hot_heart wrote...
Severyx wrote...
Example: The moment I reached deck three, I headed straight for the office of the Executive Officer, or XO as it's commonly called. On the way, Garrus stopped me. "Can't talk right now - I've been called to the XO's office."
Without a complete rephrase, I would argue that you could drop the bolded part. It's superfluous.
Concur. I could see the construct in a situation where you are playing a Renegade Grammarian: “The moment I reached deck three, I headed straight for the office of the Executive Officer, or ‘XO’ as the slovenly imbecile insists I call him.”
If you’re a part of the commons who call it XO, then there’s no point mentioning it.
An alternative would of course be to have Garrus spell it out – “Hm, why would the Executive Officer want you?” or use a similar third-party introduction.
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On the topic of assumptions, I do make some… Unity, for example, is probably pretty damn hard to figure out if you’ve not played/seen the ME3 ending

That aside, I really don’t like characters having to do exposition. Most things can be introduced on the sly, just amidst regular scene/action/whatever description. It’s especially good if you can do it piecemeal as someone mentioned above; using the erstwhile XO-suite as an example, first visit could introduce the vid wall, second can mention the lab setup, third can talk about the budoir

and so on.
Concepts are a little trickier to work in naturally, as are mechanisms, technologies and so on.
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As I’m sure I’ve mentioned, I’ve got a separate glossary in Unity. It currently contains entries about: A few basic metric system measures, ID chips, Aurals, HIs, Ions, Rim Missions, Comm networks, Creches, Fleet strength in final battle, Hospital Fleet, QEC, Cherenkov Events Phonetic writing, Datapads; of those, only Rim Missions, the Hospital Fleet, and creches are my original concepts. Some entries like comm networks actually fleshes out future communications which in the games basically went completely underused… Cherenkov I had to kind of fudge into a semi-plausible explanation myself because while the term is actually used in ME, it’s claimed to be lethal – Cherenkov radiation isn‘t. I assume someone got it from the Gojira movies. Datapads make absolutely no sense in the setting given the existence of omnitools and wireless communication capabilities, but they are used, so…
Anyway, these are all items that can’t really be woven into the story directly without the dialogue or narration sounding blatantly like the exposition that it is (plus the entries are actually fairly long).
My solution is to write the text naturally, with for example all soldiers knowing how to use the comms without going through silly explanations. I try to write it out in enough detail that a reader who doesn’t question whether or why a comm network does X can just take it on faith that it works as I describe and be able to follow along, and those who do want to poke deeper can check the glossary for my pseudo-sciency details.
Editado por lillitheris, 28 mayo 2012 - 03:08 .