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#9201
Seracen

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Talking of cultural nuances: elevator music.  Now, I'm from the UK and I don't recall being in an elevator with music, except possibly during a short period in the 70s.  Does music still get piped in, in the US?  Is the elevator music gag a throw-back to a bygone age, but timelessly reference-able by self-reference?  I just pondered, I wouldn't mind some cheese-core muzak being piped in.  :)

Depends on the location, but yes, it is still a thing.  Moreover, this is a more widespread phenomenon inside shopping malls and department stores; though many such employees can attest to the accursed "muzak" being piped in.  Most often nowadays, this happens during the interminable wait times on customer service phonecalls.  Granted, the "jazz" music is fast being usurped by the top 50 pop songs.

 

So yeah, pick your poison...chances are that Shepard would have to deal with it at some point in his/her life...at least until he/she started shooting!



#9202
Fatiguesdualism

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Quick question:  Which age bracket would you place...ehmm... Samara's daughters in?  (Maiden/Matron etc)  I imagine they're all fairly close to one another age wise (admittedly by asari standards so that's about, what, a century?   :D )  Only Rila and Falere come across (to me) as being much younger than their sister.  So whilst I have no problem saying Rila and Falere are Maidens, it just doesn't seem right applying that term to Morinth.  But on the other hand Matron doesn't quite feel right either... <_<   

 

Anyway, I'll probably have some more daft questions soon!  I'm already two days behind schedule and I haven't finished writing the current chapter...and then there's the distraction of Shepard and Miranda first meeting each other at a 'social' where Shep's a young, dorkish, cadet and Miranda's the young woman all the cadets notice...and then there's the other stupid idea rattling around in my head of a scene in 'To Catch a Thief' only involving Shepard, Liara and Tali - I've always had a weird Grace Kelly vibe off of Liara  :whistle:  



#9203
Seracen

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Quick question:  Which age bracket would you place...ehmm... Samara's daughters in?  (Maiden/Matron etc)  I imagine they're all fairly close to one another age wise (admittedly by asari standards so that's about, what, a century?   :D )  Only Rila and Falere come across (to me) as being much younger than their sister.  So whilst I have no problem saying Rila and Falere are Maidens, it just doesn't seem right applying that term to Morinth.  But on the other hand Matron doesn't quite feel right either... <_<   

 

Regardless of age I would say they were all Maidens.  Samara started off a Maiden when she began her adventures.  "Justicar" neatly sidesteps any actual "position," but I think it safe to say Samara would be a Matriarch if she entered the political/societal spheres.

 

Morinth may have delved a bit into the Matron status...but I imagine her addictions kept her from having the state of mind indicative of Matrons (responsible and strategic)...she had all the cunning and none of the temperance that came with experience and age.

 

Rila may have hit the border of Matron when she died (calm and calculating...knew the sacrifice she had to make), but I still picture Falere as a Maiden (brash yet determined, though she grew a bit when faced with her mother's potential suicide).

 

Conversely, Aria T'Loak is a fine example of having all the qualities of a Matriarch...but I think she indulges her desires too much to fully become one.  Moreover, her position as "The Pirate Queen of Omega" might keep her from being acknowledged as such politically.  I can see it as being something nobody talks about.  They treat her like a Matriarch, but they don't call her one.  Nor do they call her a Matron...lest she kill them for the insult.  That's just how I read it... that position has as much to do with experience and politics, as it does with age.

 

 

Anyway, I'll probably have some more daft questions soon!  I'm already two days behind schedule and I haven't finished writing the current chapter...and then there's the distraction of Shepard and Miranda first meeting each other at a 'social' where Shep's a young, dorkish, cadet and Miranda's the young woman all the cadets notice...and then there's the other stupid idea rattling around in my head of a scene in 'To Catch a Thief' only involving Shepard, Liara and Tali - I've always had a weird Grace Kelly vibe off of Liara  :whistle:  

I could see Liara having a bit of Grace Kelly in there...the whole regal atmosphere and all.  However, I would also throw in a bit of naivete and cunning (while not present in her film roles...I am sure Grace Kelly exhibited the former as a young woman, and the latter upon becoming actual royalty).

 

Dunno how I would cast Liara though...probably Rachel Weisz...she can be innocent and naive when needed, but strong and sharp at other times (I'd say a cross between her role in Mummy/Returns and Constantine).  Throw in some of Grace's regal manner and calm reserve...and I think you have it!



#9204
ftkerns

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(Brace yourselves for yet another long-ass post. D: )

 

Argh. Really starting to feel the cheese sliding off my ******. Financial situation isn't getting any better, same for the job hunt, it's starting to freak me out...having trouble sleeping, and to top everything off, I've hit writer's block on most of the half-dozen books/stories I've got going. Just end up sitting here staring at the screen. Ended up playing Borderlands 2 while trying to let stuff percolate in my head and hope something starts to click into place...and I gotta say, Handsome Jack is the most infuriating video game villain I've encountered since that ****** Kai Leng. After I finished off the final boss, I didn't even wait to find out if HJ had one last speech, or anything like that--I just unceremoniously shot him in the back of the skull with a huge shotgun.

 

But at least he was infuriating in the way a villain should be. Kai Leng, on the other hand...  :pinched:

 

One kind of interesting thing happened recently. One of my regular readers on FanStory commented in an email to me a couple weeks ago that after reading Freelancers, she got interested in Mass Effect and started reading the books. I haven't read any of them yet, but having heard about the horrible mess that the fourth book was, I was quick to warn her to avoid that one. She checked out the reviews on Amazon and wondered how that even slipped past the publisher/devs. With over 20 years of rejection letters under my belt, while seeing books ranging from mediocre to full-throttle garbage actually get published, I'm not all that surprised that something like Deception happened, but I did find it a bit odd that a single book with so many mistakes made it into bookstores without someone doing some sort of quality control. D: Though given what happened with ME3, I guess it was kind of a sign of what was coming later....

 

This same reader also mentioned that she's not interested in playing the games, which in a way is a good thing. At least she won't become attached to the characters, setting, and story, and then have to watch it end the way it did. But at least there are synopses online if she decides to find out the gist of the plot....

 

As for Allers, I always wondered why it wasn't Emily Wong.  Then I read how they killed off her character via Twitter...which was weak.  Personally, I feel that it should have been Wong vs Al-Jilani on the ship.  People who went out of their way to avoid Wong would be punished by having to put up with Al-Jilani (assuming they didn't boot her, like they can Allers).

 

Not that I have anything against Allers or Chobot per se.  I just didn't like the manner in which they were included in the game, and the politics of it felt bad.  After all, one could hardly be an objective judge of a game if they were INVOLVED in it.  However, the LARGEST issue I had with it, storywise, is the same problem I had with Traynor (that earlier post about how all her intel should have been Liara's dialogue)...

 

We already had established characters, who could be made to speak the exact same lines, and it would lose nothing in the telling.  Rather, for long-time fans, it would even add nuance.  With almost no additional work, BW could have forged one more sentimental connection, and new fans would be no less endeared to Wong as they were to Allers.

 

A lot of folks dislike Vega, even more dislike Allers.  Of course they have their fans as well.  However, from a sheer story POV, they are both wasted potential.  Inclusion of pre-existing characters (even with short re-introductions, or even via character redefinition) would have forged more compelling connections for veterans.  For the new fans, you lose nothing in the telling.  In all honesty, walking in on the 3rd game of a series, new fans shouldn't be upset when Shep knows half the people in the story, and they don't; but proper intros can navigate that as well.

 

Bah, I ramble...

 

@ ftkerns: have fun with the daydreams!  As of yet, the only downsides are thus...

 

1) narration software isn't up to par with dictating ME fanfiction (assuming I had a headset on while daydreaming)

 

2) if I have the same song on loop, I can eventually get tired of it, when not brainstorming for the story...thus certain songs I can ONLY listen to in that setting

 

Barring that, like I said, it's the most fun part of the writing process for me!

 

Haven't had a chance lately to really give it a try (too much on my mind, right now), but I should see if it might help me break through one of the mental blockages I've got....

 

As for Allers, yeah, that entire thing bugged me for all sorts of reasons. The whole conflict-of-interest thing with a news/reviews site having one of their own reporters with a fairly significant role in the game, for one thing. I also think it should've been Wong vs. al Jilani. And the way Wong was killed off, before the beginning of the game, just pissed me off. Same with the way Kal'Reegar went out. Not even on screen. We find out about it in an email. Seriously?  :angry:

 

Bringing in new characters like Allers and Vega instead of using those who've been part of the story since the beginning...to me, it kind of ties in with the developers' comments about players jumping into the story with ME3--having characters there just to have stuff explained to them. When it's the final installment of the story, you should just focus on telling the story and not waste time bringing new viewers/readers/players up to speed. Anyone who begins a story with the final few chapters deserves to be confused.

 

Well, glad to see I'm not the only one.

 

Also, I will see your "frell" and raise you another "gorramn" amazing sci-fi series!  Ah man, good tv set in outer-space is so hard to come by.  I think my list of faves goes...

 

1) Farscape/Peacekeeper Wars

2) Outlaw Star

3) Firefly/Serenity

 

Star Trek and Stargate were fun, but I can't stand marathoning them, like I can the ones on my list; and Battlestar Galactica is too frakking depressing for multiple viewings.  As for Cowboy Bebop...I have to be in the mood for it.  Incidentally, this is why I was such a fan of the ME series, going so far as writing fanfic.

 

For me, BSG had a fantastic start, but went off the rails in the last couple seasons. But yeah, overall, it was just too bleak and depressing. And when I finished the final episode, I just shook my head and muttered, "What the hell did I just watch?" But at least I didn't pay $80 to see a mishandled ending.  :P

 

I couldn't get into Firefly. I tried, I really did. I managed to get through three episodes, but I can easily live the rest of my life without ever seeing another episode. 

 

Farscape, on the other hand, has remained one of my top five favorite shows since it first aired. :D

 

I think you give the writers too much credit, Stoob. I think they pretty much said, "We need to pick who they are now to make a good cliffhanger. Who makes the most sense? Eeny meeny miny moe..." 

 

For all the talk of 'The Plan' there really was no plan. Another show where the mystery was stretched out, nonsensical and unsatisfying. For all the show did right, I think it did about two other things wrong. Sigh.

 

 

That's pretty much how I felt about it. The show started off really strong, but the longer it went on...sigh. Seemed to me like it became more about the mystery of the Final Five than about simply telling a good story. It just went off in the wrong direction, I think.

 

I highly recommend seeing Firefly, Farscape, Stargate SG-1 and Stargate: Atlantis.  Star Trek: Enterprise is good, well all the series spin offs are good. To me anyways.

 

Love the Old Republic RPG games. 

 

Saw most the of X-men movies mentioned above, not the newest one though.   Avengers, check.  Dark Knight: Nope. Probably won't ever.  Friend said it was depressing to him.  I've seen Thor and Iron man.  I've watch Battlestar but I felt there too much violence and drinking going on... messed up.

 

I recently bought myself a new computer for my birthday, motherboard, memory, video card, cpu/fan etc.  Not a bad investment. Works great! Better than my four year old piece of crap.   I'm ready for Dragon Age: Inquistion!   I paid roughly $1000 and received two free games with it.  Saints Row IV and Thief.  I have been playing Saints Row IV.  That game has some pretty messed up **** going on. Not really what I expected but fun regardless.  That alien bastard!      However, the actor who voiced Oriana Lawson is one of the main female voices.  It's really funny hearing her swear/****** a lot... causing all sorts of mayham.    

 

I'd also recommend Farscape, SG-1 and Atlantis. ^_^ And I actually enjoyed Enterprise quite a bit because of the characters. To me, they just seemed more like actual people than some of the stilted characters on the other spinoffs.

 

Congrats on the new computer.  Having gone through half a dozen computers that couldn't handle games that were less than four or five years old, I know how wonderful it is to finally have one that can play more up-to-date games. I've been enjoying the hell out of Saints Row IV since last August. I love that game. Also, Saints Row: The Third. Heh, there have only been a few games that I never get tired of playing. As I've mentioned before, I kept playing Mass Effect 2 over and over and over and over for at least a couple years because I just had so much fun with it. (In fact, it's what started giving me ideas for my own ME fanfic.) Then I played ME3 once (well, I tried going through it again, got maybe a third of the way through, and couldn't continue...though I should be able to enjoy it now that I have MEHEM and the Citadel Epilogue mods) and ended up so bummed out and enraged that I was actually depressed for a while--then I saw a videos from the Rooster Teeth guys playing Saints Row: The Third. I thought it looked like fun, so I bought it and tried it out...and loved it so much that it pretty much became the game for me, until IV was released. Then I ended up playing that one over and over.

 

I tried Saints Row 2, and it had its moments, but it was too similar to the GTA games for me. I like the last few GTA games, for the most part, but SR2 gave me a feeling of "been there, done that." The next two games, though, were just so damned much fun that I can't get enough of them. I probably discovered SR:TT at exactly the right time. After ME3 left me so depressed, I needed a game that was that much fun.

 

And while I'm on the topic...just for the hell of it, here's a couple images of my Boss:

 

boss_plus-size_small_zps760f5a0a.jpg carrot-top_small_zpsc6bda71b.jpg

 

Heh. I tried out the brighter hair color and...it didn't quite work. ;) I ended up going back to the darker red. Also, that uniform she wears while in the "real world" for some reason makes her breasts look enormous. I've actually adjusted their size downward several times, but they still look gigantic when she's in that suit. I just headcannon it as "the suit is just made of thick material." 

 

On the other hand, I like how she's still beautiful even with those scars. At least, she is to me. I used a couple of mods to give her those odd eyes and make her more plus-size than she could be in the vanilla game. I actually tried to make her a bit bigger, but that caused some really distracting clipping problems with certain items of clothing.

 

Anyway, all this kind of brings me to...

 

Obviously, the main point was the pony tail physics... hehe.  But yea, having ALL female chars naked all the time gets old fast.  That said, few and far between are hetero chaps who don't raise at least a smirk at even virtual boobs.  What can I say, it's in our genes to appreciate the female form.   

 

 

Ah yes, mods to remove clothing from female characters. Heh. I certainly agree that it's perfectly natural to appreciate the female form (or the male form, for that matter). I admit I've used a mod in the last couple of Saints Row games to have my Boss running around naked every now and then, but I also like a lot of the outfits available in the games (especially the Badass Longcoat), so I tend to keep her clothed most of the time. And at the beginning of IV, I just find it hilarious that she's the President of the United States and can run around in the White House in a string bikini bottom and pasties and nothing else, and no one around her even notices. Would've been funny if the NPCs could've reacted to it. "Um, wait a minute. You're not actually doing a press conference looking like that, are you? O_o"

 

But having every female character in a game running around naked is...a bit much. :P I've never tried that, but I suspect it'd be really distracting at first...and after a while, I'd probably just stop noticing. Either that, or the sheer ridiculousness of it would annoy me. I'm okay with some silliness now and then, but there's a point where I just start thinking, "Really? Seriously?"

 

As a bit of a side-note, by using the same mod I used to make my Boss plus-size, you can also adjust the sliders in a different direction and give her huge muscles. Just about every "muscular" screenshot I've seen from players who did that, the character also had giant breasts, which strikes me as completely stupid. I have a version of her with big muscles, but I kept the breast size to a minimum because that's what a woman with that physique would look like unless she had implants. The problem was, it caused her to have these weird, huge lumps on the backs of her arms. O_o

 

Anyway. I don't necessarily have a problem with female video-game characters showing some skin now and then...but I do have an issue with the type of figure such characters often have. There are more ways to be attractive than the typical slim, huge-titted figure we see everywhere. I've seen plenty of fat women who are hotter than hell, as well as bodybuilder types (there's one in particular named Heather Foster who's got huge muscles, doesn't have implants, and looks like she can curb-stomp an entire division of Blue Suns--but she still looks feminine and has one of the loveliest smiles I've ever seen). And then there's one of the trailers for Borderlands, which has someone (I forget her name, but she's quite easy on the eyes from that angle ^_^) delivering a short monologue, and at the end she turns to face the "camera" and you see that she has a screwed-up eye and the left side of her face is all scarred up. When I saw that, my first thought was, "Huh. Y'know, she's still beautiful."

 

Which is one of the reasons I made my Boss a big girl with scars. You don't have to be perfect to be gorgeous. Also, I think it's just more interesting, visually, to have characters with a wide range of body types and facial features. (Also, I figured that she couldn't get blown up, shot, stabbed, and punched so many times without ending up with a few scars. XD )

 

Heh. Anyway. Didn't expect to go off on such a tangent with that. Getting back on track....

 

Hah, in my experience, the ladies liked themselves a bit of beefcake as well...or you know, chiseled abs on the ladies if they prefer that (I know I certainly did).  These are Vikings, and their women are supposed to be just as strong!  In other words, no more stick figures wielding giant two-handers!

 

 

Which is why I am particular about "gritty reboots."  Anti-heroes are all well and good, but we still need something compelling and sincere to root for.  Even the Punisher had friends, had boundaries, had a code.  This is why I found the God of War series such a failure.  It wasn't even a proper "fall from grace" of a person who "became what he beheld."  Kratos went through what can laughably be beaten into some semblance of "an arc" in the first game, then spent the rest of his time being vile, subhuman filth.  I'd have had more respect in simply playing him as a straight out villain, but the devs wouldn't fully commit...so we get someone who thinks he's righteous, yet sickeningly myopic and amoral (yes, I mean "amoral," though he is "immoral" as well).

 

 

Just finished playing Watch Dogs, and it reinforces why I rarely get into GTA-style games...lack of story.  Oh for sure, WD HAD some bit of story...but I would hardly deem it compelling.  The IDEA of the world and the story was far more interesting than the product we got.  I wouldn't call the end result mediocre, but it was only slightly above average.  Gameplay was fun enough, but there has to be a reason for me to care about the characters in a game.  Otherwise, I cannot justify devoting any amount of time to such a thing.

 

A barebones story that works for a 1.5 hour movie acquits itself VERY POORLY over the course of any game that lasts several hours or more.  Hell, I actually enjoyed the crap out of Saints Row 3-4 simply because they had FUN stories that were well paced.  However, I can't say as I've enjoyed many other GTA style open world games.  As far as open world games, I suppose the Elder Scrolls (Skyrim, etc) are something of an anomaly...there's more lore than there is spoon-fed story...but it's more than enough to be compelling!

 

Yep, I feel the same way about chiseled abs and whatnot on ladies. Maybe it's just something that I in particular find attractive, or maybe it's just my sense of logic (or both XD), but someone who's wielding gigantic battle-axes or maces or whatever, probably should look like she's able to pick those things up and crack a few brain-cases wide open with them. 

 

As for "gritty reboots" or just "darker and edgier" stories in general...eh, I do prefer more serious stories most of the time (sitcoms just don't interest me at all, for instance), with only a few exceptions here and there, but it's easy for a story to go too far in that direction. If the story is relentlessly dark, I usually can't sit through the whole thing, and just have to pull the ripcord at some point, usually pretty early on. If it's dark just for the sake of being dark, or features a main character who's a dick just because the writer(s) wanted him to be a dick, I'm not interested. If there's a real reason for the character acting that way...for instance, Arcee in Transformers Prime being kind of cold and harsh at the beginning because two of her close friends had been killed and she was trying to keep her distance, emotionally, from everyone to avoid being hurt again--okay, I'm fine with that, I find it adds an interesting layer to the character and the story, as long as she shows at least a little development over the course of the series. But someone who's an a-hole for no reason at all? There's nothing terribly interesting about that. I've run into too many people in real life who go out of their way to be a-holes (especially when I worked at Hell-mart in the tiny, redneck town I used to live in--oh, the stories I could tell you. Jesus Christ. O_o). I don't need an overabundance of that kind of thing in what I do for a bit of entertainment.

 

And the GTA games...as I mentioned, I liked the third-person-shooter ones, particularly Vice City (which was just fun, possibly because I grew up in the '80s). I'm looking forward to V when the PC version is released. But that kind of "story" does wear thin pretty quickly, and I have a feeling that I'd enjoy multiplayer a lot more on that game, if I were into multiplayer at all. Just based on the "Things to do" and "Let's Play" videos I've seen Rooster Teeth doing, the multiplayer part does look tremendously entertaining....

 

tl;dr: Bad writing and characterization abound in all forms of story-telling...and objectification can occur in all forms of art.

 

Not saying I don't enjoy the nice window dressing on the pretty men and women in games/movies/etc.  Hell, I get livid if anime/book relationships never get proper resolution.  Titillation is all well and good, but meaningless without substance.  For example, I rather doubt all the slash fiction for Supernatural would matter as much to fans who hadn't already fallen in love with Sam and Dean Winchester.  Of course, I don't partake of that particular aspect of the fandom.  However, let's consider what I did in my story, when I chose Shep to have a relationship with Liara and Jack...

 

Again, I felt extremely apprehensive, as the obvious thought is going to be "cheap fantasy fullfillment."  However, it was more than that for me, and why I strained so hard to make the relationship poignant and believable as possible.  Not gonna lie though, writing the tawdry bits was satisfying...if only b/c I get pissed at seeing characters act overly repressed.

 

Concordant to that, the romance element in the BW games meant so much because I fell in love with the characters.  There was an emotional connection that made that bit of "cheesecake" all the sweeter!  Hell, I have a folder full of fanart dealing in ME romances, whereas I don't bother with such art from a lot of other IP's.  In contrast, I couldn't have cared LESS about the rampant sex prevalent in the God of War series (between characters I didn't know or care about, or even characters I out-right despised).  This is just me, however..."different strokes for different folks" and all that...

 

Yep, same here. ^_^ The characters are probably the number one reason why I love Mass Effect so much. One of the things I liked in particular about the Tali romance is that, well, she was a romance option even though she doesn't have huge boobs, but mainly because we never knew what she looked like (even though there's that half-assed...no, not even that, more like quarter-assed photoshopped stock image in ME3, which doesn't count as far as I'm concerned). For all we knew, she could've been fugly--but it didn't matter. I fell in love with her personality. She could've had a face that looked like the bottom half of a stop sign and I would've been perfectly okay with it. (I just think aliens should actually look alien...and not be a thirty-second photoshop job with two fingers erased and a few lines drawn on her forehead.)

 

Anyway, yeah, eye candy just for the sake of eye candy is just..."meh." There has to be substance to it, like you said. It's got to mean something.

 

I had similar concerns about the three-way relationship that's central to my novels, by the way. Can't remember for certain, but I might've mentioned this before...for a long time I wondered if it would be seen as some sort of fantasy, when I actually just thought it was kind of an interesting idea that I hadn't seen very often. And I did decide early on to put a slightly different twist on it by having the male character be the one who was reluctant and resisted it throughout the entire first book and most of the second before he finally gave in.

 

There's a similar thing that happened in Freelancers in the latest chapter, with Garrus, Kelly, and Dr. Michel--though when it started, I played it entirely for laughs. I noticed in ME2 that Kelly seemed to have a crush on him, and in an email you get from Michel, I got a similar vibe from her. So I thought, why not have Garrus and Kelly starting to hang out together, then have Michel appear and be disappointed when she realizes he's pairing up with Kelly...and then Kelly being totally okay with her joining in. Just so Garrus could scratch his head and mutter, "Uh, what the hell just happened here?" XD

 

But I don't want to treat that kind of thing as if it's just a joke. What I'm thinking is that, once the Reapers invade and the war starts, and Michel is overwhelmed with patients and Garrus and Kelly being worn down by the strain of the fight for survival, I think they'll need each other. They'll need whatever little comfort they can find, and Michel might not have anyone to be there for her without them. So I'm planning to take it in a more serious direction, though I admit it'll be kind of amusing to play around with Garrus's discomfort and awkwardness over it at first. 

 

As for "tawdry bits," I usually don't go into detail aside from having some of the characters talking about it occasionally. Like Dakka boasting about the number of times she and Quint had sex their first night together, or Valeria mentioning medication she and Irving have to take every day to avoid problems caused by the levo/dextro thing, or the characters being affectionate with each other and making lewd or suggestive comments to/about one another. Most times, I do the "fade to black" thing when things start to get heated. Though for some reason, the latest chapter of Arena I wrote had a somewhat detailed scene with the seven characters finally getting physical. Dunno why, it just seemed right for the story. I tried to find a good balance with the description because if it's too detailed or graphic, I get bored with it. And if I get bored with a scene I'm writing, there's no way it'll hold readers' interest. And I did subvert it a bit by moving a conversation between two of the characters (discussing their overall situation and making battle plans for escaping the situation they're all trapped in) and moving the characters actually having sex into the background at one point. XD Anyway, I'm not planning to make a habit of this kind of thing because it (in my opinion, at least) doesn't really develop the characters or move the story forward. I just figured it would be significant this one time because it had been building up since the beginning, and since these characters are in a pretty horrific predicament, being forced to fight in battle after battle and being killed over and over--why not let them have that connection with each other and give each other some measure of comfort....

 

And again I'm rambling. O_o Must be why I've got writer's block...having trouble keeping my brain going in a single direction at once....

 

I don't mind that kind of silly reference if it's done well and humorous. 

 

I had a 'shtick' oneshot of the ME1 crew having their first 'music night' (Wrex wanted combat styles from around the galaxy but Shepard said "Wrex..." in her impatient mother kind of a way) and 'Earth' (ofc) comes up as the first choice.  Wrex chooses 'Spring' from Vivaldi's Four Seasons.

 

...

 

“Wrex...” Verity says, “you never have to contact banking establishments do you?”

 

“Uh, not often. Why?”

 

“Because every time they put you on hold to speak with a manger to authorize a perfectly simple transaction after patronising you for the previous half hour, they play this damn music! God only knows how it circulated the galaxy so quickly.”

 

Heheh, that kind of thing can be a ton of fun. I like to slip little bits of business like that into a story wherever it seems reasonable. For some reason, I have this thing always in the back of my head about characters using obscure references for passwords and whatnot. Kind of like...

 

 

Computer: "Please enter passcode."

Dakka: "I HAVE THE SHINIEST MEAT BICYCLE!!!"

Everyone else:  :blink:

Dakka: "Well, would you have guessed it?"

 

Heh. I haven't actually used that one yet, but I need to work it into a scene ASAP.

 

Or there's this bit from the latest chapter of my current Transformers Prime fic. Bulkhead's been severely damaged, has just awakened but is unable to move or speak, and has to communicate via texts or private messages. After commenting that he really could use a good joke right about now, Miko pops off with, "Okay. Y'know what the next Star Trek movie needs? A Klingon character named *'***." (Um...it rhymes with "punt"... O_o) To which Bulk replied, "You're a bad person and you should feel bad." XD

 

I had that line in my head for at least a year before I finally found a way to work it into a scene. D:

 

Brilliant idea... fighting a krogan "Starbuxx" employee while listening to Vivaldi WHILE INSIDE the Space Hooters!!!

 

In all seriousness, I love those little moments of culture clash.  I said this earlier, but an amusing little tidbit I had was Shep having to explain what "Mexican Standoff" meant.

 

Awesome. XD I suddenly had this image in my head of Garrus or Wrex or Grunt saying, "First of all, what's a Mexican?" And after the explanation, immediately wondering what about them sets a standoff apart from all the other kinds....

 

For a long time I've had this idea in my head of one of the alien characters being slightly bummed-out by their inability to properly give someone the finger due to lack of a sufficient number of digits. ;D

 

Hmm. Suddenly, that makes me wonder what sorts of obscene gestures various alien cultures have that are equivalents of the finger? I'll have to ponder that and see if I can come up with something. Never know when something like that might be the perfect bit of business for a scene. XD

 

Anyway. Wow. Holy crap, I think this might be my longest post ever. Probably should wrap it up now, before my brain comes unteathered any more than it already has....



#9205
MrStoob

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Quick question:  Which age bracket would you place...ehmm... Samara's daughters in?  (Maiden/Matron etc)  I imagine they're all fairly close to one another age wise (admittedly by asari standards so that's about, what, a century?   :D )  Only Rila and Falere come across (to me) as being much younger than their sister.  So whilst I have no problem saying Rila and Falere are Maidens, it just doesn't seem right applying that term to Morinth.  But on the other hand Matron doesn't quite feel right either... <_<   

 

Anyway, I'll probably have some more daft questions soon!  I'm already two days behind schedule and I haven't finished writing the current chapter...and then there's the distraction of Shepard and Miranda first meeting each other at a 'social' where Shep's a young, dorkish, cadet and Miranda's the young woman all the cadets notice...and then there's the other stupid idea rattling around in my head of a scene in 'To Catch a Thief' only involving Shepard, Liara and Tali - I've always had a weird Grace Kelly vibe off of Liara  :whistle:  

The time scales of Samara's family's events hinted at in ME2>ME3 seemed to be in the hundreds of years to me.  So yea, back end of Maiden stage sounds about right I think.  Samara became a Justicar after discovering her daughters' condition, and it seemed she'd been in that role for at least a couple of centuries by the time we meet her from the tales she tells.  Is three hundred years mentioned?  Hmmm, to the youtube-copter!



#9206
Obsidian Gryphon

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Ah! I finally received a piece of serious criticism. The reader commented that he's signing off, that there is a discernible plot but that I didn't show any inclination to wrap up the story  or resolve major char /strategic issues. I don't know, he wants me to go FTL and finish the story I supposed. Lay out the bare bones. I'm slow to update, I admit that. I might be beating around the bush too, wandering off into the wastelands but none of my readers said anything. However I'm not going to rush and close off everything because some readers want to find out the answers to a few puzzles I put in the story.

 

If I lose readers, so be it. I write at my own pace. B)



#9207
ftkerns

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Bit of an addendum to my post the other night, and (hopefully) a shorter one.  :P  Working on my second cup of coffee this morning, not quite awake yet, so I'm not sure if any of this will make sense. But here we go....

 

So, I was thinking a little more about that Borderlands trailer I mentioned last time, and standards of beauty as presented in media like video games, and double-standards. A male character can have a few scars, or even a face that looks like a thousand miles of bad road, and no one gives it a second thought aside from maybe wondering what happened to him. But female characters, generally, tend to look like supermodels unless they're placed in the background to add a little "flavor" to a scene. (Granted, that's not always the case--the recent Tomb Raider reboot, for example, has Lara get pretty battered, bruised, and dirty...but it's not permanent, and she's quite attractive anyway.)

 

One thing I noticed about Mass Effect from the very beginning, when customizing Shepard, is that the male version could have more pronounced scars than the female. Heh, probably sounds like I'm a scar-fetishist or something. Nope, I just don't consider it a deal-breaker...but more importantly, because of this apparent double-standard, the character automatically becomes a little more interesting if she's got some visible mileage on her face, simply because even in 2014, we're still not used to seeing things like that. Visually, characters who aren't perfect, or don't look like supermodels, are just more interesting to look at. And in terms of story/character, it adds another layer to her and makes me want to know what happened and how she deals with it.

 

Anyway, so, as I was thinking about this yesterday, I had this image from the trailer lodged in my mind:

 

borderlands_face_sm_zpsea4b5c45.jpg

 

Aside from just thinking she still looks good despite the obvious damage, my mental gears started turning and coming up with ideas for a new character and possibly a new story or novel. Because working on a half-dozen different writing projects already just isn't enough, apparently.  :wacko:  While taking deliveries yesterday afternoon, there I am sitting in my car on the way to the customers' houses, without anything else to do, so my brain keeps itself occupied by coming up with stuff and putting the pieces together.

 

First off, I started thinking that whatever happened to her, she's probably a badass. Whatever life threw at her, she survived it, and probably kicked its ass. Was it an explosion? A fire? Acid? Was it an accident? Or combat? Or did some whackjob single her out and do this to her? Did she merely escape and try to put her life back together? Or if someone did this to her deliberately, did she take immediate retribution, or track him/her down later for revenge served cold? I haven't settled on any particular answer yet, but I've come up with a few ideas.

 

Then I thought over how the event affected her--is she (justifiably) angry and bitter and just generally have a chip on her shoulder? I had this idea that, before it happened, she was either a supermodel or was on track to beginning a career as one. After losing that potential future, it'd be perfectly reasonable for her to suffer from depression and be resentful and filled with bitterness...but it's also kind of the obvious way to go. What's a more interesting way to go with a character like this? Maybe she forces herself to be cheerful, or at least act stoic, to hide how much it gets to her? Or maybe she genuinely shrugs it off, being satisfied simply with having survived it without being completely crippled, and decided that becoming an adventurer was more challenging and fun than making a career out of wearing fancy clothes and being photographed all the time?

 

I figured the last one would make a better story. I had this idea of her, when someone asks her about having surgery to fix all those scars, she replies, "Actually, I'm more concerned with being blind in one eye. In my line of work, that can get you killed. And given my line of work, I can't get medical insurance, so I keep hoping for a big score so I can get myself a cybernetic eye." I liked the idea of her being much more focused on practical matters than what she looks like.

 

As for her being a badass...I thought up two possible ways of introducing her. In one, she's in a marketplace, buying a foot-long Sonoran hotdog, when several goons converge on her. Her first reaction is mild annoyance. "Oh, come on, can I at least finish my hotdog first?" When they (not unexpectedly ;)  ) refuse to wait before assaulting her, she just grumbles, "Goddamn it"--and fights them off while eating her hotdog:lol:

 

The other idea I had is a bit darker. Similar scenario, but in a bar. The goons pick a fight with her for whatever reason. It escalates until one of them breaks a bottle open on the counter and threatens her with it. Which just makes her roll her eye. "******. That's not how you do it." She buys a beer, breaks the bottle over the goon's head, and while he's staggering backward, she then stabs him in the chest with the jagged remains of the bottle still in her hand. "That's how you do it," she snarls as he collapses and starts to bleed out. Then she turns to the rest of the goons, raises an eyebrow...buys another beer, and just waits for them to make a move.

 

So, after about 20-30 minutes of mulling this over yesterday, I've got some of the basics of this character down. I'm thinking she deserves to be the main character in her own story or novel, or at least a really major supporting character. I might put her in Freelancers to help flesh her out before using her in an original work (because Freelancers doesn't already have too many characters for me to juggle  :blink: ). But yeah...why not just pile on even more stuff to keep working on all at the same time?  :D

 

[Edited to add] Heh, this is kind of interesting. I posted a blog entry on the stuff I rambled about above, shared the link on Twitter, and four minutes later it was faved by Anna de Souza...I've heard the name before, but can't place it because my memory often sucks when anything other than my writing is involved. She's a reporter, apparently. Which is cool...it just might help draw more attention to my stuff and land me a few more readers....  :D

 

Ah! I finally received a piece of serious criticism. The reader commented that he's signing off, that there is a discernible plot but that I didn't show any inclination to wrap up the story  or resolve major char /strategic issues. I don't know, he wants me to go FTL and finish the story I supposed. Lay out the bare bones. I'm slow to update, I admit that. I might be beating around the bush too, wandering off into the wastelands but none of my readers said anything. However I'm not going to rush and close off everything because some readers want to find out the answers to a few puzzles I put in the story.

 

If I lose readers, so be it. I write at my own pace. B)

 

It's your story, so no one should dictate how you write it. It's one thing to offer suggestions like, "'X' might work better than 'Y'" or tweaking some dialogue here and there. But it's kind of arrogant for someone to tell you how you should write your own story. And if you accelerated your story to satisfy this reader, then you might lose other readers who liked the way you were writing it previously. Can't satisfy everyone all the time.

 

If I lose interest in a story, I just stop reading it. If the author asks me point-blank why, I'll explain why I thought it went off the rails...but I wouldn't go to the author first and say, "I'm done because you're not doing this the way I want you to do it."



#9208
Fatiguesdualism

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@Seracen & MrStoob:  Thanks folks!  I'd kind of tangled myself into knots thinking about that (the phrase 'headless chicken' springs to mind  :D ) all because of  one line I have EDI saying!  <_<  

 

@ftkeerns:  Maybe that extra 'tail' on the old chromosome makes women less shallow than me and my poor XY brothers?   :P  More seriously, I've never been a big believer of the whole scars=hard case theory.  I mean, yes, scarring mean the person's obviously survived whatever happened to them - and, yes, it can come across as intimidating (at times) but...I don't know...it's usually come across as more survivor or victim to me.  By the way I haven't seen the trailer in question so I am almost definitely missing out on some information!    



#9209
ftkerns

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@Seracen & MrStoob:  Thanks folks!  I'd kind of tangled myself into knots thinking about that (the phrase 'headless chicken' springs to mind  :D ) all because of  one line I have EDI saying!  <_<  

 

@ftkeerns:  Maybe that extra 'tail' on the old chromosome makes women less shallow than me and my poor XY brothers?   :P  More seriously, I've never been a big believer of the whole scars=hard case theory.  I mean, yes, scarring mean the person's obviously survived whatever happened to them - and, yes, it can come across as intimidating (at times) but...I don't know...it's usually come across as more survivor or victim to me.  By the way I haven't seen the trailer in question so I am almost definitely missing out on some information!    

 

Yeah, I agree, the scarring thing doesn't automatically = badass. In fact, now that I think about it, that's probably kind of a stereotype in itself. I just got that impression from the character in the trailer due to the way she spoke--her voice was kind of cold and steely--and mostly because of the setting. It's an incredibly dangerous planet, so anyone there who isn't pretty hardcore is already dead.  B)

 

Here's the trailer (assuming I don't screw up the link):

 

Edit: Yep, I screwed it up. Let's try it this way

 

But the more I think about it, the more I'm leaning toward the idea that this new character is a badass but doesn't act like it most of the time, and just has a normal personality and a good sense of humor. I'm thinking that when something hurts her, most of the time she just walks it off and keeps going. But every now and then, if someone pushes her far enough, she'll fix his little red wagon.  :D

 

And for another glimpse into the world of Borderlands, here's an amusing trailer for one of the other characters.  :lol:



#9210
Obsidian Gryphon

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It's your story, so no one should dictate how you write it. It's one thing to offer suggestions like, "'X' might work better than 'Y'" or tweaking some dialogue here and there. But it's kind of arrogant for someone to tell you how you should write your own story. And if you accelerated your story to satisfy this reader, then you might lose other readers who liked the way you were writing it previously. Can't satisfy everyone all the time.

 

If I lose interest in a story, I just stop reading it. If the author asks me point-blank why, I'll explain why I thought it went off the rails...but I wouldn't go to the author first and say, "I'm done because you're not doing this the way I want you to do it."

I think he has a preference for a smaller window, where the action is tighter, the stage smaller, but my canvas is rather wide because I've 3-4 things going on at the same time. Example; Shep does mission A. At the same time, scenario C with an unrelated group is happening on the Citadel and scenario D is happening on Thessia. It's not possible for me to cover all of these in one chapter so the action just flow to the next chapter. I also kept time reference out of the stories so it wouldn't come and bite me in the ass. The only sign of the passage of time is a mention/showcase of seasons on Thessia.

 

I took a look at his profile and he doesn't write fanfics (maybe he does with another name but I'm not even going to bother to ask). He only reads and reviews. I'd accept his criticism better if he has written some stories. I'd consider then that he has a platform to stand on to lobe coconuts at me. :lol:

 

Aye, it's true not everyone can be satisfied. I'm not worried that he signed off but I find his pique rather fascinating. ^_^



#9211
Seracen

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[snip]

 

For a long time I've had this idea in my head of one of the alien characters being slightly bummed-out by their inability to properly give someone the finger due to lack of a sufficient number of digits. ;D

 

Hmm. Suddenly, that makes me wonder what sorts of obscene gestures various alien cultures have that are equivalents of the finger? I'll have to ponder that and see if I can come up with something. Never know when something like that might be the perfect bit of business for a scene. XD

 

 

I have one phrase for you: "Ah, yes...Reapers..." followed by those damn "quotation fingers."

 

Let's consider...

 

1) how pissed off I was when the Council STILL refused to believe Shepard, despite the evidence

 

2) how the mindset that produced this gesture effectively screwed the universe

 

Regardless of whether it was due to the plans of the writing team, or the extreme pessimism of the characters, this gesture represents (to me) the frustrating elements of ME3...leading to the "no winning via conventional means," situation.  This was exacerbated by how Shep and Co always seemed to record crap with their omni-tool at all the wrong times...

 

1) when the Dalatrass is trying to bribe him/her into scuttling the Genophage cure...does Wrex REALLY need proof to trust Shepard on that point?

 

2) well...apparently if you stab Wrex in the back, that knowledge still comes to light...who the hell recorded the meeting in that case?

 

3) Miranda's omni-tool recordings of her cat-and-mouse with Kai Leng on Sanctuary...yes it's interesting, but we never even see KL on Horizon

 

4) all those Cerberus recordings...what the clandestine group just decided to leave all that sensitive material lying around for the purposes of story exposition?

 

>> But no...nobody thought to record the conversation with Vigil...or Sovereign...or Harbinger...or the Collectors...thus we get...

 

:angry:   "AH, YES....REAPERS!!!!"   :pinched:

 

I swear...I was soooo tempted to write a torture scene worthy of SAW involving the old council.  Were I Shepard...I'd have punched out the Council the next time they made the gesture, or didn't take my word on faith.  It's probably why one of my scenes was so emotionally charged, when Shep confronts the new agent of the Council.  It's also probably why most of the old council is gone in my stories...

 

Anyhoo yeah...that gesture...sorry for the rant, lol!

 

All fairness, I think the "up your's" gesture is something that any of the species would be able to produce...with the possible exception of the elcor (depending on how strong those hind legs are)...hehe.  Or, considering that there is an "Elcor Hamlet," the whole "I bite my thumb at you sir!" gesture might have made a resurgence across species as well.



#9212
ftkerns

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I think he has a preference for a smaller window, where the action is tighter, the stage smaller, but my canvas is rather wide because I've 3-4 things going on at the same time. Example; Shep does mission A. At the same time, scenario C with an unrelated group is happening on the Citadel and scenario D is happening on Thessia. It's not possible for me to cover all of these in one chapter so the action just flow to the next chapter. I also kept time reference out of the stories so it wouldn't come and bite me in the ass. The only sign of the passage of time is a mention/showcase of seasons on Thessia.

 

I took a look at his profile and he doesn't write fanfics (maybe he does with another name but I'm not even going to bother to ask). He only reads and reviews. I'd accept his criticism better if he has written some stories. I'd consider then that he has a platform to stand on to lobe coconuts at me. :lol:

 

Aye, it's true not everyone can be satisfied. I'm not worried that he signed off but I find his pique rather fascinating. ^_^

 

That's pretty much the way I'm handling Freelancers. A subplot comes up, the characters deal at least partially with it, then it fades back a bit while something new comes up and is dealt with, then it comes back to the foreground for a while before something else pops up and needs to be handled. I tend to enjoy stories that are structured like this. Ones that focus on a single plot, resolve it, and then move on to the next, are kind of...episodic. The various-scenarios approach lets you go with the flow of the story much more, I think.  :)

 

I figure, as long as you tell a compelling story, it's all good. If a few people aren't patient enough to stick with it, it's their loss.

 

 

I have one phrase for you: "Ah, yes...Reapers..." followed by those damn "quotation fingers."

 

Let's consider...

 

1) how pissed off I was when the Council STILL refused to believe Shepard, despite the evidence

 

2) how the mindset that produced this gesture effectively screwed the universe

 

Regardless of whether it was due to the plans of the writing team, or the extreme pessimism of the characters, this gesture represents (to me) the frustrating elements of ME3...leading to the "no winning via conventional means," situation.  This was exacerbated by how Shep and Co always seemed to record crap with their omni-tool at all the wrong times...

 

1) when the Dalatrass is trying to bribe him/her into scuttling the Genophage cure...does Wrex REALLY need proof to trust Shepard on that point?

 

2) well...apparently if you stab Wrex in the back, that knowledge still comes to light...who the hell recorded the meeting in that case?

 

3) Miranda's omni-tool recordings of her cat-and-mouse with Kai Leng on Sanctuary...yes it's interesting, but we never even see KL on Horizon

 

4) all those Cerberus recordings...what the clandestine group just decided to leave all that sensitive material lying around for the purposes of story exposition?

 

>> But no...nobody thought to record the conversation with Vigil...or Sovereign...or Harbinger...or the Collectors...thus we get...

 

:angry:   "AH, YES....REAPERS!!!!"   :pinched:

 

I swear...I was soooo tempted to write a torture scene worthy of SAW involving the old council.  Were I Shepard...I'd have punched out the Council the next time they made the gesture, or didn't take my word on faith.  It's probably why one of my scenes was so emotionally charged, when Shep confronts the new agent of the Council.  It's also probably why most of the old council is gone in my stories...

 

Anyhoo yeah...that gesture...sorry for the rant, lol!

 

All fairness, I think the "up your's" gesture is something that any of the species would be able to produce...with the possible exception of the elcor (depending on how strong those hind legs are)...hehe.  Or, considering that there is an "Elcor Hamlet," the whole "I bite my thumb at you sir!" gesture might have made a resurgence across species as well.

 

YES! Exactly this! That was one of the most frustrating things in ME2, and the reason why I was so tempted to tell them to kiss the darkest part of my pasty white ass when they offered to reinstate Shepard as a Spectre. I only accepted their offer because I thought it'd be useful later on.

 

It's also why I decided to have Lidanya verbally rake Tevos over a cheese grater in a recent chapter. Like I said before, I don't know enough about Lidanya to know whether it was out-of-character for her to rip into one of the Councilors, but I figured learning that the last two years were just wasted instead of being used to prepare for the Reapers would kind of push her berserk button. And it was just such a satisfying paragraph to write.  :D Pretty much summed up all my feelings about the Council. Even with all the evidence presented in that chapter (which was never present in any of the games, it's stuff I'm adding in just so I can steer events away from everything that happened in ME3), they're still...hesitant about accepting it. Which, I think, is really just politicians being politicians, and not wanting to admit that they were wrong about something.

 

But I've recently thought of a way to get the Council (or, at least, Tevos and Sparatus) to finally cooperate with Shepard, which I think is hilarious. One of the few things from ME3 I'm planning to use is the stuff that hinted at Aria having some sort of information to blackmail Tevos into doing what she wants. I'm thinking that, in my story, Aria hears about the Council being stubborn and, having seen the evidence herself, knows the Reapers are a legitimate threat. Of course, she only really cares about protecting her own little empire on Omega, but the Reapers are an obvious threat to it, and that's enough to motivate her into contacting the council and saying, "Start helping Shepard, or I'll let your dirty little secret slip out and Wong, al Jilani, and Battletits will be all over you."  :devil:

 

Anyway, you bring up another really good point about the Omni-Tools recording stuff. If the characters bothered to record relatively inconsequential stuff while failing to record pivotal, game-changing conversations and data...I think it was just stupidity on the part of some of the writers working on ME3. Whether they genuinely just didn't think of it, or deliberately wrote it that way just to force the story into a "Reapers can't be stopped through conventional means" corner. Either way, it was just plain stupid, and is one of the most frustrating things about the whole game. I'm planning to avert all that crap by simply having various characters beginning to prepare, make plans, allocate resources, search for new technology and try to reverse-engineer what they find, and so on.

 

One of the things I'm doing is having the characters discover information archives hidden on various worlds, like the one on Thessia and the one Liara puts together in ME3. It just seems obvious that, during at least one of the previous Reaper invasions, someone would've done the same thing, and gathered all the information they had, and hidden it away all over the galaxy. I think something like that would've made the plot of ME3 much more tolerable.

 

And I'm thinking about including discovery of plans for something called the Crucible, just so it can be dismissed by everyone involved. "Let's see, plans for a weapons that'll stop the Reapers with the flip of an off-switch, but nobody can figure out what it does or how it does it? And these plans were discovered on Mars, in a location where we've had a colony for decades, and the files have only just now turned up? Yeah, that's probably a trap. Scrap it and keep looking for something that might actually be useful."  :lol:

 

Anyway, as for gestures, the finger-quotes could actually be a thing. I hadn't even thought of it. Now I'm getting ideas on Shepard and his team trying to slip that gesture into every possible conversation with the Council, just to twist the knife a little more. Eventually, it could very well take on a whole new meaning and become the equivalent of the finger.

 

I like the idea of the "shove it" gesture being picked up by various aliens as well. That's another one I hadn't thought of, even though just about every alien is able to do it. And for some reason, I just had a mental image of a hanar holding some of its tentacles up, side by side, in a way that forms a kind of stylized representation of an extended middle finger.  :D

 

And for a long time I've had this image of one of the three-fingered aliens using his/her Omni-Tool to generate a holographic "finger"...which then bounces up and down. For some reason, the idea of a geth doing this to someone makes me burst out laughing.

 

And on another subject, I did some more thinking about the scarred-female-character I've talked about recently, and come up with a basic bio for her. I decided not to go with the angry/bitter/depressed angle, and figured she'd actually be pretty well-adjusted after she recovered. I liked the idea of her deciding not to waste her second chance at life now that she's survived something that should've killed her. So, I posted some notes on my blog for this character, who will probably be the protagonist of a whole new series of original novels: 

 

 

Kolya Mason

 
Age 29
 
Named after mother's best friend, Anastasia Kolya. Originally named Anastasia Mason, wanted her name changed when she was a child because Kolya "sounds cooler."
 
Part-time mechanic, part-time tech expert, part-time smuggler, part-time pilot, part-time driver, part-time hired gun, part-time archaeologist...part-time whatever the moment requires.
 
Full-time adventurer.
 
Former beauty pageant winner and supermodel. Career ended after she was badly burned in an explosion at age 21. Left side of her face is all scarred up, and she's blind in her left eye. After recovering, she adjusted to the disfigurement and set out to start a new life. Thankful to have survived, doesn't hold any anger/resentment/bitterness over accident. Still able-bodied. Sees survival as a second chance at life, and is determined to make the most of it.
 
Convinced herself that being a model, wearing fancy clothing and being photographed all day/every day, would've been boring. Wanted to live a life of adventure, experience everything life has to offer, explore the galaxy, see things that no one has ever seen. Began hitchhiking on starships, trading whatever services for passage to next destination, eager to learn ship's engines, computer systems, etc. Is on the way to becoming a jack-of-all-trades.
 
Personality-wise...well-adjusted, good-natured, healthy but sometimes snarky sense of humor. Loves trying new things and traveling to new places. Usually doesn't let setbacks get the better of her. When hurt, usually just walks it off and keeps going. Smart, street-wise, picks new information up quickly. Intuitive, often works things out quickly from little clues here and there. Total badass, but usually doesn't act like one. Sometimes uses her scarred-up face to intimidate people when necessary, having learned that people assume the scars mean she's dangerous or threatening. Doesn't look for fights, but doesn't shy away from them when they happen. Her sense of humor sometimes spills over into fights, and she screws around with opponents just for a quick laugh.
 
She's more concerned about being blind in one eye than what she looks like. Wants to earn enough money to pay for a cybernetic eye, but given her adventurer lifestyle, she can't get medical companies to insure her. Hasn't decided what kind of eye to get--one that looks natural, or one that's weird or has a funny symbol in place of iris/pupil, such as a smiley face, just because she thinks it's amusing.
 
Physically...tall, athletic, breasts on the small side. Long, black hair kept in a ponytail most of the time, with two long locks of hair hanging over each side of her forehead, anime-style. Good eye is bright green, damaged eye is white. Scars covering the entire left side of her face, like a thousand miles of bad road. Some scarring on the same side of her neck, shoulder, upper arm, and thigh. Also has other, more minor wounds from injuries, accidents, and fights--including a row of puncture marks on her right ass cheek from a pitchfork.
 
Has only one regret in life, so far: "Woulda been nice if I'd been standing a little farther away from that blast. Haha."

 

Heh. So, this'll make seven different books I'm writing all at the same time. Why do I do this to myself?  :wacko:



#9213
Seracen

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Man, I have so many story outlines rolling around...I don't even keep track anymore, unless I am actively writing for it on a weekly basis, haha!

 

I like that dynamic you have with Aria and Tevos.  To be fair, I don't think "ah yes, Reapers" would have been as annoying if it hadn't so totally screwed the Universe.  A good example of politicians not believing, yet preparing, takes place in the series "The Wheel of Time..."

 

In that series, the main hero manages to get enough of a power structure in place to make moves against the great evil...for all that the powers-that-be refuse to acknowledge the coming of the Apocalypse.  I haven't finished the series yet...and there are plenty of aspects that perturbed me about it (ie: all the women are presented as bitchy, and all the men presented as fools).

 

However, the way in which the end battle will inevitably play out WON'T tick me off, simply b/c at least SOME precautions were taken against the great evil.

 

 

I love to see someone else who uses worksheets to flesh out characters.  It truly amazed me how much that stuff helps, as I'd not always utilized those resources before.  I'm enjoying this lull in between writing stories...where I read other people's works, and slowly poke away at my stories.  However, at some point, I'll have to bunker down and do the worksheets for my next two stories, so I can start them in haste.  School and work conspire to assist me in procrastination...but I'll get to it at some point.

 

Incidentally, my day-dreams and actual dreams have provided yet more fodder for great stories...I even made a faux movie poster for one of the more outrageous and amusing ones!

 

The experience was:

 

1) myself and NBA Hall of Famer David Robinson starring in buddy cop style antics (eg: Lethal Weapon)

 

2) in a world influenced by Mad Max (and driving around in his car)

 

3) ...whilst fighting giant mutant lizards

 

4) with the help of Archer's version of Burt Reynolds (yes, specifically the cartoon secret agent character)

 

5) also had Liara in there for some reason...I WONDER WHY, it isn't as if I am a big fan of Mass effect  or something( :P )

 

Now that was deserving of a movie poster!  Alas, that particular endeavor provided little fodder for my stories...as it was too ridiculous, but it was fun.  In all seriousness, it's amusing to pick apart the genesis of dreams sometimes...and incidentally, this provides me unique perspective into crafting stories and bypassing writer's blocks.



#9214
Seracen

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Bumping the thread again...while I am at it...

 

Got another review today, which made me happy.  I still don't know how I feel about "Kudos" in AO3...on the one hand, it's a nice way to receive feedback from people who can't be bothered to leave a review...on the other hand, I cannot really communicate a reply to such a gesture.

 

Which leads me to the next bit: do you reply to every review, none, or is there a threshold?  For me, I am more inclined to make a reply if the review is: 1) in depth and 2) one of the first reviews

 

I imagine it would be rather difficult for those of you with 100+ reviews to reply to every one.  As for taking on criticism, I shall reiterate that it depends on how constructive the criticism is.  The author's own vision and style of writing should take precedence.  I have certainly learned from critique, but I refuse to acknowledge belligerent naysayers.



#9215
Ignis Mors

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Bumping the thread again...while I am at it...

 

Got another review today, which made me happy.  I still don't know how I feel about "Kudos" in AO3...on the one hand, it's a nice way to receive feedback from people who can't be bothered to leave a review...on the other hand, I cannot really communicate a reply to such a gesture.

 

Which leads me to the next bit: do you reply to every review, none, or is there a threshold?  For me, I am more inclined to make a reply if the review is: 1) in depth and 2) one of the first reviews

 

I imagine it would be rather difficult for those of you with 100+ reviews to reply to every one.  As for taking on criticism, I shall reiterate that it depends on how constructive the criticism is.  The author's own vision and style of writing should take precedence.  I have certainly learned from critique, but I refuse to acknowledge belligerent naysayers.

I reply to every single review I can. And, I'm not sure if I should include myself in the 100+ review camp(even though Meus Mundus is past a hundred, and BTLATD is nearing that number) but I do try to reply to the reviews. 



#9216
Obsidian Gryphon

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Here's a funny tip on writing. :lol:

 



#9217
BronzTrooper

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Bumping the thread again...while I am at it...

 

Got another review today, which made me happy.  I still don't know how I feel about "Kudos" in AO3...on the one hand, it's a nice way to receive feedback from people who can't be bothered to leave a review...on the other hand, I cannot really communicate a reply to such a gesture.

 

Which leads me to the next bit: do you reply to every review, none, or is there a threshold?  For me, I am more inclined to make a reply if the review is: 1) in depth and 2) one of the first reviews

 

I imagine it would be rather difficult for those of you with 100+ reviews to reply to every one.  As for taking on criticism, I shall reiterate that it depends on how constructive the criticism is.  The author's own vision and style of writing should take precedence.  I have certainly learned from critique, but I refuse to acknowledge belligerent naysayers.

 

I only reply to reviews that have a question, or those where the person who posted the review doesn't seem to understand why/when/where certain events took place or the motives behind certain characters.  The latter is fairly rare, but the former has happened a few times.  But there is this one review to my SI fanfic that I really want to reply to, but can't.  The reason why I want to reply to it is because the person who posted it asked when I'd get guns into the story (IT'S A SI FANFIC FOR DRAGON AGE!!!! :angry:).  I can't reply to them because they posted the review as a guest, so there is no way to reply to them.  I swear, I actually facepalmed irl when I read that review and it's been bugging the hell out of me for months!   :angry:



#9218
hot_heart

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I try and reply to every single review even if just to say thanks. There's only a rare one that might slip through because it'll be something simple like 'Good chapter. Please continue.' and I'd already thanked that person last time/recently.

 

I will never try and explain the story though, since that should be able to stand for itself. If there are criticisms or feedback, it's usually worth noting. I might explain my 'intention' and consider why perhaps that didn't show through enough in the story itself, which can help gain further useful feedback, but I will never act under the notion that someone just 'didn't get it'.

 

 

Here's a funny tip on writing. :lol:

 

Yeah, I liked it. Except for the 'spastic' bit. And the split infinitive right at the end (maybe that was deliberate though).



#9219
Seracen

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As for grammar, there was an interesting note that Tolkein mentioned during his writing process for LOTR...

 

Sometimes, he WANTED the grammar to be incorrect.  I certainly noticed this when writing myself.  Outside of just dialogue, 3rd person omniscient means going inside the character's head.  Case in point, my language has never been as harsh as when I was writing for Jack.  In fact, my beta stated how my grammar was TOO proper during those chapters.  Thus I ended up writing in ways that made my spelling/grammar check have aneurysms, haha!

 

Also, I noticed certain writing conventions in my recent story.  I explained certain bits for an audience who may never have played ME3...or forgotten parts of it.  Even so, I tried not to go to heavy-handed with it, as oft-repeated phrases can get annoying.



#9220
enayasoul

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I'll reply to someone who leaves a reply that stimulates my own thinking and want to know more about why they see it that way.  Good reviews that get me thinking or wanting to know why they think that way. What do they see that I don't see?  Is that the meaning I meant to push forth to the viewers.

 

I couldn't reply to that person that stimulated my thinking even though they had an account at fan fiction.  Damn... would have loved to converse with that person.  The only person I did reply to didn't get a response, don't think it needed one.  Thankfully, I got another review from that same person but this time didn't send a reply but has me thinking. The review referred to my maleshep "seem to be weak" in bed.  Now, I have some idea what that could mean... since I did add phrases like Miranda seduces him into bed like a moth to a flame. Kind of analogy.  Men lose all will power when seduced? :-)   I sometimes worry about MaleShep not coming off as a strong character.  He is a bit of a renegade and turning more paragon...intentionally.  He has a lot on his mind to deal with, alright?  Laughs.  :-)  So that is probably evident... :)

 

Anyways, I started working on a new chapter here and there in between my college class assignments.  This class, Interactive Authoring III, I'm creating a flash game from scratch.  SO MUCH detail needs to written out and worked out before actual coding is ever done.  Very fun class, learning a great deal but there is a lot of writing... game design documents, functional documents and technical documents.  :-/  Next week, the actual coding in action script in flash begins.  



#9221
MrStoob

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I usually only reply to reviews when there is a discussion to be had from what they have said, or some interesting point or other.  I held back from responding to a couple of reviews a while back from readers who'd got the wrong end of the stick somewhere along the way, and in their heads a period of thirty years was much shorter.  I thought, I could point out their misconception but (as I'd hoped) they worked it out in the end.  Didn't put it down to unclear writing, it was damn clear at the start of the work that thirty years had passed since the Battle for Sol, it said so in no uncertain terms in the opening paragraph and again in later scenes.  Can't account for skim readers.  :D



#9222
Fatiguesdualism

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I think it's only polite to respond to reviews (mind you I'm something of a failure there  :?) if not by replying, then by putting an acknowledgement  as an Author's Note at the start of the next chapter.

 

As for getting into a conversation with a reviewer?  That can be a mixed kettle of fish, I did have one with someone regarding my version of Shepard (he's not Commander B)  McAwesome!!) but we starting going over the same ground so I walked away.  To be honest, the guy/gal did have a point and I was probably a little defensive - but that was how I viewed my version of Shepard (and it is my story dammit!  ^_^).  But at least I could see where he was coming from (I think)! 

 

It's also nice getting a response (providing they're not offensive   :D) if you post a review  - and sometimes you can learn something from the reply too.  I've not exactly paid my dues in that category (leaving reviews) but when I have, it's been nice when the author has taken the time to reply and tried to explain things to me!  (Admittedly they did need to use small words though! <_< Also, there may have been diagrams required too!  :P

 

As for AO3's kudos...erm...well...  :whistle:  I've used them.  :pinched: It's kinda of nice to give a bit of encouragement without having to sit and type something more critical - I'm not really a fan of writing a review that just goes 'Awesome!' or 'Great Story!' - so kudos...well...  They're the McDonalds of reviews; something easy & cheap but still gives something.



#9223
MrStoob

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I think to some extent, a writer should keep readers at arms length.  Without arrogance, a writer should be able to say, "This is what I wanted to write.  Like it, or don't."  I also think the air of the enigma is not a bad thing.  That said, as a total amateur, I can't (not able) to afford that luxury.  This FF kind of community thrives on its feedback and interactive capabilities.  Slightly tangentially, Imagine if you could 'pm' any writer that you happen to be reading?  "Hmm, I'll just pm Clive Barker and ask him about this scene here..."



#9224
Seracen

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I can appreciate a need to distance oneself from "the peanut gallery;" as you want your work to be pure, unfiltered, and definitively YOU.

 

Still, there's few feelings in the world as satisfying and exciting as speaking with someone who enjoyed your writing.  That sense of euphoria you get when discussing a good book, combined with that swell of pride when someone compliments yourself or your writing.  I can't get enough of it!

 

Likewise, speaking with other authors is a compelling experience, and something you don't always get with traditional literature!



#9225
Fatiguesdualism

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@MrStoob:  Well I think the 'pros' usually have an editor/publisher, don't they give some form of feedback or suggestions? (Which, frankly, must be a little daunting in some cases.   :?)  I'd say as long as the reviewer isn't trying to drive the plot or the writer's intentions then having a bit of to-and-fro could be helpful at times. 

 

Sorry this one's a bit short, I'm still trying to finish the chapter that I should have posted back at the start of the month!  (My schedule is sooo blown at this point - and I don't even have a good reason excuse!  :(