and how she acts into a single scene. so I keep rewriting it because I don't feel like it's good enough or it doesn't make her relatable and interesting the way I think it needs to or whatever. *frowns*.then again, considering how important I think relatability is in a character, I may have chosen a bad set of traits for my OC, who is... well, let's just say reality-challenged. *smiles*


Actually, I think that could be a great source of drama.  You aren't going to communicate all your hopes and feelings for a character in one scene.  That's something that comes from buildup and progression through the story.

In all honesty, I think if you've written it a few times, you should go with what's comfortable.  Sounds like it should be fun, as there was a marked lack of proper hacking in the games.



YurigirlzCrush wrote...

about the joke I made for Terminator and skynet, it's actually funny because I've seen a few people like Ignis who are making alternate finishes for the series and it's cool that people are still trying to craft a good ending. but i'm such a jerkface, every time someone comes up with a cool idea for a way to beat the reapers, I think of three sketchy ways to poke holes in the solution. and I kinda hate being that girl. *pout*


Oh don't worry, I didn't take any offense, it was an amusing observation.  I think part of the reason so much "alternate ending" content is similar is because of what we have to work with.  Anyone who uses the Crucible has a very specific set of brushes with which to work.

Bioware also gave us some very specific tools for crafting a story.  I mean, I reference the leaked script, including content that never made the final cut.  My beta-reader is amazed with how similar my plot is progressiing, compared to what Drew Karpyshyn stated for his ideas of ME3.

It's not a surprise to me, even though I took my own path.  There were some very clear beats as to how Dark Energy would work, among other things.  Again, we were all given the same raw materials.  While there can be a lot of variation, I can see how there can be a lot of similarity as well.

I think that's why I enjoy reading ME fanfic so much.  I can clearly see AU as much a part of the canon as what we were presented by BW.  Good luck on the writing!

Modifié par Seracen, 10 octobre 2013 - 05:52 .


#8022
Ignis Mors

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YurigirlzCrush wrote...

i'm not worried about her being a Mary Sue. actually she may have a few too many quirks and flaws. about the only thing she's actually good at is hacking *shrugs*, but I really put a lot of thought into her. it's not that i'm afraid I won't be able to write her the way I envision her. fluffy gave me a lot of great advice about that a while back and i'm sure that won't be a problem. the part i'm struggling with is presenting her in a way that she grabs attention immediately without doing anything too over the top. you know? you can't really just dump all these cool ideas you have about who the character is and what she thinks and how she acts into a single scene. so I keep rewriting it because I don't feel like it's good enough or it doesn't make her relatable and interesting the way I think it needs to or whatever. *frowns*.then again, considering how important I think relatability is in a character, I may have chosen a bad set of traits for my OC, who is... well, let's just say reality-challenged. *smiles*

about the joke I made for Terminator and skynet, it's actually funny because I've seen a few people like Ignis who are making alternate finishes for the series and it's cool that people are still trying to craft a good ending. but i'm such a jerkface, every time someone comes up with a cool idea for a way to beat the reapers, I think of three sketchy ways to poke holes in the solution. and I kinda hate being that girl. *pout*

Hey, no problem. I like it when people poke holes in my stuff. That way I know what I have to work around to make sure that those aren't an issue for the readers.

#8023
YurigirlzCrush

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Saracen wrote...

In all honesty, I think if you've written it a few times, you should go with what's comfortable.  Sounds like it should be fun, as there was a marked lack of proper hacking in the games.

well, I know absolutely nothing about hacking, so I plan to wing it on that part. I certainly wouldn't call it proper. *grins*

Ignis Mors wrote...

Hey, no problem. I like it when people poke holes in my stuff. That way I know what I have to work around to make sure that those aren't an issue for the readers.

that's all I was trying to do. like I said when I asked my questions up there somewhere, I could only offer a few constructive bits so you could try to close up any holes. i'm one of those sketchy types that likes to dissect things for inconsistencies, that's all.

and having said that, I fully expect my own story to be full of them. unintentionally of course. *smiles*

#8024
MrStoob

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I've tried going deeper than 'spaaace magiiic' in some parts of my sequel, but I found I was getting bogged down in detail and not enough interaction stuff. There's one chapter where David Archer talks at length about what Cerberus did to Shepard and he (I have some 'further to' stuff that Cerberus did to both of them), and I found it hard going myself TBH lol. David Archer? Talking at length? And not a decimal place in sight? Cerberus know not what they did when they played god. Well they were under the influence of the Reapers, eh?

Just to waffle ever so slightly more.  I do this quite often in my fics, where I spot something pretty innocuous and expand on it.  When we meet David Archer again at Grissom Academy, there's like a serene 'knowing' on his expression, beyond just being pleased to see Shepard.  I took this and expanded on it, that he knows something, something him and Shepard share due to Cerberus / Project Overlord / Lazerus.  I had it so Cerberus' original intentions for David were to make an 'organic AI', but due to Shep's intervention, they went with EDI instead.  I won't expand on what he 'knows', as it's pretty integral to the story.

Oh, on that point.  When I was playing a 'renegade' playthrough in ME3, Legion was not around and David Archer remained at Project Overlord.  When I arrived at the geth dreadnought, I knew Legion wasn't going to be there but was obviously curious.  In all honesty, regardless of the logic, I was expecting David to be the AI in the centre, rather than the utterly crappily thought out 'Legion 2.0'.  WTF were they thinking?

Probably the most tenuous one was Executor Pallin.  Remember in ME1 how every time you went to the Ambassadorial bar, his door would swish open?  I did a short oneshot of him going doolally every time the overly-sensitive door opens.  Or when Liara is in the SR-1 briefing room, she always fidgets about, pulling her knickers out of the crack of her bum, so I did a oneshot where Shep throws a pair of cotton pants at her, "I don't know what the hell you asari make yours out of, but try those." and I make out that cotton is unique to Earth in the bargain lol.

Modifié par MrStoob, 10 octobre 2013 - 08:01 .


#8025
YurigirlzCrush

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Wreck-It Ralph is officially the bane of my existence... that is all I have to say right now.





okay, seriously though. I just finished writing what is possibly the driest introduction for my OC yet, and yet I think I like it the best of all the ones i've written so far. go figure. I think this one might actually be the one I keep.

@stoob: questions! first, wasn't EDI already on the ship when Shepard went to project overlord? so how could she be done instead? second... does Liara really adjust her undergarments in the breifings? I never noticed. that's funny. and third... I actually thought that about Executor Palin all the time in the first game. I was like... if I was him, i'd eventually snap and shoot someone walking past my door. but third-point-two what exactly does doolally mean?