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What is the best Assault Rifle in the game?


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#51
BlessedSoldier

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Rudy Lis wrote...

Han Shot First wrote...

I thought the Argus was decent when modded for stability. It wasn't my favorite rifle in the game but it did the job well enough.

Or at least it did with Shepard.


Even with Dampener it had severe spread. Or I have extremely bugged Argus, don't know.


When will you people figure out that spread=/=stability.

Two different stats. Two different effects.

Also: Adas or Revanant are best.

#52
Valmarn

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As previously mentoned, the Mattock and the Phaeston are good choices. Aside from my Adept FemShep's biotics, I used the Mattock more than any other weapon...heh heh.

That was on my first and only playthrough. I'm still trying to convince myself to make another playthrough, but I'm so fed up with Bioware that I'm probably going to uninstall, and toss the game disk in the microwave.

Edited to add: don't worry. I'll video tape it.

Modifié par Valmarn, 25 août 2012 - 10:47 .


#53
Thunder999999

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The harrier is good, you can even get 200% cooldown on caster classes.

#54
JaegerBane

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Valmarn wrote...

As previously mentoned, the Mattock and the Phaeston are good choices. Aside from my Adept FemShep's biotics, I used the Mattock more than any other weapon...heh heh.


Not sure how many people claimed the Mattock or the Phaeston were the best assault rifles in the game, since this is so far away from the truth its unreal. The Mattock isn't bad but its hardly in the mediocre tier, let alone the best, and the Phaeston is just an nerfed GPR (itself a fairly middling AR).

That was on my first and only playthrough. I'm still trying to convince myself to make another playthrough, but I'm so fed up with Bioware that I'm probably going to uninstall, and toss the game disk in the microwave.


Because, of course, that will make everything better....:whistle:

#55
JaegerBane

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BlessedSoldier wrote...

Rudy Lis wrote...

Han Shot First wrote...

I thought the Argus was decent when modded for stability. It wasn't my favorite rifle in the game but it did the job well enough.

Or at least it did with Shepard.


Even with Dampener it had severe spread. Or I have extremely bugged Argus, don't know.


When will you people figure out that spread=/=stability.

Two different stats. Two different effects.

Also: Adas or Revanant are best.


That's true, though in practice both stats feed into the same effect - that is, they both contribute to how many rounds miss the target. In the Argus' case, the massive recoil made the wide spread even more of an issue than it already was.

And the Revenant is junk. Fun, but junk - its better put on Shep's squadmates, as they deal with less accuracy problems and they fire it for quite a while.

Modifié par JaegerBane, 25 août 2012 - 03:52 .


#56
Xiphix66

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seriously i have to say again, dont listen to these suckas trying to lead you wrong, someones favorite AR and the BEST AR are 2 entirely different things. The Harrier is leaps and bounds the best AR in the single player game.

#57
JaegerBane

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Xiphix66 wrote...

seriously i have to say again, dont listen to these suckas trying to lead you wrong, someones favorite AR and the BEST AR are 2 entirely different things. The Harrier is leaps and bounds the best AR in the single player game.


Not true - I agree its *one* of the best, but claiming its 'leaps and bounds' the best ignores its major ammo issues, and if you ignore them, your assertion is meaningless.

The Adas, Particle Rifle, Harrier and Saber are the best in the game - which specific one works best for you will depend on what you want to use your AR for. There is not one AR that just does everything better.

#58
Doriath

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There are more ways to mitigate low ammo capacity as opposed to a lack of damage or accuracy. I'm not saying the others you mentioned have accuracy or damage issues but low ammo capacity is not a major issue to me, it can be easily corrected.

Modifié par chrisnabal, 25 août 2012 - 07:17 .


#59
JaegerBane

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chrisnabal wrote...

There are more ways to mitigate low ammo capacity as opposed to a lack of damage or accuracy.


That's true, but none of the weapons mentioned have an issue with damage or accuracy to mitigate. That's what makes them the strongest in the first place. I know that's not what you're saying, but since they're roughly as powerful and accurate as each other - just doing their damage in different ways - its not relevant for this group.

Each one has an issue that makes it less useful depending on your tastes. Ammo is the Harrier's problem, RoF is the Sabre's, the short low-power period is the Particle Rifle's and the penalty to armour is the Adas's issue.

The differences between the four are really what decides which one works best for you - the Harrier's forte is massive DPS for short periods, the Particle Rifle's main thing is the ability to kick out massive sustained DPS infinitely, the Saber's main advantage is its wicked per-shot punch and accuracy and the Adas is basically a long-ranged Reegar.

I'm not saying the others you mentioned have accuracy or damage issues but low ammo capacity is not a major issue to me, it can be easily corrected.


It can be improved, but nothing you do can actually correct it. Whatever you do, ammo will still be an issue, you still need to rely on something else and you'll still be perpetually low on ammo, as all the ammo increases are based on percentages and ultimately, a big percentage of a small value (like the Harrier's ammo pool) is still a small number.

Not to mention that taking ammo capacity boosts requires sacrifice elsewhere.

Besides, saying its 'not a major issue for me' is irrelevant from the point of view of a raw comparison - you can minimise the effects of all the AR's downpoints if so motivated, so the fact that you do it with the Harrier doesn't offer any inherent advantage to it.

Modifié par JaegerBane, 25 août 2012 - 07:22 .


#60
Locutus_of_BORG

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JaegerBane wrote...
The Adas, Particle Rifle, Harrier and Saber are the best in the game - which specific one works best for you will depend on what you want to use your AR for. There is not one AR that just does everything better.

Yes, these four, easily, though the Saber might be the 'weakest' of these.

My personal favorite is the Harrier by far, mostly because I like accurate burst damage for low weight. It's medium effective range is enough for me. I personally think the Harrier's the easiest to use in any given situation.

I'd probably call the Saber my 2nd favorite, but only because I suck at hitting with it. You really really want to headshot all the time with this thing... Whereas the Harrier's RoF practically guarantees 1-2 headshots every burst.

I give squaddies the PR. I think the AI is pretty boss at timing the high-powered burst. Me, I'm just too lazy to be bothered with that myself.

Modifié par Locutus_of_BORG, 25 août 2012 - 07:25 .


#61
Doriath

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JaegerBane wrote...

Besides, saying its 'not a major issue for me' is irrelevant from the point of view of a raw comparison - you can minimise the effects of all the AR's downpoints if so motivated, so the fact that you do it with the Harrier doesn't offer any inherent advantage to it.


I just think its only weakness is being a little overstated. As opposed to other aspects, low ammo cap can be effectively countered. The same can't be said for most other assault rifles.

Low ammo cap was the mattock's only weakness in ME2 and many people considered it the top AR in that game. I mean...there's some conventional wisdom at work here though I do agree with most of what you said.

Modifié par chrisnabal, 25 août 2012 - 08:57 .


#62
JaegerBane

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chrisnabal wrote...
I just think its only weakness is being a little overstated. As opposed to other aspects, low ammo cap can be effectively countered. The same can't be said for most other assault rifles.


I get what you're saying - for instance, the Sabre's low rate of fire is far harder to counter - but my point was mostly that while you can add to the ammo pool quite easily, you can't do it to the extent that ammo is no longer an issue. Its the same concept of trying to increase the Viper's damage - you can do it, but the Viper is never going to competing with a Valiant or Black Widow.

I don't think its being overstated at all - ammo doesn't behave the same way it does in MP and you can burn through your entire stock in a *very* short time, to the extent that you need to have another option up your sleeve - whether that be powers, or a backup weapon.

Low ammo cap was the mattock's only weakness in ME2 and many people considered it the top AR in that game. I mean...there's some conventional wisdom at work here though I do agree with most of what you said.


That isn't a fair comparison - in the Mattock's case, while its ammo pool was low, carrying secondary weapons had far less effect on your character's performance and due to the badly-implemented ammo system, the supposedly ammo-restricted Mattock was picking up nearly a third of its total ammo pool with every clip (the equiavlent was something like the Widow picking up 6 rounds a clip).

#63
zeypher

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Still with the particle rifle we have cooldown weaponry. I hope future weapon dlcs add more cooldown weaponry. you can make it niche prothean weaponry.
Quarians have electrical weaponry.
Protheans have cooldown weaponry.
It would add a nice choice for people. So i hope they consider more cooldown weaponry in the game and make it prothean design.