I agree that there's no point in using it in a fic, unless the author is lovingly obsessed with it.lillitheris wrote...
fluffywalrus wrote...
noxiuniversitas1 wrote...
Hmmm, wading into dangerous territory here, but what do you guys think of fics which incorporate indoctrination theory? I must admit, I'm not a fan at all (reasons can go into ending bashing threads elsewhere)... anyone seen any which manage to float it?
I think that indoctrination of characters alone could work. But the Indoctrination theory/reimagination of the ME3 ending just....I don't see anyone pull it off well.
However, I'll fully admit I'm wholeheartedly put off by Indoctrination Theory, and I generally don't like to consider it, and I won't get into my reasons because there's no point.
I consider it a very useful tool for fixing the game. In fic, it seems a bit unnecessary to jump through all those hoops? You could incorporate indoctrination, but I’d stay away from replicating the ending in that case.
Fanfic Writers’ Support Group
#901
Posté 14 juin 2012 - 10:15
#902
Posté 14 juin 2012 - 10:33
What would you say the essential crew on a non-military ship would consist of? I'm sure military ships have a good deal more crew than others for purposes of combat, chain-of-command, or simple efficiency, but for something like a cargo vessel or a freighter used for transport and the like, I'd imagine the list is much shorter. Here's what I thought of:
- Captain
- Pilot (probably two pilots, I'm thinking, so that one man/woman doesn't need to be at the helm constantly)
- Navigator
- Chief Engineer
- Engineer (or possibly two extra engineers... just like when I'm trying to fix something around the house, I imagine some jobs are just too big or unwieldy for one guy alone)
- Doctor (or medic... I imagine every ship needs someone who can help in an emergency)
- Communications Officer
- Security Officer (not sure on this one. Maybe civilian-type vessels wouldn't actually have someone dedicated to security. Since I imagine they'd arm the crew in an emergency, maybe there wouldn't need to be a full-time security officer)
Can anyone think of anything I missed? Or any other comments/thoughts about the crew of a non-military vessel?
#903
Posté 14 juin 2012 - 10:34
Mind you, this is coming from someone who grew worried that this sort of thing would happen, and so started writing his own version, a year and a half ago. I may be a little biased against anything that accepts the actual product of ME3 as fact.
#904
Posté 14 juin 2012 - 10:44
Drussius wrote...
Me again. With more overplanning stuff...
What would you say the essential crew on a non-military ship would consist of? I'm sure military ships have a good deal more crew than others for purposes of combat, chain-of-command, or simple efficiency, but for something like a cargo vessel or a freighter used for transport and the like, I'd imagine the list is much shorter. Here's what I thought of:
- Captain
- Pilot (probably two pilots, I'm thinking, so that one man/woman doesn't need to be at the helm constantly)
- Navigator
- Chief Engineer
- Engineer (or possibly two extra engineers... just like when I'm trying to fix something around the house, I imagine some jobs are just too big or unwieldy for one guy alone)
- Doctor (or medic... I imagine every ship needs someone who can help in an emergency)
- Communications Officer
- Security Officer (not sure on this one. Maybe civilian-type vessels wouldn't actually have someone dedicated to security. Since I imagine they'd arm the crew in an emergency, maybe there wouldn't need to be a full-time security officer)
Can anyone think of anything I missed? Or any other comments/thoughts about the crew of a non-military vessel?
How big is the ship? I mean, I could see a few Han-and-Chewie setups rolling around the Galaxy, where just a handful of people share most of the duties among themselves. I'd personally say that you'd only see a Navigator on military ships, and civilian ones would simply have the captain/pilot do that himself (I'd also say those could be one and the same on smaller vessels). I'd definately say you don't need a Comm or Security officer.
In the end, I'd say at most a civilian vessel would have:
Captain
Pilot (maybe)
Someone to serve as First Mate/Second in Command (maybe the pilot again)
Engineer (although everyone would have the knowhow to do basic repairs, one person would have this as their main focus on the ship)
On larger cargo ships, you'd have a few guys to load/unload.
Maybe some hired muscle.
For less legit operations, you'd have a tech expert/slicer type who is good at manufacturing landing permits, false transponder signals etc.
#905
Posté 14 juin 2012 - 10:52
fainmaca wrote...
Drussius wrote...
*snip*
How big is the ship? I mean, I could see a few Han-and-Chewie setups rolling around the Galaxy, where just a handful of people share most of the duties among themselves. I'd personally say that you'd only see a Navigator on military ships, and civilian ones would simply have the captain/pilot do that himself (I'd also say those could be one and the same on smaller vessels). I'd definately say you don't need a Comm or Security officer.
In the end, I'd say at most a civilian vessel would have:
Captain
Pilot (maybe)
Someone to serve as First Mate/Second in Command (maybe the pilot again)
Engineer (although everyone would have the knowhow to do basic repairs, one person would have this as their main focus on the ship)
On larger cargo ships, you'd have a few guys to load/unload.
Maybe some hired muscle.
For less legit operations, you'd have a tech expert/slicer type who is good at manufacturing landing permits, false transponder signals etc.
I'm definitely thinking two engineers, simply because from my dealings with fixing cars and the like, I can tell you that this is always easier with two people who know what they're doing. But yes, everyone would know how to do basic repairs.
And the expert/slicer type is what I was thinking when I suggested a communications officer. Someone familiar with communications systems, who could not only manage incoming/outgoing comms, but also could handle signal jamming, electronic counter-measures and other electronic communications/surveillance duties.
And I can't believe I didn't mention an XO/First Mate type position. Thank you for pointing out that particular oversight.
#906
Posté 14 juin 2012 - 10:55
#907
Posté 14 juin 2012 - 11:46
#908
Posté 14 juin 2012 - 11:59
TheMarshal wrote...
Bleh... Tried writing the other day after having taken a (forced) break for a month. Unfortunately the stuff I need to write is the stuff I lost to a disk error, and my motivation is just in the dumps. Maybe I need some SP action to get me excited about the characters again.
Definitely. Take the time to do something else for a while and find motivation again. I know how much it sucks to have to rewrite a bunch of lost material. I lost an entire story I was writing to a catastrophic computer failure years back... the entire hard drive was unrecoverable. I just didn't have the motivation to rewrite all of the chapters I lost for a long time. It wasn't until I started pursuing other interests instead that I started to get the urge to write again.
Sometimes the best thing you can do is walk away for a short while and let other things occupy your mind for a while. I hope your motivation returns soon. Good luck.
#910
Posté 15 juin 2012 - 12:26
hot_heart wrote...
Drussius, you can collect your REAL INTERNET DOLLARS at the bottom of the page here.
Why thank you! I'm in the midst of reading another fanfic in my spare time at present, but I will definitely have to read yours as well when I'm done. From what I see here, it looks very promising. And I'm always happy for some REAL INTERNET DOLLARS.
#911
Posté 15 juin 2012 - 02:40
On a whim, I decided to bring up fluffywalrus' story and start commenting on it as I went through. I got about 7k characters in and 60% through the first chapter when my laptop killed itself and stopped working altogether.
Now I'm having trouble finding the willpower to try to do it over again ._.
Modifié par Caligno, 15 juin 2012 - 02:40 .
#912
Posté 15 juin 2012 - 02:47
Caligno wrote...
I'm really kind of annoyed right now.
On a whim, I decided to bring up fluffywalrus' story and start commenting on it as I went through. I got about 7k characters in and 60% through the first chapter when my laptop killed itself and stopped working altogether.
Now I'm having trouble finding the willpower to try to do it over again ._.
Oh I hate that feel
And fifteen minutes into the three hour lecture, my laptop decided to die and ressurect itself in Honduras or some other mystical place that's distinctly out of reach...until I get home, of course, when it decided to come back to life ALA Shepard and get all moody with me. I get that way with games too, when I've played for 5 hours, die, and the most recent autosave is 3 hours ago....I usually put the game down for a week, to cool off.
Well, I don't blame you if you want to put the story off for a bit until you can view it with a fresh set of eyes
#913
Posté 15 juin 2012 - 02:52
Caligno wrote...
I'm really kind of annoyed right now.
On a whim, I decided to bring up fluffywalrus' story and start commenting on it as I went through. I got about 7k characters in and 60% through the first chapter when my laptop killed itself and stopped working altogether.
Now I'm having trouble finding the willpower to try to do it over again ._.
Take a break? You can also write down the main points that you remember from your comments and see if you can salvage anything there. I'm also readIng fluffywalrus' story right now and jotting down short notes to myself that I'll use later in a review.
7000 characters? How many pages does that come to?
Modifié par Icyflare, 15 juin 2012 - 03:09 .
#914
Posté 15 juin 2012 - 03:01
I remember most of the issues I found were sentence structure and flow-related though.
#915
Posté 15 juin 2012 - 03:17
Caligno wrote...
Probably like a single page. The maximum character limit in FF.net reviews is 10k, so I might not have even made it through the entire chapter before having to stop.
I remember most of the issues I found were sentence structure and flow-related though.
Yeah, so just skim the parts you already read and, chances are, certain parts of the passages will trigger some memories and you can jot down notes. It'll go much faster than the first time because you've already done it. If you're still ticked off about the laptop crashing, take a breather. My laptop is unreliable, so I'm prepared for the worst case scenarios. I'm thinking of naming it Gravity because it always lets me down ):
#916
Posté 15 juin 2012 - 03:23
#917
Posté 15 juin 2012 - 07:08
fainmaca wrote...
Drussius wrote...
Me again. With more overplanning stuff...
What would you say the essential crew on a non-military ship would consist of? I'm sure military ships have a good deal more crew than others for purposes of combat, chain-of-command, or simple efficiency, but for something like a cargo vessel or a freighter used for transport and the like, I'd imagine the list is much shorter. Here's what I thought of:
- Captain
- Pilot (probably two pilots, I'm thinking, so that one man/woman doesn't need to be at the helm constantly)
- Navigator
- Chief Engineer
- Engineer (or possibly two extra engineers... just like when I'm trying to fix something around the house, I imagine some jobs are just too big or unwieldy for one guy alone)
- Doctor (or medic... I imagine every ship needs someone who can help in an emergency)
- Communications Officer
- Security Officer (not sure on this one. Maybe civilian-type vessels wouldn't actually have someone dedicated to security. Since I imagine they'd arm the crew in an emergency, maybe there wouldn't need to be a full-time security officer)
Can anyone think of anything I missed? Or any other comments/thoughts about the crew of a non-military vessel?
How big is the ship? I mean, I could see a few Han-and-Chewie setups rolling around the Galaxy, where just a handful of people share most of the duties among themselves. I'd personally say that you'd only see a Navigator on military ships, and civilian ones would simply have the captain/pilot do that himself (I'd also say those could be one and the same on smaller vessels). I'd definately say you don't need a Comm or Security officer.
I agree. A strictly cargo freighter will have a crew of ~5 at most. They ride known routes, so they can get to a known system (or help from) in a matter of hours, so they’re not going to have a doctor on board (similar to airplanes now). Engineers are at the ports, like airports now. Even people transit doesn’t need much more than that.
When you add more luxury (in the broad sense of the word), you can add ‘unnecessary’ people. Similarly if you think you need more security, or if you’re for whatever reason going to a more remote location.
Modifié par lillitheris, 15 juin 2012 - 07:09 .
#918
Posté 15 juin 2012 - 07:12
Caligno wrote...
I'm just going to write it in LibreOffice this time and just copy paste it over to check for the character limit. I only did the latter last time.
I’ll also recommend reviewing each chapter separately, and then maybe doing a chapter + summary review for the last one… easier to organize thoughts and probably also easier to read
…
Also, what is a ‘page’? Does it assume a certain screen size, character size, kerning, line height…?That seems as vague a unit as anything in the imperial system…:happy:
Modifié par lillitheris, 15 juin 2012 - 07:14 .
#919
Posté 15 juin 2012 - 07:22
lillitheris wrote...
Caligno wrote...
I'm just going to write it in LibreOffice this time and just copy paste it over to check for the character limit. I only did the latter last time.
I’ll also recommend reviewing each chapter separately, and then maybe doing a chapter + summary review for the last one… easier to organize thoughts and probably also easier to read
…
Also, what is a ‘page’? Does it assume a certain screen size, character size, kerning, line height…?That seems as vague a unit as anything in the imperial system…:happy:
I generally assume a page is the good old 21.6cm x 27.9cm standard
I also assume a page involves cursive handwriting of semi-legible skill at minimum.
You know, because people who use Imperial system measurements are Imperial scum, and cursive is making a comeback!
#920
Posté 15 juin 2012 - 07:22
#921
Posté 15 juin 2012 - 07:42
lillitheris wrote...
Also, what is a ‘page’? Does it assume a certain screen size, character size, kerning, line height…?That seems as vague a unit as anything in the imperial system…:happy:
For me, it means something along the 8" by 11" letter template in Microsoft Words (or an equivalent) with around 1" wide margins in size 12 font. I have no idea how many words can fit in there. Maybe over 500, if I remember anything from writing term papers.
It's sorta based on the imperial system...
On an unrelated note, how do you guys pick your titles? I get the theory it should represent a theme in your story, but I've always disliked the whole combing-through-all-the-words-I-know process to find a word that's apt and powerful without being overdramatic.
#922
Posté 15 juin 2012 - 07:49
I can’t really comment otherwise, though, as I’ve only named one story…“Unity” was a fairly natural name for my grand scheme.
Modifié par lillitheris, 15 juin 2012 - 07:49 .
#923
Posté 15 juin 2012 - 07:51
Caligno wrote...
I was going to review each chapter separately either way; I was 60% through chapter 1.
That’s a lot of detail, then! I checked my chapters and happened to find one with ~6400 characters; it makes about 1200 words.
#924
Posté 15 juin 2012 - 08:00
I have my characters and plot done but I need some help formulating the primary ship of interest and the actual name.
The takes place 5 years after the liberation of Earth from the Reapers, assuming the Indoctrination Theory is true. An Alliance Lieutenant named Jared Stark (yes, my profile and character are the same, dont judge) is selected to be the first officer of the first Galactic Council Fleet ship called the G.C.S. Enforcer. The GCF is an attempt to create a force comprised of officers of all species lead by the Spectres to have a galactic defense in case of another event like the Reapers. The Enforcer is attacked by a Cerberus battleship and her captain is killed, putting Stark in charge. Stark is then tasked with wiping out this new Cerberus unit which has substantially grown over time.
When it comes to making the ship I was wondering if someone on the site could actually design it.
#925
Posté 15 juin 2012 - 08:05
AgentStark wrote...
When it comes to making the ship I was wondering if someone on the site could actually design it.
I think Mass Effect Universe (forget URL, DDG/google it) has a few topics regarding ship design and some templates, have you checked there?





Retour en haut




